devsound/sounddevbt/PlatSec/src/Server/AudioServer/MmfBtAudioServer.cpp
changeset 0 40261b775718
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/devsound/sounddevbt/PlatSec/src/Server/AudioServer/MmfBtAudioServer.cpp	Tue Feb 02 01:56:55 2010 +0200
@@ -0,0 +1,310 @@
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+#include <e32math.h>
+#include "MmfBtAudioServer.h"
+#include "MmfBtAudioServerStart.h"
+#include "MmfBtDevSoundSession.h"
+#include "MmfBtAudioServerSession.h"
+#include "MmfBtDevSoundServer.h"
+#include "MmfBtDevSoundServerStart.h"
+#include "../../../../inc/common/mmfBtBase.hrh"
+
+
+static const TUid KUidDevSoundServer = {KUidMmfBtDevSoundServerDllUnicodeDefine};
+
+const TInt KAudioServerShutDownDelay = 50000000; //50 sec
+
+
+CMMFAudioServer* CMMFAudioServer::NewL()
+	{
+	CMMFAudioServer* s = new(ELeave) CMMFAudioServer();
+	CleanupStack::PushL(s);
+	s->ConstructL();
+	CleanupStack::Pop();
+	return s;
+	}
+
+CMMFAudioServer::CMMFAudioServer() :
+	CMmfIpcServer(EPriorityStandard)
+	{
+	}
+
+void CMMFAudioServer::ConstructL()
+	{
+	iDelayAudioServerShutDown = CDelayAudioServerShutDown::NewL();
+	// Call base class to Start server
+	StartL(KAudioServerName);
+	}
+
+CMMFAudioServer::~CMMFAudioServer()
+	{
+	if (iDelayAudioServerShutDown)
+		{
+		iDelayAudioServerShutDown->Cancel();
+		delete iDelayAudioServerShutDown;
+		}
+	iDevSoundServList.Close();
+	iPolicyServerHandle.Close();
+	}
+
+CMmfIpcSession* CMMFAudioServer::NewSessionL(const TVersion& aVersion) const
+	{
+	TVersion v(KMMFAudioServerVersion,KMMFAudioServerMinorVersionNumber,KMMFAudioServerBuildVersionNumber);
+	if(!User::QueryVersionSupported(v, aVersion))
+		User::Leave(KErrNotSupported);
+
+	for(TInt i=0; i<iDevSoundServList.Count(); i++)
+		{
+		CStartAndMonitorDevSoundThread* devSoundMonitorThread = iDevSoundServList[i];
+		if(!devSoundMonitorThread->IsActive())
+			{
+			iDevSoundServList.Remove(i);
+			delete devSoundMonitorThread;
+			}
+		iDevSoundServList.Compress();
+		}
+
+	TName devSoundServerName;
+	User::LeaveIfError(StartDevSoundServerL(devSoundServerName));
+	CMMFAudioServerSession* audioServerSession = CMMFAudioServerSession::NewL(devSoundServerName);
+	return audioServerSession;
+	}
+
+void CMMFAudioServer::IncrementSessionId()
+	{
+	iAudioServerSessionId++;
+	}
+
+void CMMFAudioServer::DecrementSessionId()
+	{
+	iAudioServerSessionId--;
+	}
+
+void CMMFAudioServer::IncrementDevSoundCount()
+	{
+	iDevSoundCount++;
+	if(iDevSoundCount)
+		iDelayAudioServerShutDown->Cancel(); //in the case we started the shutdown due to no more DevSound
+	}
+
+void CMMFAudioServer::DecrementDevSoundCount()
+	{
+	iDevSoundCount--;
+    if ( iDevSoundCount == 0 )
+		{
+		iDelayAudioServerShutDown->SetDelay(TTimeIntervalMicroSeconds32(KAudioServerShutDownDelay));
+ 		}
+	}
+
+void CMMFAudioServer::SendEventToClient(TInt aSessionToAlert, TInt /*aSessionToBeLaunched*/)
+	{
+	// For the session requested, send event to client
+	iSessionIter.SetToFirst();
+	CMMFAudioServerSession* session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
+	while (session != NULL)
+		{
+		if (session->AudioServerSessionId() == aSessionToAlert)
+			{
+			break;  // Finished
+			}
+		session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
+		}
+	}
+
+void CMMFAudioServer::LaunchRequest(TInt aSessionId)
+	{
+	iSessionIter.SetToFirst();
+	CMMFAudioServerSession* session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
+	while (session != NULL)
+		{
+		if (session->AudioServerSessionId() == aSessionId)
+			{
+			break;  // Finished
+			}
+		session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
+		}
+	}
+
+TInt CMMFAudioServer::StartDevSoundServerL(TName& aDevSoundName) const
+	{
+	RMessage2 message(Message());
+	CStartAndMonitorDevSoundThread* monitorDevSound = NULL;
+
+	TRAPD(err, monitorDevSound = CStartAndMonitorDevSoundThread::NewL(const_cast<CMMFAudioServer*>(this)));
+	if(err != KErrNone)
+		{
+		delete monitorDevSound;
+		return err;
+		}
+
+	iDevSoundServList.Append(monitorDevSound);
+	
+	CMMFAudioServer* mutableThis = const_cast<CMMFAudioServer*>(this);
+	mutableThis->iGlobalNum+=1;
+
+	return monitorDevSound->StartDevSoundServerL(message, aDevSoundName, iGlobalNum);
+
+	}
+
+
+CMMFAudioServer::CDelayAudioServerShutDown* CMMFAudioServer::CDelayAudioServerShutDown::NewL()
+	{
+	CDelayAudioServerShutDown* self = new(ELeave) CDelayAudioServerShutDown;
+	CleanupStack::PushL(self);
+	self->ConstructL();
+	CleanupStack::Pop();
+	return self;
+	}
+
+CMMFAudioServer::CDelayAudioServerShutDown::CDelayAudioServerShutDown() : CActive(0)
+	{
+	}
+        
+void CMMFAudioServer::CDelayAudioServerShutDown::ConstructL()
+	{
+	User::LeaveIfError(iShutDownTimer.CreateLocal());
+	CActiveScheduler::Add(this);
+	}
+
+CMMFAudioServer::CDelayAudioServerShutDown::~CDelayAudioServerShutDown()
+	{
+	Cancel();
+	iShutDownTimer.Close();
+	}
+
+
+void CMMFAudioServer::CDelayAudioServerShutDown::SetDelay(TTimeIntervalMicroSeconds32 aDelay)
+	{
+	__ASSERT_ALWAYS(!IsActive(), User::Panic(_L("CDelayedShutDown"), 1));
+	iShutDownTimer.After(iStatus, aDelay);
+	SetActive();
+	}
+
+void CMMFAudioServer::CDelayAudioServerShutDown::RunL()
+	{
+	CActiveScheduler::Stop();
+	}
+
+
+void CMMFAudioServer::CDelayAudioServerShutDown::DoCancel()
+	{
+	iShutDownTimer.Cancel();
+	}
+
+
+CStartAndMonitorDevSoundThread* CStartAndMonitorDevSoundThread::NewL(CMMFAudioServer* aAudioServer)
+	{
+	CStartAndMonitorDevSoundThread* self = new(ELeave) CStartAndMonitorDevSoundThread(aAudioServer);
+	CleanupStack::PushL(self);
+	self->ConstructL();
+	CleanupStack::Pop();
+	return self;
+	}
+
+void CStartAndMonitorDevSoundThread::ConstructL()
+	{
+	CActiveScheduler::Add(this);
+	}
+	
+TInt CStartAndMonitorDevSoundThread::StartDevSoundServerL(RMessage2& aMessage, TName& aDevSoundName, TInt aUniqueNum)
+	{
+	RThread clientThread;
+	aMessage.ClientL(clientThread);
+	RProcess clientProcess;
+	User::LeaveIfError(clientThread.Process(clientProcess));
+	TProcessId clientProcessId(clientProcess.Id());
+
+	clientThread.Close();
+	clientProcess.Close();
+
+	TDevSoundServerStart start(iAudioServer, clientProcessId);//Pass to DevSoundServer the clien't process ID 
+
+	const TUidType serverUid(KNullUid,KNullUid,KUidDevSoundServer);
+	
+	TThreadFunction serverFunc=CMMFDevSoundServer::StartThread;
+	//
+	// To deal with the unique thread (+semaphore!) naming in EPOC, and that we may
+	// be trying to restart a server that has just exited we attempt to create a
+	// unique thread name for the server.
+	//
+
+	TInt err = KErrNone;
+	TName name(KDevSoundServerName);
+	name.AppendNum(TInt(this),EHex);
+	name.Append(TChar('.'));
+	name.AppendNum(aUniqueNum,EHex);
+	err = iServer.Create(name, serverFunc, KDevSoundServerStackSize,
+	                	KDevSoundServerInitHeapSize, KDevSoundServerMaxHeapSize,
+	                	&start, EOwnerProcess);
+				
+
+	if(err != KErrNone)
+		return err;
+	// Synchronise with the server
+	TRequestStatus reqStatus;
+	iServer.Rendezvous(reqStatus);
+	
+	if (reqStatus!=KRequestPending)
+		{
+		iServer.Kill(0);
+		}
+	else
+		{
+		// Start the test harness
+		iServer.Resume();
+		// Server will call the reciprocal static synchronise call	
+		}
+
+	User::WaitForRequest(reqStatus); // wait for start or death
+	if(reqStatus.Int() != KErrNone)
+		{
+		iServer.Close();
+		return reqStatus.Int();
+		}
+		
+	aDevSoundName = iServer.Name();
+
+	iServer.Logon(iStatus);
+	SetActive();
+
+	iAudioServer->IncrementDevSoundCount();
+	return KErrNone;
+	}
+
+
+CStartAndMonitorDevSoundThread::CStartAndMonitorDevSoundThread(CMMFAudioServer* aAudioServer): CActive(0)
+	{
+	iAudioServer = aAudioServer;
+	}
+
+CStartAndMonitorDevSoundThread::~CStartAndMonitorDevSoundThread()
+	{
+	Cancel();
+	}
+    
+void CStartAndMonitorDevSoundThread::RunL()
+	{
+	iServer.Close();
+	iAudioServer->DecrementDevSoundCount();
+	}
+
+void CStartAndMonitorDevSoundThread::DoCancel()
+	{
+	iServer.LogonCancel(iStatus);
+	}
+
+
+