// Copyright (c) 2002-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// e32\drivers\usbcc\queue.cpp
// Platform independent layer (PIL) of the USB Device controller driver:
// Simple singly linked list + its iterator.
//
//
/**
@file queue.cpp
@internalTechnology
*/
#include <drivers/usbc.h>
void TSglQueLink::Enque(TSglQueLink* aLink)
//
// Enque this after aLink.
//
{
iNext = aLink->iNext;
aLink->iNext = this;
}
TSglQueBase::TSglQueBase(TInt aOffset)
//
// Constructor
//
: iHead(NULL), iLast((TSglQueLink*) &iHead), iOffset(aOffset), iElements(0)
{
// ESQueOffsetNotAligned
__ASSERT_ALWAYS((iOffset % 4 == 0), Kern::Fault(KUsbPILPanicCat, __LINE__));
}
void TSglQueBase::DoAddLast(TAny* aPtr)
//
// Add the object at the end of the queue.
//
{
TSglQueLink* pL = PtrAdd((TSglQueLink*) aPtr, iOffset);
pL->Enque(iLast);
iLast = pL;
iElements++;
__ASSERT_DEBUG((iElements > 0), Kern::Fault(KUsbPILPanicCat, __LINE__));
}
void TSglQueBase::DoRemove(TAny* aPtr)
//
// Remove the object from the queue.
//
{
TSglQueLink* pP = (TSglQueLink*) (&iHead);
TSglQueLink* pL = PtrAdd((TSglQueLink*) aPtr, iOffset);
TSglQueLink* pN = pP->iNext;
while (pN)
{
if (pN == pL)
{
pP->iNext = pN->iNext;
if (iLast == pL)
{
iLast = pP;
if (iLast == NULL)
iLast = (TSglQueLink*) (&iHead);
}
iElements--;
__ASSERT_DEBUG((iElements >= 0), Kern::Fault(KUsbPILPanicCat, __LINE__));
return;
}
pP = pN;
pN = pP->iNext;
}
// This doesn't have to indicate an error (but might):
__KTRACE_OPT(KPANIC, Kern::Printf("TSglQueBase::DoRemove: ESQueLinkNotQueued"));
}
TSglQueIterBase::TSglQueIterBase(TSglQueBase& aQue)
//
// Constructor.
//
: iOffset(aQue.iOffset), iHead(aQue.iHead), iNext(aQue.iHead)
{
}
void TSglQueIterBase::SetToFirst()
//
// Start from the beginning of the que.
//
{
iNext = iHead->iNext;
}
TAny* TSglQueIterBase::DoPostInc()
//
// Return the current pointer and increment.
//
{
TAny* pN = iNext;
if (pN == NULL)
return NULL;
iNext = iNext->iNext;
return PtrSub(pN, iOffset);
}
//---