diff -r 000000000000 -r 5d03bc08d59c graphicsdeviceinterface/screendriver/sbit/BMDRAW8M.CPP --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/graphicsdeviceinterface/screendriver/sbit/BMDRAW8M.CPP Tue Feb 02 01:47:50 2010 +0200 @@ -0,0 +1,388 @@ +// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies). +// All rights reserved. +// This component and the accompanying materials are made available +// under the terms of "Eclipse Public License v1.0" +// which accompanies this distribution, and is available +// at the URL "http://www.eclipse.org/legal/epl-v10.html". +// +// Initial Contributors: +// Nokia Corporation - initial contribution. +// +// Contributors: +// +// Description: +// + +#include "BMDRAW.H" + +// CDrawEightBppBitmapGray + +TInt CDrawEightBppBitmapGray::Construct(TSize aSize) + { + return Construct(aSize, (aSize.iWidth + 3) & ~3); + } + +TInt CDrawEightBppBitmapGray::Construct(TSize aSize, TInt aStride) + { + iDispMode = EGray256; + return CDrawEightBppBitmapCommon::Construct(aSize, aStride); + } + +void CDrawEightBppBitmapGray::Shadow(TRgb& aColor) + { + if (iShadowMode & EFade) + aColor = TRgb::_Gray256(FadeGray(aColor._Gray256())); + + if (iShadowMode & EShadow) + { + TInt gray256 = Max(aColor._Gray256() - 85,0); + aColor = TRgb::_Gray256(gray256); + } + } + +TUint8 CDrawEightBppBitmapGray::ShadowAndFade(TInt aGray256) + { + if (iShadowMode & EFade) + aGray256 = FadeGray(aGray256); + + if (iShadowMode & EShadow) + aGray256 = Max(aGray256 - 85,0); + + return TUint8(aGray256); + } + +TRgb CDrawEightBppBitmapGray::ReadRgbNormal(TInt aX,TInt aY) const + { + return TRgb::_Gray256(*PixelAddress(aX,aY)); + } + +void CDrawEightBppBitmapGray::ShadowArea(const TRect& aRect) + { + const TRect rect(DeOrientate(aRect)); + + __ASSERT_DEBUG(rect.iTl.iX>=0 && rect.iBr.iX<=iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds)); + __ASSERT_DEBUG(rect.iTl.iY>=0 && rect.iBr.iY<=iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds)); + + const TInt longWidth = iLongWidth; + TUint8* pixelPtr = PixelAddress(rect.iTl.iX,rect.iTl.iY); + const TUint8* pixelRowPtrLimit = pixelPtr + (rect.Height() * longWidth); + + if (iShadowMode & EFade) + { + TUint8* pixelRowPtr = pixelPtr; + TUint8* pixelPtrLimit = pixelPtr + rect.Width(); + + while (pixelRowPtr < pixelRowPtrLimit) + { + TUint8* tempPixelPtr = pixelRowPtr; + + while (tempPixelPtr < pixelPtrLimit) + { + *tempPixelPtr = FadeGray(*tempPixelPtr); + ++tempPixelPtr; + } + + pixelRowPtr += longWidth; + pixelPtrLimit += longWidth; + } + } + + if (iShadowMode & EShadow) + { + TUint8* pixelRowPtr = pixelPtr; + TUint8* pixelPtrLimit = pixelPtr + rect.Width(); + + while (pixelRowPtr < pixelRowPtrLimit) + { + TUint8* tempPixelPtr = pixelRowPtr; + + while (tempPixelPtr < pixelPtrLimit) + { + *tempPixelPtr = TUint8(Max(*tempPixelPtr - 85,0)); + ++tempPixelPtr; + } + + pixelRowPtr += longWidth; + pixelPtrLimit += longWidth; + } + } + } + +void CDrawEightBppBitmapGray::ShadowBuffer(TInt aLength,TUint32* aBuffer) + { + __ASSERT_DEBUG(aLength>0,Panic(EScreenDriverPanicInvalidParameter)); + __ASSERT_DEBUG(aBuffer!=NULL,Panic(EScreenDriverPanicInvalidParameter)); + + TUint8* limit = ((TUint8*)aBuffer) + aLength; + + if (iShadowMode & EFade) + { + TUint8* buffer = (TUint8*)aBuffer; + + while(buffer < limit) + { + *buffer = FadeGray(*buffer); + ++buffer; + } + } + + if (iShadowMode & EShadow) + { + TUint8* buffer = (TUint8*)aBuffer; + + while(buffer < limit) + { + *buffer = TUint8(Max(*buffer - 85,0)); + ++buffer; + } + } + } + +void CDrawEightBppBitmapGray::WriteRgb(TInt aX,TInt aY,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteRgb(aX,aY,TUint8(aColor._Gray256())); + } + +void CDrawEightBppBitmapGray::WriteBinary(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteBinary(aX,aY,aData,aLength,aHeight,TUint8(aColor._Gray256())); + } + +void CDrawEightBppBitmapGray::WriteBinaryOp(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor,CGraphicsContext::TDrawMode aDrawMode) + { + CDrawEightBppBitmapCommon::WriteBinaryOp(aX,aY,aData,aLength,aHeight,TUint8(aColor._Gray256()),aDrawMode); + } + +void CDrawEightBppBitmapGray::WriteBinaryLineVertical(TInt aX,TInt aY,TUint32* aData,TInt aLength,TRgb aColor,TBool aUp) + { + CDrawEightBppBitmapCommon::WriteBinaryLineVertical(aX,aY,aData,aLength,TUint8(aColor._Gray256()),aUp); + } + +/** +MAlphaBlend::WriteRgbAlphaLine() implementation. +@see MAlphaBlend::WriteRgbAlphaLine() +*/ +void CDrawEightBppBitmapGray::WriteRgbAlphaLine(TInt aX, TInt aY, TInt aLength, + const TUint8* aRgbBuffer, + const TUint8* aMaskBuffer, + MAlphaBlend::TShadowing aShadowing, + CGraphicsContext::TDrawMode /*aDrawMode*/) + { + DeOrientate(aX,aY); + TUint8* pixelPtr = PixelAddress(aX,aY); + const TInt pixelPtrInc = LogicalPixelAddressIncrement(); + const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength; + TRgb pixelClr; + + while (aMaskBuffer < maskBufferPtrLimit) + { + TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]); + if(aShadowing == MAlphaBlend::EShdwBefore) + { + Shadow(srcColor); + } + TInt pixelValue = pixelPtr[0] * (255 - aMaskBuffer[0]); + TInt srceValue = (((srcColor.Red() << 1) + + srcColor.Green() + (srcColor.Green() << 2) + + srcColor.Blue()) >> 3) * aMaskBuffer[0]; + + pixelValue += srceValue; + pixelClr =TRgb::_Gray256(pixelValue / 255); + if(aShadowing == MAlphaBlend::EShdwAfter) + { + Shadow(pixelClr); + } + MapColorToUserDisplayMode(pixelClr); + pixelPtr[0] = TUint8(pixelClr._Gray256()); + + pixelPtr += pixelPtrInc; + aRgbBuffer += 4; + aMaskBuffer++; + } + } + +void CDrawEightBppBitmapGray::WriteRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteRgbMulti(aX,aY,aLength,aRows,TUint8(aColor._Gray256())); + } + +void CDrawEightBppBitmapGray::WriteRgbMultiXOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteRgbMultiXOR(aX,aY,aLength,aRows,TUint8(aColor._Gray256())); + } + +void CDrawEightBppBitmapGray::WriteRgbMultiAND(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteRgbMultiAND(aX,aY,aLength,aRows,TUint8(aColor._Gray256())); + } + +void CDrawEightBppBitmapGray::WriteRgbMultiOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor) + { + CDrawEightBppBitmapCommon::WriteRgbMultiOR(aX,aY,aLength,aRows,TUint8(aColor._Gray256())); + } + +void CDrawEightBppBitmapGray::WriteRgbAlphaMulti(TInt aX,TInt aY,TInt aLength,TRgb aColor,const TUint8* aMaskBuffer) + { + DeOrientate(aX,aY); + TUint8* pixelPtr = PixelAddress(aX,aY); + const TInt pixelPtrInc = PixelAddressIncrement(); + const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength; + + if (iShadowMode) + Shadow(aColor); + + const TInt gray = aColor._Gray256(); + while (aMaskBuffer < maskBufferPtrLimit) + { + pixelPtr[0] = TUint8(((gray * aMaskBuffer[0]) + ((255 - aMaskBuffer[0]) * pixelPtr[0])) / 255); + + pixelPtr += pixelPtrInc; + aMaskBuffer++; + } + } + +void CDrawEightBppBitmapGray::MapColorToUserDisplayMode(TRgb& aColor) + { + switch (iUserDispMode) + { + case EGray2: + aColor = TRgb::_Gray2(aColor._Gray2()); + break; + case EGray4: + case EColor16: + aColor = TRgb::_Gray4(aColor._Gray4()); + break; + case EGray16: + case EColor256: + aColor = TRgb::_Gray16(aColor._Gray16()); + break; + default: + break; + } + } + +void CDrawEightBppBitmapGray::MapBufferToUserDisplayMode(TInt aLength,TUint32* aBuffer) + { + TUint8* bufferPtr = (TUint8*)aBuffer; + const TUint8* bufferLimit = bufferPtr + aLength; + + switch (iUserDispMode) + { + case EGray2: + while (bufferPtr < bufferLimit) + { + if (*bufferPtr & 0x80) + *bufferPtr++ = 0xff; + else + *bufferPtr++ = 0; + } + break; + case EGray4: + case EColor16: + while (bufferPtr < bufferLimit) + { + TUint8 gray4 = TUint8(*bufferPtr >> 6); + gray4 |= (gray4 << 2); + *bufferPtr++ = TUint8(gray4 | (gray4 << 4)); + } + break; + case EGray16: + case EColor256: + while (bufferPtr < bufferLimit) + { + TUint8 gray16 = TUint8(*bufferPtr >> 4); + *bufferPtr++ = TUint8(gray16 | (gray16 << 4)); + } + break; + default: + break; + } + } + +TInt CDrawEightBppBitmapGray::WriteRgbOutlineAndShadow(TInt aX, TInt aY, const TInt aLength, + TUint32 aOutlinePenColor, TUint32 aShadowColor, + TUint32 aFillColor, const TUint8* aDataBuffer) + { + //This is non-optimised since this screen mode is rarely used and is usually + //fast enough without optimisation. + DeOrientate(aX,aY); + TUint8* pixelPtr = PixelAddress(aX,aY); + const TInt pixelPtrInc = LogicalPixelAddressIncrement(); + const TUint8* dataBufferPtrLimit = aDataBuffer + aLength; + TInt blendedRedColor; + TInt blendedGreenColor; + TInt blendedBlueColor; + TUint8 index = 0; + TRgb finalColor; + + TRgb outlinePenColor; + outlinePenColor.SetInternal(aOutlinePenColor); + TRgb shadowColor; + shadowColor.SetInternal(aShadowColor); + TRgb fillColor; + fillColor.SetInternal(aFillColor); + + const TInt redOutlinePenColor = outlinePenColor.Red(); + const TInt redShadowColor = shadowColor.Red(); + const TInt redFillColor = fillColor.Red(); + + const TInt greenOutlinePenColor = outlinePenColor.Green(); + const TInt greenShadowColor = shadowColor.Green(); + const TInt greenFillColor = fillColor.Green(); + + const TInt blueOutlinePenColor = outlinePenColor.Blue(); + const TInt blueShadowColor = shadowColor.Blue(); + const TInt blueFillColor = fillColor.Blue(); + + while (aDataBuffer < dataBufferPtrLimit) + { + index = *aDataBuffer++; + if (255 == FourColorBlendLookup[index][KBackgroundColorIndex]) + { + //background colour + //No drawing required so move on to next pixel. + pixelPtr += pixelPtrInc; + continue; + } + else if (255 == FourColorBlendLookup[index][KFillColorIndex]) + { + //fill colour + finalColor.SetInternal(aFillColor); + } + else if (255 == FourColorBlendLookup[index][KShadowColorIndex]) + { + //Shadow colour + finalColor.SetInternal(aShadowColor); + } + else if (255 == FourColorBlendLookup[index][KOutlineColorIndex]) + { + //Outline colour + finalColor.SetInternal(aOutlinePenColor); + } + else + { + TRgb backgroundColor = TRgb::_Gray256(*pixelPtr); + + blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + + redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] + + redFillColor * FourColorBlendLookup[index][KFillColorIndex] + + backgroundColor.Red() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8; + + blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + + greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] + + greenFillColor * FourColorBlendLookup[index][KFillColorIndex] + + backgroundColor.Green() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8; + + blendedBlueColor = (blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + + blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] + + blueFillColor * FourColorBlendLookup[index][KFillColorIndex] + + backgroundColor.Blue() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8; + + finalColor = TRgb(blendedRedColor, blendedGreenColor, blendedBlueColor); + } + + *pixelPtr = TUint8(finalColor._Gray256()); + pixelPtr += pixelPtrInc; + } + return KErrNone; + }