Trying to figure out how to implement my WINC like compatibility layer. Going the emulation way is probably not so smart. We should not use the kernel but rather hook native functions in the Exec calls.
// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// f32test\plugins\hex\hex.cpp
//
//
#include <f32file.h>
#include <e32test.h>
#include <e32svr.h>
#include <f32dbg.h>
inline TUint8 NibbleToHex(TUint8 aNibble)
{
return (TUint8) ((aNibble > 9) ? 'A' + aNibble - 10 : '0' + aNibble);
}
inline TUint8 HexToNibble(TUint8 aHexChar)
{
return (TUint8) ((aHexChar > '9') ? aHexChar - 'A' + 10: aHexChar - '0');
}
void Hex(TDes8& aSrcBuffer, TDes8& aDstBuffer)
{
TInt len = aSrcBuffer.Length();
aDstBuffer.SetLength(len << 1);
for (TInt n=0; n<len; n++)
{
TUint8 b = aSrcBuffer[n];
TUint8 nibble = (TUint8) ((b & 0xF0) >> 4);
aDstBuffer[n<<1] = NibbleToHex(nibble);
nibble = (TUint8) (b & 0x0F);
aDstBuffer[(n<<1)+1] = NibbleToHex(nibble);
}
}
void DeHex(TDes8& aSrcBuffer, TDes8& aDstBuffer)
{
TInt len = aSrcBuffer.Length();
aDstBuffer.SetLength(len >> 1);
for (TInt n=0; n<len; n+=2)
{
TUint8 hiNibble = HexToNibble(aSrcBuffer[n]);
TUint8 loNibble = HexToNibble(aSrcBuffer[n+1]);
aDstBuffer[n>>1] = (TUint8) ((hiNibble << 4) + loNibble);
}
}