Trying to figure out how to implement my WINC like compatibility layer. Going the emulation way is probably not so smart. We should not use the kernel but rather hook native functions in the Exec calls.
// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// e32\common\gcchelp.cpp
//
//
#include "common.h"
#ifdef __KERNEL_MODE__
#include <kernel/kernel.h>
#endif
#ifndef __X86__ // the declarations in this block are done elsewhere on x86
EXPORT_C TAny* operator new(TUint aSize) __NO_THROW
//
// The global new operator.
//
{
return STD_CLASS::Alloc(aSize);
}
EXPORT_C TAny* operator new[](TUint aSize) __NO_THROW
{
return STD_CLASS::Alloc(aSize);
}
EXPORT_C TAny* operator new(TUint aSize, TUint aExtraSize) __NO_THROW
//
// Allocate the requested size plus the extra.
//
{
return STD_CLASS::Alloc(aSize + aExtraSize);
}
EXPORT_C void operator delete(TAny* aPtr) __NO_THROW
//
// The replacement delete operator.
//
{
STD_CLASS::Free(aPtr);
}
EXPORT_C void operator delete[](TAny* aPtr) __NO_THROW
{
STD_CLASS::Free(aPtr);
}
#endif //!defined(__X86__)
#ifdef __ARMCC__
EXPORT_C TAny* operator new(TUint aSize, const std::nothrow_t& aNoThrow) __NO_THROW
//
// The global new operator.
//
{
(void)aNoThrow;
return STD_CLASS::Alloc(aSize);
}
EXPORT_C TAny* operator new[](TUint aSize, const std::nothrow_t& aNoThrow) __NO_THROW
{
(void)aNoThrow;
return STD_CLASS::Alloc(aSize);
}
#endif