Trying to get trap/leave to work properly but the whole WINS stuff seems over complicated with a lot of assembly in the middle and it's not working on my compiler. When the throw happens the debugger complains about uncaught exception when I'm definitly inside a catch implemented by our TRAP.
I think I'm going to come up with a much simplified trap/leave implementation for SYMC. On my prototype all that stuff was working fine in like 20 lines of C++.
// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// f32\sfsrv\cl_blockmap.cpp
//
//
#include "cl_std.h"
EXPORT_C TBlockMapEntry::TBlockMapEntry()
{
iNumberOfBlocks = 0;
iStartBlock = 0;
}
EXPORT_C void TBlockMapEntry::SetNumberOfBlocks( TUint aNumberOfBlocks )
{
iNumberOfBlocks = aNumberOfBlocks;
}
EXPORT_C void TBlockMapEntry::SetStartBlock( TUint aStartBlock )
{
iStartBlock = aStartBlock;
}