We need a way to pass flags to rombuilds in Raptor via extension flm interfaces, so that the CPP pass
of the rom input files can be informed what toolchain we are building with and conditionally
include or exclude files depending on whether the toolchain could build them.
// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// e32\ewsrv\co_twin.cpp
//
//
#include "ws_std.h"
extern "C"
EXPORT_C TAny* NewConsole()
//
// Create a new console window.
//
{
return new CConsoleTextWin;
}
CConsoleTextWin *CConsoleTextWin::NewL(const TDesC &aTitle,TSize aSize)
//
// Create a new console window. Leave on any error.
//
{
CConsoleTextWin *pC=new(ELeave) CConsoleTextWin;
User::LeaveIfError(pC->iConsole.Init(aTitle,aSize));
return(pC);
}
CConsoleTextWin::CConsoleTextWin()
//
// Constrcutor
//
{}
CConsoleTextWin::~CConsoleTextWin()
//
// Destructor
//
{
iConsole.Close();
}
TInt CConsoleTextWin::Create(const TDesC &aTitle,TSize aSize)
//
// Create a new console window.
//
{
TInt r=iConsole.Init(aTitle,aSize);
if (r==KErrNone)
{
r=iConsole.Control(_L("+Maximize +NewLine -Lock -Wrap"));
}
return(r);
}
void CConsoleTextWin::Read(TRequestStatus &aStatus)
//
// Asynchronous get keystroke from window
//
{
iConsole.Read(iKey,aStatus);
}
void ConsServerCheck(TInt aResult, TInt aLine)
{
if(aResult!=KErrNone)
{
#ifdef _DEBUG
RDebug::Printf("EConsServerFailed with %d at line %d",aResult,aLine);
#endif
(void)aLine;
Panic(EConsServerFailed);
}
}
void CConsoleTextWin::ReadCancel()
//
// Cancel asynchronous read request
//
{
TInt r=iConsole.ReadCancel();
ConsServerCheck(r,__LINE__);
}
void CConsoleTextWin::Write(const TDesC &aDes)
//
// Write to the console.
//
{
TInt r=iConsole.Write(aDes);
ConsServerCheck(r,__LINE__);
}
TPoint CConsoleTextWin::CursorPos() const
//
// Read current cursor position relative to the window
//
{
TPoint p;
TInt r=iConsole.CursorPos(p);
ConsServerCheck(r,__LINE__);
return(p);
}
void CConsoleTextWin::SetCursorPosAbs(const TPoint &aPosition)
//
// Position the cursor in the window buffer
//
{
TInt r=iConsole.SetCursorPosAbs(aPosition);
ConsServerCheck(r,__LINE__);
}
void CConsoleTextWin::SetCursorPosRel(const TPoint &aVector)
//
// Position the cursor in the window buffer
//
{
TInt r=iConsole.SetCursorPosRel(aVector);
ConsServerCheck(r,__LINE__);
}
void CConsoleTextWin::SetCursorHeight(TInt aPercentage)
//
// Set the percentage height of the cursor
//
{
TInt r=iConsole.SetCursorHeight(aPercentage);
ConsServerCheck(r,__LINE__);
}
void CConsoleTextWin::SetTitle(const TDesC &aTitle)
//
// Set the console window title
//
{
TInt r=iConsole.SetTitle(aTitle);
ConsServerCheck(r,__LINE__);
}
void CConsoleTextWin::ClearScreen()
//
// Clear screen
//
{
TInt r=iConsole.ClearScreen();
ConsServerCheck(r,__LINE__);
}
void CConsoleTextWin::ClearToEndOfLine()
//
// Clear window from current cursor position to the end of the line
//
{
TInt r=iConsole.ClearToEndOfLine();
ConsServerCheck(r,__LINE__);
}
TSize CConsoleTextWin::ScreenSize() const
//
// Return the current screen size
//
{
TSize s;
TInt r=iConsole.Size(s);
ConsServerCheck(r,__LINE__);
return(s);
}
TKeyCode CConsoleTextWin::KeyCode() const
//
// Return the current keycode
//
{
return(iKey.Code());
}
TUint CConsoleTextWin::KeyModifiers() const
//
// Return the current key modifiers
//
{
return(iKey.Modifiers());
}
void CConsoleTextWin::SetTextAttribute(TTextAttribute anAttribute)
//
// Set text attribute
//
{
iConsole.SetTextAttribute(anAttribute);
}
RConsole &CConsoleTextWin::Console()
//
// Return the console object.
//
{
return(iConsole);
}