Trying to get trap/leave to work properly but the whole WINS stuff seems over complicated with a lot of assembly in the middle and it's not working on my compiler. When the throw happens the debugger complains about uncaught exception when I'm definitly inside a catch implemented by our TRAP.
I think I'm going to come up with a much simplified trap/leave implementation for SYMC. On my prototype all that stuff was working fine in like 20 lines of C++.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#include "t_new_classes.h"
XCtorAndDtor::XCtorAndDtor()
{
iState = EConstructed;
}
XCtorAndDtor::~XCtorAndDtor()
{
iState = EDeconstructed;
}
XCtorOnly::XCtorOnly()
{
iState = EConstructed;
}
XDtorOnly::~XDtorOnly()
{
iState = EDeconstructed;
}
XVeryLargeClassCtorAndDtor::XVeryLargeClassCtorAndDtor()
{
iBust[0] = EConstructed;
}
XVeryLargeClassCtorAndDtor::~XVeryLargeClassCtorAndDtor()
{
iBust[0] = EDeconstructed;
}
XVeryLargeClassCtorOnly::XVeryLargeClassCtorOnly()
{
iBust[0] = EConstructed;
}
XVeryLargeClassDtorOnly::~XVeryLargeClassDtorOnly()
{
iBust[0] = EDeconstructed;
}