diff -r 000000000000 -r 5d03bc08d59c graphicsdeviceinterface/screendriver/sbit/BMDRAW8C.CPP --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/graphicsdeviceinterface/screendriver/sbit/BMDRAW8C.CPP Tue Feb 02 01:47:50 2010 +0200 @@ -0,0 +1,551 @@ +// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies). +// All rights reserved. +// This component and the accompanying materials are made available +// under the terms of "Eclipse Public License v1.0" +// which accompanies this distribution, and is available +// at the URL "http://www.eclipse.org/legal/epl-v10.html". +// +// Initial Contributors: +// Nokia Corporation - initial contribution. +// +// Contributors: +// +// Description: +// + +#include "BMDRAW.H" + +const TInt KEightBppPaletteSize = 256; +const TInt KEightBppInversePaletteSize = 4096; + +GLREF_D const TUint8 color256shadowlutab[256]; + +// CDrawEightBppBitmapColor + +TInt CDrawEightBppBitmapColor::Construct(TSize aSize) + { + return Construct(aSize, (aSize.iWidth + 3) & ~3); + } + +TInt CDrawEightBppBitmapColor::Construct(TSize aSize, TInt aStride) + { + iDispMode = EColor256; + iShadowIndex = (TUint8*)color256shadowlutab; + + return CDrawEightBppBitmapCommon::Construct(aSize, aStride); + } + +CDrawEightBppBitmapColor::~CDrawEightBppBitmapColor() + { + delete[] iPalette; + delete[] iColor4KIndex; + if (iShadowIndex != color256shadowlutab) + delete[] iShadowIndex; + } + +TInt CDrawEightBppBitmapColor::SetCustomPalette(const CPalette* aPalette) + { + if (aPalette) + { + if (!iPalette) + iPalette = new TRgb[KEightBppPaletteSize]; + if (!iColor4KIndex) + iColor4KIndex = new TUint8[KEightBppInversePaletteSize]; + if (iShadowIndex == color256shadowlutab) + iShadowIndex = new TUint8[KEightBppPaletteSize]; + + if (iPalette && iColor4KIndex && iShadowIndex) + { + TInt index = 0; + TRgb* palettePtr = iPalette; + const TRgb* const palettePtrLimit = iPalette + Min(aPalette->Entries(),KEightBppPaletteSize); + + while (palettePtr < palettePtrLimit) + *palettePtr++ = aPalette->GetEntry(index++); + + index = 0; + TUint8* inversePtr = iColor4KIndex; + const TUint8* const inversePtrLimit = iColor4KIndex + KEightBppInversePaletteSize; + + while (inversePtr < inversePtrLimit) + *inversePtr++ = TUint8(aPalette->NearestIndex(TRgb::_Color4K(index++))); + + index = 0; + TUint8* shadowPtr = iShadowIndex; + const TUint8* const shadowPtrLimit = iShadowIndex + KEightBppPaletteSize; + TRgb color; + + while (shadowPtr < shadowPtrLimit) + { + color = iPalette[index++]; + const TInt red = Max(color.Red() - 0x33,0) >> 4; + const TInt green = Max(color.Green() - 0x33,0) >> 4; + const TInt blue = Max(color.Blue() - 0x33,0) >> 4; + *shadowPtr++ = iColor4KIndex[(red << 8) | (green << 4) | blue]; + } + + return KErrNone; + } + + // Fall through to cleanup + } + + delete[] iPalette; + iPalette = NULL; + delete[] iColor4KIndex; + iColor4KIndex = NULL; + if (iShadowIndex != color256shadowlutab) + { + delete[] iShadowIndex; + iShadowIndex = (TUint8*)color256shadowlutab; + } + + return aPalette ? KErrNoMemory : KErrNone; + } + +TInt CDrawEightBppBitmapColor::GetCustomPalette(CPalette*& aPalette) + { + TRAPD(err, aPalette = CPalette::NewDefaultL(EColor256)); + + if (err == KErrNone && iPalette) + { + for (TInt index = 0; index < KEightBppPaletteSize; index++) + aPalette->SetEntry(index, iPalette[index]); + } + + return err; + } + +TUint8 CDrawEightBppBitmapColor::ColorToIndex(TRgb aColor) const + { + if (iColor4KIndex) + return iColor4KIndex[aColor._Color4K()]; + + return TUint8(aColor.Color256()); + } + +TRgb CDrawEightBppBitmapColor::IndexToColor(TInt aIndex) const + { + if (iPalette) + return iPalette[aIndex]; + + return TRgb::Color256(aIndex); + } + +void CDrawEightBppBitmapColor::Shadow(TRgb& aColor) + { + if (iShadowMode & EFade) + aColor = FadeRgb(IndexToColor(ColorToIndex(aColor))); + + if (iShadowMode & EShadow) + aColor = IndexToColor(iShadowIndex[ColorToIndex(aColor)]); + } + +//aX, aY - physical coordinates +TRgb CDrawEightBppBitmapColor::ReadRgbNormal(TInt aX,TInt aY) const + { + return IndexToColor(*PixelAddress(aX,aY)); + } + +//aRect - logical coordinates +void CDrawEightBppBitmapColor::ShadowArea(const TRect& aRect) + { + const TRect rect(DeOrientate(aRect));//rect - physical coordinates + + __ASSERT_DEBUG(rect.iTl.iX>=0 && rect.iBr.iX<=iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds)); + __ASSERT_DEBUG(rect.iTl.iY>=0 && rect.iBr.iY<=iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds)); + + const TInt longWidth = iLongWidth; + TUint8* pixelPtr = PixelAddress(rect.iTl.iX,rect.iTl.iY); + const TUint8* pixelRowPtrLimit = pixelPtr + (rect.Height() * longWidth); + TRgb color; + register const TUint8* bitsEnd = + reinterpret_cast (iBits) + iLongWidth * iSize.iHeight; + + if(pixelRowPtrLimit >= bitsEnd) + { + pixelRowPtrLimit = bitsEnd; + } + + if (iShadowMode & EFade) + { + TUint8* pixelRowPtr = pixelPtr; + TUint8* pixelPtrLimit = pixelPtr + rect.Width(); + + while (pixelRowPtr < pixelRowPtrLimit) + { + TUint8* tempPixelPtr = pixelRowPtr; + + while (tempPixelPtr < pixelPtrLimit) + { + color = IndexToColor(*tempPixelPtr); + color = FadeRgb(color); + *tempPixelPtr++ = ColorToIndex(color); + } + + pixelRowPtr += longWidth; + pixelPtrLimit += longWidth; + } + } + + if (iShadowMode & EShadow) + { + TUint8* pixelRowPtr = pixelPtr; + TUint8* pixelPtrLimit = pixelPtr + rect.Width(); + + while (pixelRowPtr < pixelRowPtrLimit) + { + TUint8* tempPixelPtr = pixelRowPtr; + + while (tempPixelPtr < pixelPtrLimit) + { + *tempPixelPtr = iShadowIndex[*tempPixelPtr]; + ++tempPixelPtr; + } + + pixelRowPtr += longWidth; + pixelPtrLimit += longWidth; + } + } + } + +void CDrawEightBppBitmapColor::ShadowBuffer(TInt aLength,TUint32* aBuffer) + { + __ASSERT_DEBUG(aLength>0,Panic(EScreenDriverPanicInvalidParameter)); + __ASSERT_DEBUG(aBuffer!=NULL,Panic(EScreenDriverPanicInvalidParameter)); + + const TUint8* limit = ((TUint8*)aBuffer) + aLength; + + if (iShadowMode & EFade) + { + TUint8* buffer = (TUint8*)aBuffer; + TRgb color; + + while (buffer < limit) + { + color = FadeRgb(IndexToColor(*buffer)); + *buffer++ = ColorToIndex(color); + } + } + + if (iShadowMode & EShadow) + { + TUint8* buffer = (TUint8*)aBuffer; + + while (buffer < limit) + { + *buffer = iShadowIndex[*buffer]; + ++buffer; + } + } + } + +//aX, aY - physical coordinates +void CDrawEightBppBitmapColor::WriteRgb(TInt aX,TInt aY,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteRgb(aX,aY,ColorToIndex(aColor)); + } + +//aX, aY - physical coordinates +void CDrawEightBppBitmapColor::WriteBinary(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteBinary(aX,aY,aData,aLength,aHeight,ColorToIndex(aColor)); + } + +//aX, aY - physical coordinates +void CDrawEightBppBitmapColor::WriteBinaryOp(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor,CGraphicsContext::TDrawMode aDrawMode) + { + CDrawEightBppBitmapCommon::WriteBinaryOp(aX,aY,aData,aLength,aHeight,ColorToIndex(aColor),aDrawMode); + } + +//aX, aY - physical coordinates +void CDrawEightBppBitmapColor::WriteBinaryLineVertical(TInt aX,TInt aY,TUint32* aData,TInt aLength,TRgb aColor,TBool aUp) + { + CDrawEightBppBitmapCommon::WriteBinaryLineVertical(aX,aY,aData,aLength,ColorToIndex(aColor),aUp); + } + +/** +MAlphaBlend::WriteRgbAlphaLine() implementation. +@see MAlphaBlend::WriteRgbAlphaLine() +*/ +void CDrawEightBppBitmapColor::WriteRgbAlphaLine(TInt aX, TInt aY, TInt aLength, + const TUint8* aRgbBuffer, + const TUint8* aMaskBuffer, + MAlphaBlend::TShadowing aShadowing, + CGraphicsContext::TDrawMode /*aDrawMode*/) + { + DeOrientate(aX,aY);//aX, aY - physical coordinates + TUint8* pixelPtr = PixelAddress(aX,aY); + register TInt pixelPtrInc = LogicalPixelAddressIncrement(); + const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength; + TRgb pixelColor; + + if(iScalingOff) + { + while (aMaskBuffer < maskBufferPtrLimit) + { + TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]); + if(aShadowing == MAlphaBlend::EShdwBefore) + { + Shadow(srcColor); + } + pixelColor = ::AlphaBlend(srcColor,IndexToColor(pixelPtr[0]),aMaskBuffer[0]); + if(aShadowing == MAlphaBlend::EShdwAfter) + { + Shadow(pixelColor); + } + MapColorToUserDisplayMode(pixelColor); + pixelPtr[0] = ColorToIndex(pixelColor); + pixelPtr += pixelPtrInc; + aRgbBuffer += 4; + aMaskBuffer++; + } + } + else + { + const TUint8* bitsStart = reinterpret_cast (iBits); + const TUint8* bitsEnd = bitsStart + iLongWidth * iSize.iHeight; + while (aMaskBuffer < maskBufferPtrLimit) + { + TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]); + if(aShadowing == MAlphaBlend::EShdwBefore) + { + Shadow(srcColor); + } + pixelColor = ::AlphaBlend(srcColor,IndexToColor(pixelPtr[0]),aMaskBuffer[0]); + if(aShadowing == MAlphaBlend::EShdwAfter) + { + Shadow(pixelColor); + } + MapColorToUserDisplayMode(pixelColor); + const TUint8* pixelRowPtrLimit = bitsStart + (aY + 1) * iLongWidth; + SetPixels(pixelPtr, ColorToIndex(pixelColor), pixelRowPtrLimit, bitsStart, bitsEnd); + pixelPtr += pixelPtrInc; + aRgbBuffer += 4; + aMaskBuffer++; + IncScaledY(aY); + } + } + } + +void CDrawEightBppBitmapColor::WriteRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteRgbMulti(aX,aY,aLength,aRows,ColorToIndex(aColor)); + } + +void CDrawEightBppBitmapColor::WriteRgbMultiXOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteRgbMultiXOR(aX,aY,aLength,aRows,ColorToIndex(aColor)); + } + +void CDrawEightBppBitmapColor::WriteRgbMultiAND(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteRgbMultiAND(aX,aY,aLength,aRows,ColorToIndex(aColor)); + } + +void CDrawEightBppBitmapColor::WriteRgbMultiOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteRgbMultiOR(aX,aY,aLength,aRows,ColorToIndex(aColor)); + } + +//aX, aY - not deorientated +//aLength - not scaled +void CDrawEightBppBitmapColor::WriteRgbAlphaMulti(TInt aX,TInt aY,TInt aLength, + TRgb aColor,const TUint8* aMaskBuffer) + { + DeOrientate(aX,aY);//aX, aY - scaled and deorientated + register TUint8* pixelPtr = PixelAddress(aX,aY); + register TInt pixelPtrInc = LogicalPixelAddressIncrement(); + const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength; + + if (iShadowMode) + Shadow(aColor); + + register TInt red = aColor.Red(); + register TInt green = aColor.Green(); + register TInt blue = aColor.Blue(); + TRgb pixelColor; + + if(iScalingOff) + { + while(aMaskBuffer < maskBufferPtrLimit) + { + pixelColor = AlphaBlend(red, green, blue, IndexToColor(pixelPtr[0]), aMaskBuffer[0]); + pixelPtr[0] = ColorToIndex(pixelColor); + pixelPtr += pixelPtrInc; + aMaskBuffer++; + } + } + else + { + const TUint8* bitsStart = reinterpret_cast (iBits); + const TUint8* bitsEnd = bitsStart + iLongWidth * iSize.iHeight; + while(aMaskBuffer < maskBufferPtrLimit) + { + pixelColor = AlphaBlend(red, green, blue, IndexToColor(pixelPtr[0]), aMaskBuffer[0]); + const TUint8* pixelRowPtrLimit = bitsStart + (aY + 1) * iLongWidth; + SetPixels(pixelPtr, ColorToIndex(pixelColor), pixelRowPtrLimit, bitsStart, bitsEnd); + pixelPtr += pixelPtrInc; + aMaskBuffer++; + IncScaledY(aY); + } + } + } + + +void CDrawEightBppBitmapColor::MapColorToUserDisplayMode(TRgb& aColor) + { + switch (iUserDispMode) + { + case EGray2: + aColor = TRgb::_Gray2(aColor._Gray2()); + break; + case EGray4: + aColor = TRgb::_Gray4(aColor._Gray4()); + break; + case EGray16: + case EGray256:// EGray256 can't be done - nearest is EGray16 + aColor = TRgb::_Gray16(aColor._Gray16()); + break; + case EColor16: + aColor = TRgb::Color16(aColor.Color16()); + break; + default: + break; + } + } + +void CDrawEightBppBitmapColor::MapBufferToUserDisplayMode(TInt aLength,TUint32* aBuffer) + { + TUint8* bufferPtr = (TUint8*)aBuffer; + const TUint8* bufferLimit = bufferPtr + aLength; + TRgb color; + + switch (iUserDispMode) + { + case EGray2: + while (bufferPtr < bufferLimit) + { + color = IndexToColor(*bufferPtr); + color = TRgb::_Gray2(color._Gray2()); + *bufferPtr++ = ColorToIndex(color); + } + break; + case EGray4: + while (bufferPtr < bufferLimit) + { + color = IndexToColor(*bufferPtr); + color = TRgb::_Gray4(color._Gray4()); + *bufferPtr++ = ColorToIndex(color); + } + break; + case EGray16: + case EGray256:// EGray256 can't be done - nearest is EGray16 + while (bufferPtr < bufferLimit) + { + color = IndexToColor(*bufferPtr); + color = TRgb::_Gray16(color._Gray16()); + *bufferPtr++ = ColorToIndex(color); + } + break; + case EColor16: + while (bufferPtr < bufferLimit) + { + color = IndexToColor(*bufferPtr); + color = TRgb::Color16(color.Color16()); + *bufferPtr++ = ColorToIndex(color); + } + break; + default: + break; + } + } + +TInt CDrawEightBppBitmapColor::WriteRgbOutlineAndShadow(TInt aX, TInt aY, const TInt aLength, + TUint32 aOutlinePenColor, TUint32 aShadowColor, + TUint32 aFillColor, const TUint8* aDataBuffer) + { + //This is non-optimised since this screen mode is rarely used and is usually + //fast enough without optimisation. + DeOrientate(aX,aY); + TUint8* pixelPtr = PixelAddress(aX,aY); + const TInt pixelPtrInc = LogicalPixelAddressIncrement(); + const TUint8* dataBufferPtrLimit = aDataBuffer + aLength; + TInt blendedRedColor; + TInt blendedGreenColor; + TInt blendedBlueColor; + TUint8 index = 0; + TRgb finalColor; + + TRgb outlinePenColor; + outlinePenColor.SetInternal(aOutlinePenColor); + TRgb shadowColor; + shadowColor.SetInternal(aShadowColor); + TRgb fillColor; + fillColor.SetInternal(aFillColor); + + const TInt redOutlinePenColor = outlinePenColor.Red(); + const TInt redShadowColor = shadowColor.Red(); + const TInt redFillColor = fillColor.Red(); + + const TInt greenOutlinePenColor = outlinePenColor.Green(); + const TInt greenShadowColor = shadowColor.Green(); + const TInt greenFillColor = fillColor.Green(); + + const TInt blueOutlinePenColor = outlinePenColor.Blue(); + const TInt blueShadowColor = shadowColor.Blue(); + const TInt blueFillColor = fillColor.Blue(); + + while (aDataBuffer < dataBufferPtrLimit) + { + index = *aDataBuffer++; + if (255 == FourColorBlendLookup[index][KBackgroundColorIndex]) + { + //background colour + //No drawing required so move on to next pixel. + pixelPtr += pixelPtrInc; + continue; + } + else if (255 == FourColorBlendLookup[index][KFillColorIndex]) + { + //fill colour + finalColor.SetInternal(aFillColor); + } + else if (255 == FourColorBlendLookup[index][KShadowColorIndex]) + { + //Shadow colour + finalColor.SetInternal(aShadowColor); + } + else if (255 == FourColorBlendLookup[index][KOutlineColorIndex]) + { + //Outline colour + finalColor.SetInternal(aOutlinePenColor); + } + else + { + TRgb backgroundColor = TRgb::Color256(*pixelPtr); + + blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + + redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] + + redFillColor * FourColorBlendLookup[index][KFillColorIndex] + + backgroundColor.Red() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8; + + blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + + greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] + + greenFillColor * FourColorBlendLookup[index][KFillColorIndex] + + backgroundColor.Green() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8; + + blendedBlueColor = (blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + + blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] + + blueFillColor * FourColorBlendLookup[index][KFillColorIndex] + + backgroundColor.Blue() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8; + + finalColor = TRgb(blendedRedColor, blendedGreenColor, blendedBlueColor); + } + + *pixelPtr = TUint8(finalColor.Color256()); + pixelPtr += pixelPtrInc; + } + return KErrNone; + } +