We need a way to pass flags to rombuilds in Raptor via extension flm interfaces, so that the CPP pass
of the rom input files can be informed what toolchain we are building with and conditionally
include or exclude files depending on whether the toolchain could build them.
// Copyright (c) 1996-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// e32test\math\t_gcc32.cpp
// From UP_GCC.CPP, for emulating UP_GCC in T_R32.CPP tests
//
//
#include <e32def.h>
#include <e32def_private.h>
#include "t_math.h"
LOCAL_C void MathException(TInt aErrType)
//
// Decides on type of maths exception according to error and raises exception.
// Added by AnnW, December 1996
//
{
TExcType excType=EExcGeneral;
switch (aErrType)
{
case KErrArgument: // error due to invalid operation
excType=EExcFloatInvalidOperation;
break;
case KErrDivideByZero:
excType=EExcFloatDivideByZero;
break;
case KErrOverflow:
excType=EExcFloatOverflow;
break;
case KErrUnderflow:
excType=EExcFloatUnderflow;
break;
/*
// also errors due to inexact result
case KErrInexact: // const not defined yet
excType=EExcFloatInexact;
break;
*/
default:
// Unknown error
User::Panic(_L("USER-Math"),EMathUnknownError);
}
// RThread thread;
User::RaiseException(excType);
// thread.RaiseException(excType);
}
GLDEF_C TReal32 __addsf3(TReal32 a1,TReal32 a2)
//
// Add two floats
//
{
TRealX x1=a1;
TRealX x2=a2;
TRealX res;
TReal32 trg;
x1.Add(res,x2);
TInt ret=res.GetTReal(trg);
if (ret!=KErrNone)
MathException(ret);
return(trg);
}
GLDEF_C TReal32 __subsf3(TReal32 a1,TReal32 a2)
//
// Subtract two floats
//
{
TRealX x1=a1;
TRealX x2=a2;
TRealX res;
TReal32 trg;
x1.Sub(res,x2);
TInt ret=res.GetTReal(trg);
if (ret!=KErrNone)
MathException(ret);
return(trg);
}
GLDEF_C TReal32 __mulsf3(TReal32 a1,TReal32 a2)
//
// Multiply two floats
//
{
TRealX x1=a1;
TRealX x2=a2;
TRealX res;
TReal32 trg;
TInt ret=x1.Mult(res,x2);
if (ret==KErrNone)
ret=res.GetTReal(trg);
if (ret!=KErrNone)
MathException(ret);
return((TReal32)res);
}
GLDEF_C TReal32 __divsf3(TReal32 a1,TReal32 a2)
//
// Divide two floats
//
{
TRealX x1=a1;
TRealX x2=a2;
TRealX res;
TReal32 trg;
TInt ret=x1.Div(res,x2);
if (ret==KErrNone)
ret=res.GetTReal(trg);
if (ret!=KErrNone)
MathException(ret);
return((TReal32)res);
}
GLDEF_C TReal32 __truncdfsf2(TReal64 a1)
//
// Convert a double to a float
// Raises an exception if conversion results in an error
//
{
TRealX x1=a1;
TInt ret;
TReal32 trg;
if ((ret=x1.GetTReal(trg))!=KErrNone)
MathException(ret);
return(trg);
}