kernel/eka/include/winsdef.h
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     1 // Copyright (c) 1998-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of the License "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // e32\include\winsdef.h
       
    15 // 
       
    16 // WARNING: This file contains some APIs which are internal and are subject
       
    17 //          to change without notice. Such APIs should therefore not be used
       
    18 //          outside the Kernel and Hardware Services package.
       
    19 //
       
    20 
       
    21 /**
       
    22  @file
       
    23  @internalAll
       
    24 */
       
    25 
       
    26 #ifndef __WINSDEF_H__
       
    27 #define __WINSDEF_H__
       
    28 
       
    29 #include <e32def.h>
       
    30 
       
    31 
       
    32 // flip the emulator window
       
    33 
       
    34 enum TEmulatorFlip {EEmulatorFlipRestore,EEmulatorFlipInvert,EEmulatorFlipLeft,EEmulatorFlipRight};
       
    35 
       
    36 // emulator multiple color depth capabilities
       
    37 
       
    38 enum
       
    39 	{
       
    40 	KEmulGray2=				0x00000001,
       
    41 	KEmulGray4=				0x00000002,
       
    42 	KEmulGray16=			0x00000004,
       
    43 	KEmulGray256=			0x00000008,
       
    44 	KEmulColor16=			0x00000010,
       
    45 	KEmulColor256=			0x00000020,
       
    46 	KEmulColor4K=			0x00000040,
       
    47 	KEmulColor64K=			0x00000080,
       
    48 	KEmulColor16M=			0x00000100,
       
    49 
       
    50 	KEmulMaxNumModes=		30,	//Setting this to max bit index (9) will save a few bytes...
       
    51 	
       
    52 	KEmulIsBitMask=			0x40000000,
       
    53 	
       
    54 	KEmulColours=			KEmulColor16|KEmulColor256|KEmulColor4K|KEmulColor64K|KEmulColor16M,
       
    55 	KEmulGrays=				KEmulGray2|KEmulGray4|KEmulGray16|KEmulGray256,
       
    56 	KEmulModes=				KEmulColours|KEmulGrays,
       
    57 	
       
    58 	KEmulPixPerLong32=		KEmulGray2,
       
    59 	KEmulPixPerLong16=		KEmulGray4,
       
    60 	KEmulPixPerLong8=		KEmulGray16|KEmulColor16,
       
    61 	KEmulPixPerLong4=		KEmulGray256|KEmulColor256,
       
    62 	KEmulPixPerLong2=		KEmulColor4K|KEmulColor64K,
       
    63 	KEmulPixPerLong1=		KEmulColor16M,
       
    64 	};
       
    65 
       
    66 #endif
       
    67 
       
    68