--- a/egl/sfopenvg/riMiniEGL.cpp Thu May 13 09:27:58 2010 +0100
+++ b/egl/sfopenvg/riMiniEGL.cpp Wed May 19 09:21:10 2010 +0100
@@ -28,247 +28,378 @@
* \file
* \brief Simple implementation of EGL 1.3
* \note caveats:
- - always renders into the backbuffer and blits it to window (no single buffered rendering)
- - no native Windows or Mac OS X pixmap support
- - no power management events
- - no support for swap interval
+ - always renders into the backbuffer and blits it to window (no single buffered rendering)
+ - no native Windows or Mac OS X pixmap support
+ - no power management events
+ - no support for swap interval
* \todo what happens in egl functions when eglTerminate has been called but the context and surface are still in use?
* \todo OSDeinitMutex should be called in case getEGL fails.
*//*-------------------------------------------------------------------*/
#include "riMiniEGL.h"
#include "eglprivate.h"
+#include "riMath.h"
#include <e32debug.h>
+
+//==============================================================================================
+
namespace OpenVGRI
{
-//using namespace OpenVGRI;
+void* OSGetCurrentThreadID(void);
+void OSAcquireMutex(void);
+void OSReleaseMutex(void);
+void OSDeinitMutex(void);
+
+EGLDisplay OSGetDisplay(EGLNativeDisplayType display_id);
+void* OSCreateWindowContext(EGLNativeWindowType window);
+void OSDestroyWindowContext(void* context);
+bool OSIsWindow(const void* context);
+void OSGetWindowSize(const void* context, int& width, int& height);
+void OSBlitToWindow(void* context, const Drawable* drawable);
+EGLBoolean OSGetNativePixmapInfo(NativePixmapType pixmap, int* width, int* height, int* stride, VGImageFormat* format, int** data);
+
+
+
+/*-------------------------------------------------------------------*//*!
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
+
+class RIEGLContext
+{
+public:
+ RIEGLContext(OpenVGRI::VGContext* vgctx, const EGLConfig config);
+ ~RIEGLContext();
+ void addReference() { m_referenceCount++; }
+ int removeReference() { m_referenceCount--; RI_ASSERT(m_referenceCount >= 0); return m_referenceCount; }
+
+ VGContext* getVGContext() const { return m_vgContext; }
+ EGLConfig getConfig() const { return m_config; }
+private:
+ RIEGLContext(const RIEGLContext&);
+ RIEGLContext& operator=(const RIEGLContext&);
+ VGContext* m_vgContext;
+ const EGLConfig m_config;
+ int m_referenceCount;
+};
+
+RIEGLContext* CastToRIEGLContext(EGLContext aCtxId);
+EGLContext CastFromRIEGLContext(RIEGLContext* aCtx);
RIEGLContext::RIEGLContext(OpenVGRI::VGContext* vgctx, const EGLConfig config) :
- m_vgContext(vgctx), m_config(config), m_referenceCount(0)
- {
- }
+ m_vgContext(vgctx),
+ m_config(config),
+ m_referenceCount(0)
+{
+}
RIEGLContext::~RIEGLContext()
- {
+{
RI_ASSERT(m_referenceCount == 0);
RI_DELETE(m_vgContext);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
+
+class RIEGLSurface
+{
+public:
+ RIEGLSurface(void* OSWindowContext, const EGLConfig config, Drawable* drawable, bool largestPbuffer, int renderBuffer);
+ ~RIEGLSurface();
+ void addReference() { m_referenceCount++; }
+ int removeReference() { m_referenceCount--; RI_ASSERT(m_referenceCount >= 0); return m_referenceCount; }
+
+ void* getOSWindowContext() const { return m_OSWindowContext; }
+ EGLConfig getConfig() const { return m_config; }
+ Drawable* getDrawable() const { return m_drawable; }
+ bool isLargestPbuffer() const { return m_largestPbuffer; }
+ int getRenderBuffer() const { return m_renderBuffer; }
-RIEGLSurface::RIEGLSurface(void* OSWindowContext, const EGLConfig config,
- Drawable* drawable, bool largestPbuffer, int renderBuffer) :
- m_OSWindowContext(OSWindowContext), m_config(config), m_drawable(drawable),
- m_largestPbuffer(largestPbuffer), m_renderBuffer(renderBuffer),
- m_referenceCount(0)
- {
- RI_ASSERT(m_renderBuffer == EGL_BACK_BUFFER); //only back buffer rendering is supported
- m_drawable->addReference();
- }
+private:
+ RIEGLSurface(const RIEGLSurface&);
+ RIEGLSurface& operator=(const RIEGLSurface&);
+ void* m_OSWindowContext;
+ const EGLConfig m_config;
+ Drawable* m_drawable;
+ bool m_largestPbuffer;
+ int m_renderBuffer; //EGL_BACK_BUFFER or EGL_SINGLE_BUFFER
+ int m_referenceCount;
+};
+
+RIEGLSurface* CastToRIEGLSurface(EGLSurface aSurfaceId);
+EGLSurface CastFromRIEGLSurface(RIEGLSurface* aSurface);
+
+RIEGLSurface::RIEGLSurface(void* OSWindowContext, const EGLConfig config, Drawable* drawable, bool largestPbuffer, int renderBuffer) :
+ m_OSWindowContext(OSWindowContext),
+ m_config(config),
+ m_drawable(drawable),
+ m_largestPbuffer(largestPbuffer),
+ m_renderBuffer(renderBuffer),
+ m_referenceCount(0)
+{
+ RI_ASSERT(m_renderBuffer == EGL_BACK_BUFFER); //only back buffer rendering is supported
+ m_drawable->addReference();
+}
RIEGLSurface::~RIEGLSurface()
- {
+{
RI_ASSERT(m_referenceCount == 0);
- OSDestroyWindowContext(m_OSWindowContext);
- if (m_drawable)
- {
- if (!m_drawable->removeReference())
+ OSDestroyWindowContext(m_OSWindowContext);
+ if(m_drawable)
+ {
+ if(!m_drawable->removeReference())
RI_DELETE(m_drawable);
- }
}
+}
RIEGLDisplay::RIEGLDisplay(EGLDisplay id) :
- m_id(id), m_contexts(), m_surfaces()
- {
+ m_id(id),
+ m_contexts(),
+ m_surfaces()
+{
RI_ASSERT(EGL_NUMCONFIGS == 60);
//sorted by RGB/LUMINANCE (exact), larger total number of color bits (at least), buffer size (at least), config ID (exact)
//NOTE: 16 bit configs need to be sorted on the fly if the request ignores some channels
//NOTE: config IDs start from 1
// R B G A L bpp samples maskBits ID
- m_configs[0].set(8, 8, 8, 8, 0, 32, 1, 8, 1); //EGL_RGB_BUFFER, buffer size = 32
- m_configs[1].set(8, 8, 8, 0, 0, 32, 1, 8, 2); //EGL_RGB_BUFFER, buffer size = 24
- m_configs[2].set(5, 5, 5, 1, 0, 16, 1, 4, 3); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[3].set(5, 6, 5, 0, 0, 16, 1, 4, 4); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[4].set(4, 4, 4, 4, 0, 16, 1, 4, 5); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[5].set(0, 0, 0, 8, 0, 8, 1, 8, 6); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[6].set(0, 0, 0, 4, 0, 4, 1, 4, 7); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[7].set(0, 0, 0, 1, 0, 1, 1, 1, 8); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[8].set(0, 0, 0, 0, 8, 8, 1, 8, 9); //EGL_LUMINANCE_BUFFER, buffer size = 8
- m_configs[9].set(0, 0, 0, 0, 1, 1, 1, 1, 10); //EGL_LUMINANCE_BUFFER, buffer size = 1
+ m_configs[0].set(8, 8, 8, 8, 0, 32, 1, 8, 1); //EGL_RGB_BUFFER, buffer size = 32
+ m_configs[1].set(8, 8, 8, 0, 0, 32, 1, 8, 2); //EGL_RGB_BUFFER, buffer size = 24
+ m_configs[2].set(5, 5, 5, 1, 0, 16, 1, 4, 3); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[3].set(5, 6, 5, 0, 0, 16, 1, 4, 4); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[4].set(4, 4, 4, 4, 0, 16, 1, 4, 5); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[5].set(0, 0, 0, 8, 0, 8, 1, 8, 6); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[6].set(0, 0, 0, 4, 0, 4, 1, 4, 7); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[7].set(0, 0, 0, 1, 0, 1, 1, 1, 8); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[8].set(0, 0, 0, 0, 8, 8, 1, 8, 9); //EGL_LUMINANCE_BUFFER, buffer size = 8
+ m_configs[9].set(0, 0, 0, 0, 1, 1, 1, 1, 10); //EGL_LUMINANCE_BUFFER, buffer size = 1
- m_configs[10].set(8, 8, 8, 8, 0, 32, 4, 1, 11); //EGL_RGB_BUFFER, buffer size = 32
- m_configs[11].set(8, 8, 8, 0, 0, 32, 4, 1, 12); //EGL_RGB_BUFFER, buffer size = 24
- m_configs[12].set(5, 5, 5, 1, 0, 16, 4, 1, 13); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[13].set(5, 6, 5, 0, 0, 16, 4, 1, 14); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[14].set(4, 4, 4, 4, 0, 16, 4, 1, 15); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[15].set(0, 0, 0, 8, 0, 8, 4, 1, 16); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[16].set(0, 0, 0, 4, 0, 4, 4, 1, 17); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[17].set(0, 0, 0, 1, 0, 1, 4, 1, 18); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[18].set(0, 0, 0, 0, 8, 8, 4, 1, 19); //EGL_LUMINANCE_BUFFER, buffer size = 8
- m_configs[19].set(0, 0, 0, 0, 1, 1, 4, 1, 20); //EGL_LUMINANCE_BUFFER, buffer size = 1
+ m_configs[10].set(8, 8, 8, 8, 0, 32, 4, 1, 11); //EGL_RGB_BUFFER, buffer size = 32
+ m_configs[11].set(8, 8, 8, 0, 0, 32, 4, 1, 12); //EGL_RGB_BUFFER, buffer size = 24
+ m_configs[12].set(5, 5, 5, 1, 0, 16, 4, 1, 13); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[13].set(5, 6, 5, 0, 0, 16, 4, 1, 14); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[14].set(4, 4, 4, 4, 0, 16, 4, 1, 15); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[15].set(0, 0, 0, 8, 0, 8, 4, 1, 16); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[16].set(0, 0, 0, 4, 0, 4, 4, 1, 17); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[17].set(0, 0, 0, 1, 0, 1, 4, 1, 18); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[18].set(0, 0, 0, 0, 8, 8, 4, 1, 19); //EGL_LUMINANCE_BUFFER, buffer size = 8
+ m_configs[19].set(0, 0, 0, 0, 1, 1, 4, 1, 20); //EGL_LUMINANCE_BUFFER, buffer size = 1
- m_configs[20].set(8, 8, 8, 8, 0, 32, 32, 1, 21); //EGL_RGB_BUFFER, buffer size = 32
- m_configs[21].set(8, 8, 8, 0, 0, 32, 32, 1, 22); //EGL_RGB_BUFFER, buffer size = 24
- m_configs[22].set(5, 5, 5, 1, 0, 16, 32, 1, 23); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[23].set(5, 6, 5, 0, 0, 16, 32, 1, 24); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[24].set(4, 4, 4, 4, 0, 16, 32, 1, 25); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[25].set(0, 0, 0, 8, 0, 8, 32, 1, 26); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[26].set(0, 0, 0, 4, 0, 4, 32, 1, 27); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[27].set(0, 0, 0, 1, 0, 1, 32, 1, 28); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[28].set(0, 0, 0, 0, 8, 8, 32, 1, 29); //EGL_LUMINANCE_BUFFER, buffer size = 8
- m_configs[29].set(0, 0, 0, 0, 1, 1, 32, 1, 30); //EGL_LUMINANCE_BUFFER, buffer size = 1
+ m_configs[20].set(8, 8, 8, 8, 0, 32, 32, 1, 21); //EGL_RGB_BUFFER, buffer size = 32
+ m_configs[21].set(8, 8, 8, 0, 0, 32, 32, 1, 22); //EGL_RGB_BUFFER, buffer size = 24
+ m_configs[22].set(5, 5, 5, 1, 0, 16, 32, 1, 23); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[23].set(5, 6, 5, 0, 0, 16, 32, 1, 24); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[24].set(4, 4, 4, 4, 0, 16, 32, 1, 25); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[25].set(0, 0, 0, 8, 0, 8, 32, 1, 26); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[26].set(0, 0, 0, 4, 0, 4, 32, 1, 27); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[27].set(0, 0, 0, 1, 0, 1, 32, 1, 28); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[28].set(0, 0, 0, 0, 8, 8, 32, 1, 29); //EGL_LUMINANCE_BUFFER, buffer size = 8
+ m_configs[29].set(0, 0, 0, 0, 1, 1, 32, 1, 30); //EGL_LUMINANCE_BUFFER, buffer size = 1
- //configs without mask
- m_configs[30].set(8, 8, 8, 8, 0, 32, 1, 0, 31); //EGL_RGB_BUFFER, buffer size = 32
- m_configs[31].set(8, 8, 8, 0, 0, 32, 1, 0, 32); //EGL_RGB_BUFFER, buffer size = 24
- m_configs[32].set(5, 5, 5, 1, 0, 16, 1, 0, 33); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[33].set(5, 6, 5, 0, 0, 16, 1, 0, 34); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[34].set(4, 4, 4, 4, 0, 16, 1, 0, 35); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[35].set(0, 0, 0, 8, 0, 8, 1, 0, 36); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[36].set(0, 0, 0, 4, 0, 4, 1, 0, 37); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[37].set(0, 0, 0, 1, 0, 1, 1, 0, 38); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[38].set(0, 0, 0, 0, 8, 8, 1, 0, 39); //EGL_LUMINANCE_BUFFER, buffer size = 8
- m_configs[39].set(0, 0, 0, 0, 1, 1, 1, 0, 40); //EGL_LUMINANCE_BUFFER, buffer size = 1
+ //configs without mask
+ m_configs[30].set(8, 8, 8, 8, 0, 32, 1, 0, 31); //EGL_RGB_BUFFER, buffer size = 32
+ m_configs[31].set(8, 8, 8, 0, 0, 32, 1, 0, 32); //EGL_RGB_BUFFER, buffer size = 24
+ m_configs[32].set(5, 5, 5, 1, 0, 16, 1, 0, 33); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[33].set(5, 6, 5, 0, 0, 16, 1, 0, 34); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[34].set(4, 4, 4, 4, 0, 16, 1, 0, 35); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[35].set(0, 0, 0, 8, 0, 8, 1, 0, 36); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[36].set(0, 0, 0, 4, 0, 4, 1, 0, 37); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[37].set(0, 0, 0, 1, 0, 1, 1, 0, 38); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[38].set(0, 0, 0, 0, 8, 8, 1, 0, 39); //EGL_LUMINANCE_BUFFER, buffer size = 8
+ m_configs[39].set(0, 0, 0, 0, 1, 1, 1, 0, 40); //EGL_LUMINANCE_BUFFER, buffer size = 1
- m_configs[40].set(8, 8, 8, 8, 0, 32, 4, 0, 41); //EGL_RGB_BUFFER, buffer size = 32
- m_configs[41].set(8, 8, 8, 0, 0, 32, 4, 0, 42); //EGL_RGB_BUFFER, buffer size = 24
- m_configs[42].set(5, 5, 5, 1, 0, 16, 4, 0, 43); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[43].set(5, 6, 5, 0, 0, 16, 4, 0, 44); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[44].set(4, 4, 4, 4, 0, 16, 4, 0, 45); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[45].set(0, 0, 0, 8, 0, 8, 4, 0, 46); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[46].set(0, 0, 0, 4, 0, 4, 4, 0, 47); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[47].set(0, 0, 0, 1, 0, 1, 4, 0, 48); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[48].set(0, 0, 0, 0, 8, 8, 4, 0, 49); //EGL_LUMINANCE_BUFFER, buffer size = 8
- m_configs[49].set(0, 0, 0, 0, 1, 1, 4, 0, 50); //EGL_LUMINANCE_BUFFER, buffer size = 1
+ m_configs[40].set(8, 8, 8, 8, 0, 32, 4, 0, 41); //EGL_RGB_BUFFER, buffer size = 32
+ m_configs[41].set(8, 8, 8, 0, 0, 32, 4, 0, 42); //EGL_RGB_BUFFER, buffer size = 24
+ m_configs[42].set(5, 5, 5, 1, 0, 16, 4, 0, 43); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[43].set(5, 6, 5, 0, 0, 16, 4, 0, 44); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[44].set(4, 4, 4, 4, 0, 16, 4, 0, 45); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[45].set(0, 0, 0, 8, 0, 8, 4, 0, 46); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[46].set(0, 0, 0, 4, 0, 4, 4, 0, 47); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[47].set(0, 0, 0, 1, 0, 1, 4, 0, 48); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[48].set(0, 0, 0, 0, 8, 8, 4, 0, 49); //EGL_LUMINANCE_BUFFER, buffer size = 8
+ m_configs[49].set(0, 0, 0, 0, 1, 1, 4, 0, 50); //EGL_LUMINANCE_BUFFER, buffer size = 1
- m_configs[50].set(8, 8, 8, 8, 0, 32, 32, 0, 51); //EGL_RGB_BUFFER, buffer size = 32
- m_configs[51].set(8, 8, 8, 0, 0, 32, 32, 0, 52); //EGL_RGB_BUFFER, buffer size = 24
- m_configs[52].set(5, 5, 5, 1, 0, 16, 32, 0, 53); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[53].set(5, 6, 5, 0, 0, 16, 32, 0, 54); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[54].set(4, 4, 4, 4, 0, 16, 32, 0, 55); //EGL_RGB_BUFFER, buffer size = 16
- m_configs[55].set(0, 0, 0, 8, 0, 8, 32, 0, 56); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[56].set(0, 0, 0, 4, 0, 4, 32, 0, 57); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[57].set(0, 0, 0, 1, 0, 1, 32, 0, 58); //EGL_RGB_BUFFER, buffer size = 8
- m_configs[58].set(0, 0, 0, 0, 8, 8, 32, 0, 59); //EGL_LUMINANCE_BUFFER, buffer size = 8
- m_configs[59].set(0, 0, 0, 0, 1, 1, 32, 0, 60); //EGL_LUMINANCE_BUFFER, buffer size = 1
- /*
- attrib default criteria order priority
- --------------------------------------------------------------
- EGL_COLOR_BUFFER_TYPE EGL_RGB_BUFFER Exact None 2
- EGL_RED_SIZE 0 AtLeast Special 3
- EGL_GREEN_SIZE 0 AtLeast Special 3
- EGL_BLUE_SIZE 0 AtLeast Special 3
- EGL_LUMINANCE_SIZE 0 AtLeast Special 3
- EGL_ALPHA_SIZE 0 AtLeast Special 3
- EGL_BUFFER_SIZE 0 AtLeast Smaller 4
- EGL_CONFIG_ID EGL_DONT_CARE Exact Smaller 11
- */
- }
+ m_configs[50].set(8, 8, 8, 8, 0, 32, 32, 0, 51); //EGL_RGB_BUFFER, buffer size = 32
+ m_configs[51].set(8, 8, 8, 0, 0, 32, 32, 0, 52); //EGL_RGB_BUFFER, buffer size = 24
+ m_configs[52].set(5, 5, 5, 1, 0, 16, 32, 0, 53); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[53].set(5, 6, 5, 0, 0, 16, 32, 0, 54); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[54].set(4, 4, 4, 4, 0, 16, 32, 0, 55); //EGL_RGB_BUFFER, buffer size = 16
+ m_configs[55].set(0, 0, 0, 8, 0, 8, 32, 0, 56); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[56].set(0, 0, 0, 4, 0, 4, 32, 0, 57); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[57].set(0, 0, 0, 1, 0, 1, 32, 0, 58); //EGL_RGB_BUFFER, buffer size = 8
+ m_configs[58].set(0, 0, 0, 0, 8, 8, 32, 0, 59); //EGL_LUMINANCE_BUFFER, buffer size = 8
+ m_configs[59].set(0, 0, 0, 0, 1, 1, 32, 0, 60); //EGL_LUMINANCE_BUFFER, buffer size = 1
+/*
+attrib default criteria order priority
+--------------------------------------------------------------
+EGL_COLOR_BUFFER_TYPE EGL_RGB_BUFFER Exact None 2
+EGL_RED_SIZE 0 AtLeast Special 3
+EGL_GREEN_SIZE 0 AtLeast Special 3
+EGL_BLUE_SIZE 0 AtLeast Special 3
+EGL_LUMINANCE_SIZE 0 AtLeast Special 3
+EGL_ALPHA_SIZE 0 AtLeast Special 3
+EGL_BUFFER_SIZE 0 AtLeast Smaller 4
+EGL_CONFIG_ID EGL_DONT_CARE Exact Smaller 11
+*/
+}
RIEGLDisplay::~RIEGLDisplay()
- {
+{
//mark everything for deletion, but don't delete the current context and surface
- for (int i = 0; i < m_contexts.size(); i++)
- {
- if (!m_contexts[i]->removeReference())
+ for(int i=0;i<m_contexts.size();i++)
+ {
+ if(!m_contexts[i]->removeReference())
RI_DELETE(m_contexts[i]);
- }
- m_contexts.clear(); //remove all contexts from the list (makes further references to the current contexts invalid)
+ }
+ m_contexts.clear(); //remove all contexts from the list (makes further references to the current contexts invalid)
- for (int i = 0; i < m_surfaces.size(); i++)
- {
- if (!m_surfaces[i]->removeReference())
+ for(int i=0;i<m_surfaces.size();i++)
+ {
+ if(!m_surfaces[i]->removeReference())
RI_DELETE(m_surfaces[i]);
- }
- m_surfaces.clear(); //remove all surfaces from the list (makes further references to the current surfaces invalid)
}
+ m_surfaces.clear(); //remove all surfaces from the list (makes further references to the current surfaces invalid)
+}
EGLBoolean RIEGLDisplay::contextExists(const EGLContext ctx) const
+{
+ for(int i=0;i<m_contexts.size();i++)
{
- for (int i = 0; i < m_contexts.size(); i++)
- {
- if (m_contexts[i] == CastToRIEGLContext(ctx))
+ if(m_contexts[i] == CastToRIEGLContext(ctx))
return EGL_TRUE;
- }
+ }
return EGL_FALSE;
- }
+}
EGLBoolean RIEGLDisplay::surfaceExists(const EGLSurface surf) const
+{
+ for(int i=0;i<m_surfaces.size();i++)
{
- for (int i = 0; i < m_surfaces.size(); i++)
- {
- if (m_surfaces[i] == CastToRIEGLSurface(surf))
+ if(m_surfaces[i] == CastToRIEGLSurface(surf))
return EGL_TRUE;
- }
+ }
return EGL_FALSE;
- }
+}
EGLBoolean RIEGLDisplay::configExists(const EGLConfig config) const
- {
- for (int i = 0; i < EGL_NUMCONFIGS; i++)
- {
- if (m_configs[i].m_config == config)
- return EGL_TRUE;
- }
+{
+ for(int i=0;i<EGL_NUMCONFIGS;i++)
+ {
+ if(m_configs[i].m_config == config)
+ return EGL_TRUE;
+ }
return EGL_FALSE;
- }
+}
+
+/*-------------------------------------------------------------------*//*!
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
+
+class RIEGLThread
+{
+public:
+ RIEGLThread(void* currentThreadID);
+ ~RIEGLThread();
+
+ void* getThreadID() const { return m_threadID; }
+
+ void makeCurrent(RIEGLContext* c, RIEGLSurface* s) { m_context = c; m_surface = s; }
+ RIEGLContext* getCurrentContext() const { return m_context; }
+ RIEGLSurface* getCurrentSurface() const { return m_surface; }
+
+ void setError(EGLint error) { m_error = error; }
+ EGLint getError() const { return m_error; }
+
+ void bindAPI(EGLint api) { m_boundAPI = api; }
+ EGLint getBoundAPI() const { return m_boundAPI; }
+
+private:
+ RIEGLThread(const RIEGLThread&);
+ RIEGLThread operator=(const RIEGLThread&);
+
+ RIEGLContext* m_context;
+ RIEGLSurface* m_surface;
+ EGLint m_error;
+ void* m_threadID;
+ EGLint m_boundAPI;
+};
RIEGLThread::RIEGLThread(void* currentThreadID) :
- m_context(NULL), m_surface(NULL), m_error(EGL_SUCCESS), m_threadID(
- currentThreadID), m_boundAPI(EGL_NONE)
- {
- }
+ m_context(NULL),
+ m_surface(NULL),
+ m_error(EGL_SUCCESS),
+ m_threadID(currentThreadID),
+ m_boundAPI(EGL_NONE)
+{
+}
RIEGLThread::~RIEGLThread()
- {
- }
+{
+}
+
+
+
+
+
+Image* CastToImage(EGLClientBuffer aBufferId);
+EGLClientBuffer CastFromImage(Image* aBUffer);
+
+
EGL::EGL() :
- m_threads(), m_currentThreads(), m_displays(), m_referenceCount(0)
- {
- }
+ m_threads(),
+ m_currentThreads(),
+ m_displays(),
+ m_referenceCount(0)
+{
+}
EGL::~EGL()
+{
+ for(int i=0;i<m_displays.size();i++)
{
- for (int i = 0; i < m_displays.size(); i++)
- {
RI_DELETE(m_displays[i]);
- }
- for (int i = 0; i < m_threads.size(); i++)
- {
+ }
+ for(int i=0;i<m_threads.size();i++)
+ {
RI_DELETE(m_threads[i]);
- }
+ }
//currentThreads contain just pointers to threads we just deleted
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
//static EGL* g_egl = NULL; //never use this directly
EGL* getEGL()
- {
+{
/*if(!g_egl)
- {
- try
- {
- g_egl = RI_NEW(EGL, ()); //throws bad_alloc
- g_egl->addReference();
- }
- catch(std::bad_alloc)
- {
- g_egl = NULL;
- }
- }
- return g_egl;
- */
+ {
+ try
+ {
+ g_egl = RI_NEW(EGL, ()); //throws bad_alloc
+ g_egl->addReference();
+ }
+ catch(std::bad_alloc)
+ {
+ g_egl = NULL;
+ }
+ }
+ return g_egl;
+ */
+
//use TLS to store static global g_egl
EGL* pEgl = NULL;
@@ -276,7 +407,7 @@
CEglThreadSession* es = reinterpret_cast<CEglThreadSession*>(Dll::Tls());
if (es)
{
- return es->getEgl();
+ return es->getEgl();
}
const TInt err = CEglDriver::Open();
@@ -299,444 +430,481 @@
return NULL;
}
return es->getEgl();
- }
+
+}
static void releaseEGL()
+{
+/*
+ if(g_egl)
{
- /*
- if(g_egl)
- {
- if(!g_egl->removeReference())
- {
- RI_DELETE(g_egl);
- g_egl = NULL;
- }
- }
- */
- EGL* pEgl = static_cast<EGL*> (Dll::Tls());
+ if(!g_egl->removeReference())
+ {
+ RI_DELETE(g_egl);
+ g_egl = NULL;
+ }
+ }
+ */
+ EGL* pEgl = static_cast<EGL*>(Dll::Tls());
if (pEgl)
- delete pEgl;
+ delete pEgl;
Dll::SetTls(NULL);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief Given a display ID, return the corresponding object, or NULL
- * if the ID hasn't been initialized.
- * \param
- * \return
- * \note if egl has been initialized for this display, the display ID can
- * be found from egl->m_displays
- *//*-------------------------------------------------------------------*/
+* \brief Given a display ID, return the corresponding object, or NULL
+* if the ID hasn't been initialized.
+* \param
+* \return
+* \note if egl has been initialized for this display, the display ID can
+* be found from egl->m_displays
+*//*-------------------------------------------------------------------*/
RIEGLDisplay* EGL::getDisplay(EGLDisplay displayID) const
+{
+ for(int i=0;i<m_displays.size();i++)
{
- for (int i = 0; i < m_displays.size(); i++)
- {
- if (displayID == m_displays[i]->getID())
+ if(displayID == m_displays[i]->getID())
return m_displays[i];
- }
- return NULL; //error: the display hasn't been eglInitialized
}
+ return NULL; //error: the display hasn't been eglInitialized
+}
/*-------------------------------------------------------------------*//*!
- * \brief return EGLDisplay for the current context
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief return EGLDisplay for the current context
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
EGLDisplay EGL::findDisplay(EGLContext ctx) const
+{
+ for(int i=0;i<m_displays.size();i++)
{
- for (int i = 0; i < m_displays.size(); i++)
- {
- if (m_displays[i]->contextExists(ctx))
- return m_displays[i]->getID();
- }
- return EGL_NO_DISPLAY;
+ if(m_displays[i]->contextExists(ctx))
+ return m_displays[i]->getID();
}
+ return EGL_NO_DISPLAY;
+}
/*-------------------------------------------------------------------*//*!
- * \brief return an EGL thread struct for the thread made current, or
- * NULL if there's no current context.
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief return an EGL thread struct for the thread made current, or
+* NULL if there's no current context.
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
RIEGLThread* EGL::getCurrentThread() const
- {
+{
void* currentThreadID = OSGetCurrentThreadID();
- for (int i = 0; i < m_currentThreads.size(); i++)
- {
- if (currentThreadID == m_currentThreads[i]->getThreadID())
+ for(int i=0;i<m_currentThreads.size();i++)
+ {
+ if(currentThreadID == m_currentThreads[i]->getThreadID())
return m_currentThreads[i];
- }
- return NULL; //thread is not current
}
+ return NULL; //thread is not current
+}
/*-------------------------------------------------------------------*//*!
- * \brief return an EGL thread struct corresponding to current OS thread.
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief return an EGL thread struct corresponding to current OS thread.
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
RIEGLThread* EGL::getThread()
- {
+{
void* currentThreadID = OSGetCurrentThreadID();
- for (int i = 0; i < m_threads.size(); i++)
- {
- if (currentThreadID == m_threads[i]->getThreadID())
+ for(int i=0;i<m_threads.size();i++)
+ {
+ if(currentThreadID == m_threads[i]->getThreadID())
return m_threads[i];
- }
+ }
//EGL doesn't have a struct for the thread yet, add it to EGL's list
RIEGLThread* newThread = NULL;
try
- {
- newThread = RI_NEW(RIEGLThread, (OSGetCurrentThreadID())); //throws bad_alloc
- m_threads.push_back(newThread); //throws bad_alloc
+ {
+ newThread = RI_NEW(RIEGLThread, (OSGetCurrentThreadID())); //throws bad_alloc
+ m_threads.push_back(newThread); //throws bad_alloc
return newThread;
- }
- catch (std::bad_alloc)
- {
+ }
+ catch(std::bad_alloc)
+ {
RI_DELETE(newThread);
return NULL;
- }
}
+}
/*-------------------------------------------------------------------*//*!
- * \brief destroy an EGL thread struct
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief destroy an EGL thread struct
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
void EGL::destroyThread()
- {
+{
void* currentThreadID = OSGetCurrentThreadID();
- for (int i = 0; i < m_threads.size(); i++)
- {
- if (currentThreadID == m_threads[i]->getThreadID())
- {
- RIEGLThread* thread = m_threads[i];
- bool res = m_threads.remove(thread);
- RI_ASSERT(res);
- RI_UNREF(res);
- RI_DELETE(thread);
- break;
- }
- }
+ for(int i=0;i<m_threads.size();i++)
+ {
+ if(currentThreadID == m_threads[i]->getThreadID())
+ {
+ RIEGLThread* thread = m_threads[i];
+ bool res = m_threads.remove(thread);
+ RI_ASSERT(res);
+ RI_UNREF(res);
+ RI_DELETE(thread);
+ break;
+ }
}
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
bool EGL::isInUse(const void* image) const
- {
- for (int i = 0; i < m_currentThreads.size(); i++)
- {
- RIEGLSurface* s = m_currentThreads[i]->getCurrentSurface();
- if (s && s->getDrawable() && s->getDrawable()->isInUse((Image*) image))
- return true;
- }
- return false;
+{
+ for(int i=0;i<m_currentThreads.size();i++)
+ {
+ RIEGLSurface* s = m_currentThreads[i]->getCurrentSurface();
+ if(s && s->getDrawable() && s->getDrawable()->isInUse((Image*)image))
+ return true;
+ }
+ return false;
+}
+
+/*-------------------------------------------------------------------*//*!
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
+
+#define EGL_GET_DISPLAY(DISPLAY, RETVAL) \
+ OSAcquireMutex(); \
+ EGL* egl = getEGL(); \
+ if(!egl) \
+ { \
+ OSReleaseMutex(); \
+ return RETVAL; \
+ } \
+ RIEGLDisplay* display = egl->getDisplay(DISPLAY); \
+
+#define EGL_GET_EGL(RETVAL) \
+ OSAcquireMutex(); \
+ EGL* egl = getEGL(); \
+ if(!egl) \
+ { \
+ OSReleaseMutex(); \
+ return RETVAL; \
+ } \
+
+#define EGL_IF_ERROR(COND, ERRORCODE, RETVAL) \
+ if(COND) { eglSetError(egl, ERRORCODE); OSReleaseMutex(); return RETVAL; } \
+
+#define EGL_RETURN(ERRORCODE, RETVAL) \
+ { \
+ eglSetError(egl, ERRORCODE); \
+ OSReleaseMutex(); \
+ return RETVAL; \
}
// Note: egl error handling model differs from OpenVG. The latest error is stored instead of the oldest one.
static void eglSetError(EGL* egl, EGLint error)
- {
+{
RIEGLThread* thread = egl->getThread();
- if (thread)
+ if(thread)
thread->setError(error);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief Returns the OpenVG context current to the calling thread.
- * \param
- * \return
- * \note This function is always called from a mutexed API function
- *//*-------------------------------------------------------------------*/
+* \brief Returns the OpenVG context current to the calling thread.
+* \param
+* \return
+* \note This function is always called from a mutexed API function
+*//*-------------------------------------------------------------------*/
void* eglvgGetCurrentVGContext(void)
- {
+{
EGL* egl = getEGL();
- if (egl)
- {
- RIEGLThread* thread = egl->getCurrentThread();
- if (thread)
- {
- RI_ASSERT(thread->getCurrentContext() && thread->getCurrentSurface());
- return thread->getCurrentContext()->getVGContext();
- }
- }
- return NULL; //not initialized or made current
- }
+ if(egl)
+ {
+ RIEGLThread* thread = egl->getCurrentThread();
+ if(thread)
+ {
+ RI_ASSERT(thread->getCurrentContext() && thread->getCurrentSurface());
+ return thread->getCurrentContext()->getVGContext();
+ }
+ }
+ return NULL; //not initialized or made current
+}
/*-------------------------------------------------------------------*//*!
- * \brief Check if the image is current in any of the displays
- * \param
- * \return
- * \note This function is always called from a mutexed API function
- *//*-------------------------------------------------------------------*/
+* \brief Check if the image is current in any of the displays
+* \param
+* \return
+* \note This function is always called from a mutexed API function
+*//*-------------------------------------------------------------------*/
bool eglvgIsInUse(void* image)
- {
+{
EGL* egl = getEGL();
- if (egl)
- {
- return egl->isInUse(image);
- }
+ if(egl)
+ {
+ return egl->isInUse(image);
+ }
return false;
- }
+}
- //helper functions
- RIEGLContext* CastToRIEGLContext(EGLContext aCtxId)
- {
- return (RIEGLContext*)(aCtxId);
- }
- EGLContext CastFromRIEGLContext(RIEGLContext* aCtx)
- {
- return (EGLContext)(aCtx);
- }
+//helper functions
+RIEGLContext* CastToRIEGLContext(EGLContext aCtxId)
+ {
+ return (RIEGLContext*)(aCtxId);
+ }
+EGLContext CastFromRIEGLContext(RIEGLContext* aCtx)
+ {
+ return (EGLContext)(aCtx);
+ }
- RIEGLSurface* CastToRIEGLSurface(EGLSurface aSurfaceId)
- {
- return (RIEGLSurface*)(aSurfaceId);
- }
- EGLSurface CastFromRIEGLSurface(RIEGLSurface* aSurface)
- {
- return (EGLSurface)(aSurface);
- }
+RIEGLSurface* CastToRIEGLSurface(EGLSurface aSurfaceId)
+ {
+ return (RIEGLSurface*)(aSurfaceId);
+ }
+EGLSurface CastFromRIEGLSurface(RIEGLSurface* aSurface)
+ {
+ return (EGLSurface)(aSurface);
+ }
- Image* CastToImage(EGLClientBuffer aBufferId)
- {
- return (Image*)(aBufferId);
- }
+Image* CastToImage(EGLClientBuffer aBufferId)
+ {
+ return (Image*)(aBufferId);
+ }
- EGLClientBuffer CastFromImage(Image* aBUffer)
- {
- return (EGLClientBuffer)(aBUffer);
- }
-}// namespace OpenVGRI
+EGLClientBuffer CastFromImage(Image* aBUffer)
+ {
+ return (EGLClientBuffer)(aBUffer);
+ }
//==============================================================================================
+} //namespace OpenVGRI
+
using namespace OpenVGRI;
+
+
+
+
+
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLint do_eglGetError()
#else
EGLint eglGetError()
#endif
- {
- OSAcquireMutex();
- EGLint ret = EGL_SUCCESS;
+{
+ OSAcquireMutex();
+ EGLint ret = EGL_SUCCESS;
EGL* egl = getEGL();
- if (egl)
- {
- RIEGLThread* thread = egl->getThread();
- if (thread)
- ret = thread->getError(); //initialized, return error code
- }
- else
- ret = EGL_NOT_INITIALIZED;
- OSReleaseMutex();
- return ret;
- }
+ if(egl)
+ {
+ RIEGLThread* thread = egl->getThread();
+ if(thread)
+ ret = thread->getError(); //initialized, return error code
+ }
+ else ret = EGL_NOT_INITIALIZED;
+ OSReleaseMutex();
+ return ret;
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLDisplay do_eglGetDisplay(EGLNativeDisplayType display_id)
#else
EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id)
#endif
- {
- return OSGetDisplay(display_id);
- }
+{
+ return OSGetDisplay(display_id);
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLBoolean do_eglInitialize(EGLDisplay dpy, EGLint *major,
- EGLint *minor)
+RI_APIENTRY EGLBoolean do_eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
#else
EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
- EGL_IF_ERROR(display, EGL_SUCCESS, EGL_TRUE); //already initialized
+ EGL_IF_ERROR(display, EGL_SUCCESS, EGL_TRUE); //already initialized
//create the current display
//if a context and a surface are bound by the time of eglTerminate, they remain bound until eglMakeCurrent is called
RIEGLDisplay* newDisplay = NULL;
try
- {
- newDisplay = RI_NEW(RIEGLDisplay, (dpy)); //throws bad_alloc
- egl->addDisplay(newDisplay); //throws bad_alloc
+ {
+ newDisplay = RI_NEW(RIEGLDisplay, (dpy)); //throws bad_alloc
+ egl->addDisplay(newDisplay); //throws bad_alloc
display = newDisplay;
RI_ASSERT(display);
- }
- catch (std::bad_alloc)
- {
+ }
+ catch(std::bad_alloc)
+ {
RI_DELETE(newDisplay);
EGL_RETURN(EGL_BAD_ALLOC, EGL_FALSE);
- }
-
- if (major)
- *major = 1;
- if (minor)
- *minor = 2;
- EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
}
+ if(major) *major = 1;
+ if(minor) *minor = 2;
+ EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
+}
+
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLBoolean do_eglTerminate(EGLDisplay dpy)
#else
EGLBoolean eglTerminate(EGLDisplay dpy)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_SUCCESS, EGL_TRUE);
- egl->removeDisplay(display);
- RI_DELETE(display);
+ egl->removeDisplay(display);
+ RI_DELETE(display);
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY const char *do_eglQueryString(EGLDisplay dpy, EGLint name)
#else
const char *eglQueryString(EGLDisplay dpy, EGLint name)
#endif
-{ EGL_GET_DISPLAY(dpy, NULL);
-EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, NULL);
+{
+ EGL_GET_DISPLAY(dpy, NULL);
+ EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, NULL);
-static const char apis[] = "OpenVG";
-static const char extensions[] = "";
-static const char vendor[] = "Khronos Group";
-static const char version[] = "1.3";
+ static const char apis[] = "OpenVG";
+ static const char extensions[] = "";
+ static const char vendor[] = "Khronos Group";
+ static const char version[] = "1.3";
-const char* ret = NULL;
-switch(name)
+ const char* ret = NULL;
+ switch(name)
{
case EGL_CLIENT_APIS:
- ret = apis;
- break;
+ ret = apis;
+ break;
case EGL_EXTENSIONS:
- ret = extensions;
- break;
+ ret = extensions;
+ break;
case EGL_VENDOR:
- ret = vendor;
- break;
+ ret = vendor;
+ break;
case EGL_VERSION:
- ret = version;
- break;
+ ret = version;
+ break;
default:
- EGL_RETURN(EGL_BAD_PARAMETER, NULL);
+ EGL_RETURN(EGL_BAD_PARAMETER, NULL);
}
-EGL_RETURN(EGL_SUCCESS, ret);
+ EGL_RETURN(EGL_SUCCESS, ret);
}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLBoolean do_eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
- EGLint config_size, EGLint *num_config)
+RI_APIENTRY EGLBoolean do_eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
#else
EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
EGL_IF_ERROR(!num_config, EGL_BAD_PARAMETER, EGL_FALSE);
- if (!configs)
- {
+ if(!configs)
+ {
*num_config = display->getNumConfigs();
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+ }
*num_config = RI_INT_MIN(config_size, display->getNumConfigs());
- for (int i = 0; i < *num_config; i++)
+ for(int i=0;i<*num_config;i++)
configs[i] = display->getConfigByIdx(i).m_config;
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
static bool smaller(EGLint c, EGLint filter)
- {
+{
return (filter != EGL_DONT_CARE) && (c < filter);
- }
+}
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLBoolean do_eglChooseConfig(EGLDisplay dpy,
- const EGLint *attrib_list, EGLConfig *configs, EGLint config_size,
- EGLint *num_config)
+RI_APIENTRY EGLBoolean do_eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
#else
EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
EGL_IF_ERROR(!num_config, EGL_BAD_PARAMETER, EGL_FALSE);
- if (!configs)
- {
+ if(!configs)
+ {
*num_config = display->getNumConfigs();
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+ }
*num_config = 0;
- if (!config_size)
+ if(!config_size)
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
int bufferSize = 0;
@@ -749,145 +917,137 @@
int configID = EGL_DONT_CARE;
int sampleBuffers = 0;
int samples = 0;
- if (attrib_list)
+ if(attrib_list)
+ {
+ for(int i=0;attrib_list[i] != EGL_NONE;i+=2)
{
- for (int i = 0; attrib_list[i] != EGL_NONE; i += 2)
+ switch(attrib_list[i])
{
- switch (attrib_list[i])
- {
- case EGL_BUFFER_SIZE: //depth of the color buffer
- bufferSize = attrib_list[i + 1];
- break;
- case EGL_RED_SIZE: //bits of Red in the color buffer
- redSize = attrib_list[i + 1];
- break;
- case EGL_GREEN_SIZE: //bits of Green in the color buffer
- greenSize = attrib_list[i + 1];
- break;
- case EGL_BLUE_SIZE: //bits of Blue in the color buffer
- blueSize = attrib_list[i + 1];
- break;
- case EGL_LUMINANCE_SIZE: //bits of Luminance in the color buffer
- luminanceSize = attrib_list[i + 1];
- break;
- case EGL_ALPHA_SIZE: //bits of Alpha in the color buffer
- alphaSize = attrib_list[i + 1];
- break;
- case EGL_ALPHA_MASK_SIZE: //bits of Alpha in the alpha mask buffer
- if (attrib_list[i + 1] > 8)
- EGL_RETURN(EGL_SUCCESS, EGL_TRUE)
- ; //not supported
- break;
- case EGL_COLOR_BUFFER_TYPE: //enum color buffer type (EGL_RGB_BUFFER, EGL_LUMINANCE_BUFFER)
- EGL_IF_ERROR(attrib_list[i+1] != EGL_RGB_BUFFER && attrib_list[i+1] != EGL_LUMINANCE_BUFFER && attrib_list[i+1] != EGL_DONT_CARE, EGL_BAD_ATTRIBUTE, EGL_FALSE)
- ;
- colorBufferType = attrib_list[i + 1];
- break;
- case EGL_CONFIG_ID: //unique EGLConfig identifier
- configID = attrib_list[i + 1];
- break;
+ case EGL_BUFFER_SIZE: //depth of the color buffer
+ bufferSize = attrib_list[i+1];
+ break;
+ case EGL_RED_SIZE: //bits of Red in the color buffer
+ redSize = attrib_list[i+1];
+ break;
+ case EGL_GREEN_SIZE: //bits of Green in the color buffer
+ greenSize = attrib_list[i+1];
+ break;
+ case EGL_BLUE_SIZE: //bits of Blue in the color buffer
+ blueSize = attrib_list[i+1];
+ break;
+ case EGL_LUMINANCE_SIZE: //bits of Luminance in the color buffer
+ luminanceSize = attrib_list[i+1];
+ break;
+ case EGL_ALPHA_SIZE: //bits of Alpha in the color buffer
+ alphaSize = attrib_list[i+1];
+ break;
+ case EGL_ALPHA_MASK_SIZE: //bits of Alpha in the alpha mask buffer
+ if(attrib_list[i+1] > 8)
+ EGL_RETURN(EGL_SUCCESS, EGL_TRUE); //not supported
+ break;
+ case EGL_COLOR_BUFFER_TYPE: //enum color buffer type (EGL_RGB_BUFFER, EGL_LUMINANCE_BUFFER)
+ EGL_IF_ERROR(attrib_list[i+1] != EGL_RGB_BUFFER && attrib_list[i+1] != EGL_LUMINANCE_BUFFER && attrib_list[i+1] != EGL_DONT_CARE, EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ colorBufferType = attrib_list[i+1];
+ break;
+ case EGL_CONFIG_ID: //unique EGLConfig identifier
+ configID = attrib_list[i+1];
+ break;
- case EGL_SAMPLE_BUFFERS: //integer number of multisample buffers
- sampleBuffers = attrib_list[i + 1];
- break;
- case EGL_SAMPLES: //integer number of samples per pixel
- samples = attrib_list[i + 1];
- break;
+ case EGL_SAMPLE_BUFFERS: //integer number of multisample buffers
+ sampleBuffers = attrib_list[i+1];
+ break;
+ case EGL_SAMPLES: //integer number of samples per pixel
+ samples = attrib_list[i+1];
+ break;
- case EGL_BIND_TO_TEXTURE_RGB: //boolean True if bindable to RGB textures. (always EGL_FALSE)
- case EGL_BIND_TO_TEXTURE_RGBA: //boolean True if bindable to RGBA textures. (always EGL_FALSE)
- case EGL_DEPTH_SIZE: //integer bits of Z in the depth buffer (always 0)
- case EGL_LEVEL: //integer frame buffer level (always 0)
- case EGL_NATIVE_RENDERABLE: //boolean EGL TRUE if native rendering APIs can render to surface (always EGL_FALSE)
- case EGL_STENCIL_SIZE: //integer bits of Stencil in the stencil buffer (always 0)
- if (attrib_list[i + 1])
- EGL_RETURN(EGL_SUCCESS, EGL_TRUE)
- ; //not supported
- break;
+ case EGL_BIND_TO_TEXTURE_RGB: //boolean True if bindable to RGB textures. (always EGL_FALSE)
+ case EGL_BIND_TO_TEXTURE_RGBA: //boolean True if bindable to RGBA textures. (always EGL_FALSE)
+ case EGL_DEPTH_SIZE: //integer bits of Z in the depth buffer (always 0)
+ case EGL_LEVEL: //integer frame buffer level (always 0)
+ case EGL_NATIVE_RENDERABLE: //boolean EGL TRUE if native rendering APIs can render to surface (always EGL_FALSE)
+ case EGL_STENCIL_SIZE: //integer bits of Stencil in the stencil buffer (always 0)
+ if(attrib_list[i+1])
+ EGL_RETURN(EGL_SUCCESS, EGL_TRUE); //not supported
+ break;
- case EGL_CONFIG_CAVEAT: //enum any caveats for the configuration (always EGL_NONE)
- case EGL_NATIVE_VISUAL_TYPE: //integer native visual type of the associated visual (always EGL_NONE)
- if (attrib_list[i + 1] != EGL_NONE)
- EGL_RETURN(EGL_SUCCESS, EGL_TRUE)
- ; //not supported
- break;
+ case EGL_CONFIG_CAVEAT: //enum any caveats for the configuration (always EGL_NONE)
+ case EGL_NATIVE_VISUAL_TYPE: //integer native visual type of the associated visual (always EGL_NONE)
+ if(attrib_list[i+1] != EGL_NONE)
+ EGL_RETURN(EGL_SUCCESS, EGL_TRUE); //not supported
+ break;
- case EGL_MAX_SWAP_INTERVAL: //integer maximum swap interval (always 1)
- case EGL_MIN_SWAP_INTERVAL: //integer minimum swap interval (always 1)
- if (attrib_list[i + 1] != 1)
- EGL_RETURN(EGL_SUCCESS, EGL_TRUE)
- ; //not supported
- break;
+ case EGL_MAX_SWAP_INTERVAL: //integer maximum swap interval (always 1)
+ case EGL_MIN_SWAP_INTERVAL: //integer minimum swap interval (always 1)
+ if(attrib_list[i+1] != 1)
+ EGL_RETURN(EGL_SUCCESS, EGL_TRUE); //not supported
+ break;
- case EGL_RENDERABLE_TYPE: //bitmask which client rendering APIs are supported. (always EGL_OPENVG_BIT)
- if (!(attrib_list[i + 1] & EGL_OPENVG_BIT))
- EGL_RETURN(EGL_SUCCESS, EGL_TRUE)
- ; //not supported
- break;
+ case EGL_RENDERABLE_TYPE: //bitmask which client rendering APIs are supported. (always EGL_OPENVG_BIT)
+ if(!(attrib_list[i+1] & EGL_OPENVG_BIT))
+ EGL_RETURN(EGL_SUCCESS, EGL_TRUE); //not supported
+ break;
- case EGL_SURFACE_TYPE: //bitmask which types of EGL surfaces are supported. (always EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT | EGL_VG_COLORSPACE_LINEAR_BIT | EGL_VG_ALPHA_FORMAT_PRE_BIT)
- break; //all types are always supported
+ case EGL_SURFACE_TYPE: //bitmask which types of EGL surfaces are supported. (always EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT | EGL_VG_COLORSPACE_LINEAR_BIT | EGL_VG_ALPHA_FORMAT_PRE_BIT)
+ break; //all types are always supported
- case EGL_TRANSPARENT_TYPE: //enum type of transparency supported (always EGL_NONE)
- case EGL_NATIVE_VISUAL_ID: //integer handle of corresponding native visual (always 0)
- case EGL_MAX_PBUFFER_WIDTH: //integer maximum width of pbuffer (always INT_MAX)
- case EGL_MAX_PBUFFER_HEIGHT: //integer maximum height of pbuffer (always INT_MAX)
- case EGL_MAX_PBUFFER_PIXELS: //integer maximum size of pbuffer (always INT_MAX)
- case EGL_TRANSPARENT_RED_VALUE: //integer transparent red value (undefined)
- case EGL_TRANSPARENT_GREEN_VALUE: //integer transparent green value (undefined)
- case EGL_TRANSPARENT_BLUE_VALUE: //integer transparent blue value (undefined)
- break; //ignored
+ case EGL_TRANSPARENT_TYPE: //enum type of transparency supported (always EGL_NONE)
+ case EGL_NATIVE_VISUAL_ID: //integer handle of corresponding native visual (always 0)
+ case EGL_MAX_PBUFFER_WIDTH: //integer maximum width of pbuffer (always INT_MAX)
+ case EGL_MAX_PBUFFER_HEIGHT: //integer maximum height of pbuffer (always INT_MAX)
+ case EGL_MAX_PBUFFER_PIXELS: //integer maximum size of pbuffer (always INT_MAX)
+ case EGL_TRANSPARENT_RED_VALUE: //integer transparent red value (undefined)
+ case EGL_TRANSPARENT_GREEN_VALUE: //integer transparent green value (undefined)
+ case EGL_TRANSPARENT_BLUE_VALUE: //integer transparent blue value (undefined)
+ break; //ignored
- default:
- EGL_RETURN(EGL_BAD_ATTRIBUTE, EGL_FALSE)
- ; //unknown attribute
- }
+ default:
+ EGL_RETURN(EGL_BAD_ATTRIBUTE, EGL_FALSE); //unknown attribute
}
}
+ }
- if (configID && configID != EGL_DONT_CARE)
- { //if CONFIG_ID is defined, ignore the rest of the attribs
- for (int i = 0; i < EGL_NUMCONFIGS; i++)
- {
- if (display->getConfigByIdx(i).m_configID == configID)
- {
- *num_config = 1;
- *configs = display->getConfigByIdx(i).m_config;
- }
- }
+ if(configID && configID != EGL_DONT_CARE)
+ { //if CONFIG_ID is defined, ignore the rest of the attribs
+ for(int i=0;i<EGL_NUMCONFIGS;i++)
+ {
+ if(display->getConfigByIdx(i).m_configID == configID)
+ {
+ *num_config = 1;
+ *configs = display->getConfigByIdx(i).m_config;
+ }
+ }
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+ }
//go through all configs, add passed configs to return list
- //TODO take alpha mask size into account
+ //TODO take alpha mask size into account
EGLConfig found[EGL_NUMCONFIGS];
- int keys[EGL_NUMCONFIGS];
+ int keys[EGL_NUMCONFIGS];
int numFound = 0;
- for (int i = 0; i < display->getNumConfigs(); i++)
- {
+ for(int i=0;i<display->getNumConfigs();i++)
+ {
const RIEGLConfig& c = display->getConfigByIdx(i);
- int colorBits = c.m_desc.redBits + c.m_desc.greenBits
- + c.m_desc.blueBits;
+ int colorBits = c.m_desc.redBits + c.m_desc.greenBits + c.m_desc.blueBits;
int luminanceBits = c.m_desc.luminanceBits;
int configBufferSize;
- if (colorBits)
- {
+ if(colorBits)
+ {
RI_ASSERT(!luminanceBits);
colorBits += c.m_desc.alphaBits;
configBufferSize = colorBits;
- }
- else if (luminanceBits)
- {
+ }
+ else if(luminanceBits)
+ {
luminanceBits += c.m_desc.alphaBits;
configBufferSize = luminanceBits;
- }
+ }
else
- { //alpha only surface
+ { //alpha only surface
colorBits = c.m_desc.alphaBits;
luminanceBits = c.m_desc.alphaBits;
configBufferSize = colorBits;
- }
+ }
if (smaller(configBufferSize, bufferSize))
continue;
@@ -898,227 +1058,221 @@
if (smaller(c.m_samples, samples))
continue;
- if (smaller(c.m_desc.redBits, redSize) || smaller(c.m_desc.greenBits,
- greenSize) || smaller(c.m_desc.blueBits, blueSize) || smaller(
- c.m_desc.alphaBits, alphaSize))
+ if (smaller(c.m_desc.redBits, redSize)
+ || smaller(c.m_desc.greenBits, greenSize)
+ || smaller(c.m_desc.blueBits, blueSize)
+ || smaller(c.m_desc.alphaBits, alphaSize) )
continue;
if (smaller(c.m_desc.luminanceBits, luminanceSize))
continue;
- if ((colorBufferType == EGL_RGB_BUFFER && !colorBits)
- || (colorBufferType == EGL_LUMINANCE_BUFFER && !luminanceBits))
+ if ((colorBufferType == EGL_RGB_BUFFER && !colorBits) ||
+ (colorBufferType == EGL_LUMINANCE_BUFFER && !luminanceBits))
continue;
- int sortKey = c.m_configID; //sort from smaller to larger
+ int sortKey = c.m_configID; //sort from smaller to larger
int sortBits = 0;
- if (redSize != 0 && redSize != EGL_DONT_CARE)
+ if(redSize != 0 && redSize != EGL_DONT_CARE)
sortBits += c.m_desc.redBits;
- if (greenSize != 0 && greenSize != EGL_DONT_CARE)
+ if(greenSize != 0 && greenSize != EGL_DONT_CARE)
sortBits += c.m_desc.greenBits;
- if (blueSize != 0 && blueSize != EGL_DONT_CARE)
+ if(blueSize != 0 && blueSize != EGL_DONT_CARE)
sortBits += c.m_desc.blueBits;
- if (alphaSize != 0 && alphaSize != EGL_DONT_CARE)
+ if(alphaSize != 0 && alphaSize != EGL_DONT_CARE)
sortBits += c.m_desc.alphaBits;
- if (luminanceSize != 0 && luminanceSize != EGL_DONT_CARE)
+ if(luminanceSize != 0 && luminanceSize != EGL_DONT_CARE)
sortBits += c.m_desc.luminanceBits;
- RI_ASSERT(c.m_configID <= EGL_NUMCONFIGS); //if there are more configs, increase the shift value
+ RI_ASSERT(c.m_configID <= EGL_NUMCONFIGS); //if there are more configs, increase the shift value
RI_ASSERT(sortBits <= 32);
- sortKey += (32 - sortBits) << 4; //sort from larger to smaller
+ sortKey += (32-sortBits) << 4; //sort from larger to smaller
found[numFound] = c.m_config;
keys[numFound++] = sortKey;
- }
- if (!numFound)
+ }
+ if(!numFound)
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
//sort return list into increasing order
- for (int e = 0; e < numFound - 1; e++)
+ for(int e=0;e<numFound-1;e++)
+ {
+ for(int f=e+1;f<numFound;f++)
{
- for (int f = e + 1; f < numFound; f++)
+ if(keys[e] > keys[f])
{
- if (keys[e] > keys[f])
- {
- EGLConfig tmp = found[e];
- found[e] = found[f];
- found[f] = tmp;
+ EGLConfig tmp = found[e];
+ found[e] = found[f];
+ found[f] = tmp;
RI_INT_SWAP(keys[e], keys[f]);
- }
}
}
+ }
//write configs into return array
numFound = RI_INT_MIN(numFound, config_size);
- for (int i = 0; i < numFound; i++)
- {
+ for(int i=0;i<numFound;i++)
+ {
configs[i] = found[i];
- }
+ }
*num_config = numFound;
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLBoolean do_eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
- EGLint attribute, EGLint *value)
+RI_APIENTRY EGLBoolean do_eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
#else
EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
EGL_IF_ERROR(!display->configExists(config), EGL_BAD_CONFIG, EGL_FALSE);
const RIEGLConfig& c = display->getConfig(config);
- switch (attribute)
- {
- case EGL_BUFFER_SIZE:
- *value = RI_INT_MAX(c.m_desc.redBits + c.m_desc.greenBits
- + c.m_desc.blueBits + c.m_desc.alphaBits,
- c.m_desc.luminanceBits + c.m_desc.alphaBits);
- break;
+ switch(attribute)
+ {
+ case EGL_BUFFER_SIZE:
+ *value = RI_INT_MAX(c.m_desc.redBits + c.m_desc.greenBits + c.m_desc.blueBits + c.m_desc.alphaBits, c.m_desc.luminanceBits + c.m_desc.alphaBits);
+ break;
- case EGL_RED_SIZE:
- *value = c.m_desc.redBits;
- break;
+ case EGL_RED_SIZE:
+ *value = c.m_desc.redBits;
+ break;
- case EGL_GREEN_SIZE:
- *value = c.m_desc.greenBits;
- break;
+ case EGL_GREEN_SIZE:
+ *value = c.m_desc.greenBits;
+ break;
- case EGL_BLUE_SIZE:
- *value = c.m_desc.blueBits;
- break;
+ case EGL_BLUE_SIZE:
+ *value = c.m_desc.blueBits;
+ break;
- case EGL_LUMINANCE_SIZE:
- *value = c.m_desc.luminanceBits;
- break;
+ case EGL_LUMINANCE_SIZE:
+ *value = c.m_desc.luminanceBits;
+ break;
- case EGL_ALPHA_SIZE:
- *value = c.m_desc.alphaBits;
- break;
+ case EGL_ALPHA_SIZE:
+ *value = c.m_desc.alphaBits;
+ break;
- case EGL_ALPHA_MASK_SIZE:
- *value = c.m_maskBits;
- break;
+ case EGL_ALPHA_MASK_SIZE:
+ *value = c.m_maskBits;
+ break;
- case EGL_BIND_TO_TEXTURE_RGB:
- case EGL_BIND_TO_TEXTURE_RGBA:
- *value = EGL_FALSE;
- break;
+ case EGL_BIND_TO_TEXTURE_RGB:
+ case EGL_BIND_TO_TEXTURE_RGBA:
+ *value = EGL_FALSE;
+ break;
- case EGL_COLOR_BUFFER_TYPE:
- if (c.m_desc.redBits)
- *value = EGL_RGB_BUFFER;
- else
- *value = EGL_LUMINANCE_BUFFER;
- break;
+ case EGL_COLOR_BUFFER_TYPE:
+ if(c.m_desc.redBits)
+ *value = EGL_RGB_BUFFER;
+ else
+ *value = EGL_LUMINANCE_BUFFER;
+ break;
- case EGL_CONFIG_CAVEAT:
- *value = EGL_NONE;
- break;
+ case EGL_CONFIG_CAVEAT:
+ *value = EGL_NONE;
+ break;
- case EGL_CONFIG_ID:
- *value = c.m_configID;
- break;
+ case EGL_CONFIG_ID:
+ *value = c.m_configID;
+ break;
- case EGL_DEPTH_SIZE:
- *value = 0;
- break;
+ case EGL_DEPTH_SIZE:
+ *value = 0;
+ break;
- case EGL_LEVEL:
- *value = 0;
- break;
+ case EGL_LEVEL:
+ *value = 0;
+ break;
- case EGL_MAX_PBUFFER_WIDTH:
- case EGL_MAX_PBUFFER_HEIGHT:
- *value = 16384; //NOTE arbitrary maximum
- break;
+ case EGL_MAX_PBUFFER_WIDTH:
+ case EGL_MAX_PBUFFER_HEIGHT:
+ *value = 16384; //NOTE arbitrary maximum
+ break;
+
+ case EGL_MAX_PBUFFER_PIXELS:
+ *value = 16384*16384; //NOTE arbitrary maximum
+ break;
- case EGL_MAX_PBUFFER_PIXELS:
- *value = 16384 * 16384; //NOTE arbitrary maximum
- break;
-
- case EGL_MAX_SWAP_INTERVAL:
- case EGL_MIN_SWAP_INTERVAL:
- *value = 1;
- break;
+ case EGL_MAX_SWAP_INTERVAL:
+ case EGL_MIN_SWAP_INTERVAL:
+ *value = 1;
+ break;
- case EGL_NATIVE_RENDERABLE:
- *value = EGL_FALSE;
- break;
+ case EGL_NATIVE_RENDERABLE:
+ *value = EGL_FALSE;
+ break;
- case EGL_NATIVE_VISUAL_ID:
- *value = 0;
- break;
+ case EGL_NATIVE_VISUAL_ID:
+ *value = 0;
+ break;
- case EGL_NATIVE_VISUAL_TYPE:
- *value = EGL_NONE;
- break;
+ case EGL_NATIVE_VISUAL_TYPE:
+ *value = EGL_NONE;
+ break;
- case EGL_RENDERABLE_TYPE:
- *value = EGL_OPENVG_BIT;
- break;
-
- case EGL_SAMPLE_BUFFERS:
- *value = c.m_samples > 1 ? 1 : 0;
- break;
+ case EGL_RENDERABLE_TYPE:
+ *value = EGL_OPENVG_BIT;
+ break;
- case EGL_SAMPLES:
- *value = c.m_samples > 1 ? c.m_samples : 0;
- break;
+ case EGL_SAMPLE_BUFFERS:
+ *value = c.m_samples > 1 ? 1 : 0;
+ break;
+
+ case EGL_SAMPLES:
+ *value = c.m_samples > 1 ? c.m_samples : 0;
+ break;
- case EGL_STENCIL_SIZE:
- *value = 0;
- break;
+ case EGL_STENCIL_SIZE:
+ *value = 0;
+ break;
- case EGL_SURFACE_TYPE:
- *value = EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT
- | EGL_VG_COLORSPACE_LINEAR_BIT
- | EGL_VG_ALPHA_FORMAT_PRE_BIT;
- break;
+ case EGL_SURFACE_TYPE:
+ *value = EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT | EGL_VG_COLORSPACE_LINEAR_BIT | EGL_VG_ALPHA_FORMAT_PRE_BIT;
+ break;
- case EGL_TRANSPARENT_TYPE:
- *value = EGL_NONE;
- break;
+ case EGL_TRANSPARENT_TYPE:
+ *value = EGL_NONE;
+ break;
- case EGL_TRANSPARENT_RED_VALUE:
- case EGL_TRANSPARENT_GREEN_VALUE:
- case EGL_TRANSPARENT_BLUE_VALUE:
- *value = 0;
- break;
+ case EGL_TRANSPARENT_RED_VALUE:
+ case EGL_TRANSPARENT_GREEN_VALUE:
+ case EGL_TRANSPARENT_BLUE_VALUE:
+ *value = 0;
+ break;
- case EGL_CONFORMANT:
- *value = EGL_OPENVG_BIT; //TODO return proper value
- break;
+ case EGL_CONFORMANT:
+ *value = EGL_OPENVG_BIT; //TODO return proper value
+ break;
- default:
- EGL_RETURN(EGL_BAD_ATTRIBUTE, EGL_FALSE)
- ;
- }
+ default:
+ EGL_RETURN(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ }
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLSurface do_eglCreateWindowSurface(EGLDisplay dpy,
- EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
+RI_APIENTRY EGLSurface do_eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
#else
EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_NO_SURFACE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_NO_SURFACE);
EGL_IF_ERROR(!display->configExists(config), EGL_BAD_CONFIG, EGL_NO_SURFACE);
@@ -1126,84 +1280,81 @@
int renderBuffer = EGL_BACK_BUFFER;
int colorSpace = EGL_VG_COLORSPACE_sRGB;
int alphaFormat = EGL_VG_ALPHA_FORMAT_NONPRE;
- if (attrib_list)
+ if(attrib_list)
+ {
+ for(int i=0;attrib_list[i] != EGL_NONE;i+=2)
{
- for (int i = 0; attrib_list[i] != EGL_NONE; i += 2)
+ switch(attrib_list[i])
{
- switch (attrib_list[i])
- {
- case EGL_RENDER_BUFFER:
- renderBuffer = attrib_list[i + 1];
- break;
+ case EGL_RENDER_BUFFER:
+ renderBuffer = attrib_list[i+1];
+ break;
- case EGL_VG_COLORSPACE:
- colorSpace = attrib_list[i + 1];
- break;
+ case EGL_VG_COLORSPACE:
+ colorSpace = attrib_list[i+1];
+ break;
- case EGL_VG_ALPHA_FORMAT:
- alphaFormat = attrib_list[i + 1];
- break;
+ case EGL_VG_ALPHA_FORMAT:
+ alphaFormat = attrib_list[i+1];
+ break;
- default:
- EGL_RETURN(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE)
- ;
- }
+ default:
+ EGL_RETURN(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
}
+ }
//we ignore the renderBuffer parameter since we can only render to double buffered surfaces
//TODO If the attributes of win do not correspond to config, then an EGL BAD MATCH error is generated.
//TODO If there is already an EGLConfig associated with win (as a result of a previous eglCreateWindowSurface call), then an EGL BAD ALLOC error is generated
- void* wc = NULL;
- Drawable* d = NULL;
+ void* wc = NULL;
+ Drawable* d = NULL;
RIEGLSurface* s = NULL;
try
- {
- wc = OSCreateWindowContext(win);
+ {
+ wc = OSCreateWindowContext(win);
RI_ASSERT(wc);
//TODO what should happen if window width or height is zero?
int windowWidth = 0, windowHeight = 0;
OSGetWindowSize(wc, windowWidth, windowHeight);
- bool isWindow = OSIsWindow(wc);
- if (windowWidth <= 0 || windowHeight <= 0 || !isWindow)
- {
- OSDestroyWindowContext(wc);
- EGL_IF_ERROR(!isWindow, EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
+ bool isWindow = OSIsWindow(wc);
+ if(windowWidth <= 0 || windowHeight <= 0 || !isWindow)
+ {
+ OSDestroyWindowContext(wc);
+ EGL_IF_ERROR(!isWindow, EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
EGL_IF_ERROR(windowWidth <= 0 || windowHeight <= 0, EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
- }
- d
- = RI_NEW(Drawable, (display->getConfig(config).configToDescriptor((colorSpace == EGL_VG_COLORSPACE_LINEAR) ? false : true, (alphaFormat == EGL_VG_ALPHA_FORMAT_PRE) ? true : false), windowWidth, windowHeight, display->getConfig(config).m_samples, display->getConfig(config).m_maskBits)); //throws bad_alloc
+ }
+ d = RI_NEW(Drawable, (display->getConfig(config).configToDescriptor((colorSpace == EGL_VG_COLORSPACE_LINEAR) ? false : true, (alphaFormat == EGL_VG_ALPHA_FORMAT_PRE) ? true : false), windowWidth, windowHeight, display->getConfig(config).m_samples, display->getConfig(config).m_maskBits)); //throws bad_alloc
RI_ASSERT(d);
- s = RI_NEW(RIEGLSurface,(wc, config, d, false, renderBuffer)); //throws bad_alloc
+ s = RI_NEW(RIEGLSurface,(wc, config, d, false, renderBuffer)); //throws bad_alloc
RI_ASSERT(s);
s->addReference();
- display->addSurface(s); //throws bad_alloc
- }
- catch (std::bad_alloc)
- {
- OSDestroyWindowContext(wc);
- RI_DELETE(d);
- RI_DELETE(s);
+ display->addSurface(s); //throws bad_alloc
+ }
+ catch(std::bad_alloc)
+ {
+ OSDestroyWindowContext(wc);
+ RI_DELETE(d);
+ RI_DELETE(s);
EGL_RETURN(EGL_BAD_ALLOC, EGL_NO_SURFACE);
- }
+ }
EGL_RETURN(EGL_SUCCESS, (EGLSurface)s);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLSurface do_eglCreatePbufferSurface(EGLDisplay dpy,
- EGLConfig config, const EGLint *attrib_list)
+RI_APIENTRY EGLSurface do_eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
#else
EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_NO_SURFACE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_NO_SURFACE);
EGL_IF_ERROR(!display->configExists(config), EGL_BAD_CONFIG, EGL_NO_SURFACE);
@@ -1212,130 +1363,124 @@
bool largestPbuffer = false;
int colorSpace = EGL_VG_COLORSPACE_sRGB;
int alphaFormat = EGL_VG_ALPHA_FORMAT_NONPRE;
- if (attrib_list)
+ if(attrib_list)
+ {
+ for(int i=0;attrib_list[i] != EGL_NONE;i+=2)
{
- for (int i = 0; attrib_list[i] != EGL_NONE; i += 2)
+ switch(attrib_list[i])
{
- switch (attrib_list[i])
- {
- case EGL_WIDTH:
- width = attrib_list[i + 1];
- break;
+ case EGL_WIDTH:
+ width = attrib_list[i+1];
+ break;
- case EGL_HEIGHT:
- height = attrib_list[i + 1];
- break;
+ case EGL_HEIGHT:
+ height = attrib_list[i+1];
+ break;
- case EGL_LARGEST_PBUFFER:
- largestPbuffer = attrib_list[i + 1] ? true : false;
- break;
+ case EGL_LARGEST_PBUFFER:
+ largestPbuffer = attrib_list[i+1] ? true : false;
+ break;
- case EGL_VG_COLORSPACE:
- colorSpace = attrib_list[i + 1];
- break;
+ case EGL_VG_COLORSPACE:
+ colorSpace = attrib_list[i+1];
+ break;
- case EGL_VG_ALPHA_FORMAT:
- alphaFormat = attrib_list[i + 1];
- break;
+ case EGL_VG_ALPHA_FORMAT:
+ alphaFormat = attrib_list[i+1];
+ break;
- case EGL_TEXTURE_FORMAT: //config doesn't support OpenGL ES
- case EGL_TEXTURE_TARGET: //config doesn't support OpenGL ES
- case EGL_MIPMAP_TEXTURE: //config doesn't support OpenGL ES
- default:
- EGL_RETURN(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE)
- ;
- }
+ case EGL_TEXTURE_FORMAT: //config doesn't support OpenGL ES
+ case EGL_TEXTURE_TARGET: //config doesn't support OpenGL ES
+ case EGL_MIPMAP_TEXTURE: //config doesn't support OpenGL ES
+ default:
+ EGL_RETURN(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
}
+ }
EGL_IF_ERROR(width <= 0 || height <= 0, EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
- Drawable* d = NULL;
+ Drawable* d = NULL;
RIEGLSurface* s = NULL;
try
- {
- d
- = RI_NEW(Drawable, (display->getConfig(config).configToDescriptor((colorSpace == EGL_VG_COLORSPACE_LINEAR) ? false : true, (alphaFormat == EGL_VG_ALPHA_FORMAT_PRE) ? true : false), width, height, display->getConfig(config).m_samples, display->getConfig(config).m_maskBits)); //throws bad_alloc
+ {
+ d = RI_NEW(Drawable, (display->getConfig(config).configToDescriptor((colorSpace == EGL_VG_COLORSPACE_LINEAR) ? false : true, (alphaFormat == EGL_VG_ALPHA_FORMAT_PRE) ? true : false), width, height, display->getConfig(config).m_samples, display->getConfig(config).m_maskBits)); //throws bad_alloc
RI_ASSERT(d);
- s
- = RI_NEW(RIEGLSurface,(NULL, config, d, largestPbuffer, EGL_BACK_BUFFER)); //throws bad_alloc
+ s = RI_NEW(RIEGLSurface,(NULL, config, d, largestPbuffer, EGL_BACK_BUFFER)); //throws bad_alloc
RI_ASSERT(s);
s->addReference();
- display->addSurface(s); //throws bad_alloc
- }
- catch (std::bad_alloc)
- {
- RI_DELETE(d);
- RI_DELETE(s);
+ display->addSurface(s); //throws bad_alloc
+ }
+ catch(std::bad_alloc)
+ {
+ RI_DELETE(d);
+ RI_DELETE(s);
EGL_RETURN(EGL_BAD_ALLOC, EGL_NO_SURFACE);
- }
+ }
EGL_RETURN(EGL_SUCCESS, (EGLSurface)s);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLSurface do_eglCreatePbufferFromClientBuffer(EGLDisplay dpy,
- EGLenum buftype, EGLClientBuffer buffer, EGLConfig config,
- const EGLint *attrib_list)
+RI_APIENTRY EGLSurface do_eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
#else
EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_NO_SURFACE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_NO_SURFACE);
EGL_IF_ERROR(buftype != EGL_OPENVG_IMAGE, EGL_BAD_PARAMETER, EGL_NO_SURFACE);
- EGL_IF_ERROR(!buffer, EGL_BAD_PARAMETER, EGL_NO_SURFACE); //TODO should also check if buffer really is a valid VGImage object (needs VG context for that)
- Image* image = (Image*) buffer;
- EGL_IF_ERROR(image->isInUse(), EGL_BAD_ACCESS, EGL_NO_SURFACE); //buffer is in use by OpenVG
+ EGL_IF_ERROR(!buffer, EGL_BAD_PARAMETER, EGL_NO_SURFACE); //TODO should also check if buffer really is a valid VGImage object (needs VG context for that)
+ Image* image = (Image*)buffer;
+ EGL_IF_ERROR(image->isInUse(), EGL_BAD_ACCESS, EGL_NO_SURFACE); //buffer is in use by OpenVG
EGL_IF_ERROR(!display->configExists(config), EGL_BAD_CONFIG, EGL_NO_SURFACE);
- EGL_IF_ERROR(attrib_list && attrib_list[0] != EGL_NONE, EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); //there are no valid attribs for OpenVG
- const Color::Descriptor& bc = ((Image*) buffer)->getDescriptor();
+ EGL_IF_ERROR(attrib_list && attrib_list[0] != EGL_NONE, EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); //there are no valid attribs for OpenVG
+ const Color::Descriptor& bc = ((Image*)buffer)->getDescriptor();
const Color::Descriptor& cc = display->getConfig(config).m_desc;
EGL_IF_ERROR(bc.redBits != cc.redBits || bc.greenBits != cc.greenBits || bc.blueBits != cc.blueBits ||
- bc.alphaBits != cc.alphaBits || bc.luminanceBits != cc.luminanceBits, EGL_BAD_MATCH, EGL_NO_SURFACE);
+ bc.alphaBits != cc.alphaBits || bc.luminanceBits != cc.luminanceBits, EGL_BAD_MATCH, EGL_NO_SURFACE);
//TODO If buffer is already bound to another pbuffer, an EGL BAD ACCESS error is generated.
- Drawable* d = NULL;
+ Drawable* d = NULL;
RIEGLSurface* s = NULL;
try
- {
+ {
d = RI_NEW(Drawable, (image, display->getConfig(config).m_maskBits));
RI_ASSERT(d);
- s = RI_NEW(RIEGLSurface,(NULL, config, d, false, EGL_BACK_BUFFER)); //throws bad_alloc
+ s = RI_NEW(RIEGLSurface,(NULL, config, d, false, EGL_BACK_BUFFER)); //throws bad_alloc
RI_ASSERT(s);
s->addReference();
- display->addSurface(s); //throws bad_alloc
- }
- catch (std::bad_alloc)
- {
- RI_DELETE(d);
- RI_DELETE(s);
+ display->addSurface(s); //throws bad_alloc
+ }
+ catch(std::bad_alloc)
+ {
+ RI_DELETE(d);
+ RI_DELETE(s);
EGL_RETURN(EGL_BAD_ALLOC, EGL_NO_SURFACE);
- }
+ }
EGL_RETURN(EGL_SUCCESS, (EGLSurface)s);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLSurface do_eglCreatePixmapSurface(EGLDisplay dpy,
- EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
+RI_APIENTRY EGLSurface do_eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
#else
EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
#endif
- {
- EGL_GET_DISPLAY(dpy, EGL_NO_SURFACE);
+{
+ EGL_GET_DISPLAY(dpy, EGL_NO_SURFACE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_NO_SURFACE);
EGL_IF_ERROR(!display->configExists(config), EGL_BAD_CONFIG, EGL_NO_SURFACE);
//EGL_IF_ERROR(!pixmap || !isValidImageFormat(pixmap->format) || !pixmap->data || pixmap->width <= 0 || pixmap->height <= 0, EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE);
@@ -1344,76 +1489,73 @@
EGL_IF_ERROR(display->getConfig(config).m_samples != 1, EGL_BAD_MATCH, EGL_NO_SURFACE);
//TODO If there is already an EGLSurface associated with pixmap (as a result of a previous eglCreatePixmapSurface call), then a EGL BAD ALLOC error is generated.
-
-
- EGLint width = -1;
- EGLint height = -1;
- EGLint stride = -1;
+
+
+ EGLint width = -1;
+ EGLint height = -1;
+ EGLint stride = -1;
VGImageFormat format;
int* data = NULL;
- EGLBoolean err = OSGetNativePixmapInfo(pixmap, &width, &height, &stride,
- &format, &data);
-
- Drawable* d = NULL;
+ EGLBoolean err = OSGetNativePixmapInfo(pixmap, &width, &height, &stride,&format, &data);
+
+ Drawable* d = NULL;
RIEGLSurface* s = NULL;
try
- {
- d
- = RI_NEW(Drawable, (Color::formatToDescriptor(format), width, height, stride, (RIuint8*)data, display->getConfig(config).m_maskBits)); //throws bad_alloc
+ {
+ d = RI_NEW(Drawable, (Color::formatToDescriptor(format), width, height, stride, (RIuint8*)data, display->getConfig(config).m_maskBits)); //throws bad_alloc
RI_ASSERT(d);
- s = RI_NEW(RIEGLSurface,(NULL, config, d, false, EGL_BACK_BUFFER)); //throws bad_alloc
+ s = RI_NEW(RIEGLSurface,(NULL, config, d, false, EGL_BACK_BUFFER)); //throws bad_alloc
RI_ASSERT(s);
s->addReference();
- display->addSurface(s); //throws bad_alloc
- }
- catch (std::bad_alloc)
- {
- RI_DELETE(d);
- RI_DELETE(s);
+ display->addSurface(s); //throws bad_alloc
+ }
+ catch(std::bad_alloc)
+ {
+ RI_DELETE(d);
+ RI_DELETE(s);
EGL_RETURN(EGL_BAD_ALLOC, EGL_NO_SURFACE);
- }
+ }
EGL_RETURN(EGL_SUCCESS, (EGLSurface)s);
-
- }
+
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLBoolean do_eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
#else
EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
EGL_IF_ERROR(!display->surfaceExists(surface), EGL_BAD_SURFACE, EGL_FALSE);
- display->removeSurface((RIEGLSurface*) surface);
- if (!((RIEGLSurface*) surface)->removeReference())
+ display->removeSurface((RIEGLSurface*)surface);
+ if(!((RIEGLSurface*)surface)->removeReference())
RI_DELETE((RIEGLSurface*)surface);
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLBoolean do_eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
- EGLint attribute, EGLint value)
+RI_APIENTRY EGLBoolean do_eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
#else
EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
EGL_IF_ERROR(!display->surfaceExists(surface), EGL_BAD_SURFACE, EGL_FALSE);
@@ -1421,212 +1563,204 @@
RI_UNREF(value);
//do nothing
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLBoolean do_eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
- EGLint attribute, EGLint *value)
+RI_APIENTRY EGLBoolean do_eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
#else
EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
EGL_IF_ERROR(!display->surfaceExists(surface), EGL_BAD_SURFACE, EGL_FALSE);
//TODO give an error if value is NULL?
- RIEGLSurface* s = (RIEGLSurface*) surface;
- switch (attribute)
- {
- case EGL_VG_ALPHA_FORMAT:
- *value
- = (s->getDrawable()->getDescriptor().isPremultiplied()) ? EGL_VG_ALPHA_FORMAT_PRE
- : EGL_VG_ALPHA_FORMAT_NONPRE;
- break;
+ RIEGLSurface* s = (RIEGLSurface*)surface;
+ switch(attribute)
+ {
+ case EGL_VG_ALPHA_FORMAT:
+ *value = (s->getDrawable()->getDescriptor().isPremultiplied()) ? EGL_VG_ALPHA_FORMAT_PRE : EGL_VG_ALPHA_FORMAT_NONPRE;
+ break;
- case EGL_VG_COLORSPACE:
- *value
- = (s->getDrawable()->getDescriptor().isNonlinear()) ? EGL_VG_COLORSPACE_sRGB
- : EGL_VG_COLORSPACE_LINEAR;
- break;
+ case EGL_VG_COLORSPACE:
+ *value = (s->getDrawable()->getDescriptor().isNonlinear()) ? EGL_VG_COLORSPACE_sRGB : EGL_VG_COLORSPACE_LINEAR;
+ break;
+
+ case EGL_CONFIG_ID:
+ *value = display->getConfig(s->getConfig()).m_configID;
+ break;
- case EGL_CONFIG_ID:
- *value = display->getConfig(s->getConfig()).m_configID;
- break;
+ case EGL_HEIGHT:
+ *value = s->getDrawable()->getHeight();
+ break;
- case EGL_HEIGHT:
- *value = s->getDrawable()->getHeight();
- break;
+ case EGL_HORIZONTAL_RESOLUTION:
+ *value = EGL_UNKNOWN; //TODO Horizontal dot pitch
+ break;
- case EGL_HORIZONTAL_RESOLUTION:
- *value = EGL_UNKNOWN; //TODO Horizontal dot pitch
- break;
+ case EGL_LARGEST_PBUFFER:
+ if(!s->getOSWindowContext())
+ *value = s->isLargestPbuffer() ? EGL_TRUE : EGL_FALSE;
+ break;
- case EGL_LARGEST_PBUFFER:
- if (!s->getOSWindowContext())
- *value = s->isLargestPbuffer() ? EGL_TRUE : EGL_FALSE;
- break;
-
- case EGL_MIPMAP_TEXTURE:
- if (!s->getOSWindowContext())
- *value = EGL_FALSE;
- break;
+ case EGL_MIPMAP_TEXTURE:
+ if(!s->getOSWindowContext())
+ *value = EGL_FALSE;
+ break;
- case EGL_MIPMAP_LEVEL:
- if (!s->getOSWindowContext())
- *value = 0;
- break;
+ case EGL_MIPMAP_LEVEL:
+ if(!s->getOSWindowContext())
+ *value = 0;
+ break;
- case EGL_PIXEL_ASPECT_RATIO:
- *value = EGL_UNKNOWN; //TODO Display aspect ratio
- break;
+ case EGL_PIXEL_ASPECT_RATIO:
+ *value = EGL_UNKNOWN; //TODO Display aspect ratio
+ break;
- case EGL_RENDER_BUFFER:
- *value = s->getRenderBuffer();
- break;
+ case EGL_RENDER_BUFFER:
+ *value = s->getRenderBuffer();
+ break;
- case EGL_SWAP_BEHAVIOR:
- *value = EGL_BUFFER_PRESERVED;
- break;
+ case EGL_SWAP_BEHAVIOR:
+ *value = EGL_BUFFER_PRESERVED;
+ break;
- case EGL_TEXTURE_FORMAT:
- if (!s->getOSWindowContext())
- *value = EGL_NO_TEXTURE;
- break;
+ case EGL_TEXTURE_FORMAT:
+ if(!s->getOSWindowContext())
+ *value = EGL_NO_TEXTURE;
+ break;
- case EGL_TEXTURE_TARGET:
- if (!s->getOSWindowContext())
- *value = EGL_NO_TEXTURE;
- break;
+ case EGL_TEXTURE_TARGET:
+ if(!s->getOSWindowContext())
+ *value = EGL_NO_TEXTURE;
+ break;
- case EGL_VERTICAL_RESOLUTION:
- *value = EGL_UNKNOWN; //TODO Vertical dot pitch
- break;
+ case EGL_VERTICAL_RESOLUTION:
+ *value = EGL_UNKNOWN; //TODO Vertical dot pitch
+ break;
- case EGL_WIDTH:
- *value = s->getDrawable()->getWidth();
- break;
+ case EGL_WIDTH:
+ *value = s->getDrawable()->getWidth();
+ break;
- default:
- EGL_RETURN(EGL_BAD_ATTRIBUTE, EGL_FALSE)
- ;
- }
+ default:
+ EGL_RETURN(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ }
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLContext do_eglCreateContext(EGLDisplay dpy, EGLConfig config,
- EGLContext share_context, const EGLint *attrib_list)
+RI_APIENTRY EGLContext do_eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
#else
EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_NO_CONTEXT);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_NO_CONTEXT);
EGL_IF_ERROR(!display->configExists(config), EGL_BAD_CONFIG, EGL_NO_CONTEXT);
RI_UNREF(attrib_list);
RIEGLThread* thread = egl->getThread();
- if (!thread)
+ if(!thread)
EGL_RETURN(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
//creation of OpenGL ES contexts is not allowed in this implementation
- if (thread->getBoundAPI() != EGL_OPENVG_API)
+ if(thread->getBoundAPI() != EGL_OPENVG_API)
EGL_RETURN(EGL_BAD_MATCH, EGL_NO_CONTEXT);
- OpenVGRI::VGContext* vgctx = NULL;
+ OpenVGRI::VGContext* vgctx = NULL;
RIEGLContext* c = NULL;
try
- {
- vgctx
- = RI_NEW(OpenVGRI::VGContext, (share_context ? ((RIEGLContext*)share_context)->getVGContext() : NULL)); //throws bad_alloc
- c = RI_NEW(RIEGLContext, (vgctx, config)); //throws bad_alloc
+ {
+ vgctx = RI_NEW(OpenVGRI::VGContext, (share_context ? ((RIEGLContext*)share_context)->getVGContext() : NULL)); //throws bad_alloc
+ c = RI_NEW(RIEGLContext, (vgctx, config)); //throws bad_alloc
c->addReference();
- display->addContext(c); //throws bad_alloc
- }
- catch (std::bad_alloc)
- {
- RI_DELETE(vgctx);
- RI_DELETE(c);
+ display->addContext(c); //throws bad_alloc
+ }
+ catch(std::bad_alloc)
+ {
+ RI_DELETE(vgctx);
+ RI_DELETE(c);
EGL_RETURN(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
- }
+ }
EGL_RETURN(EGL_SUCCESS, (EGLContext)c);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLBoolean do_eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
#else
EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
EGL_IF_ERROR(!display->contextExists(ctx), EGL_BAD_CONTEXT, EGL_FALSE);
- RIEGLContext* context = (RIEGLContext*) ctx;
- display->removeContext(context);
- if (!context->removeReference())
+ RIEGLContext* context = (RIEGLContext*)ctx;
+ display->removeContext(context);
+ if(!context->removeReference() )
RI_DELETE(context);
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLBoolean do_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
- EGLSurface read, EGLContext ctx)
+RI_APIENTRY EGLBoolean do_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
#else
EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(ctx != EGL_NO_CONTEXT && !display->contextExists(ctx), EGL_BAD_CONTEXT, EGL_FALSE);
EGL_IF_ERROR(draw != EGL_NO_SURFACE && !display->surfaceExists(draw), EGL_BAD_SURFACE, EGL_FALSE);
EGL_IF_ERROR(read != EGL_NO_SURFACE && !display->surfaceExists(read), EGL_BAD_SURFACE, EGL_FALSE);
- EGL_IF_ERROR(draw != read, EGL_BAD_MATCH, EGL_FALSE); //TODO what's the proper error code?
+ EGL_IF_ERROR(draw != read, EGL_BAD_MATCH, EGL_FALSE); //TODO what's the proper error code?
EGL_IF_ERROR((draw != EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT) || (draw == EGL_NO_SURFACE && ctx != EGL_NO_CONTEXT), EGL_BAD_MATCH, EGL_FALSE);
RIEGLSurface* s = NULL;
RIEGLContext* c = NULL;
- if (draw != EGL_NO_SURFACE && ctx != EGL_NO_CONTEXT)
- {
+ if(draw != EGL_NO_SURFACE && ctx != EGL_NO_CONTEXT)
+ {
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
- s = (RIEGLSurface*) draw;
- c = (RIEGLContext*) ctx;
+ s = (RIEGLSurface*)draw;
+ c = (RIEGLContext*)ctx;
- //If either draw or read are pbuffers created with eglCreatePbufferFromClientBuffer, and the underlying bound client API buffers
- //are in use by the client API that created them, an EGL BAD ACCESS error is generated.
+ //If either draw or read are pbuffers created with eglCreatePbufferFromClientBuffer, and the underlying bound client API buffers
+ //are in use by the client API that created them, an EGL BAD ACCESS error is generated.
EGL_IF_ERROR(s->getDrawable()->isInUse(), EGL_BAD_ACCESS, EGL_FALSE);
+
//TODO properly check compatibility of surface and context:
//-both have RGB or LUMINANCE configs
//-buffer bit depths match
@@ -1636,280 +1770,277 @@
//TODO check if context or surfaces are already bound to another thread
//If a native window underlying either draw or read is no longer valid, an EGL BAD NATIVE WINDOW error is generated.
- EGL_IF_ERROR(s->getOSWindowContext() && !OSIsWindow(s->getOSWindowContext()), EGL_BAD_NATIVE_WINDOW, EGL_FALSE);
+ EGL_IF_ERROR(s->getOSWindowContext() && !OSIsWindow(s->getOSWindowContext()), EGL_BAD_NATIVE_WINDOW, EGL_FALSE);
//TODO If the previous context of the calling display has unflushed commands, and the previous surface is no longer valid, an EGL BAD CURRENT SURFACE error is generated. (can this happen?)
//TODO If the ancillary buffers for draw and read cannot be allocated, an EGL BAD ALLOC error is generated. (mask buffer?)
- }
+ }
//check if the thread is current
RIEGLThread* thread = egl->getCurrentThread();
- if (thread)
- { //thread is current, release the old bindinds and remove the thread from the current thread list
+ if(thread)
+ { //thread is current, release the old bindinds and remove the thread from the current thread list
RIEGLContext* pc = thread->getCurrentContext();
RIEGLSurface* ps = thread->getCurrentSurface();
- if (pc)
- {
+ if(pc)
+ {
#ifdef BUILD_WITH_PRIVATE_OPENVG
do_vgFlush();
#else
vgFlush();
#endif
pc->getVGContext()->setDefaultDrawable(NULL);
- if (!pc->removeReference())
+ if(!pc->removeReference())
RI_DELETE(pc);
- }
- if (ps)
- {
- if (!ps->removeReference())
+ }
+ if(ps)
+ {
+ if(!ps->removeReference())
RI_DELETE(ps);
- }
-
- egl->removeCurrentThread(thread);
}
- if (c && s)
- {
+ egl->removeCurrentThread(thread);
+ }
+
+ if( c && s )
+ {
//bind context and surface to the current display
RIEGLThread* newThread = egl->getThread();
- if (!newThread)
+ if(!newThread)
EGL_RETURN(EGL_BAD_ALLOC, EGL_FALSE);
- newThread->makeCurrent(c, s);
- Drawable* temp = s->getDrawable();
+ newThread->makeCurrent(c, s);
c->getVGContext()->setDefaultDrawable(s->getDrawable());
try
- {
- egl->addCurrentThread(newThread); //throws bad_alloc
- }
- catch (std::bad_alloc)
- {
+ {
+ egl->addCurrentThread(newThread); //throws bad_alloc
+ }
+ catch(std::bad_alloc)
+ {
EGL_RETURN(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ }
c->addReference();
s->addReference();
- }
+ }
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLContext do_eglGetCurrentContext()
#else
EGLContext eglGetCurrentContext()
#endif
- {
- EGL_GET_EGL(EGL_NO_CONTEXT);
+{
+ EGL_GET_EGL(EGL_NO_CONTEXT);
EGLContext ret = EGL_NO_CONTEXT;
RIEGLThread* thread = egl->getCurrentThread();
- if (thread && thread->getBoundAPI() == EGL_OPENVG_API)
- {
- ret = CastFromRIEGLContext(thread->getCurrentContext());
- RI_ASSERT(ret);
- }
+ if(thread && thread->getBoundAPI() == EGL_OPENVG_API)
+ {
+ ret = CastFromRIEGLContext(thread->getCurrentContext());
+ RI_ASSERT(ret);
+ }
EGL_RETURN(EGL_SUCCESS, ret);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLSurface do_eglGetCurrentSurface(EGLint readdraw)
#else
EGLSurface eglGetCurrentSurface(EGLint readdraw)
#endif
- {
- EGL_GET_EGL(EGL_NO_SURFACE);
+{
+ EGL_GET_EGL(EGL_NO_SURFACE);
EGL_IF_ERROR(readdraw != EGL_READ && readdraw != EGL_DRAW, EGL_BAD_PARAMETER, EGL_NO_SURFACE);
EGLContext ret = EGL_NO_SURFACE;
RIEGLThread* thread = egl->getCurrentThread();
- if (thread && thread->getBoundAPI() == EGL_OPENVG_API)
- {
- ret = OpenVGRI::CastFromRIEGLSurface(thread->getCurrentSurface());
- RI_ASSERT(ret);
- }
+ if(thread && thread->getBoundAPI() == EGL_OPENVG_API)
+ {
+ ret = CastFromRIEGLSurface(thread->getCurrentSurface());
+ RI_ASSERT(ret);
+ }
EGL_RETURN(EGL_SUCCESS, ret);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief Returns the current display
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief Returns the current display
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLDisplay do_eglGetCurrentDisplay(void)
#else
EGLDisplay eglGetCurrentDisplay(void)
#endif
- {
- EGL_GET_EGL(EGL_NO_DISPLAY);
+{
+ EGL_GET_EGL(EGL_NO_DISPLAY);
RIEGLThread* thread = egl->getCurrentThread();
- if (!thread || thread->getBoundAPI() != EGL_OPENVG_API)
+ if(!thread || thread->getBoundAPI() != EGL_OPENVG_API)
EGL_RETURN(EGL_SUCCESS, EGL_NO_DISPLAY);
RIEGLContext* ctx = thread->getCurrentContext();
- RI_ASSERT(ctx);
- EGLDisplay ret = egl->findDisplay(OpenVGRI::CastFromRIEGLContext(ctx));
+ RI_ASSERT(ctx);
+ EGLDisplay ret = egl->findDisplay(CastFromRIEGLContext(ctx));
EGL_RETURN(EGL_SUCCESS, ret);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLBoolean do_eglQueryContext(EGLDisplay dpy, EGLContext ctx,
- EGLint attribute, EGLint* value)
+RI_APIENTRY EGLBoolean do_eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value)
#else
EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
EGL_IF_ERROR(!display->contextExists(ctx), EGL_BAD_CONTEXT, EGL_FALSE);
EGL_IF_ERROR(attribute != EGL_CONFIG_ID && attribute != EGL_CONTEXT_CLIENT_TYPE, EGL_BAD_ATTRIBUTE, EGL_FALSE);
- if (attribute == EGL_CONFIG_ID)
- *value
- = display->getConfig(((RIEGLContext*) ctx)->getConfig()).m_configID;
- if (attribute == EGL_CONTEXT_CLIENT_TYPE)
+ if(attribute == EGL_CONFIG_ID)
+ *value = display->getConfig(((RIEGLContext*)ctx)->getConfig()).m_configID;
+ if(attribute == EGL_CONTEXT_CLIENT_TYPE)
*value = EGL_OPENVG_API;
// \todo [kalle 05/Jul/05] Handling of EGL_RENDER_BUFFER attribute is missing.
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLBoolean do_eglBindAPI(EGLenum api)
#else
EGLBoolean eglBindAPI(EGLenum api)
#endif
- {
- EGL_GET_EGL(EGL_FALSE);
+{
+ EGL_GET_EGL(EGL_FALSE);
EGL_IF_ERROR(api != EGL_OPENVG_API && api != EGL_OPENGL_ES_API, EGL_BAD_PARAMETER, EGL_FALSE);
RIEGLThread* thread = egl->getThread();
- if (thread)
+ if(thread)
thread->bindAPI(api);
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLenum do_eglQueryAPI(void)
#else
EGLenum eglQueryAPI(void)
#endif
- {
- EGL_GET_EGL(EGL_NONE);
+{
+ EGL_GET_EGL(EGL_NONE);
RIEGLThread* thread = egl->getThread();
- if (thread)
+ if(thread)
EGL_RETURN(EGL_SUCCESS, thread->getBoundAPI());
EGL_RETURN(EGL_SUCCESS, EGL_NONE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLBoolean do_eglWaitClient()
#else
EGLBoolean eglWaitClient()
#endif
- {
- EGL_GET_EGL(EGL_FALSE);
+{
+ EGL_GET_EGL(EGL_FALSE);
RIEGLThread* thread = egl->getCurrentThread();
- if (thread && thread->getBoundAPI() == EGL_OPENVG_API)
+ if(thread && thread->getBoundAPI() == EGL_OPENVG_API)
#ifdef BUILD_WITH_PRIVATE_OPENVG
- do_vgFinish();
+ do_vgFlush();
#else
vgFinish();
#endif
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief Waits for OpenGL ES
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief Waits for OpenGL ES
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLBoolean do_eglWaitGL(void)
#else
EGLBoolean eglWaitGL(void)
#endif
- {
+{
return EGL_TRUE;
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note We don't support native rendering
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note We don't support native rendering
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLBoolean do_eglWaitNative(EGLint engine)
#else
EGLBoolean eglWaitNative(EGLint engine)
#endif
- {
+{
RI_UNREF(engine);
return EGL_TRUE;
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLBoolean do_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
#else
EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
EGL_IF_ERROR(!display->surfaceExists(surface), EGL_BAD_SURFACE, EGL_FALSE);
- RIEGLSurface* s = (RIEGLSurface*) surface;
+ RIEGLSurface* s = (RIEGLSurface*)surface;
RIEGLThread* currentThread = egl->getCurrentThread();
EGL_IF_ERROR(!currentThread || currentThread->getCurrentSurface() != s, EGL_BAD_SURFACE, EGL_FALSE);
@@ -1921,103 +2052,98 @@
vgFlush();
#endif
- if (!s->getOSWindowContext())
- { //do nothing for other than window surfaces (NOTE: single-buffered window surfaces should return immediately as well)
+ if(!s->getOSWindowContext())
+ { //do nothing for other than window surfaces (NOTE: single-buffered window surfaces should return immediately as well)
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+ }
int windowWidth = 0, windowHeight = 0;
- OSGetWindowSize(s->getOSWindowContext(), windowWidth, windowHeight);
+ OSGetWindowSize(s->getOSWindowContext(), windowWidth, windowHeight);
- if (windowWidth != s->getDrawable()->getWidth() || windowHeight
- != s->getDrawable()->getHeight())
- { //resize the back buffer
+ if(windowWidth != s->getDrawable()->getWidth() || windowHeight != s->getDrawable()->getHeight())
+ { //resize the back buffer
RIEGLContext* c = currentThread->getCurrentContext();
RI_ASSERT(c);
try
- {
- s->getDrawable()->resize(windowWidth, windowHeight); //throws bad_alloc
- }
- catch (std::bad_alloc)
- {
+ {
+ s->getDrawable()->resize(windowWidth, windowHeight); //throws bad_alloc
+ }
+ catch(std::bad_alloc)
+ {
c->getVGContext()->setDefaultDrawable(NULL);
EGL_RETURN(EGL_BAD_ALLOC, EGL_FALSE);
- }
}
+ }
- OSBlitToWindow(s->getOSWindowContext(), s->getDrawable());
+ OSBlitToWindow(s->getOSWindowContext(), s->getDrawable());
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
-RI_APIENTRY EGLBoolean do_eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
- EGLNativePixmapType target)
+RI_APIENTRY EGLBoolean do_eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
#else
EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
EGL_IF_ERROR(!display->surfaceExists(surface), EGL_BAD_SURFACE, EGL_FALSE);
//EGL_IF_ERROR(!target || !isValidImageFormat(target->format) || !target->data || target->width <= 0 || target->height <= 0, EGL_BAD_NATIVE_PIXMAP, EGL_FALSE);
- EGLint width = -1;
- EGLint height = -1;
- EGLint stride = -1;
+ EGLint width = -1;
+ EGLint height = -1;
+ EGLint stride = -1;
VGImageFormat format;
int* data = NULL;
- EGLBoolean err = OSGetNativePixmapInfo(target, &width, &height, &stride,
- &format, &data);
-
- TUint* fdata = (TUint*) ((TUint) data + (stride * (height - 1)));
+ EGLBoolean err = OSGetNativePixmapInfo(target, &width, &height, &stride,&format, &data);
+
+ TUint* fdata = (TUint*)((TUint)data + ( stride * ( height - 1 ) ) );
try
- {
- Image output(Color::formatToDescriptor(format), width, height, -stride,
- (RIuint8*) fdata);
- output.addReference();
- output.blit(((RIEGLSurface*) surface)->getDrawable()->getColorBuffer(),
- 0, 0, 0, 0, width, height); //throws bad_alloc
- output.removeReference();
- }
- catch (std::bad_alloc)
- {
- }
+ {
+ Image output(Color::formatToDescriptor(format), width, height, -stride, (RIuint8*)fdata);
+ output.addReference();
+ output.blit(((RIEGLSurface*)surface)->getDrawable()->getColorBuffer(), 0, 0, 0, 0, width, height); //throws bad_alloc
+ output.removeReference();
+ }
+ catch(std::bad_alloc)
+ {
+ }
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
-
- }
+
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note We support only swap interval one
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note We support only swap interval one
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY EGLBoolean do_eglSwapInterval(EGLDisplay dpy, EGLint interval)
#else
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
#endif
- {
+{
EGL_GET_DISPLAY(dpy, EGL_FALSE);
EGL_IF_ERROR(!display, EGL_NOT_INITIALIZED, EGL_FALSE);
RI_UNREF(interval);
EGL_RETURN(EGL_SUCCESS, EGL_TRUE);
- }
+}
/*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
typedef void RI_Proc();
@@ -2026,89 +2152,88 @@
#ifdef BUILD_WITH_PRIVATE_EGL
RI_APIENTRY void (*do_eglGetProcAddress(const char *procname))(...)
#else
- void (*eglGetProcAddress(const char *procname))(...)
+void (*eglGetProcAddress(const char *procname))(...)
#endif
- {
- if (!procname)
- return NULL;
- return NULL;
- }
+{
+ if(!procname)
+ return NULL;
+ return NULL;
+}
+
- /*-------------------------------------------------------------------*//*!
- * \brief
- * \param
- * \return
- * \note
- *//*-------------------------------------------------------------------*/
+
+/*-------------------------------------------------------------------*//*!
+* \brief
+* \param
+* \return
+* \note
+*//*-------------------------------------------------------------------*/
#ifdef BUILD_WITH_PRIVATE_EGL
- RI_APIENTRY EGLBoolean do_eglReleaseThread(void)
+RI_APIENTRY EGLBoolean do_eglReleaseThread(void)
#else
- EGLBoolean eglReleaseThread(void)
+EGLBoolean eglReleaseThread(void)
#endif
- {
- EGL_GET_EGL(EGL_FALSE);
+{
+ EGL_GET_EGL(EGL_FALSE);
- //check if the thread is current
- RIEGLThread* thread = egl->getCurrentThread();
- if (thread)
- { //thread is current, release the old bindings and remove the thread from the current thread list
- RIEGLContext* pc = thread->getCurrentContext();
- RIEGLSurface* ps = thread->getCurrentSurface();
- if (pc)
- {
+ //check if the thread is current
+ RIEGLThread* thread = egl->getCurrentThread();
+ if(thread)
+ { //thread is current, release the old bindings and remove the thread from the current thread list
+ RIEGLContext* pc = thread->getCurrentContext();
+ RIEGLSurface* ps = thread->getCurrentSurface();
+ if(pc)
+ {
#ifdef BUILD_WITH_PRIVATE_OPENVG
- do_vgFlush();
+ do_vgFlush();
#else
- vgFlush();
+ vgFlush();
#endif
- pc->getVGContext()->setDefaultDrawable(NULL);
- if (!pc->removeReference())
- RI_DELETE(pc);
- }
- if (ps)
- {
- if (!ps->removeReference())
- RI_DELETE(ps);
- }
+ pc->getVGContext()->setDefaultDrawable(NULL);
+ if(!pc->removeReference())
+ RI_DELETE(pc);
+ }
+ if(ps)
+ {
+ if(!ps->removeReference())
+ RI_DELETE(ps);
+ }
- egl->removeCurrentThread(thread);
- }
+ egl->removeCurrentThread(thread);
+ }
- //destroy EGL's thread struct
- egl->destroyThread();
+ //destroy EGL's thread struct
+ egl->destroyThread();
- //destroy the EGL instance
- releaseEGL();
+ //destroy the EGL instance
+ releaseEGL();
- OSReleaseMutex();
- OSDeinitMutex();
+ OSReleaseMutex();
+ OSDeinitMutex();
- return EGL_SUCCESS;
- }
+ return EGL_SUCCESS;
+}
#ifdef BUILD_WITH_PRIVATE_EGL
- RI_APIENTRY EGLBoolean do_eglBindTexImage(EGLDisplay dpy,
- EGLSurface surface, EGLint buffer)
+RI_APIENTRY EGLBoolean do_eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
#else
- EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
#endif
- {
- //not implemented
- RI_ASSERT(0);
- return false;
- }
+ {
+ //not implemented
+ RI_ASSERT(0);
+ return false;
+ }
#ifdef BUILD_WITH_PRIVATE_EGL
- RI_APIENTRY EGLBoolean do_eglReleaseTexImage(EGLDisplay dpy,
- EGLSurface surface, EGLint buffer)
+RI_APIENTRY EGLBoolean do_eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
#else
- EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
#endif
- {
- //not implemented
- RI_ASSERT(0);
- return false;
- }
+ {
+ //not implemented
+ RI_ASSERT(0);
+ return false;
+ }
#undef EGL_NUMCONFIGS
-