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// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of the License "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#include <plat_priv.h>
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#include "mm.h"
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#include "mmu.h"
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#include "mslaballoc.h"
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//
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// RSlabAllocatorBase
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//
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RSlabAllocatorBase::RSlabAllocatorBase(TBool aDelayedCleanup)
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: iFreeCount(0), iReserveCount(0),
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iSpinLock(TSpinLock::EOrderGenericIrqHigh3),
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iDelayedCleanup(aDelayedCleanup), iSlabMap(0), iMemory(0), iMapping(0)
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{
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}
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RSlabAllocatorBase::~RSlabAllocatorBase()
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{
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delete iSlabMap;
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MM::MappingDestroy(iMapping);
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MM::MemoryDestroy(iMemory);
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}
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TInt RSlabAllocatorBase::Construct(TUint aMaxSlabs, TUint aObjectSize)
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{
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return Construct(aMaxSlabs,aObjectSize,0);
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}
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TInt RSlabAllocatorBase::Construct(TUint aMaxSlabs, TUint aObjectSize, TLinAddr aBase)
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{
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TRACE2(("RSlabAllocatorBase::Construct(0x%08x,0x%08x,0x%08x)",aMaxSlabs,aObjectSize,aBase));
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// set sizes...
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iObjectSize = aObjectSize;
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iObjectsPerSlab = ((KPageSize-sizeof(TSlabHeader))/aObjectSize);
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// sanity check arguments...
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__NK_ASSERT_DEBUG(iObjectsPerSlab);
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__NK_ASSERT_DEBUG(aObjectSize>=sizeof(SDblQueLink));
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__NK_ASSERT_DEBUG(aObjectSize%sizeof(TAny*)==0);
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// construct bitmap for slabs...
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iSlabMap = TBitMapAllocator::New(aMaxSlabs,ETrue);
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if(!iSlabMap)
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return KErrNoMemory;
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if(aBase)
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{
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// setup base address, we expect one slab to already be mapped at this address...
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iBase = aBase;
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// initialise first slab...
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iSlabMap->Alloc(0,1);
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InitSlab(iBase);
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}
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else
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{
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// construct memory object for slabs...
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__NK_ASSERT_DEBUG(!iMemory);
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TInt r = MM::MemoryNew(iMemory,EMemoryObjectUnpaged,aMaxSlabs);
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if(r!=KErrNone)
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return r;
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// construct memory mapping for slabs...
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r = MM::MappingNew(iMapping,iMemory,ESupervisorReadWrite,KKernelOsAsid);
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if(r!=KErrNone)
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return r;
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// setup base address...
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iBase = MM::MappingBase(iMapping);
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}
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// done...
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return KErrNone;
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}
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TAny* RSlabAllocatorBase::Alloc()
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{
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#ifdef _DEBUG
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RamAllocLock::Lock();
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TBool fail = K::CheckForSimulatedAllocFail();
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RamAllocLock::Unlock();
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if(fail)
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return 0;
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#endif
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__SPIN_LOCK_IRQ(iSpinLock);
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// check if we need to allocate a new slab...
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if(iFreeCount<=iReserveCount && !NewSlab())
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{
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__SPIN_UNLOCK_IRQ(iSpinLock);
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return 0;
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}
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// get a slab with unused objects...
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TSlabHeader* slab = (TSlabHeader*)iFreeList.iA.iNext;
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__NK_ASSERT_DEBUG(slab!=(TSlabHeader*)&iFreeList.iA.iNext);
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#ifdef _DEBUG
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CheckSlab(slab);
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#endif
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// get object from slab...
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SDblQueLink* object = (SDblQueLink*)slab->iFreeList.iA.iNext;
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TRACE2(("RSlabAllocatorBase::Alloc got 0x%08x",object));
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object->Deque();
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__NK_ASSERT_DEBUG(slab->iAllocCount<iObjectsPerSlab);
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++slab->iAllocCount;
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--iFreeCount;
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// see if there are uninitialised free objects after the one just allocated...
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if(slab->iHighWaterMark==object)
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{
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SDblQueLink* nextFree = (SDblQueLink*)((TLinAddr)object+iObjectSize);
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if((TAny*)((TLinAddr)nextFree+iObjectSize)<=slab)
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{
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slab->iHighWaterMark = nextFree;
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slab->iFreeList.Add(nextFree);
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}
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}
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// if slab has no more free objects, remove it from the free list...
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if(slab->iFreeList.iA.iNext==&slab->iFreeList.iA)
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slab->Deque();
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__SPIN_UNLOCK_IRQ(iSpinLock);
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return object;
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}
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void RSlabAllocatorBase::Free(TAny* aObject)
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{
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TRACE2(("RSlabAllocatorBase::Free(0x%08x)",aObject));
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if(!aObject)
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{
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// nothing to do
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return;
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}
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__SPIN_LOCK_IRQ(iSpinLock);
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// check object address is valid...
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__NK_ASSERT_DEBUG((TLinAddr)aObject-iBase < iSlabMap->iSize*(TLinAddr)KPageSize); // in range
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__NK_ASSERT_DEBUG(((TLinAddr)aObject&KPageMask)%iObjectSize==0); // aligned correctly
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__NK_ASSERT_DEBUG(((TLinAddr)aObject&KPageMask)<iObjectSize*iObjectsPerSlab); // in slab
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// get slab for object...
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TSlabHeader* slab = (TSlabHeader*)(((TLinAddr)aObject|KPageMask)+1)-1;
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#ifdef _DEBUG
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CheckSlab(slab);
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#endif
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// if slab didn't previously have any free objects, add it to the free list...
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if(slab->iFreeList.iA.iNext==&slab->iFreeList.iA)
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iFreeList.AddHead(slab);
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// add object to slab's free list...
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slab->iFreeList.AddHead((SDblQueLink*)(TAny*)aObject);
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TUint allocCount = --slab->iAllocCount;
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__NK_ASSERT_DEBUG(allocCount<iObjectsPerSlab);
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++iFreeCount;
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if(!allocCount)
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{
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// if slab is empty, put it on end of free list...
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slab->Deque();
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iFreeList.Add(slab);
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}
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else
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{
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// migrate slab to try and keep fuller slabs near the free list start...
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TSlabHeader* nextSlab = (TSlabHeader*)slab->iNext;
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if(nextSlab!=(SDblQueLink*)&iFreeList && allocCount<=nextSlab->iAllocCount)
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{
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slab->Deque();
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slab->InsertAfter(nextSlab);
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}
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}
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#ifdef _DEBUG
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CheckSlab(slab);
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#endif
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// check for spare empty slab...
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TSlabHeader* lastSlab = (TSlabHeader*)iFreeList.iA.iPrev;
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if(lastSlab->iNext!=lastSlab->iPrev && lastSlab->iAllocCount==0) // not only slab and it's empty...
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{
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// free up slab...
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if(!iDelayedCleanup)
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{
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// free up slab now, (this also relinquishes iSpinLock)...
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FreeSlab(lastSlab);
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}
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else
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{
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// queue later cleanup...
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__SPIN_UNLOCK_IRQ(iSpinLock);
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iCleanup.Add(CleanupTrampoline,this);
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}
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}
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else
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{
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__SPIN_UNLOCK_IRQ(iSpinLock);
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}
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}
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#ifdef _DEBUG
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void RSlabAllocatorBase::CheckSlab(TSlabHeader* aSlab)
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{
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// Kern::Printf("CheckSlab %x %x %d",aSlab,aSlab->iHighWaterMark,aSlab->iAllocCount);
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TAny* base = (TAny*)((TLinAddr)aSlab&~KPageMask);
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SDblQueLink* o = aSlab->iFreeList.First();
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TUint max = ((TLinAddr)aSlab->iHighWaterMark-(TLinAddr)base)/iObjectSize+1;
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__NK_ASSERT_DEBUG(aSlab->iAllocCount<=max);
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__NK_ASSERT_DEBUG(max<=iObjectsPerSlab);
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TUint freeCount = max-aSlab->iAllocCount;
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while(freeCount)
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{
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// Kern::Printf("CheckSlab o=%x",o);
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__NK_ASSERT_DEBUG(o>=base);
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__NK_ASSERT_DEBUG(o<=aSlab->iHighWaterMark);
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__NK_ASSERT_DEBUG((((TLinAddr)o-(TLinAddr)base)%iObjectSize)==0);
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o = o->iNext;
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--freeCount;
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}
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__NK_ASSERT_DEBUG(o==&aSlab->iFreeList.iA);
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}
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#endif
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TBool RSlabAllocatorBase::NewSlab()
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{
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TRACE2(("RSlabAllocatorBase::NewSlab()"));
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for(;;)
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{
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__SPIN_UNLOCK_IRQ(iSpinLock);
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MM::MemoryLock(iMemory);
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if(iAllocatingSlab)
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{
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// we've gone recursive...
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__NK_ASSERT_DEBUG(iFreeCount); // check we still have some reserved objects
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// lie and pretend we've allocated a slab which will allow Alloc() to proceed...
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MM::MemoryUnlock(iMemory);
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__SPIN_LOCK_IRQ(iSpinLock);
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return true;
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}
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iAllocatingSlab = true;
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// still need new slab?
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if(iFreeCount<=iReserveCount)
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{
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// find unused slab...
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TInt i = iSlabMap->Alloc();
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if(i<0)
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break; // out of memory
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// commit memory for slab...
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TInt r = MM::MemoryAlloc(iMemory,i,1);
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if(r!=KErrNone)
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{
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iSlabMap->Free(i);
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break; // error
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}
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// initialise slab...
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TLinAddr page = iBase+(i<<KPageShift);
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InitSlab(page);
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TRACE2(("RSlabAllocatorBase::NewSlab() allocated 0x%08x",(TSlabHeader*)(page+KPageSize)-1));
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}
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iAllocatingSlab = false;
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MM::MemoryUnlock(iMemory);
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__SPIN_LOCK_IRQ(iSpinLock);
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// still need new slab?
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if(iFreeCount>iReserveCount)
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return true; // no, so finish
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}
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// failed...
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iAllocatingSlab = false;
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MM::MemoryUnlock(iMemory);
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__SPIN_LOCK_IRQ(iSpinLock);
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return false;
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}
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void RSlabAllocatorBase::InitSlab(TLinAddr aPage)
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{
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TRACE2(("RSlabAllocatorBase::InitSlab(0x%08x)",aPage));
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// header goes at end of slab...
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TSlabHeader* slab = (TSlabHeader*)(aPage+KPageSize)-1;
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// link first object in slab onto the slab's free list...
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SDblQueLink* head = &slab->iFreeList.iA;
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SDblQueLink* first = (SDblQueLink*)aPage;
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head->iNext = first;
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head->iPrev = first;
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first->iPrev = head;
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first->iNext = head;
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// setup rest of slab header...
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slab->iAllocCount = 0;
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slab->iHighWaterMark = first;
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// put new slab at end of free slab list...
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__SPIN_LOCK_IRQ(iSpinLock);
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iFreeList.Add(slab);
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iFreeCount += iObjectsPerSlab;
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__SPIN_UNLOCK_IRQ(iSpinLock);
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}
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void RSlabAllocatorBase::FreeSlab(TSlabHeader* aSlab)
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{
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TRACE2(("RSlabAllocatorBase::FreeSlab(0x%08x)",aSlab));
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aSlab->Deque();
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iFreeCount -= iObjectsPerSlab;
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__SPIN_UNLOCK_IRQ(iSpinLock);
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MM::MemoryLock(iMemory);
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TUint i = ((TLinAddr)aSlab-iBase)>>KPageShift;
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MM::MemoryFree(iMemory,i,1);
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iSlabMap->Free(i);
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MM::MemoryUnlock(iMemory);
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}
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//
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// Cleanup
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//
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void RSlabAllocatorBase::CleanupTrampoline(TAny* aSelf)
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{
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((RSlabAllocatorBase*)aSelf)->Cleanup();
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}
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void RSlabAllocatorBase::Cleanup()
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{
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// free any empty slabs...
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for(;;)
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{
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__SPIN_LOCK_IRQ(iSpinLock);
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TSlabHeader* slab = (TSlabHeader*)iFreeList.iA.iPrev; // get slab from end of list
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if(slab==iFreeList.iA.iNext)
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break; // only slab left, so leave it
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if(slab->iAllocCount!=0)
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break; // slab has allocated objects, so end, (empty slabs are always at end of list)
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FreeSlab(slab);
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}
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__SPIN_UNLOCK_IRQ(iSpinLock);
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}
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