Trying to get trap/leave to work properly but the whole WINS stuff seems over complicated with a lot of assembly in the middle and it's not working on my compiler. When the throw happens the debugger complains about uncaught exception when I'm definitly inside a catch implemented by our TRAP.
I think I'm going to come up with a much simplified trap/leave implementation for SYMC. On my prototype all that stuff was working fine in like 20 lines of C++.
config.version = "8"
virtualHW.version = "6"
numvcpus = "2"
scsi0.present = "TRUE"
memsize = "256"
ide0:0.present = "TRUE"
ide0:0.fileName = "hdd.vmdk"
ide1:0.present = "TRUE"
ide1:0.fileName = "auto detect"
ide1:0.deviceType = "cdrom-raw"
floppy0.autodetect = "TRUE"
sound.present = "TRUE"
sound.fileName = "-1"
sound.autodetect = "TRUE"
pciBridge0.present = "TRUE"
mks.keyboardFilter = "allow"
displayName = "HDD"
guestOS = "winxppro"
nvram = "Other.nvram"
deploymentPlatform = "windows"
virtualHW.productCompatibility = "hosted"
tools.upgrade.policy = "useGlobal"
ide1:0.autodetect = "TRUE"
floppy0.fileName = "A:"