Trying to get trap/leave to work properly but the whole WINS stuff seems over complicated with a lot of assembly in the middle and it's not working on my compiler. When the throw happens the debugger complains about uncaught exception when I'm definitly inside a catch implemented by our TRAP.
I think I'm going to come up with a much simplified trap/leave implementation for SYMC. On my prototype all that stuff was working fine in like 20 lines of C++.
// Copyright (c) 1994-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// template\template_assp\assp.cia
//
//
#include <e32cia.h>
#include <template_assp_priv.h>
#include "template_asspcia.h"
__NAKED__ void MsTimerTick(TAny* aPtr)
{
// Service 1ms tick interrupt
//
// TO DO: (mandatory)
//
// Clear the interrupt source and re-arm the timer to issue another interrupt 1 ms from now.
// When setting up then next match interrupt also updates the iRounding member of NTimerQ if required.
// This value could be used to calculate how often the match need to be adjusted so that in the long run
// the system tick average what is required
//
asm("b " CSM_ZN7NTimerQ4TickEv); // tick the millisecond timer
}