kernel/eka/drivers/debug/rmdebug/d_target_process.cpp
branchRCL_3
changeset 257 3e88ff8f41d5
child 258 880ff05ad710
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/kernel/eka/drivers/debug/rmdebug/d_target_process.cpp	Wed Sep 01 12:34:56 2010 +0100
@@ -0,0 +1,420 @@
+// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of the License "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// Purpose: The DProcessTracker object tracks which processes are being
+// debugged. The DProcessTracker class uses a DTargetProcess object for
+// each process being debugged.
+// Note: Although TheDProcessTracker object is a global, it should be unique
+// as only the Debug Security Server should load and use this driver.
+//
+//
+
+#include <e32def.h>
+#include <e32def_private.h>
+#include <e32cmn.h>
+#include <e32cmn_private.h>
+#include <kernel/kernel.h>
+#include <kernel/kern_priv.h>
+#include "nk_priv.h"
+#include <rm_debug_api.h>
+
+#include "d_target_process.h"
+#include "debug_logging.h"
+#include "debug_utils.h"
+
+// ctor
+DTargetProcess::DTargetProcess()
+	:iProcessName(0,0,0)
+	{
+	}
+
+// dtor
+DTargetProcess::~DTargetProcess()
+	{
+	// Delete the space allocated for the name if any
+	if (iProcessName.Ptr() != 0)
+		{
+		NKern::ThreadEnterCS();
+		Kern::Free((TAny*)iProcessName.Ptr());
+		NKern::ThreadLeaveCS();
+		}
+	//Reset the array and delete the objects that its members point to
+	NKern::ThreadEnterCS();
+	iAgentList.ResetAndDestroy();
+	NKern::ThreadLeaveCS();
+	}
+
+// Compare two DTargetProcess items. They are the same if they have the same name.
+TInt DTargetProcess::Compare(const DTargetProcess& aFirst, const DTargetProcess& aSecond)
+	{
+	return aFirst.iProcessName.Compare(aSecond.iProcessName);
+	}
+
+// Set the name of the process we are tracking
+TInt DTargetProcess::SetProcessName(const TDesC8& aProcessName)
+	{
+	// Argument checking
+	if (aProcessName.Length() < 1)
+		{
+		return KErrArgument;
+		}
+
+	// Allocate some memory to store the name
+	TUint length = aProcessName.Length();
+
+	NKern::ThreadEnterCS();
+	TUint8* buffer = (TUint8*)Kern::AllocZ(length);
+	NKern::ThreadLeaveCS();
+	if (buffer==NULL)
+		{
+		// Out of memory
+		return KErrNoMemory;
+		}
+
+	// Set iProcessName to use the alloc'd buffer
+	iProcessName.Set(buffer,length,length);
+
+	// Store aProcessName within this object
+	iProcessName.Copy(aProcessName);
+
+	return KErrNone;
+	}
+
+// Obtain the name of the process being tracked
+const TPtr8& DTargetProcess::ProcessName(void)
+	{
+	return iProcessName;
+	}
+
+// Returns a pointer to the DDebugAgent with aAgentId.
+// If the agent is not in the list, it returns NULL.
+DDebugAgent* DTargetProcess::Agent(TUint64 aAgentId)
+	{
+	for(TInt i = 0; i < iAgentList.Count(); i++)
+		{
+		if (iAgentList[i]->Id() == aAgentId)
+			{
+			return iAgentList[i];
+			}
+		}
+
+	// what do we return if we don't have any agents?
+	return NULL;
+	}
+
+// Adds aAgentId as a tracking agent for this process.
+TInt DTargetProcess::AddAgent(TUint64 aAgentId)
+	{
+	
+	DDebugAgent* agent = DDebugAgent::New(aAgentId);
+	LOG_MSG4("DTargetProcess::AddAgent(), agentId=%d, curr iAgentList.Count=%d, new agent=0x%08x",
+		I64LOW(aAgentId), iAgentList.Count(), agent );
+
+	if(agent == NULL)
+		{
+		LOG_MSG("DTargetProcess::AddAgent() couldn't allocate memory for DDebugAgent");
+		return KErrNoMemory;
+		}
+	return iAgentList.Insert(agent,0);
+	}
+
+// Stops tracking the process with this agent
+TInt DTargetProcess::RemoveAgent(TUint64 aAgentId)
+	{
+	// We need to find and then remove the agent
+	for(TUint i = 0; i < iAgentList.Count(); i++)
+		{
+		if (iAgentList[i]->Id() == aAgentId)
+			{
+			delete iAgentList[i];
+			iAgentList.Remove(i);
+			return KErrNone;
+			}
+		}
+
+	return KErrNotFound;
+	}
+
+// Index through the agents by position
+DDebugAgent* DTargetProcess::operator[](TInt aIndex)
+	{
+	return iAgentList[aIndex];
+	}
+
+// returns the number of agents tracking this process.
+TInt DTargetProcess::AgentCount(void)
+	{
+	return iAgentList.Count();
+	}
+
+/**
+  Resume the specified thread
+
+  @param aThread thread to resume
+
+  @return KErrNone if the thread has previously been suspended and is resumed,
+  KErrNotFound if the thread has not previously been suspended
+  */
+TInt DTargetProcess::ResumeThread(DThread* aThread)
+	{
+	LOG_MSG2("DTargetProcess::ResumeSuspendedThread(): thread=0x%08x", aThread);
+	TInt err1 = ResumeSuspendedThread(aThread);
+	LOG_MSG2("DTargetProcess::ResumeSuspendedThread(): ret=%d)", err1); 
+	TInt err2 = ResumeFrozenThread(aThread->iNThread);
+	LOG_MSG2("DTargetProcess::ResumeFrozenThread(): ret=%d)", err2);
+	//if resuming the suspended thread failed for an obscure reason return it
+	if((err1 != KErrNotFound) && (err1 != KErrNone))
+		{
+		LOG_MSG2("DTargetProcess::ResumeThread() BUG : unexpected exit, err1: %d", err1);
+		return err1;
+		}
+	//if resuming the frozen thread failed for an obscure reason return it
+	if((err2 != KErrNotFound) && (err2 != KErrNone))
+		{
+		LOG_MSG2("DTargetProcess::ResumeThread() BUG : unexpected exit, err2: %d", err2);
+		return err2;
+		}
+	// if resuming the suspended thread succeeded in both cases, we have a consistency problem
+	if ((err1 == KErrNone) && (err2 == KErrNone))
+		{
+		LOG_MSG("DTargetProcess::ResumeThread() BUG : unexpected exit, err1 == err2 == KErrNone");
+		}
+
+	//if the thread was in neither list return KErrNotFound, otherwise KErrNone
+	return ((err1 == KErrNone) || (err2 == KErrNone)) ? KErrNone : KErrNotFound;
+	}
+
+/**
+  Resume the specified frozen thread
+
+  @param aThread thread to resume
+
+  @return KErrNone if the thread has previously been suspended and is resumed,
+  KErrNotFound if the thread has not previously been suspended
+  */
+TInt DTargetProcess::ResumeFrozenThread(NThread& aThread)
+	{
+	for(TInt i=0; i<iFrozenThreadSemaphores.Count(); i++)
+		{
+		if(iFrozenThreadSemaphores[i]->iOwningThread == &aThread)
+			{
+			NKern::FSSignal(iFrozenThreadSemaphores[i]);
+			NKern::ThreadEnterCS();
+			delete iFrozenThreadSemaphores[i];
+			NKern::ThreadLeaveCS();
+			iFrozenThreadSemaphores.Remove(i);
+			return KErrNone;
+			}
+		}
+	return KErrNotFound;
+	}
+
+/**
+  Resume the specified suspended thread
+
+  @param aThread thread to resume
+
+  @return KErrNone if the thread has previously been suspended and is resumed,
+  KErrNotFound if the thread has not previously been suspended
+  */
+TInt DTargetProcess::ResumeSuspendedThread(DThread* aThread)
+	{
+	TUint64 threadId = (TUint64)aThread->iId;
+	for(TInt i=0; i<iSuspendedThreads.Count(); i++)
+		{
+		if(iSuspendedThreads[i] == threadId)
+			{
+			iSuspendedThreads.Remove(i);
+			LOG_MSG2("DTargetProcess::ResumeSuspendedThread()> Kern::ThreadResume() 0x%08x", aThread);
+			Kern::ThreadResume(*aThread);
+			return KErrNone;
+			}
+		}
+	return KErrNotFound;
+	}
+
+/**
+  Suspend the specified thread
+
+  @param aThread thread to suspend
+
+  @param aFreezeThread suspend the thread on a Fast Semaphore if
+  ETrue. EFalse means suspend by calling Kern::Suspend.
+
+  @return KErrNone if the thread is successfully suspended,
+  KErrAlreadyExists if the agent has already suspended the thread,
+  or one of the other system wide error codes
+  
+   This function suspends a thread by calling Kern::Thread Suspend.
+                                                                                                       
+  An alternative means of suspending the _current_ thread only
+  is by call DTargetProcess::FreezeThread. This will ensure that
+  the current thread is suspended when exception processing for this
+  thread completes (see rm_debug_eventhandler.cpp)
+  
+  */
+TInt DTargetProcess::SuspendThread(DThread* aThread, TBool aFreezeThread)
+	{
+	// should check if this thread is already suspended/frozen and return if so
+	// but just warn for the moment.
+	if (CheckSuspended(aThread))
+		{
+		// thread was already suspended, don't bother doing it again
+		LOG_MSG2("DTargetProcess::SuspendThread - Thread Id 0x%08x already suspended\n",aThread->iId);
+		//return KErrAlreadyExists;	
+		}
+
+	return aFreezeThread ? FreezeThread() : DoSuspendThread(aThread);
+	}
+
+/**
+  Freeze the current thread
+
+  @return KErrNone if the thread is successfully suspended,
+  KErrAlreadyExists if the agent has already suspended the thread,
+  or one of the other system wide error codes
+
+  This marks the current thread for waiting on a Fast Semaphore
+  when exception handling for this thread has completed - see
+  rm_debug_eventhandler.cpp for details.
+  */
+TInt DTargetProcess::FreezeThread()
+	{
+	// create and store a fast semaphore to stop the thread on
+	NKern::ThreadEnterCS();
+	NFastSemaphore* sem = new NFastSemaphore();
+	NKern::ThreadLeaveCS();
+	sem->iOwningThread = &(Kern::CurrentThread().iNThread);
+	LOG_MSG3("DTargetProcess::FreezeThread(): new NFastSemaphore() owning thread==curr NThread=0x%08x, DThread=0x%08x", 
+		sem->iOwningThread, &(Kern::CurrentThread()) );
+	return iFrozenThreadSemaphores.Append(sem);
+	}
+
+/**
+  Suspend the specified thread
+
+  @param aThread thread to suspend
+
+  @return KErrNone if the thread is successfully suspended,
+  KErrAlreadyExists if the agent has already suspended the thread,
+  or one of the other system wide error codes
+  */
+TInt DTargetProcess::DoSuspendThread(DThread* aThread)
+	{
+	TUint64 threadId = (TUint64)aThread->iId;
+	
+	// Don't suspend if this thread is already suspended (by FSWait or
+	// Kern::ThreadSuspend
+	if (CheckSuspended(aThread))
+		{
+		// thread was already suspended, don't bother doing it again
+		LOG_MSG2("DTargetProcess::SuspendThread - Thread Id 0x%08x already suspended\n",threadId);
+		return KErrAlreadyExists;	
+		}
+
+	// Add thread to the suspend list
+	TInt err = iSuspendedThreads.Append(threadId);
+	if(err == KErrNone)
+		{
+		LOG_MSG2("DTargetProcess::DoSuspendThread >Kern::ThreadSuspend() 0x%08x", aThread ); 
+		Kern::ThreadSuspend(*aThread, 1);
+		}
+	return err;
+	}
+
+/**
+ Waits the current thread on a Fast Semaphore.
+
+ This is useful for situations where the current thread
+ has hit a breakpoint within a critical section, and
+ otherwise could not be suspended at this point.
+
+ Note that the Fast Semaphore structure on which the thread
+ waits must be a member data item of this class instance,
+ as it needs to be FSSignal()'d by another thread to resume
+ again.
+ */
+void DTargetProcess::FSWait()
+	{
+	NThread* currentNThread = &(Kern::CurrentThread().iNThread);	
+	for(TInt i=0; i<iFrozenThreadSemaphores.Count(); i++)
+		{
+		if(iFrozenThreadSemaphores[i]->iOwningThread == currentNThread)
+			{
+			LOG_MSG4("DTargetProcess::FSWait(): > FSWait frozen sem %d, currentNThread=0x%08x, id=0x%x", 
+				i, currentNThread, Kern::CurrentThread().iId );
+			NKern::FSWait(iFrozenThreadSemaphores[i]);
+			return;
+			}
+		}
+	}
+
+/**
+  Checks that the thread has been suspended
+
+  @param aThread thread to check suspended
+
+  @return ETrue if the thread has been suspended,
+  EFalse if the thread has not been suspended
+  */
+TBool DTargetProcess::CheckSuspended(DThread* aThread) const
+	{
+	if(!aThread)
+		{
+		return EFalse;
+		}
+	//check if the thread is in the suspended threads list
+	for(TInt i=0; i<iSuspendedThreads.Count(); i++)
+		{
+		if(iSuspendedThreads[i] == (TUint64)aThread->iId)
+			{
+			return ETrue;
+			}
+		}
+	// not in the suspended threads list so check in the frozen threads list
+	NThread* nThread = &(aThread->iNThread);
+	for(TInt i=0; i<iFrozenThreadSemaphores.Count(); i++)
+		{
+		if(iFrozenThreadSemaphores[i]->iOwningThread == nThread)
+			{
+			return ETrue;
+			}
+		}
+	return EFalse;
+	}
+
+/*
+@return ETrue if the debug driver has suspended any of the process' threads, EFalse otherwise
+*/
+TBool DTargetProcess::HasSuspendedThreads() const
+	{
+	return (iSuspendedThreads.Count() > 0) || (iFrozenThreadSemaphores.Count() > 0);
+	}
+
+void DTargetProcess::NotifyEvent(const TDriverEventInfo& aEventInfo)
+	{
+	// Stuff the event info into all the tracking agents event queues
+	LOG_MSG4("DTargetProcess::NotifyEvent(): num attached agents: %d, iEventType=%d, this=0x%08x", 
+		AgentCount(), aEventInfo.iEventType, this);
+
+	for(TInt i = 0; i < AgentCount(); i++)
+		{
+		// Index through all the relevant debug agents
+		DDebugAgent* debugAgent = iAgentList[i];
+		if(debugAgent != NULL)
+			{
+			debugAgent->NotifyEvent(aEventInfo);
+			}
+		}
+	}
+