kernel/eka/kernel/arm/vfp.cia
author Arnaud Lenoir
Thu, 25 Mar 2010 14:36:12 +0000
branchRCL_3
changeset 84 b379919d420f
parent 0 a41df078684a
permissions -rw-r--r--
Modify the script to solve problem with e32path and change all / to \ to allow to build rom image without any errors!!

// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// e32\kernel\arm\vfp.cia
// 
//

#include <vfpsupport.h>
#include <arm_vfp.h>
#include <nk_cpu.h>

/*
This function checks if the VFP has taken a compute exception -
if not, then the instruction was really undefined. Both can be
true at once, in which case this will return true, the exception
will be handled, and a second undefined instruction exception
caused when the instruction is retried, which will then return
false.
*/
__NAKED__ TBool VFPIsComputeException(TUint32 /*instr*/)
	{
	VFP_FMRX(,0,VFP_XREG_FPEXC);
	// return 1 for a pending computational bounce, EX bit set
	// return 0 for an illegal instruction bounce, EX bit clear
	asm("MOV r0, r0, LSR #31"); // return EX, bit 31
	__JUMP(,lr);
	}

/*
This function fills in a computation description structure for the ARM
VFP bounce handling library, by examining the state of the VFP registers.
It returns true for a precise bounce, meaning the thread should resume at
the next instruction, or false for an imprecise bounce, meaning the thread
should resume at the same instruction.

Note that the code for supporting VFP10 rev0 has been removed in the
interests of reducing code complexity and size. VFP9, VFP10 rev 1, and
VFP11 are all supported.
*/
__NAKED__ TBool VFPCollectTrapDescription(TVFPComputationDescription& /*aDesc*/, TUint32 /*aInstr*/)
	{
	// Disable interrupts - we mustn't be context switched
	asm("MRS r1, cpsr");
	asm("1:");
	INTS_OFF_1(r2, r1, INTS_ALL_OFF);
	INTS_OFF_2(r2, r1, INTS_ALL_OFF);

	// Clear EX and FP2V bits in FPEXC
	// but leave original value in r12 for later
	VFP_FMRX(,12,VFP_XREG_FPEXC);
	asm("BIC r2, r12, #(1 << 31)|(1 << 28)"); // clear EX bit 31 and FP2V bit 28
	VFP_FMXR(,VFP_XREG_FPEXC,2);
	
	// Test if we own the VFP
	// If not, reenable interrupts, touch FPSCR and try again
	asm("TST r12, #(1 << 30)"); // test EN bit 30
	asm("BNE 2f");
	asm("MSR cpsr, r1");
	VFP_FMRX(,2,VFP_XREG_FPSCR);
	asm("B 1b");

	// Read FPINST and FPINST2 with interrupts still off, so we know
	// for certain they are the values that belong to us
	// Then finally it's ok to turn interrupts back on
	asm("2:");
	VFP_FMRX(,2,VFP_XREG_FPINST);
	VFP_FMRX(,3,VFP_XREG_FPINST2);
	asm("MSR cpsr, r1");

	// process faulting instruction description in r2
	asm("BIC r2, r2, #0x00000e00"); // clear top cp_num bits [11..9]
	asm("BIC r2, r2, #0xff000000"); // clear cond & CDP bits [31..24]

	// get the remaining vector length from FPEXC VECITR bits [10..8]
	// this is in ((vector length - 1) % 8) format, as in the FPSCR
	asm("ADD r1, r12, #(1 << 8)"); // add one for the faulting iteration
	asm("AND r1, r1, #(7 << 8)"); // mask out bits [10..8]

	// vlen in r1, starting at bit 8
	asm("ORR r2, r2, r1, LSL #16"); // move to bits [26..24], and add to op

	asm("TST r12, #(1 << 28)"); // check FP2V: FPINST2 is valid
	asm("BNE collect_op2");

	// write out computation description
	// no second operation, so count is 1
	asm("MOV r1, #1");
	asm("MOV r3, #0");  // clear reserved words
	asm("STMIA r0!, {r1, r3}"); // write count, flags
	asm("STMIA r0!, {r2, r3}"); // write first entry

	// check inexact enable, IXE, bit 12 of FPSCR
	VFP_FMRX(,0,VFP_XREG_FPSCR);
	asm("MOV r0, r0, LSR #12");
	asm("AND r0, r0, #1");

	// return 0 for imprecise bounce, IXE = 0,
	//     re-execute bounced instruction
	// return 1 for precise bounce, IXE = 1,
	//     do not re-execute bounced instruction

	__JUMP(,lr);

	asm("collect_op2:");

	// r0 points to the computation description
	// r2 contains op[0]
	// r3 contains FPINST2
	// FP2V was set but has already been cleared

	// process pending instruction in FPINST2
	asm("BIC r3, r3, #0x00000e00"); // clear top cp_num bits [11..9]
        // bits [31..28] contain the cond field
        // bits [27..24] are always 0b1110
        // bit 4 is always zero
	asm("BIC r3, r3, #0xff000000"); // clear bits [31..24]

	// use vector length in FPSCR LEN field bits [18..16]
	// this is in ((vector length - 1) % 8) format, as required for op
	VFP_FMRX(,1,VFP_XREG_FPSCR);
	asm("AND r1, r1, #(7 << 16)"); // mask out bits [18..16]
	asm("ORR r3, r3, r1, LSL #8"); // move to bits [26..24], and add to op

	// write out computation description
	// op count is 2
	asm("MOV r1, #2");
	asm("MOV r12, #0");  // clear reserved words
	asm("STMIA r0!, {r1, r12}"); // count, flags
	asm("STMIA r0!, {r2, r12}"); // 1st entry
	asm("STMIA r0!, {r3, r12}"); // 2nd entry

	// return 0 for imprecise bounce
	asm("MOV r0, #0");
	__JUMP(,lr);
	}