mmdevicefw/mdf/src/video/hwdevicevideoutils/mdfplayerengine.cpp
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     1 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 #include <e32debug.h>
       
    17 
       
    18 #include "mdfplayerengine.h"
       
    19 
       
    20 #if defined (SYMBIAN_MDFPLAYERENGINE_DEBUG)
       
    21 #define DEBUG_PRINT RDebug::Print
       
    22 #else
       
    23 #define DEBUG_PRINT
       
    24 #endif // defined(SYMBIAN_MDFPLAYERENGINE_DEBUG)
       
    25 
       
    26 const TInt KOneSecond = 1000000;
       
    27 
       
    28 /* 
       
    29  Constructs a new instance of CMdfVideoPlayerEngine.
       
    30  @return    "CMdfVideoPlayerEngine*"
       
    31             A pointer to the newly constructed CMdfVideoPlayerEngine
       
    32  */
       
    33 CMdfVideoPlayerEngine* CMdfVideoPlayerEngine::NewL(MMdfVideoPlayerHwDeviceObserver& aDeviceObserver)
       
    34 	{
       
    35 	CMdfVideoPlayerEngine* self = new (ELeave) CMdfVideoPlayerEngine(aDeviceObserver);
       
    36 	CleanupStack::PushL(self);
       
    37 	self->ConstructL();
       
    38 	CleanupStack::Pop(self);
       
    39 	return self;	
       
    40 	}
       
    41 
       
    42 
       
    43 /** 
       
    44  Constructs and initialises a new instance of CMdfVideoPlayerEngine.
       
    45  
       
    46  @param     "MMdfVideoPlayerHwDeviceObserver& aDeviceObserver"
       
    47             A reference to the HwDevice on which it will operate
       
    48  */
       
    49 CMdfVideoPlayerEngine::CMdfVideoPlayerEngine(MMdfVideoPlayerHwDeviceObserver& aDeviceObserver)
       
    50 	: iDeviceObserver(aDeviceObserver)
       
    51 	{	
       
    52 	}
       
    53 
       
    54 
       
    55 void CMdfVideoPlayerEngine::ConstructL()
       
    56 	{
       
    57 	iTimer = CPeriodic::NewL(EPriorityHigh);		
       
    58 	}
       
    59 
       
    60 /** 
       
    61  Default destructor
       
    62  */
       
    63 CMdfVideoPlayerEngine::~CMdfVideoPlayerEngine()
       
    64 	{
       
    65 	// stop if we need to
       
    66 	Stop();
       
    67 	}
       
    68 
       
    69 /** 
       
    70  Starts the player engine.
       
    71  
       
    72  @param     "TUint aFrameRate"
       
    73             The actual frame rate for display, or KUnsynchronized
       
    74  @leave		May leave with KErrNotReady if the frame rate is not initialized.            
       
    75  */
       
    76 void CMdfVideoPlayerEngine::StartL(TUint aFrameRate)
       
    77 	{
       
    78 	if(aFrameRate == 0) 
       
    79 		{
       
    80 		User::Leave(KErrNotReady);
       
    81 		}
       
    82 	
       
    83 	iFrameRate = aFrameRate;
       
    84 	
       
    85 	// get current tick count, save this
       
    86 	iStartTime = iDeviceObserver.Time();
       
    87 	iFrameCount = 0;
       
    88 	
       
    89 	DEBUG_PRINT(_L("+++ PlayerEngine: Starting"));
       
    90     iTimer->Cancel();
       
    91     iTimer->Start(KMaxFrameRate, KMaxFrameRate, TCallBack(DisplayFrame, this));
       
    92 	}
       
    93       
       
    94 /** 
       
    95  Stops the player engine.
       
    96  */
       
    97 void CMdfVideoPlayerEngine::Stop()
       
    98 	{
       
    99 	if(iTimer) 
       
   100 		{
       
   101 		DEBUG_PRINT(_L("+++ PlayerEngine: Stopping"));
       
   102 	    iTimer->Cancel();
       
   103 	    delete iTimer;
       
   104 	    iTimer = NULL;
       
   105 		}
       
   106 	}
       
   107 	
       
   108 /**
       
   109  Returns the frame rate.
       
   110  
       
   111  @return The frame rate.
       
   112 */	
       
   113 TInt CMdfVideoPlayerEngine::FrameRate()
       
   114 	{
       
   115 	return iFrameRate;
       
   116 	}
       
   117 	
       
   118 /**
       
   119  Returns the frame count.
       
   120  
       
   121  @return The frame count.
       
   122 */	
       
   123 TInt CMdfVideoPlayerEngine::FrameCount()
       
   124 	{
       
   125 	return iFrameCount;
       
   126 	}
       
   127 
       
   128 /** 
       
   129  Static callback method for the CPeriodic timer
       
   130  */
       
   131 TInt CMdfVideoPlayerEngine::DisplayFrame(TAny* aObject)
       
   132 	{
       
   133     // cast, and call non-static function
       
   134     (reinterpret_cast<CMdfVideoPlayerEngine*>(aObject))->DoDisplayFrame();
       
   135     return KErrNone;
       
   136 	}
       
   137 
       
   138 /** 
       
   139  Processes one frame if available.
       
   140  */
       
   141 void CMdfVideoPlayerEngine::DoDisplayFrame()
       
   142 	{
       
   143 	if(iDeviceObserver.FrameAvailable()) 
       
   144 		{
       
   145 		// if we're playing unsynchronized, then return the frame
       
   146 		// regardless of time
       
   147 		if(iFrameRate == KUnsynchronized) 
       
   148 			{
       
   149 			iFrameCount++;	
       
   150 			DEBUG_PRINT(_L("+++ PlayerEngine: Sending frame buffer to DevVideo"));
       
   151 			iDeviceObserver.DisplayFrame();
       
   152 			}
       
   153 		else 
       
   154 			{
       
   155 			TUint curPlayTime = iDeviceObserver.Time();
       
   156 		
       
   157 			// if we've missed a tick, then discard the frame.
       
   158 			// (unless it's the first frame; always display this)
       
   159 			if(iFrameCount) 
       
   160 				{
       
   161 				TUint nextNextFrameTime = iStartTime + ((iFrameCount + 1) * (KOneSecond / iFrameRate));
       
   162 				if(nextNextFrameTime <= curPlayTime) 
       
   163 					{
       
   164 					iFrameCount++;	
       
   165 					DEBUG_PRINT(_L("+++ PlayerEngine: Discarding frame buffer"));
       
   166 					iDeviceObserver.DiscardFrame();
       
   167 					return;
       
   168 					}
       
   169 				}
       
   170 			// else if we're past the expected display time
       
   171 			// then display the frame.
       
   172 			TUint nextFrameTime = iStartTime + (iFrameCount * (KOneSecond / iFrameRate));
       
   173 			if(!iFrameCount || nextFrameTime <= curPlayTime) 
       
   174 				{
       
   175 				iFrameCount++;	
       
   176 				DEBUG_PRINT(_L("+++ PlayerEngine: Sending frame buffer to DevVideo"));
       
   177 				iDeviceObserver.DisplayFrame();
       
   178 				}
       
   179 			}
       
   180 		}
       
   181 	}
       
   182 
       
   183 // end