We need a way to pass flags to rombuilds in Raptor via extension flm interfaces, so that the CPP pass
of the rom input files can be informed what toolchain we are building with and conditionally
include or exclude files depending on whether the toolchain could build them.
// Copyright (c) 1998-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// e32\include\e32wins.h
//
// WARNING: This file contains some APIs which are internal and are subject
// to change without notice. Such APIs should therefore not be used
// outside the Kernel and Hardware Services package.
//
#ifndef __E32WINS_H__
#define __E32WINS_H__
/** @file
@internalTechnology
*/
#include <u32std.h>
#include <e32svr.h>
#include <winsdef.h>
#define MAX_PATH 260
IMPORT_C void BootEpoc(TBool aAutoRun);
inline TInt MapEmulatedFileName(TDes& aBuffer, const TDesC& aFilename)
{
TPtr8 ptrBuffer((TUint8*)aBuffer.Ptr(),aBuffer.MaxLength()<<1);
TPtrC8 ptrFilename((TUint8*)aFilename.Ptr(), aFilename.Size());
TInt r = UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalMapFilename,(TAny*)&ptrFilename,&ptrBuffer);
aBuffer.SetLength(ptrBuffer.Length()>>1);
return r;
}
inline TInt EmulatorFlip(TEmulatorFlip aFlip)
{return UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalSetFlip,(TAny*)aFlip,0);}
inline TInt EmulatorFlip(TEmulatorFlip aFlip, TInt aScreenNo)
{return UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalSetFlip,(TAny*)aFlip,(TAny*)aScreenNo);}
inline void EmulatorColorDepth(TUint& aDepths)
{UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalColorDepth,(TAny*)&aDepths,0);}
inline void EmulatorColorDepth(TUint& aDepths, TInt aScreenNo)
{UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalColorDepth,(TAny*)&aDepths,(TAny*)aScreenNo);}
inline void EmulatorDiskSpeed(TInt& aReadSpeed, TInt& aWriteSpeed)
{
UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalIntProperty,(TAny*)"DiskRead",&aReadSpeed);
UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalIntProperty,(TAny*)"DiskWrite",&aWriteSpeed);
}
inline TBool EmulatorTextShell()
{
TBool val = EFalse;
UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalBoolProperty,(TAny*)"TextShell",&val);
return val;
}
inline TBool EmulatorNoGui()
{
TBool val = EFalse;
UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalBoolProperty,(TAny*)"NoGui",&val);
return val;
}
inline TBool EmulatorMiniGui()
{
TBool minigui = EFalse;
TInt startupmode = 0;
UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalBoolProperty,(TAny*)"MiniGui",&minigui);
UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalIntProperty,(TAny*)"StartupMode",&startupmode);
return minigui || startupmode == 8;
}
inline const char* EmulatorAutoRun()
{
const char* val = NULL;
UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalStringProperty,(TAny*)"AutoRun",&val);
return val;
}
inline const char* EmulatorCommandLine()
{
const char* val = NULL;
UserSvr::HalFunction(EHalGroupEmulator,EEmulatorHalStringProperty,(TAny*)"CommandLine",&val);
return val;
}
#endif