We need a way to pass flags to rombuilds in Raptor via extension flm interfaces, so that the CPP pass
of the rom input files can be informed what toolchain we are building with and conditionally
include or exclude files depending on whether the toolchain could build them.
// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __CSTATEMACHINE_H__
#define __CSTATEMACHINE_H__
#include <e32base.h>
#include <e32cmn.h>
// Forward declaration
class TState;
/**
Implements a generic state machine
*/
class CStateMachine : public CBase
{
public:
static CStateMachine* NewL();
~CStateMachine();
void MoveTo(int aState);
const TState* AddState(int aState);
const TState* FindState(int aStateId) const;
void SetInitState(int aState);
TInt CurrentStateId() const;
TInt FromStateId() const;
void SetFromStateId(TInt aStateId);
private:
CStateMachine();
// Declared but not defined to disable copy and assignment
CStateMachine(const CStateMachine&);
CStateMachine& operator = (const CStateMachine&);
const TState* iCurrentState;
TInt iFromStateId;
RPointerArray<const TState> allStates;
};
#endif // __CSTATEMACHINE_H__