Cleaned up eglbringuptest code
- Refactored CEGLRendering construction to separate EGL and VG setup
- Consistently check EGL and VG errors after each API call
- Standardised RDebug::Printf statements to all start with [EBT]
- Removed unused libraries from MMP file
- Removed unused openvgengine.h
- Removed various unused member variables
- Removed unused CWsCanvas class
;Test configuration file for GRAPHICS-WSERV-1841-0008: WSERV Opaque windows
[default]
;integer, delay in microseconds for first window operation
init_period=15000000
;integer, delay in microseconds between consecutive window operations
period=10000
;integer, number of window operations to perform
max_run_cycles=1000
;integer[-1], use a unique random seed number for reproducing a test, or -1 to generate a seed from the timer
random_seed=-1
;integer[400], window and bitmap width(default value is 400).
window_width=640
;integer[400], window and bitmap height(default value is 400).
window_height=240
;boolean[true], compare screen and off-screen bitmap every tick
compare_bitmaps=false
;integer[0], minimum number of windows to create (0 for no minimum)
min_num_windows=0
;boolean[true], save only bitmaps that failed comparison (true) or save all (false)
save_only_different=true
;boolean[false], save the difference between expected and screen bitmaps
save_difference_bitmap=true
;boolean[true], clears all background before each bitmap redraw (true) or just the windowless area (false)
clear_all_background=true
;string, path where logging files will be stored
logging_path=c:\StressLog2\
[Common-Window]
;the base common to all windows
;integer 0-255 [0], alpha value for background color (0 total transparency)
background_alpha=0
[Animated-Window]
;boolean[true], use animated windows in test
enabled=false
;boolean[true], transparent
transparent=true
;boolean[false], place a transparent window before animation window
transparent_foreground_window=true
[Backed up-Window]
;boolean[true], use backedup windows in test
enabled=true
;boolean[false], use random pen styles
randomize_pen_style=true
;boolean[false], use random brush styles
randomize_brush_style=true
[Coordinate space-Window]
;boolean[true], use coordinate windows in test
enabled=true
;boolean[true], transparent
transparent=true
[CrpDrawer-Window]
;boolean[true], use CRP windows in test
enabled=true
;boolean[true], transparent
transparent=true
[Edged-Window]
;boolean[true], use edged windows in test
enabled=true
;boolean[true], transparent
transparent=false
;boolean[false], use colours with random alpha values, transparent must be true
randomize_alpha=false
;boolean[false], use random pen styles
randomize_pen_style=false
;boolean[false], use random brush styles
randomize_brush_style=false
[Enormous-Window]
;boolean[true], use enormous windows in test
enabled=true
;boolean[true], transparent
transparent=false
;boolean[false], use random pen styles
randomize_pen_style=false
;boolean[false], use random brush styles
randomize_brush_style=false
[Sprited-Window]
;boolean[true], use sprite windows in test
enabled=false
;boolean[true], transparent
transparent=true
;boolean[false], use random pen styles
randomize_pen_style=false
;boolean[false], use random brush styles
randomize_brush_style=false
;boolean[false], use random sprite drawing modes
randomize_draw_mode=false
;boolean[false], place a transparent window before sprite window
transparent_foreground_window=false
;unsigned-integer[0], max horizontal step(default value is 0) between sprite frames
max_random_step_x=10
;unsigned-integer[0], max vertical step(default value is 0) between sprite frames
max_random_step_y=10
;unsigned-integer[0], max horizontal offset(default value is 0) of sprite frames
max_random_offset_x=4
;unsigned-integer[0], max vertical offset(default value is 0) of sprite frames
max_random_offset_y=4