Cleaned up eglbringuptest code
- Refactored CEGLRendering construction to separate EGL and VG setup
- Consistently check EGL and VG errors after each API call
- Standardised RDebug::Printf statements to all start with [EBT]
- Removed unused libraries from MMP file
- Removed unused openvgengine.h
- Removed various unused member variables
- Removed unused CWsCanvas class
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent
*/
#ifndef SPRITEWIN_H
#define SPRITEWIN_H
#include <w32std.h>
#include "compwin.h"
_LIT8(KSpritedWindowType, "Sprited");
class CSpritedWin : public CCompWin
{
public:
static CSpritedWin* NewLC(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc);
static void LoadConfiguration(const MTestStepConfigurationContext* aContext);
static TBool IsEnabled() { return iEnabled; }
~CSpritedWin();
// from CCompWin
void Redraw(const TRect& aRect);
void DrawBitmap(CFbsBitGc* aGc, TRect& aClip, TPoint& aOrigin);
void ClearBitmapBackground(CFbsBitGc* aGc, TRect& aClip, TPoint& aOrigin);
void SetSize(const TSize & aSize);
void SetPos(const TPoint & aPos);
virtual const TDesC8& TypeName() { return KSpritedWindowType; }
void DumpDetails(RFile & aFile, TInt aDepth);
protected:
CSpritedWin(RWsSession& aWs, RWindowGroup* aGroup, CCompWin* aParent, CWindowGc& aGc);
void ConstructL();
// from CCompWin
TBool QueryReadyForVerification();
private:
static TBool iEnabled;
static TBool iTransparent;
static TBool iRandomizePenStyle;
static TBool iRandomizeBrushStyle;
static TBool iRandomizeDrawMode;
static TBool iTransparentForegroundWindow;
static TInt iMaxRandomStepX;
static TInt iMaxRandomStepY;
static TInt iMaxRandomOffsetX;
static TInt iMaxRandomOffsetY;
enum TValues
{
ENofSlides = 4,
ESpriteSzX = 64,
ESpriteSzY = 64,
ESpriteSzXHalf = ESpriteSzX / 2,
ESpriteSzYHalf = ESpriteSzY / 2,
EStepWidth = ESpriteSzXHalf / (ENofSlides+1),
EStepHeight = ESpriteSzYHalf / (ENofSlides+1),
ESlideDurMult = 100000, //duration multiplier (microseconds)
ESlideDurMaxTenthSec = 15, //max random sprite frame duration
EFrameBorderSenseMs = 10000
};
RWsSprite iSprite;
CFbsBitmap* iSpriteContent [ENofSlides];
CFbsBitmap* iSpriteMask [ENofSlides];
CFbsBitmapDevice* iSpriteCntDevice [ENofSlides];
CFbsBitmapDevice* iSpriteMskDevice [ENofSlides];
struct TSpriteMember iSpriteDef [ENofSlides];
TBool iConstructed;
TRgb iBgColor;
CGraphicsContext::TPenStyle iPenStyle;
CGraphicsContext::TBrushStyle iBrushStyle;
CGraphicsContext::TDrawMode iDrawMode;
TTimeIntervalMicroSeconds32
iSlideDuration; //duration for a single slide in microseconds
TUint32 iSpriteStartup; //time (in ticks) when sprite was activated
TInt iKernelTicksPeriod; //microseconds per tick
RBlankWindow* iForeWin; //transparent foreground window
};
#endif // SPRITEWIN_H