devsoundextensions/effectspresets/AudioEqualizerUtility/src/TempAudioEqualizer.h
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     1 /*
       
     2 * Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   This is the definition of the Audio Equalizer proxy class.
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 #ifndef CTEMPAUDIOEQUALIZER_H
       
    21 #define CTEMPAUDIOEQUALIZER_H
       
    22 
       
    23 // INCLUDES
       
    24 
       
    25 #include <e32base.h>
       
    26 #include <AudioEqualizerBase.h>
       
    27 #include <mmfcontrollerframework.h>
       
    28 
       
    29 /**
       
    30 *  This is the AudioEqualizer effect proxy class responsible for handling framework messages.
       
    31 *
       
    32 *  @lib AudioEqualizerProxy.lib
       
    33 *  @since 3.0
       
    34 */
       
    35 
       
    36 class CTempAudioEqualizer : public CAudioEqualizer
       
    37 
       
    38 	{
       
    39 	public:		// Constructors and destructor
       
    40 
       
    41 	    /**
       
    42         *
       
    43         * Factory function for creating the AudioEqualizer proxy object.
       
    44         * @since 3.0
       
    45         * @param aMessageHandler reference to message handler
       
    46         * @param aCustomCommand reference to custom command utility
       
    47         * @return	pointer to a AudioEqualizer proxy object
       
    48         */
       
    49 		IMPORT_C static CTempAudioEqualizer* NewL(TInt aNumberOfBands, CAudioEqualizer* aAudioEqualizer);
       
    50 		/**
       
    51         *
       
    52         * Destructor
       
    53         */
       
    54 		virtual ~CTempAudioEqualizer();
       
    55 
       
    56 	public: // functions from base class
       
    57 
       
    58 		/**
       
    59 		* From CAudioEffect
       
    60         * Apply effect settings
       
    61         * @since 3.0
       
    62         */
       
    63 		IMPORT_C virtual void ApplyL();
       
    64 
       
    65 
       
    66 	/**
       
    67 		* From CAudioEffect
       
    68         * check enable flag
       
    69         * @since 3.0
       
    70         */
       
    71 	    IMPORT_C virtual TBool IsEnabled() const;
       
    72 	
       
    73 		/**
       
    74         * Disable the effect
       
    75         * @since 3.0
       
    76         */
       
    77 		IMPORT_C virtual void DisableL();
       
    78 	
       
    79 		/**
       
    80         * Check if the effect is enforced.
       
    81         * @since 3.0
       
    82         * @return ETrue if the effect is enforced, EFalse if the effect isn ot enforced.
       
    83         */
       
    84 		IMPORT_C virtual TBool IsEnforced() const;
       
    85 
       
    86 	    /**
       
    87         * Enable the effect
       
    88         * @since 3.0
       
    89         */
       
    90 		IMPORT_C virtual void EnableL();
       
    91 
       
    92 		/**
       
    93         * Enforce the effect.
       
    94         * @since 3.0
       
    95         * @param aEnforced Indicate the effect is to be enforced or not. ETrue = Enforced.
       
    96         */
       
    97 		IMPORT_C virtual void EnforceL( TBool aEnforced );
       
    98 	
       
    99 		/**
       
   100         * Check if this effect object currently has update rights.
       
   101         * A client can lose update rights in some hardware platforms where there are a limited
       
   102         * number of instances of an effect that can exist at the same time. When an effect instance
       
   103         * has lost update rights the user can still change settings, but any calls to Apply the
       
   104         * settings will be deferred until update rights are regained.
       
   105         * @since 3.0
       
   106         * @return ETrue if this object currently has rights to update the settings of this effect,
       
   107         *         EFalse otherwise.
       
   108         */
       
   109 		IMPORT_C virtual TBool HaveUpdateRights() const;
       
   110 		
       
   111 		
       
   112 	private:
       
   113 
       
   114 		/**
       
   115 		* Private C++ constructor for this class.
       
   116         * @since	3.0
       
   117         * @param aMessageHandler reference to message handler
       
   118         * @param aCustomCommand reference to custom command utility
       
   119         * @return	-
       
   120         */
       
   121 		CTempAudioEqualizer();
       
   122 
       
   123 		/**
       
   124 		* Second phase constructor for this class.
       
   125         * @since	3.0
       
   126         * @return -
       
   127         */
       
   128 		void ConstructL(TInt aNumberOfBands,CAudioEqualizer* aAudioEqualizer);
       
   129 
       
   130 	private:
       
   131 		CAudioEqualizer* iAudioEqualizer;
       
   132 		TInt iNumberOfBands;
       
   133 	};
       
   134 
       
   135 #endif	// of CTEMPAUDIOEQUALIZER_H
       
   136 
       
   137 // End of File