diff -r 01a6848ebfd7 -r 36b2e23a8629 graphicsdeviceinterface/screendriver/sbit/BMDRAW16.CPP --- a/graphicsdeviceinterface/screendriver/sbit/BMDRAW16.CPP Fri Apr 16 16:21:04 2010 +0300 +++ b/graphicsdeviceinterface/screendriver/sbit/BMDRAW16.CPP Mon May 03 13:44:32 2010 +0300 @@ -1,4 +1,4 @@ -// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies). +// Copyright (c) 1997-20010 Nokia Corporation and/or its subsidiary(-ies). // All rights reserved. // This component and the accompanying materials are made available // under the terms of "Eclipse Public License v1.0" @@ -16,6 +16,7 @@ #include "BMDRAW.H" #include "BitDrawInterfaceId.h" #include +#include #if defined(SYMBIAN_USE_FAST_FADING) // 16bpp fast fade - half the contrast and brighten @@ -1427,9 +1428,6 @@ TUint32 aOutlinePenColor, TUint32 aShadowColor, TUint32 aFillColor, const TUint8* aDataBuffer) { - const TInt alpha = aOutlinePenColor >> 24; - if (alpha==0 || aLength<=0) - return(KErrNone); DeOrientate(aX,aY); TUint16* pixelPtr = PixelAddress(aX,aY); const TInt pixelPtrInc = LogicalPixelAddressIncrement(); @@ -1437,7 +1435,9 @@ TInt blendedRedColor; TInt blendedGreenColor; TInt blendedBlueColor; + TUint blendedAlpha; TUint32 finalColor; + const TUint16* normTable = PtrTo16BitNormalisationTable(); //Get red color. Equivalent to TRgb::Red() const TInt redOutlinePenColor = (aOutlinePenColor & 0xff0000) >> 16; @@ -1454,69 +1454,58 @@ const TInt blueShadowColor = aShadowColor & 0xff; const TInt blueFillColor = aFillColor & 0xff; + //Get alpha color. Equivalent to TRgb::Alpha() + const TUint alphaOutlinePenColor = aOutlinePenColor >> 24; + const TUint alphaShadowColor = aShadowColor >> 24; + const TUint alphaFillColor = aFillColor >> 24; + while (aDataBuffer < dataBufferPtrLimit) { TUint8 index = *aDataBuffer++; - if (255 == FourColorBlendLookup[index][KBackgroundColorIndex]) { //background colour - //No drawing required so move on to next pixel. - pixelPtr += pixelPtrInc; - continue; + //No drawing required } else if (255 == FourColorBlendLookup[index][KFillColorIndex]) { //Use fill colour to draw finalColor = aFillColor; + *pixelPtr = Blend32To16((finalColor | 0xff000000), alphaFillColor, *pixelPtr); } else if (255 == FourColorBlendLookup[index][KShadowColorIndex]) { //Use shadow colour to draw finalColor = aShadowColor; + *pixelPtr = Blend32To16((finalColor | 0xff000000), alphaShadowColor, *pixelPtr); } else if (255 == FourColorBlendLookup[index][KOutlineColorIndex]) { //Use outline colour to draw - finalColor = aOutlinePenColor; + finalColor = aOutlinePenColor; + *pixelPtr = Blend32To16((finalColor | 0xff000000), alphaOutlinePenColor, *pixelPtr); } else { //Get the background pixel colour. Using the lookup table to convert 16 to 32 bit colour - blendedRedColor = redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + - redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] + - redFillColor * FourColorBlendLookup[index][KFillColorIndex]; - - blendedGreenColor = greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + - greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] + - greenFillColor * FourColorBlendLookup[index][KFillColorIndex]; - - blendedBlueColor = blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + - blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] + - blueFillColor * FourColorBlendLookup[index][KFillColorIndex]; + blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] * alphaOutlinePenColor + + redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] * alphaShadowColor + + redFillColor * FourColorBlendLookup[index][KFillColorIndex] * alphaFillColor) >> 16; + + blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] * alphaOutlinePenColor + + greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] * alphaShadowColor + + greenFillColor * FourColorBlendLookup[index][KFillColorIndex] * alphaFillColor) >> 16; + + blendedBlueColor = (blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] * alphaOutlinePenColor + + blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] * alphaShadowColor + + blueFillColor * FourColorBlendLookup[index][KFillColorIndex] * alphaFillColor) >> 16; + + blendedAlpha = (alphaOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + + alphaShadowColor * FourColorBlendLookup[index][KShadowColorIndex] + + alphaFillColor * FourColorBlendLookup[index][KFillColorIndex]) >> 8; - TInt backGroundAlpha=FourColorBlendLookup[index][KBackgroundColorIndex]; - if (backGroundAlpha) - { - const TUint8* pixelPtr8 = reinterpret_cast(pixelPtr); - const TUint8 low = *pixelPtr8++; - const TUint8 high = *pixelPtr8++; - TUint32 backgroundColor = (*(Convert16to32bppHigh() + high)) | (*(Convert16to32bppLow() + low)); - blendedRedColor += ((backgroundColor & 0xff0000) >> 16) * backGroundAlpha; - blendedGreenColor += ((backgroundColor & 0xff00) >> 8) * backGroundAlpha; - blendedBlueColor += (backgroundColor & 0xff) * backGroundAlpha; - } - //Equivalent to TRgb::TRgb(TUint32) - finalColor = ((blendedRedColor&0xFF00)<<8) | (blendedGreenColor&0xFF00) | (blendedBlueColor>>8); - } - - if (alpha == 0xff) - { - *pixelPtr = Conv32To16(finalColor); - } - else - { - *pixelPtr = Blend32To16NoChecks(finalColor, alpha, *pixelPtr); + finalColor = PMA2NonPMAPixel((blendedAlpha << 24) | (blendedRedColor << 16) | (blendedGreenColor << 8) | blendedBlueColor, normTable); + *pixelPtr = Blend32To16((finalColor | 0xff000000), blendedAlpha, *pixelPtr); } pixelPtr += pixelPtrInc; }