devsoundextensions/effects/Loudness/LoudnessMessageHandler/src/LoudnessMessageHandler.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/devsoundextensions/effects/Loudness/LoudnessMessageHandler/src/LoudnessMessageHandler.cpp Tue Feb 02 01:56:55 2010 +0200
@@ -0,0 +1,286 @@
+/*
+* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Implementation of the Loudness effect message handler class.
+*
+*/
+
+
+
+// INCLUDE FILES
+#include "LoudnessMessageHandler.h"
+#include "LoudnessMessageTypes.h"
+#include <LoudnessBase.h>
+#include "EffectDataQueItem.h"
+#ifdef _DEBUG
+#include <e32svr.h>
+#endif
+
+// ================= MEMBER FUNCTIONS =======================
+
+// C++ default constructor can NOT contain any code, that
+// might leave.
+//
+CLoudnessMessageHandler::CLoudnessMessageHandler(CLoudness* aLoudness)
+ : CMMFObject(KUidLoudnessEffect),
+ iLoudness(NULL),
+ iMessage(NULL),
+ iRegistered(EFalse),
+ iEffectDataQue(NULL)
+ {
+ iLoudness = aLoudness;
+ }
+
+
+EXPORT_C CLoudnessMessageHandler* CLoudnessMessageHandler::NewL(
+ TAny* aCustomInterface )
+ {
+ CLoudness* aLoudness = (CLoudness*)aCustomInterface;
+ CLoudnessMessageHandler* self = new (ELeave) CLoudnessMessageHandler(aLoudness);
+ self->ConstructL();
+ return self;
+ }
+
+
+// -----------------------------------------------------------------------------
+// CLoudnessMessageHandler::ConstructL
+// Symbian 2nd phase constructor can leave.
+// Create and initializes the effect data queue.
+// -----------------------------------------------------------------------------
+//
+void CLoudnessMessageHandler::ConstructL()
+ {
+ iEffectDataQue = new(ELeave) TSglQue<CEffectDataQueItem>(_FOFF(CEffectDataQueItem, iLink));
+ }
+
+
+// -----------------------------------------------------------------------------
+// CLoudnessMessageHandler::~CLoudnessMessageHandler
+// Before going away, unregister with the CI Loudness object.
+// The observation message must be completed if outstanding.
+// The effect data queue must be emptied and destroyed.
+// -----------------------------------------------------------------------------
+//
+CLoudnessMessageHandler::~CLoudnessMessageHandler()
+ {
+
+#ifdef _DEBUG
+ RDebug::Print(_L("CLoudnessMessageHandler::~CLoudnessMessageHandler"));
+#endif
+ if(iLoudness)
+ iLoudness->UnRegisterObserver(*this);
+ iRegistered = EFalse;
+
+ if(iMessage)
+ {
+ if ( !iMessage->IsCompleted() )
+ {
+ iMessage->Complete(KErrCancel);
+ delete iMessage;
+ }
+ }
+
+ if ( iEffectDataQue )
+ {
+ CEffectDataQueItem* queItem;
+ while ( !iEffectDataQue->IsEmpty() )
+ {
+ queItem = iEffectDataQue->First();
+ iEffectDataQue->Remove(*queItem);
+ delete queItem;
+ }
+
+ delete iEffectDataQue;
+ }
+
+ delete iLoudness;
+
+ }
+
+
+// ---------------------------------------------------------
+// CLoudnessMessageHandler::HandleRequest
+// (other items were commented in a header).
+// ---------------------------------------------------------
+//
+void CLoudnessMessageHandler::HandleRequest(
+ TMMFMessage& aMessage )
+ {
+ ASSERT(aMessage.Destination().InterfaceId() == KUidLoudnessEffect);
+ TRAPD(error,DoHandleRequestL(aMessage));
+ if ( error )
+ {
+ aMessage.Complete(error);
+ }
+ }
+
+// ---------------------------------------------------------
+// CLoudnessMessageHandler::DoHandleRequestL
+// Dispatches the message to the appropriate handler.
+// ---------------------------------------------------------
+//
+void CLoudnessMessageHandler::DoHandleRequestL(
+ TMMFMessage& aMessage )
+ {
+ switch( aMessage.Function() )
+ {
+ case ELefInitialize:
+ {
+ DoInitializeL(aMessage);
+ break;
+ }
+ case ELefApply:
+ {
+ DoApplyL(aMessage);
+ break;
+ }
+ case ELefObserve:
+ {
+ DoObserveL(aMessage);
+ break;
+ }
+ default:
+ {
+ aMessage.Complete(KErrNotSupported);
+ }
+ }
+ }
+
+// ---------------------------------------------------------
+// CLoudnessMessageHandler::DoInitializeL
+// ---------------------------------------------------------
+//
+void CLoudnessMessageHandler::DoInitializeL(TMMFMessage& aMessage)
+ {
+#ifdef _DEBUG
+ RDebug::Print(_L("CLoudnessMessageHandler::DoInitializeL"));
+#endif
+ aMessage.WriteDataToClient(iLoudness->DoEffectData());
+ aMessage.Complete(KErrNone);
+ }
+
+// ---------------------------------------------------------
+// CLoudnessMessageHandler::DoApplyL
+// Extracts the data from the message. The client Loudness
+// data is applied to the CI Loudness object.
+// ---------------------------------------------------------
+//
+void CLoudnessMessageHandler::DoApplyL(
+ TMMFMessage& aMessage )
+ {
+#ifdef _DEBUG
+ RDebug::Print(_L("CLoudnessMessageHandler::DoApplyL"));
+#endif
+ TEfLoudnessDataPckg loudnessPckgFromClient;
+ aMessage.ReadData1FromClient(loudnessPckgFromClient);
+ iLoudness->SetEffectData(loudnessPckgFromClient);
+ iLoudness->ApplyL();
+ aMessage.Complete(KErrNone);
+ }
+
+// ---------------------------------------------------------
+// CLoudnessMessageHandler::DoObserveL
+// Receives the observation request message and depending
+// on the status of the effect data queue, the message is
+// completed immediately or saved for later completion.
+// ---------------------------------------------------------
+//
+void CLoudnessMessageHandler::DoObserveL(
+ TMMFMessage& aMessage )
+ {
+
+#ifdef _DEBUG
+ RDebug::Print(_L("CLoudnessMessageHandler::DoObserveL"));
+#endif
+
+ if ( !iRegistered )
+ {
+ iLoudness->RegisterObserverL(*this);
+ iRegistered = ETrue;
+ }
+
+ if ( iEffectDataQue->IsEmpty() )
+ {
+ //iMessage = &aMessage;
+ iMessage = new(ELeave) TMMFMessage(aMessage);
+ }
+ else
+ {
+ TEfLoudnessDataPckg dataPckg;
+ CEffectDataQueItem* item = iEffectDataQue->First();
+ dataPckg.Copy(item->EffectData());
+ aMessage.WriteDataToClient(dataPckg);
+ aMessage.Complete(KErrNone);
+ iEffectDataQue->Remove(*item);
+ delete item;
+ }
+ }
+
+// ---------------------------------------------------------
+// CLoudnessMessageHandler::EffectChanged
+// The CI Loudness object has changed state.
+// The observation message is completed if no data has been
+// queued up. Otherwise, the CI Loudness object's data is
+// packaged and queued.
+// ---------------------------------------------------------
+//
+void CLoudnessMessageHandler::EffectChanged(
+ const CAudioEffect* aAudioEffect,
+ TUint8 /*aEvent*/ )
+ {
+#ifdef _DEBUG
+ RDebug::Print(_L("CLoudnessMessageHandler::EffectChanged"));
+#endif
+
+ if ( iMessage && !iMessage->IsCompleted() && iEffectDataQue->IsEmpty() )
+ {
+ iMessage->WriteDataToClient(((CLoudness*)aAudioEffect)->DoEffectData());
+ iMessage->Complete(KErrNone);
+ delete iMessage;
+ iMessage = NULL;
+ }
+ else
+ {
+ // Saves the data and complete an observation message next time around.
+ HBufC8* data = NULL;
+ TRAPD(err1,data = ((CLoudness*)aAudioEffect)->DoEffectData().AllocL());
+ if(!err1)
+ {
+ //CleanupStack::PushL(data);
+ CEffectDataQueItem* item = NULL;
+ TRAPD(err2,item = CEffectDataQueItem::NewL(data));
+ if(!err2)
+ {
+ iEffectDataQue->AddLast(*item);
+ }
+ else
+ {
+ delete data;
+ }
+ }
+ else
+ {
+#ifdef _DEBUG
+ RDebug::Print(_L("CLoudnessMessageHandler::EffectChanged Error Allocating Memory %d"),err1);
+#endif
+ }
+ }
+
+ }
+
+
+// ========================== OTHER EXPORTED FUNCTIONS =========================
+
+
+
+// End of File