mmswadaptation/videorenderer/src/buffermanager.cpp
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     1 // Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 /**
       
    17  @file
       
    18  @internalComponent
       
    19 */
       
    20 
       
    21 #include <mmf/devvideo/devvideobase.h>
       
    22 #include "buffermanager.h"
       
    23 #include "videoframebuffer.h"
       
    24 #include "rendererutil.h"
       
    25 
       
    26 /** Constructor for performing 1st stage construction */
       
    27 CRendererBufferManager::CRendererBufferManager(const RChunk& aChunk, TBool aTimed)
       
    28 : iChunk(aChunk),
       
    29   iTimed(aTimed),
       
    30   iAvailBuffers(TVideoFrameBuffer::iOffset), 
       
    31   iWaitingBuffers(TVideoFrameBuffer::iOffset), 
       
    32   iWaitingBuffersIter(iWaitingBuffers)
       
    33 	{}
       
    34 
       
    35 /** Destructor.	*/
       
    36 CRendererBufferManager::~CRendererBufferManager()
       
    37 	{
       
    38 	if (iTimed)
       
    39 		{
       
    40 		iMutex.Close();
       
    41 		}
       
    42 	iAvailBuffers.Reset();
       
    43 	iWaitingBuffers.Reset();
       
    44 	iBuffers.ResetAndDestroy();
       
    45 	iChunk.Close();
       
    46 	}
       
    47 
       
    48 /** Two-phased constructor. */
       
    49 CRendererBufferManager* CRendererBufferManager::NewL(const RSurfaceManager::TSurfaceInfoV01& aSurfaceInfo, const RArray<TInt>& aBufferOffsets, const RChunk& aChunk, TBool aTimed)
       
    50 	{
       
    51 	CRendererBufferManager* self = new (ELeave) CRendererBufferManager(aChunk, aTimed);
       
    52 	CleanupStack::PushL(self);
       
    53 	self->ConstructL(aSurfaceInfo, aBufferOffsets);
       
    54 	CleanupStack::Pop(); // self;
       
    55 	return self;
       
    56 	}
       
    57 
       
    58 /** Constructor for performing 2nd stage construction */
       
    59 void CRendererBufferManager::ConstructL(const RSurfaceManager::TSurfaceInfoV01& aSurfaceInfo, const RArray<TInt>& aBufferOffsets)
       
    60 	{
       
    61 	if (iTimed)
       
    62 		{
       
    63 		User::LeaveIfError(iMutex.CreateLocal());
       
    64 		}
       
    65 	
       
    66 	TUncompressedVideoFormat format = VideoRendererUtil::ConvertUidPixelFormatToUncompressedVideoFormatL(aSurfaceInfo.iPixelFormat);
       
    67 	
       
    68 	TVideoFrameBuffer* buffer = NULL;
       
    69 	for (TInt i = 0; i < aSurfaceInfo.iBuffers; ++i)
       
    70 		{
       
    71 		buffer = new (ELeave) TVideoFrameBuffer(format, aSurfaceInfo.iStride, i, iChunk, aBufferOffsets[i]);
       
    72 		buffer->SetBufferStatus(TVideoFrameBuffer::EAvailable);
       
    73 		CleanupStack::PushL(buffer);
       
    74 		iBuffers.AppendL(buffer);
       
    75 		CleanupStack::Pop(buffer);
       
    76 		
       
    77 		iAvailBuffers.AddLast(*buffer);
       
    78 		}
       
    79 	}
       
    80 
       
    81 /** Lock buffer table on timed mode */
       
    82 void CRendererBufferManager::Lock()
       
    83 	{
       
    84 	if (iTimed)
       
    85 		{
       
    86 		iMutex.Wait();
       
    87 		}
       
    88 	}
       
    89 
       
    90 /** Unlock buffer table on timed mode */
       
    91 void CRendererBufferManager::Unlock()
       
    92 	{
       
    93 	if (iTimed)
       
    94 		{
       
    95 		iMutex.Signal();
       
    96 		}
       
    97 	}
       
    98 
       
    99 /** Get the next available buffer */
       
   100 TVideoFrameBuffer* CRendererBufferManager::NextBuffer()
       
   101 	{
       
   102 	Lock();
       
   103 	
       
   104 	TVideoFrameBuffer* buffer = NULL;
       
   105 	if (!iAvailBuffers.IsEmpty())
       
   106 		{
       
   107 		buffer = iAvailBuffers.First();
       
   108 		
       
   109 		__ASSERT_DEBUG(buffer->BufferStatus() == TVideoFrameBuffer::EAvailable,
       
   110 				User::Panic(_L("CRBM::NextBuffer"), KErrCorrupt));
       
   111 		buffer->SetBufferStatus(TVideoFrameBuffer::EUsedByClient);
       
   112 		buffer->DblQueLink().Deque();
       
   113 		}
       
   114 
       
   115 	Unlock();
       
   116 	return buffer;
       
   117 	}
       
   118 
       
   119 /** Check if a buffer was previously sent to client */
       
   120 TBool CRendererBufferManager::BufferUsedByClient(TVideoFrameBuffer* aBuffer)
       
   121 	{
       
   122 	TVideoFrameBuffer* buffer = iBuffers[aBuffer->BufferId()];
       
   123 	if (buffer->BufferStatus() == TVideoFrameBuffer::EUsedByClient && aBuffer == buffer)
       
   124 		{
       
   125 		return ETrue;
       
   126 		}
       
   127 	return EFalse;
       
   128 	}
       
   129 
       
   130 /** Release the buffer for reuse */
       
   131 TBool CRendererBufferManager::ReleaseBuffer(TVideoFrameBuffer* aBuffer)
       
   132 	{
       
   133 	TBool released = EFalse;
       
   134 	Lock();
       
   135 	
       
   136 	if (BufferUsedByClient(aBuffer))
       
   137 		{
       
   138 		// release the buffer if it was previously sent to client
       
   139 		aBuffer->SetBufferStatus(TVideoFrameBuffer::EAvailable);
       
   140 		iAvailBuffers.AddLast(*aBuffer);		
       
   141 		released = ETrue;
       
   142 		}
       
   143 
       
   144 	Unlock();
       
   145 	return released;
       
   146 	}
       
   147 
       
   148 /** Received notification that buffer become available */
       
   149 void CRendererBufferManager::BufferAvailable(TInt aBufferId)
       
   150 	{
       
   151 	Lock();
       
   152 
       
   153 	TVideoFrameBuffer* buffer = iBuffers[aBufferId];
       
   154 
       
   155 	__ASSERT_DEBUG(buffer->BufferStatus() == TVideoFrameBuffer::EWaiting || buffer->BufferStatus() == TVideoFrameBuffer::ESubmitted,
       
   156 			User::Panic(_L("CRBM::BufferAvailable"), KErrCorrupt));
       
   157 
       
   158 	buffer->SetBufferStatus(TVideoFrameBuffer::EAvailable);
       
   159 	buffer->DblQueLink().Deque();
       
   160 	iAvailBuffers.AddLast(*buffer);
       
   161 	
       
   162 	Unlock();
       
   163 	}
       
   164 
       
   165 /** Get the next waiting buffer to submit
       
   166  @param aRemoveFromList If true, mark the buffer as submitted and deque from waiting list
       
   167  @param aIsLast ETrue on result if the returned buffer is the last buffer in waiting list
       
   168  */
       
   169 TVideoFrameBuffer* CRendererBufferManager::WaitingBuffer(TBool aRemoveFromList, TBool& aIsLast)
       
   170 	{
       
   171 	Lock();
       
   172 	
       
   173 	TVideoFrameBuffer* buf = NULL;
       
   174 	if (iWaitingBuffers.IsEmpty() == EFalse)
       
   175 		{
       
   176 		buf = iWaitingBuffers.First();
       
   177 
       
   178 		__ASSERT_DEBUG(buf->BufferStatus() == TVideoFrameBuffer::EWaiting,
       
   179 				User::Panic(_L("CRBM::WaitingBuffer"), KErrCorrupt));
       
   180 		aIsLast = iWaitingBuffers.IsLast(buf);
       
   181 
       
   182 		if (aRemoveFromList)
       
   183 			{
       
   184 			buf->SetBufferStatus(TVideoFrameBuffer::ESubmitted);
       
   185 			buf->DblQueLink().Deque();
       
   186 			}
       
   187 		}
       
   188 
       
   189 	Unlock();
       
   190 	return buf;
       
   191 	}
       
   192 
       
   193 /** Mark the buffer as submitted and deque from waiting list */
       
   194 void CRendererBufferManager::BufferSubmitted(TVideoFrameBuffer* aBuffer)
       
   195 	{
       
   196 	Lock();
       
   197 
       
   198 	__ASSERT_DEBUG(aBuffer->BufferStatus() == TVideoFrameBuffer::EWaiting,
       
   199 			User::Panic(_L("CRBM::BufferSubmitted"), KErrArgument));
       
   200 
       
   201 	aBuffer->SetBufferStatus(TVideoFrameBuffer::ESubmitted);
       
   202 	aBuffer->DblQueLink().Deque();
       
   203 
       
   204 	Unlock();
       
   205 	}
       
   206 
       
   207 /** Return ETrue if the waiting list is empty */
       
   208 TBool CRendererBufferManager::WaitingListIsEmpty()
       
   209 	{
       
   210 	Lock();
       
   211 	
       
   212 	TBool ret = iWaitingBuffers.IsEmpty();
       
   213 	
       
   214 	Unlock();
       
   215 	return ret;
       
   216 	}
       
   217 
       
   218 /** 
       
   219 Mark a buffer as waiting for update and add to waiting list, return ETrue 
       
   220 if rescheduled is needed (i.e. head of waiting list has changed and the list wasn't empty) */
       
   221 TBool CRendererBufferManager::UpdateBuffer(TVideoFrameBuffer* aBuffer, const TTime& aTime)
       
   222 	{
       
   223 	Lock();
       
   224 	
       
   225 	TBool headChanged = EFalse;
       
   226 	if (BufferUsedByClient(aBuffer))
       
   227 		{
       
   228 		aBuffer->SetBufferStatus(TVideoFrameBuffer::EWaiting);
       
   229 		aBuffer->SetPresentationTime(aTime);
       
   230 		
       
   231 		// add buffer to waiting buffer list according to presentation time
       
   232 		if (iWaitingBuffers.IsEmpty())
       
   233 			{
       
   234 			iWaitingBuffers.AddLast(*aBuffer);
       
   235 			}
       
   236 		else
       
   237 			{
       
   238 			TVideoFrameBuffer* buf = iWaitingBuffers.Last();
       
   239 			if (aTime >= buf->PresentationTime())
       
   240 				{
       
   241 				iWaitingBuffers.AddLast(*aBuffer);
       
   242 				}
       
   243 			else
       
   244 				{
       
   245 				// client tried to insert a older frame, search for the right position to insert
       
   246 				iWaitingBuffersIter.SetToFirst();
       
   247 				while ((buf = iWaitingBuffersIter++) != NULL)
       
   248 					{
       
   249 					if (aTime < buf->PresentationTime())
       
   250 						{
       
   251 						// Found the slot
       
   252 						if (iWaitingBuffers.IsFirst(buf))
       
   253 							{
       
   254 							iWaitingBuffers.AddFirst(*aBuffer);
       
   255 							headChanged = ETrue;
       
   256 							}
       
   257 						else
       
   258 							{
       
   259 							aBuffer->DblQueLink().AddBefore(&(buf->DblQueLink()));
       
   260 							}
       
   261 						}
       
   262 					}
       
   263 				}
       
   264 			}
       
   265 		}
       
   266 	else
       
   267 		{
       
   268 		DEBUGPRINT1(_L("CRendererBufferManager::UpdateBuffer receive buffer not usable by client"));
       
   269 		__ASSERT_DEBUG(EFalse, User::Panic(_L("CRBM::UpdateBuf"), KErrBadHandle));
       
   270 		}
       
   271 	
       
   272 	Unlock();
       
   273 	
       
   274 	return headChanged;
       
   275 	}