devsound/a3fdevsound/src/mmfdevsoundproxy/mmfdevsoundcallbackhandler.cpp
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     1 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 
       
    17 
       
    18 // INCLUDE FILES
       
    19 #include "mmfdevsoundproxy.h"
       
    20 #include "mmfdevsoundcallbackhandler.h"
       
    21 
       
    22 
       
    23 // ============================ MEMBER FUNCTIONS ==============================
       
    24 
       
    25 // ----------------------------------------------------------------------------
       
    26 // CMsgQueueHandler::NewL
       
    27 // Two-phased constructor.
       
    28 // ----------------------------------------------------------------------------
       
    29 //
       
    30 CMsgQueueHandler* CMsgQueueHandler::NewL(
       
    31 						RMMFDevSoundProxy* aDevSoundProxy,
       
    32 						MDevSoundObserver& aDevSoundObserver,
       
    33 						RMsgQueue<TMMFDevSoundQueueItem>* aMsgQueue,
       
    34 						MMMFDevSoundCustomInterfaceObserver& aDevSoundCIObserver)
       
    35 	{
       
    36 	CMsgQueueHandler* self = new(ELeave) CMsgQueueHandler(aDevSoundProxy,
       
    37 														aDevSoundObserver,
       
    38 														aMsgQueue,
       
    39 														aDevSoundCIObserver);
       
    40 	CleanupStack::PushL(self);
       
    41 	self->ConstructL();
       
    42 	CleanupStack::Pop(self);
       
    43 	return self;
       
    44 	}
       
    45 
       
    46 // ----------------------------------------------------------------------------
       
    47 // CMsgQueueHandler::CMsgQueueHandler
       
    48 // C++ default constructor can NOT contain any code, that might leave.
       
    49 // ----------------------------------------------------------------------------
       
    50 //
       
    51 CMsgQueueHandler::CMsgQueueHandler (RMMFDevSoundProxy* aDevSoundProxy,
       
    52 									MDevSoundObserver& aDevSoundObserver,
       
    53 									RMsgQueue<TMMFDevSoundQueueItem>* aMsgQueue,
       
    54 									MMMFDevSoundCustomInterfaceObserver& aDevSoundCIObserver)
       
    55 :	CActive(EPriorityStandard),
       
    56 	iDevSoundProxy(aDevSoundProxy),
       
    57 	iDevSoundObserver(aDevSoundObserver),
       
    58 	iMsgQueue(aMsgQueue),
       
    59 	iChunkDataPtr(0, 0, 0),
       
    60 	iDevSoundCIObserver(aDevSoundCIObserver)
       
    61 	{
       
    62 	CActiveScheduler::Add(this);
       
    63 	}
       
    64 
       
    65 // ----------------------------------------------------------------------------
       
    66 // CMsgQueueHandler::ConstructL
       
    67 // Symbian 2nd phase constructor can leave.
       
    68 // ----------------------------------------------------------------------------
       
    69 //
       
    70 void CMsgQueueHandler::ConstructL()
       
    71 	{
       
    72 	iEmptyBuffer = CMMFDescriptorBuffer::NewL(0);
       
    73 	iAsyncQueueFinish = new (ELeave) CAsyncCallBack(CActive::EPriorityStandard);
       
    74 	TCallBack asyncCallback(AsyncQueueFinishCallback, this);
       
    75 	iAsyncQueueFinish->Set(asyncCallback);
       
    76 	}
       
    77 
       
    78 // ----------------------------------------------------------------------------
       
    79 // CMsgQueueHandler::~CMsgQueueHandler
       
    80 // Destructor.
       
    81 // ----------------------------------------------------------------------------
       
    82 //
       
    83 CMsgQueueHandler::~CMsgQueueHandler()
       
    84 	{
       
    85 	Cancel();
       
    86 	if ( iMsgQueue )
       
    87 		{
       
    88 		iMsgQueue->Close();
       
    89 		}
       
    90 	iChunk.Close();
       
    91 	
       
    92 	delete iDataBuffer;
       
    93 	delete iEmptyBuffer;
       
    94 	delete iAsyncQueueFinish;
       
    95 	}
       
    96 
       
    97 // ----------------------------------------------------------------------------
       
    98 // CMsgQueueHandler::ReceiveEvents
       
    99 // Subscribes for Play Error event from the DevSound server.
       
   100 // ----------------------------------------------------------------------------
       
   101 //
       
   102 void CMsgQueueHandler::ReceiveEvents()
       
   103 	{
       
   104 	if (!IsActive())
       
   105 		{
       
   106 		iMsgQueue->NotifyDataAvailable(iStatus);
       
   107 		SetActive();
       
   108 		}
       
   109 	}
       
   110 
       
   111 // ----------------------------------------------------------------------------
       
   112 // CMsgQueueHandler::RunL
       
   113 // Handles active object’s request completion event.
       
   114 //
       
   115 // ----------------------------------------------------------------------------
       
   116 //
       
   117 void CMsgQueueHandler::RunL()
       
   118 	{
       
   119 	TInt err = iMsgQueue->Receive(iCurrentItem);
       
   120 
       
   121 	if (err == KErrNone || err == KErrUnderflow)
       
   122 		{
       
   123 		// Signal that we're ready to process the next message
       
   124 		ReceiveEvents();
       
   125 		}
       
   126 
       
   127 	if (err == KErrNone)
       
   128 		{
       
   129 		switch (iCurrentItem.iRequest)
       
   130 			{
       
   131 			case EMMFDevSoundProxyICEvent:
       
   132 				{
       
   133 				DoInitComplete();
       
   134 				break;
       
   135 				}
       
   136 			case EMMFDevSoundProxyBTBFEvent:
       
   137 				{
       
   138 				iAsyncQueueFinish->Cancel(); // if still active, means previous cycle did not Finish(). Cancel.
       
   139 				TRAP(err, DoBTBFCompleteL());
       
   140 				if (err)
       
   141 					{
       
   142 					iAsyncQueueFinish->CallBack(); // async call to Finish()
       
   143 					iDevSoundObserver.PlayError(err);
       
   144 					}
       
   145 				}
       
   146 				break;
       
   147 			case EMMFDevSoundProxyBTBEEvent:
       
   148 				{
       
   149 				iAsyncQueueFinish->Cancel(); // if still active, means previous cycle did not Finish(). Cancel.
       
   150 				TRAP(err, DoBTBECompleteL());
       
   151 				if (err)
       
   152 					{
       
   153 					iAsyncQueueFinish->CallBack(); // async call to Finish()
       
   154 					iDevSoundObserver.RecordError(err);
       
   155 					}
       
   156 				}
       
   157 				break;
       
   158 			case EMMFDevSoundProxyPEEvent:
       
   159 				{
       
   160 				if (iCurrentItem.iErrorCode == KErrDied ||
       
   161 					iCurrentItem.iErrorCode == KErrNotReady)
       
   162 					{ 
       
   163 					DoPlayErrorComplete();
       
   164 					// "this" pointer is no longer valid here as the associated
       
   165 					// instance of the DevSound has been deleted along with this
       
   166 					// CMsgQueueHandler object. So, we can only return here.
       
   167 					return;
       
   168 					}
       
   169 				else
       
   170 					{
       
   171 					DoPlayErrorComplete();
       
   172 					break;
       
   173 					}
       
   174 				}
       
   175 			case EMMFDevSoundProxyREEvent:
       
   176 				{
       
   177 				DoRecordErrorComplete();
       
   178 				break;
       
   179 				}
       
   180 			case EMMFDevSoundProxyTFEvent:
       
   181 				{
       
   182 				DoToneFinishedComplete();
       
   183 				break;
       
   184 				}
       
   185 			case EMMFDevSoundProxySETCEvent:
       
   186 				{
       
   187 				DoSendEventToClientComplete();
       
   188 				break;
       
   189 				}
       
   190 			case EMMFDevSoundCustomCommandCloseMuxDemuxPair:
       
   191 				{
       
   192 				TMMFEvent pckgevent = iCurrentItem.iEventPckg();
       
   193 				TInt handle = pckgevent.iEventType.iUid;
       
   194 				iDevSoundCIObserver.CloseCustomInterface(handle);
       
   195 				break;
       
   196 				}
       
   197 			case EMMFDevSoundProxyPausedRecordCompleteEvent:
       
   198 				{
       
   199 				DoPausedRecordComplete();
       
   200 				break;
       
   201 				}
       
   202 			default:
       
   203 				{
       
   204 				break;
       
   205 				}
       
   206 			}
       
   207 		}
       
   208 	}
       
   209 
       
   210 // ----------------------------------------------------------------------------
       
   211 // CMsgQueueHandler::RunError
       
   212 // Called by CActive object framework if RunL leaves.
       
   213 // ----------------------------------------------------------------------------
       
   214 //
       
   215 TInt CMsgQueueHandler::RunError(TInt aError)
       
   216 	{
       
   217 	TMMFEvent event;
       
   218 	event.iErrorCode = aError;
       
   219 	iDevSoundObserver.SendEventToClient(event);
       
   220 	return KErrNone;
       
   221 	}
       
   222 
       
   223 // ----------------------------------------------------------------------------
       
   224 // CMsgQueueHandler::DoCancel
       
   225 // Called when client cancels the wait for a completion of an outstanding
       
   226 // request.
       
   227 // ----------------------------------------------------------------------------
       
   228 //
       
   229 void CMsgQueueHandler::DoCancel()
       
   230 	{
       
   231 	iMsgQueue->CancelDataAvailable();
       
   232 	}
       
   233 
       
   234 // ----------------------------------------------------------------------------
       
   235 // CMsgQueueHandler::DoInitComplete
       
   236 // Handles initialization completion event.
       
   237 // ----------------------------------------------------------------------------
       
   238 //
       
   239 void CMsgQueueHandler::DoInitComplete()
       
   240 	{
       
   241 	iDevSoundObserver.InitializeComplete(iCurrentItem.iErrorCode);
       
   242 	}
       
   243 
       
   244 // ----------------------------------------------------------------------------
       
   245 // CMsgQueueHandler::DoPlayErrorComplete
       
   246 // Handles play completion or cancel event.
       
   247 // ----------------------------------------------------------------------------
       
   248 //
       
   249 void CMsgQueueHandler::DoPlayErrorComplete()
       
   250 	{
       
   251 	iAsyncQueueFinish->CallBack(); // async call to Finish()
       
   252 	iDevSoundObserver.PlayError(iCurrentItem.iErrorCode);
       
   253 	}
       
   254 
       
   255 // ----------------------------------------------------------------------------
       
   256 // CMsgQueueHandler::DoBTBFCompleteL
       
   257 // Handles CMMFDevSound object's data request event to supply CMMFDevSound
       
   258 // with the buffer that it needs to play.
       
   259 // ----------------------------------------------------------------------------
       
   260 //
       
   261 void CMsgQueueHandler::DoBTBFCompleteL()
       
   262 	{
       
   263 	// Returns either chunk handle or NULL
       
   264 	// any error is assumed to be due to a pending PlayError(), so the error here is ignored - the PlayError() call will ensure the client remains lively
       
   265 	// the chunk has been closed by the server. No action should be taken.
       
   266 	TBool requestChunk = iDataBuffer==NULL; // if we have no buffer, tell server we need a chunk handle
       
   267 	TInt handle = iDevSoundProxy->BufferToBeFilledData(requestChunk, iSetPckg);
       
   268 	if(handle >= KErrNone)
       
   269 		{
       
   270 		if ( iSetPckg().iChunkOp == EOpen )
       
   271 			{
       
   272 			AssignDataBufferToChunkL(handle);
       
   273 			}
       
   274 		else
       
   275 			{
       
   276 			UpdateDataBufferL();
       
   277 			}
       
   278 		iDataBuffer->SetStatus(EAvailable);
       
   279 		
       
   280 		// Let the MMF fill the buffer with data
       
   281 		
       
   282 		iDevSoundObserver.BufferToBeFilled(iDataBuffer);
       
   283 		}
       
   284 	}
       
   285 
       
   286 // ----------------------------------------------------------------------------
       
   287 // CMsgQueueHandler::DoBTBECompleteL
       
   288 // Handles CMMFDevSound object's data request event to supply CMMFDevSound
       
   289 // with the buffer that it needs to record.
       
   290 // ----------------------------------------------------------------------------
       
   291 //
       
   292 void CMsgQueueHandler::DoBTBECompleteL()
       
   293 	{
       
   294 	// Returns either chunk handle or NULL
       
   295 	// any error is assumed to be due to a pending RecordError(), so the error here is ignored - the RecordError() call will ensure the client remains lively
       
   296 	// the chunk has been closed by the server. No action should be taken.
       
   297 	TInt handle = iDevSoundProxy->BufferToBeEmptiedData(iSetPckg);
       
   298 	if(handle >= KErrNone)
       
   299 		{
       
   300 		if ( iSetPckg().iChunkOp == EOpen )
       
   301 			{
       
   302 			AssignDataBufferToChunkL(handle);
       
   303 			}
       
   304 		iDataBuffer->SetStatus(EFull);	
       
   305 		iDataBuffer->Data().SetLength(iSetPckg().iRequestSize);
       
   306 		iDevSoundObserver.BufferToBeEmptied(iDataBuffer);
       
   307 		}
       
   308 	}
       
   309 
       
   310 // ----------------------------------------------------------------------------
       
   311 // CMsgQueueHandler::DoRecordErrorComplete
       
   312 // Handles record completion or cancel event.
       
   313 // ----------------------------------------------------------------------------
       
   314 //
       
   315 void CMsgQueueHandler::DoRecordErrorComplete()
       
   316 	{
       
   317 	iAsyncQueueFinish->CallBack(); // async call to Finish()
       
   318 	iDevSoundObserver.RecordError(iCurrentItem.iErrorCode);
       
   319 	}
       
   320 
       
   321 // ----------------------------------------------------------------------------
       
   322 // CMsgQueueHandler::DoToneFinishedComplete
       
   323 // Handles tone play completion event.
       
   324 // ----------------------------------------------------------------------------
       
   325 //
       
   326 void CMsgQueueHandler::DoToneFinishedComplete()
       
   327 	{
       
   328 	iDevSoundObserver.ToneFinished(iCurrentItem.iErrorCode);
       
   329 	}
       
   330 
       
   331 // ----------------------------------------------------------------------------
       
   332 // CMsgQueueHandler::DoSendEventToClientComplete
       
   333 // Sends DevSound server event completion notification to the client.
       
   334 // ----------------------------------------------------------------------------
       
   335 //
       
   336 void CMsgQueueHandler::DoSendEventToClientComplete()
       
   337 	{
       
   338 	iDevSoundObserver.SendEventToClient(iCurrentItem.iEventPckg());
       
   339 	}
       
   340 
       
   341 // ----------------------------------------------------------------------------
       
   342 // CMsgQueueHandler::DoPausedRecordComplete
       
   343 // Handles CMMFDevSound object's data request event to supply CMMFDevSound
       
   344 // with the last buffer that it needs to record.
       
   345 // ----------------------------------------------------------------------------
       
   346 //
       
   347 void CMsgQueueHandler::DoPausedRecordComplete()
       
   348 	{
       
   349 	ASSERT(iEmptyBuffer);
       
   350 	iEmptyBuffer->SetLastBuffer(ETrue);
       
   351 	iDevSoundObserver.BufferToBeEmptied(iEmptyBuffer);
       
   352 	}
       
   353 
       
   354 // ----------------------------------------------------------------------------
       
   355 // CMsgQueueHandler::AssignDataBufferToChunkL
       
   356 // Updates chunk handle.
       
   357 // ----------------------------------------------------------------------------
       
   358 //
       
   359 void CMsgQueueHandler::AssignDataBufferToChunkL(TInt aHandle)
       
   360 	{
       
   361 	if ( iChunk.Handle() )
       
   362 		{
       
   363 		iChunk.Close();
       
   364 		}
       
   365 	User::LeaveIfError(iChunk.SetReturnedHandle(aHandle));
       
   366 	// Adjust ptr to map only requested size
       
   367 	// The existing clients should handle TPtr with length zero and max length
       
   368 	// iSetPckg().iBufferSize.
       
   369 	// When we make sure every client handles it, replace second parameter with
       
   370 	// zero.
       
   371 	//iChunkDataPtr.Set(iChunk.Base(), 0, iSetPckg().iBufferSize);
       
   372 	iChunkDataPtr.Set(iChunk.Base(), iSetPckg().iBufferSize, iSetPckg().iBufferSize);
       
   373 	if (!iDataBuffer)
       
   374 		{
       
   375 		iDataBuffer = CMMFPtrBuffer::NewL();	
       
   376 		}
       
   377 	UpdateDataBufferL(); 
       
   378 	}
       
   379 	
       
   380 void CMsgQueueHandler::UpdateDataBufferL()
       
   381 	{
       
   382 	ASSERT(iDataBuffer); // to get here, we should have a data buffer
       
   383 	iDataBuffer->SetPtr(iChunkDataPtr);
       
   384 	iDataBuffer->SetRequestSizeL(iSetPckg().iRequestSize);
       
   385 	iDataBuffer->SetLastBuffer(EFalse);	
       
   386 	}
       
   387 	
       
   388 void CMsgQueueHandler::Finish()
       
   389 	{
       
   390 	if (iDataBuffer)
       
   391 		{
       
   392 		delete iDataBuffer;
       
   393 		iDataBuffer = NULL;
       
   394 		}
       
   395 	if (iChunk.Handle())
       
   396 		{
       
   397 		iChunk.Close();
       
   398 		}
       
   399 	}
       
   400 
       
   401 // 	AsyncQueueStartCallback
       
   402 
       
   403 
       
   404 TInt CMsgQueueHandler::AsyncQueueFinishCallback(TAny* aPtr)
       
   405 	{
       
   406 	CMsgQueueHandler* self = static_cast<CMsgQueueHandler*>(aPtr);
       
   407 	self->DoAsyncQueueFinishCallback();
       
   408 	return KErrNone;
       
   409 	}
       
   410 	
       
   411 void CMsgQueueHandler::DoAsyncQueueFinishCallback()
       
   412 	{
       
   413 	Finish();
       
   414 	}
       
   415 
       
   416 
       
   417 // End of File