--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/devsound/a3fdevsound/src/mmfaudioserver/mmfaudioserver.cpp Tue Feb 02 01:56:55 2010 +0200
@@ -0,0 +1,572 @@
+//mmfaudioserver.cpp
+
+// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// Portions Copyright Nokia-Symbian * Nokia Core OS *
+// INCLUDE FILES
+//
+
+#include <e32math.h>
+#include <mmf/common/mmfbase.hrh>
+
+#include "mmfaudioserver.h"
+#include "mmfaudioserverdecs.h"
+#include "mmfdevsoundsession.h"
+#include "mmfaudioserversession.h"
+#include "mmfdevsoundserver.h"
+#include "mmfdevsoundserverstart.h"
+#include "mmfaudioserverfactory.h"
+#include "devsoundsvrthreadpriorityconsts.h"
+
+#ifdef _DEBUG
+#include "e32debug.h"
+#define SYMBIAN_DEBPRN0(str) RDebug::Print(str, this)
+#else
+#define SYMBIAN_DEBPRN0(str)
+#endif //_DEBUG
+
+
+// Time delay that the audio server wait before shutdown itself when is detected that the last DevSoundSession is closed
+const TInt KAudioServerShutDownDelay = 50000000; //50 sec
+
+// ======== LOCAL FUNCTIONS ========
+
+void Panic(TInt aPanicCode)
+ {
+ _LIT(KAudioServerPanicCategory, "mmfaudioserver");
+ User::Panic(KAudioServerPanicCategory, aPanicCode);
+ }
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::NewL
+// Two-phased constructor.
+// -----------------------------------------------------------------------------
+//
+CMMFAudioServer* CMMFAudioServer::NewL()
+ {
+ CMMFAudioServer* self = new(ELeave) CMMFAudioServer();
+ CleanupStack::PushL(self);
+ self->ConstructL();
+ CleanupStack::Pop(self);
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::CMMFAudioServer
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+//
+CMMFAudioServer::CMMFAudioServer()
+ : CMmfIpcServer(EPriorityStandard)
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::ConstructL
+// Symbian 2nd phase constructor can leave.
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::ConstructL()
+ {
+ SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::ConstructL - enter"));
+
+ SetPinClientDescriptors(ETrue);
+ // Call base class to Start server
+ StartL(KAudioServerName);
+
+ iFourCCConvertor = CFourCCConvertor::NewL();
+ iDelayAudioServerShutDown = CDelayAudioServerShutDown::NewL();
+
+ iFactory = CMMFAudioServerFactory::NewL();
+ iFactory->StartL(*this);
+
+ SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::ConstructL - exit"));
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::~CMMFAudioServer
+// Destructor
+// -----------------------------------------------------------------------------
+//
+CMMFAudioServer::~CMMFAudioServer()
+ {
+ if (iDelayAudioServerShutDown)
+ {
+ iDelayAudioServerShutDown->Cancel();
+ delete iDelayAudioServerShutDown;
+ iDelayAudioServerShutDown = NULL;
+ }
+
+ for(TInt i=(iDevSoundServList.Count()-1); i >=0 ; i--)
+ {
+ CStartAndMonitorDevSoundThread* devSoundMonitorThread = iDevSoundServList[i];
+ iDevSoundServList.Remove(i);
+ delete devSoundMonitorThread;
+ }
+ iDevSoundServList.Close();
+ delete iFourCCConvertor;
+ if (iFactory)
+ {
+ iFactory->Stop(*this);
+ delete iFactory;
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::NewSessionL
+// Creates a new session to handle requests by the client and returns it to the
+// client server framework.
+// -----------------------------------------------------------------------------
+//
+CMmfIpcSession* CMMFAudioServer::NewSessionL(const TVersion& aVersion) const
+ {
+ SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::NewSessionL - enter"));
+
+ TVersion v(KMMFAudioServerVersion,
+ KMMFAudioServerMinorVersionNumber,
+ KMMFAudioServerBuildVersionNumber);
+ if(!User::QueryVersionSupported(v, aVersion))
+ {
+ User::Leave(KErrNotSupported);
+ }
+
+ for(TInt i=(iDevSoundServList.Count()-1); i >=0 ; i--)
+ {
+ CStartAndMonitorDevSoundThread* devSoundMonitorThread = iDevSoundServList[i];
+
+ if(!devSoundMonitorThread->IsActive())
+ {
+ iDevSoundServList.Remove(i);
+ delete devSoundMonitorThread;
+ }
+ iDevSoundServList.Compress();
+ }
+
+ RMMFDevSoundServerProxy devSoundSessionHandle;
+ User::LeaveIfError(StartDevSoundServer(devSoundSessionHandle));
+ CMMFAudioServerSession* audioServerSession = CMMFAudioServerSession::NewL(devSoundSessionHandle);
+ SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::NewSessionL - session created"));
+ return audioServerSession;
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::IncrementSessionId
+// Increment the session Id.
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::IncrementSessionId()
+ {
+ iAudioServerSessionId++;
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::DecrementSessionId
+// Decrement the session Id.
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::DecrementSessionId()
+ {
+ iAudioServerSessionId--;
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::IncrementDevSoundCount
+// Increment the DevSound server counter. If there is atleast one DevSound
+// server, it will cancel its shutdown timer.
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::IncrementDevSoundCount()
+ {
+ iDevSoundCount++;
+ //in the case we started the shutdown due to no more DevSound
+ if(iDevSoundCount)
+ {
+ ASSERT(iDelayAudioServerShutDown);
+ if (iDelayAudioServerShutDown)
+ {
+ iDelayAudioServerShutDown->Cancel();
+ }
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::DecrementDevSoundCount
+// Decrement the DevSound server counter. Once the number of DevSound server's
+// instances becomes zero, Audio Server will start its shutdown routine.
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::DecrementDevSoundCount()
+ {
+ iDevSoundCount--;
+ if (iDevSoundCount == 0)
+ {
+ ASSERT(iDelayAudioServerShutDown);
+ if (iDelayAudioServerShutDown)
+ {
+ iDelayAudioServerShutDown->SetDelay(TTimeIntervalMicroSeconds32(KAudioServerShutDownDelay));
+ }
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::SendEventToClient
+// Sends Event to DevSound client.
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::SendEventToClient(TInt aSessionToAlert, TInt /*aSessionToBeLaunched*/)
+ {
+ // For the session requested, send event to client
+ iSessionIter.SetToFirst();
+ CMMFAudioServerSession* session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
+ while (session)
+ {
+ if (session->AudioServerSessionId() == aSessionToAlert)
+ {
+ break; // Finished
+ }
+
+ session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::LaunchRequest
+// Launches the DevSound servers waiting for Audio Policy.
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::LaunchRequest(TInt aSessionId)
+ {
+ iSessionIter.SetToFirst();
+ CMMFAudioServerSession* session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
+
+ while (session)
+ {
+ if (session->AudioServerSessionId() == aSessionId)
+ {
+ break; // Finished
+ }
+ session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::StartDevSoundServer
+// Starts a new DevSound server instance.
+// -----------------------------------------------------------------------------
+//
+TInt CMMFAudioServer::StartDevSoundServer(RMMFDevSoundServerProxy& aDevSoundSessionHandle) const
+ {
+ SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::StartDevSoundServer - enter"));
+
+ RMessage2 message(Message());
+ CStartAndMonitorDevSoundThread* monitorDevSound = NULL;
+
+ TRAPD(err, monitorDevSound = CStartAndMonitorDevSoundThread::NewL(const_cast<CMMFAudioServer*>(this)));
+ if(err != KErrNone)
+ {
+ delete monitorDevSound;
+ return err;
+ }
+
+ err = iDevSoundServList.Append(monitorDevSound);
+ if(err != KErrNone)
+ {
+ delete monitorDevSound;
+ return err;
+ }
+
+ SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::StartDevSoundServer - exit"));
+ return monitorDevSound->StartDevSoundServer(message, aDevSoundSessionHandle);
+
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::CDelayAudioServerShutDown::NewL
+// Two-phased constructor.
+// -----------------------------------------------------------------------------
+//
+CMMFAudioServer::CDelayAudioServerShutDown*
+CMMFAudioServer::CDelayAudioServerShutDown::NewL()
+ {
+ CDelayAudioServerShutDown* self = new(ELeave) CDelayAudioServerShutDown;
+ CleanupStack::PushL(self);
+ self->ConstructL();
+ CleanupStack::Pop(self);
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// Constructor.
+// -----------------------------------------------------------------------------
+//
+CMMFAudioServer::CDelayAudioServerShutDown::CDelayAudioServerShutDown()
+ : CActive(0)
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::CDelayAudioServerShutDown::ConstructL
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::CDelayAudioServerShutDown::ConstructL()
+ {
+ User::LeaveIfError(iShutDownTimer.CreateLocal());
+ CActiveScheduler::Add(this);
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::CDelayAudioServerShutDown::~CDelayAudioServerShutDown
+// -----------------------------------------------------------------------------
+//
+CMMFAudioServer::CDelayAudioServerShutDown::~CDelayAudioServerShutDown()
+ {
+ Cancel();
+ iShutDownTimer.Close();
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::CDelayAudioServerShutDown::SetDelay
+// Request a timeout after aDelay
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::CDelayAudioServerShutDown::SetDelay(
+ TTimeIntervalMicroSeconds32 aDelay)
+ {
+ __ASSERT_ALWAYS(!IsActive(), Panic(EMMFAudioServerIsActive));
+ iShutDownTimer.After(iStatus, aDelay);
+ SetActive();
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::CDelayAudioServerShutDown::RunL
+// Called by Active object framework when timer times out.
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::CDelayAudioServerShutDown::RunL()
+ {
+ CActiveScheduler::Stop();
+ }
+
+// -----------------------------------------------------------------------------
+// CMMFAudioServer::CDelayAudioServerShutDown::DoCancel
+// Called by the Active object framework when user cancels active object.
+// -----------------------------------------------------------------------------
+//
+void CMMFAudioServer::CDelayAudioServerShutDown::DoCancel()
+ {
+ iShutDownTimer.Cancel();
+ }
+
+// -----------------------------------------------------------------------------
+// CStartAndMonitorDevSoundThread::NewL
+// -----------------------------------------------------------------------------
+//
+CStartAndMonitorDevSoundThread* CStartAndMonitorDevSoundThread::NewL(
+ CMMFAudioServer* aAudioServer)
+ {
+ CStartAndMonitorDevSoundThread* self = new(ELeave) CStartAndMonitorDevSoundThread(aAudioServer);
+ CleanupStack::PushL(self);
+ self->ConstructL();
+ CleanupStack::Pop(self);
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CStartAndMonitorDevSoundThread::ConstructL
+// -----------------------------------------------------------------------------
+//
+void CStartAndMonitorDevSoundThread::ConstructL()
+ {
+ CActiveScheduler::Add(this);
+ }
+
+// -----------------------------------------------------------------------------
+// CStartAndMonitorDevSoundThread::StartDevSoundServer
+// Starts a new DevSound server.
+// -----------------------------------------------------------------------------
+//
+TInt CStartAndMonitorDevSoundThread::StartDevSoundServer(
+ RMessage2& aMessage,
+ RMMFDevSoundServerProxy& aDevSoundSessionHandle)
+ {
+ SYMBIAN_DEBPRN0(_L("CStartAndMonitorDevSoundThread[0x%x]::StartDevSoundServer - enter"));
+
+ RThread clientThread;
+ TInt err(KErrNone);
+
+ // Open handle to client thread
+ err = aMessage.Client(clientThread);
+ if (err != KErrNone)
+ {
+ clientThread.Close();
+ return err;
+ }
+ // Open a process-relative handle to the process which owns clientThread.
+ RProcess clientProcess;
+ err = clientThread.Process(clientProcess);
+
+ if (err != KErrNone)
+ {
+ // Close client thread handle and return error
+ clientThread.Close();
+ return err;
+ }
+
+ // Get the client process id
+ TProcessId clientProcessId(clientProcess.Id());
+
+ // Close client thread and client process handles
+ clientThread.Close();
+ clientProcess.Close();
+
+ RServer2 devSoundServerHandle;
+ devSoundServerHandle.SetReturnedHandle(0);
+
+ //Pass to DevSoundServer the clien't process ID
+ TDevSoundServerStart start(iAudioServer,
+ clientProcessId,
+ devSoundServerHandle);
+
+ TThreadFunction serverFunc=CMMFDevSoundServer::StartThread;
+
+ // To deal with the unique thread (+semaphore!) naming in EPOC,
+ // and that we may be trying to restart a server that has just
+ // exited we attempt to create a unique thread name for the server.
+#ifdef SYMBIAN_USE_SEPARATE_HEAPS
+ err = iServer.Create(KNullDesC,serverFunc,KDevSoundServerStackSize*2,
+ KDevSoundServerInitHeapSize,
+ KDevSoundServerMaxHeapSize,
+ &start,
+ EOwnerProcess);
+#else
+ err = iServer.Create(KNullDesC,
+ serverFunc,
+ (KDevSoundServerStackSize*2),
+ NULL,
+ &start,
+ EOwnerProcess);
+#endif // SYMBIAN_USE_SEPARATE_HEAPS
+ if(err != KErrNone)
+ {
+ return err;
+ }
+ iServer.SetPriority(KDevsoundSvrPriority);
+
+ // Synchronise with the server
+ TRequestStatus reqStatus;
+ iServer.Rendezvous(reqStatus);
+
+ if (reqStatus!=KRequestPending)
+ {
+ iServer.Kill(0);
+ }
+ else
+ {
+ // Start the test harness
+ iServer.Resume();
+ // Server will call the reciprocal static synchronise call
+ }
+
+ // note devSoundServerHandle really "owned" by client thread - just copied here
+
+ User::WaitForRequest(reqStatus); // wait for start or death
+ if(reqStatus.Int() != KErrNone)
+ {
+ // close our handle to the thread. If we reach here, the thread should have
+ // closed anyway as continue Rendezvous is always KErrNone()
+ iServer.Close();
+ return reqStatus.Int();
+ }
+
+ err = aDevSoundSessionHandle.Open(devSoundServerHandle);
+
+ if(err != KErrNone)
+ {
+ // close our handle to the thread. If we reach here, this means that NewSessionL() failed
+ // on server, and that action itself will asynchronously stop the thread
+ iServer.Close();
+ return err;
+ }
+
+ aDevSoundSessionHandle.ShareProtected();
+ iServer.Logon(iStatus);
+ SetActive();
+
+ iAudioServer->IncrementDevSoundCount();
+
+ SYMBIAN_DEBPRN0(_L("CStartAndMonitorDevSoundThread[0x%x]::StartDevSoundServer - exit"));
+ return KErrNone;
+ }
+
+// -----------------------------------------------------------------------------
+// CStartAndMonitorDevSoundThread::CStartAndMonitorDevSoundThread
+// Constructor
+// -----------------------------------------------------------------------------
+//
+CStartAndMonitorDevSoundThread::CStartAndMonitorDevSoundThread(
+ CMMFAudioServer* aAudioServer)
+ : CActive(EPriorityStandard),iAudioServer(aAudioServer)
+ {
+
+ }
+
+// Desctructor
+CStartAndMonitorDevSoundThread::~CStartAndMonitorDevSoundThread()
+ {
+ Cancel();
+ }
+
+// -----------------------------------------------------------------------------
+// CStartAndMonitorDevSoundThread::RunL
+// Called by Active Object framework when DevSound server is destroyed.
+// -----------------------------------------------------------------------------
+//
+void CStartAndMonitorDevSoundThread::RunL()
+ {
+ iServer.Close();
+ iAudioServer->DecrementDevSoundCount();
+ }
+
+// -----------------------------------------------------------------------------
+// CStartAndMonitorDevSoundThread::DoCancel
+// Called by Active Object framework when client cancels active object.
+// -----------------------------------------------------------------------------
+//
+void CStartAndMonitorDevSoundThread::DoCancel()
+ {
+ iServer.LogonCancel(iStatus);
+ }
+
+
+// -----------------------------------------------------------------------------
+// RMMFDevSoundServerProxy::Open
+// Creates new audio server session for the devsound server.
+// -----------------------------------------------------------------------------
+//
+TInt RMMFDevSoundServerProxy::Open(RServer2& aDevSoundServerHandle)
+ {
+ SYMBIAN_DEBPRN0(_L("RMMFDevSoundServerProxy[0x%x]::Open - enter"));
+ TInt err = CreateSession(aDevSoundServerHandle, TVersion(KMMFDevSoundServerVersion,
+ KMMFDevSoundServerMinorVersionNumber,
+ KMMFDevSoundServerBuildVersionNumber),
+ -1, EIpcSession_GlobalSharable);
+
+ SYMBIAN_DEBPRN0(_L("RMMFDevSoundServerProxy[0x%x]::Open - exit"));
+ return err;
+ }
+
+// End of File