diff -r 000000000000 -r 5d03bc08d59c windowing/windowserver/nga/graphicdrawer/graphicdrawerenvironment.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/windowing/windowserver/nga/graphicdrawer/graphicdrawerenvironment.cpp Tue Feb 02 01:47:50 2010 +0200 @@ -0,0 +1,103 @@ +// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies). +// All rights reserved. +// This component and the accompanying materials are made available +// under the terms of "Eclipse Public License v1.0" +// which accompanies this distribution, and is available +// at the URL "http://www.eclipse.org/legal/epl-v10.html". +// +// Initial Contributors: +// Nokia Corporation - initial contribution. +// +// Contributors: +// +// Description: +// + +#include "Graphics/WSGRAPHICDRAWER.H" +#include + +// TGraphicDrawerId \\\\\\\\\\\\\\\\\\\\\\\\ + +EXPORT_C TInt TGraphicDrawerId::Compare(const TGraphicDrawerId& aOther) const +/** Compares another ID with this for equality. +@param aOther the ID to be compared with this. +@return 0 if identical, -1 if this is less than aOther and 1 if this is greater than aOther +*/ { + // id is expected to differ most 99.99% of the time + if(iId < aOther.iId) + { + return -1; + } + else if(iId > aOther.iId) + { + return 1; + } + // else we have to compare the iIsUid flag too; again, expect it to be a match 99.99% of these times + else if(iIsUid == aOther.iIsUid) + { + return 0; + } + // collisions of id but not iIsUid are going to be really really rare + else if(iIsUid) + { + return 1; + } + else + { + return -1; + } + } + +EXPORT_C TInt TGraphicDrawerId::Compare(const TGraphicDrawerId& aFirst,const TGraphicDrawerId& aSecond) +/** Compares two IDs for equality. +@param aFirst the ID to be compared with aSecond +@param aSecond the ID to be compared with aFirst +@return 0 if identical, -1 if aFirst is less than aSecond and 1 if aFirst is greater than aSecond +*/ { + return aFirst.Compare(aSecond); + } + +// MWsAnimationScheduler \\\\\\\\\\\\\\\\\\\\\\\\ + +EXPORT_C void MWsAnimationScheduler::Animate(MWsScreen& aScreen) +/** Calls the screen's OnAnimation() callback + @param aScreen the screen to be called back +*/ { + aScreen.OnAnimation(NULL); + } + +EXPORT_C void MWsAnimationScheduler::Animate(MWsScreen& aScreen, TRequestStatus* aFinished) +/** Calls the screen's OnAnimation() callback. + @param aScreen The screen to be called back. + @param aFinished If not NULL, then this is signalled when the next (down stream) render stage + is ready to recieve further updates. Note that it is valid to call Animate() again, before aFinished is signalled, + but the render-stage pipeline may not be ready to recieve updates.*/ + { + aScreen.OnAnimation(aFinished); + } + +EXPORT_C void MWsAnimationScheduler::Redraw(MWsScreen& aScreen) +/** Calls the screen's Redraw() method + @param aScreen the screen to be redrawn +*/ { + aScreen.Redraw(); + } + +EXPORT_C TBool MWsAnimationScheduler::RedrawInvalid(MWsScreen& aScreen,const TArray& aInvalid) +/** Calls the screen's RedrawInvalid() method + @param aScreen the screen to be signalled to redraw any affected areas + @param the list of graphic IDs that are invalid + @return whether the screen drew anything +*/ { + return aScreen.RedrawInvalid(aInvalid); + } + +// MWsObjectProvider \\\\\\\\\\\\\\\\\\\\\\\\ + +EXPORT_C TAny* MWsObjectProvider::ResolveObjectInterface(TUint /*aTypeId*/) + { + return NULL; + } + +// MWsGraphicDrawerEnvironment \\\\\\\\\\\\\\\\\\\\\\\\ +