mmplugins/imagingplugins/codecs/JPEGCodec/imgpositionprocessor.cpp
changeset 0 40261b775718
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     1 // Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 /**
       
    17  @file
       
    18  @internalComponent
       
    19 */
       
    20 #include <e32base.h>
       
    21 
       
    22 #include "imgpositionprocessor.h"
       
    23 
       
    24 TPositionProcessor::TPositionProcessor()
       
    25 	{
       
    26 	iImgCornerCoord[0] = KJpgTLCoord;
       
    27 	iImgCornerCoord[1] = KJpgTRCoord;
       
    28 	iImgCornerCoord[2] = KJpgBLCoord;
       
    29 	iImgCornerCoord[3] = KJpgBRCoord;
       
    30 	
       
    31 	iIsEOF = EFalse;
       
    32 	iSwapDimensions = EFalse;
       
    33 	}
       
    34 
       
    35 /**
       
    36 	Set the dimensions for image rectangle and MCUs 
       
    37 */
       
    38 void TPositionProcessor::SetDimensions(const TRect& aPixelFrame, const TSize& aPixelBlock)
       
    39 	{
       
    40 	iPixelFrame = aPixelFrame;
       
    41 	iPixelBlock = aPixelBlock;
       
    42 	
       
    43 	iIsEOF = EFalse;
       
    44 	iSwapDimensions = EFalse;
       
    45 	}
       
    46 
       
    47 /**
       
    48 	Sets the end of image flag.
       
    49 */
       
    50 void TPositionProcessor::SetEndOfImage(TBool aEndOfImage)
       
    51 	{
       
    52 	iIsEOF = aEndOfImage;
       
    53 	}
       
    54 
       
    55 /**
       
    56 	Transform image corner coordinates in case of rotation.	This is a 90 degrees clockwise rotation. 
       
    57 	This can be called multiple times to achieve 180, 270 or 360 degree rotation.
       
    58 */
       
    59 void TPositionProcessor::RotateCoordinates()
       
    60 	{
       
    61 	TUint8 tempVal = iImgCornerCoord[0];
       
    62 	
       
    63 	iImgCornerCoord[0] = iImgCornerCoord[1];
       
    64 	iImgCornerCoord[1] = iImgCornerCoord[3];
       
    65 	iImgCornerCoord[3] = iImgCornerCoord[2];
       
    66 	iImgCornerCoord[2] = tempVal;
       
    67 	
       
    68 	if(iSwapDimensions == EFalse)
       
    69 		{
       
    70 		iSwapDimensions = ETrue;
       
    71 		}
       
    72 	else
       
    73 		{
       
    74 		iSwapDimensions = EFalse;
       
    75 		}
       
    76 	}
       
    77 
       
    78 /**
       
    79 	Transform image corner coordinates in case of horizontal flip
       
    80 */
       
    81 void TPositionProcessor::HorFlipCoordinates()
       
    82 	{
       
    83 	TUint8 tempVal = iImgCornerCoord[0];
       
    84 	
       
    85 	iImgCornerCoord[0] = iImgCornerCoord[2];
       
    86 	iImgCornerCoord[2] = tempVal;
       
    87 	tempVal = iImgCornerCoord[1];
       
    88 	iImgCornerCoord[1] = iImgCornerCoord[3];
       
    89 	iImgCornerCoord[3] = tempVal;
       
    90 	}
       
    91 
       
    92 /**
       
    93 	Transform image corner coordinates in case of vertical flip
       
    94 */
       
    95 void TPositionProcessor::VerFlipCoordinates()
       
    96 	{
       
    97 	TUint8 tempVal = iImgCornerCoord[0];
       
    98 	
       
    99 	iImgCornerCoord[0] = iImgCornerCoord[1];
       
   100 	iImgCornerCoord[1] = tempVal;
       
   101 	tempVal = iImgCornerCoord[2];
       
   102 	iImgCornerCoord[2] = iImgCornerCoord[3];
       
   103 	iImgCornerCoord[3] = tempVal;
       
   104 	}
       
   105 
       
   106 /**
       
   107 	Moves to the first position of MCU in case of MCU transformation and pixel coordinate in case of data unit cooefficient transformation
       
   108 */
       
   109 void TPositionProcessor::MoveFirst()
       
   110 	{
       
   111 	TUint32* transformType = reinterpret_cast<TUint32*>(iImgCornerCoord);
       
   112 
       
   113 	switch (*transformType)
       
   114 		{
       
   115 	case ENormalEncode:
       
   116 		iCurrentPosition = iPixelFrame.iTl;
       
   117 		break;
       
   118 	case EEncodeRotate90:
       
   119 		iCurrentPosition.SetXY(iPixelFrame.iTl.iX, iPixelFrame.iBr.iY - iPixelBlock.iHeight);
       
   120 		break;
       
   121 	case EEncodeHorizontalFlip:
       
   122 		iCurrentPosition.SetXY(iPixelFrame.iTl.iX, iPixelFrame.iBr.iY - iPixelBlock.iHeight);
       
   123 		break;
       
   124 	case EEncodeVerticalFlip:
       
   125 		iCurrentPosition.SetXY(iPixelFrame.iBr.iX - iPixelBlock.iWidth, iPixelFrame.iTl.iY);
       
   126 		break;
       
   127 	case EEncodeRotate180:
       
   128 		iCurrentPosition.SetXY(iPixelFrame.iBr.iX - iPixelBlock.iWidth, iPixelFrame.iBr.iY - iPixelBlock.iHeight);
       
   129 		break;
       
   130 	case EEncodeRotate270:
       
   131 		iCurrentPosition.SetXY(iPixelFrame.iBr.iX - iPixelBlock.iWidth, iPixelFrame.iTl.iY);
       
   132 		break;
       
   133 	case EEncodeHorizontalFlipRotate90:
       
   134 		iCurrentPosition.SetXY(iPixelFrame.iBr.iX - iPixelBlock.iWidth, iPixelFrame.iBr.iY - iPixelBlock.iHeight);
       
   135 		break;
       
   136 	case EEncodeVerticalFlipRotate90:
       
   137 		iCurrentPosition = iPixelFrame.iTl;
       
   138 		break;
       
   139 	default:
       
   140 		ASSERT(EFalse);
       
   141 		}	
       
   142 	}
       
   143 
       
   144 /**
       
   145 	Moves to the next position of MCU in case of MCU transformation and pixel coordinate in case of data unit cooefficient transformation
       
   146 */
       
   147 void TPositionProcessor::MoveNext()
       
   148 	{	
       
   149 	TUint32* transformType = reinterpret_cast<TUint32*>(iImgCornerCoord);
       
   150 	switch (*transformType)
       
   151 		{
       
   152 	case ENormalEncode:
       
   153 		{
       
   154 		iCurrentPosition.iX += iPixelBlock.iWidth;
       
   155 		if (iCurrentPosition.iX >= iPixelFrame.iBr.iX)
       
   156 			{
       
   157 			if (iCurrentPosition.iY + iPixelBlock.iHeight>= iPixelFrame.iBr.iY)
       
   158 				{
       
   159 				iIsEOF = ETrue;
       
   160 				return;
       
   161 				}			
       
   162 			iCurrentPosition.iX = iPixelFrame.iTl.iX;
       
   163 			iCurrentPosition.iY += iPixelBlock.iHeight;
       
   164 			}		
       
   165 		}
       
   166 		break;
       
   167 	case EEncodeRotate90:
       
   168 		{
       
   169 		iCurrentPosition.iY -= iPixelBlock.iHeight;
       
   170 		if (iCurrentPosition.iY < iPixelFrame.iTl.iY)
       
   171 			{
       
   172 			if (iCurrentPosition.iX + iPixelBlock.iWidth >= iPixelFrame.iBr.iX)
       
   173 				{
       
   174 				iIsEOF = ETrue;
       
   175 				return;
       
   176 				}			
       
   177 			iCurrentPosition.iY = iPixelFrame.iBr.iY - iPixelBlock.iHeight;
       
   178 			iCurrentPosition.iX += iPixelBlock.iWidth;
       
   179 			}
       
   180 		}
       
   181 		break;
       
   182 	case EEncodeHorizontalFlip:
       
   183 		{
       
   184 		iCurrentPosition.iX += iPixelBlock.iWidth;
       
   185 		
       
   186 		if (iCurrentPosition.iX >= iPixelFrame.iBr.iX)
       
   187 			{
       
   188 			if (iCurrentPosition.iY <= iPixelFrame.iTl.iY)
       
   189 				{
       
   190 				iIsEOF = ETrue;
       
   191 				return;
       
   192 				}			
       
   193 			iCurrentPosition.iX = iPixelFrame.iTl.iX;
       
   194 			iCurrentPosition.iY -= iPixelBlock.iHeight;
       
   195 			}
       
   196 		}
       
   197 		break;
       
   198 	case EEncodeVerticalFlip:
       
   199 		{
       
   200 		iCurrentPosition.iX -= iPixelBlock.iWidth;
       
   201 		if (iCurrentPosition.iX < iPixelFrame.iTl.iX)
       
   202 			{
       
   203 			if (iCurrentPosition.iY + iPixelBlock.iHeight>= iPixelFrame.iBr.iY)
       
   204 				{
       
   205 				iIsEOF = ETrue;
       
   206 				return;
       
   207 				}			
       
   208 			iCurrentPosition.iX = iPixelFrame.iBr.iX - iPixelBlock.iWidth;
       
   209 			iCurrentPosition.iY += iPixelBlock.iHeight;
       
   210 			}
       
   211 		}
       
   212 		break;
       
   213 	case EEncodeRotate180:
       
   214 		{
       
   215 		iCurrentPosition.iX -= iPixelBlock.iWidth;
       
   216 		if (iCurrentPosition.iX < iPixelFrame.iTl.iX)
       
   217 			{
       
   218 			if (iCurrentPosition.iY - iPixelBlock.iHeight < iPixelFrame.iTl.iY)
       
   219 				{
       
   220 				iIsEOF = ETrue;
       
   221 				return;
       
   222 				}			
       
   223 			iCurrentPosition.iX = iPixelFrame.iBr.iX - iPixelBlock.iWidth;
       
   224 			iCurrentPosition.iY -= iPixelBlock.iHeight;
       
   225 			}
       
   226 		}
       
   227 		break;
       
   228 	case EEncodeRotate270:
       
   229 		{
       
   230 		iCurrentPosition.iY += iPixelBlock.iHeight;
       
   231 		if (iCurrentPosition.iY + iPixelBlock.iHeight > iPixelFrame.iBr.iY )
       
   232 			{
       
   233 			if (iCurrentPosition.iX <= iPixelFrame.iTl.iX)
       
   234 				{
       
   235 				iIsEOF = ETrue;
       
   236 				return;
       
   237 				}			
       
   238 			iCurrentPosition.iY = iPixelFrame.iTl.iY;
       
   239 			iCurrentPosition.iX -= iPixelBlock.iWidth;
       
   240 			}
       
   241 		}
       
   242 		break;
       
   243 	case EEncodeHorizontalFlipRotate90:
       
   244 		{
       
   245 		iCurrentPosition.iY -= iPixelBlock.iHeight;
       
   246 		if (iCurrentPosition.iY < iPixelFrame.iTl.iY)
       
   247 			{
       
   248 			if (iCurrentPosition.iX - iPixelBlock.iWidth < iPixelFrame.iTl.iX)
       
   249 				{
       
   250 				iIsEOF = ETrue;
       
   251 				return;
       
   252 				}
       
   253 			iCurrentPosition.iY = iPixelFrame.iBr.iY - iPixelBlock.iHeight;
       
   254 			iCurrentPosition.iX -= iPixelBlock.iWidth;
       
   255 			}
       
   256 		}
       
   257 		break;
       
   258 	case EEncodeVerticalFlipRotate90:
       
   259 		{
       
   260 		iCurrentPosition.iY += iPixelBlock.iHeight;
       
   261 		if (iCurrentPosition.iY + iPixelBlock.iHeight > iPixelFrame.iBr.iY)
       
   262 			{
       
   263 			if (iCurrentPosition.iX + iPixelBlock.iWidth >= iPixelFrame.iBr.iX)
       
   264 				{
       
   265 				iIsEOF = ETrue;
       
   266 				return;
       
   267 				}
       
   268 			iCurrentPosition.iY = iPixelFrame.iTl.iY;
       
   269 			iCurrentPosition.iX += iPixelBlock.iWidth;
       
   270 			}
       
   271 		}
       
   272 		break;
       
   273 	default:
       
   274 		ASSERT(EFalse);
       
   275 		}
       
   276 	}
       
   277