--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/mmlibs/mmfw/inc/mmf/server/mmfdatapath2.h Tue Feb 02 01:56:55 2010 +0200
@@ -0,0 +1,140 @@
+// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+/**
+ @file
+ @internalTechnology
+*/
+
+#ifndef MMFDATAPATH2_H
+#define MMFDATAPATH2_H
+
+#include <mmf/common/mmfcontroller.h>
+#include <mmf/server/mmfdatasource.h>
+#include <mmf/server/mmfdatasink.h>
+#include <mmf/server/mmfcodec.h>
+#include <mmf/server/mmfbuffer.h>
+#include <mmf/common/mmfutilities.h>
+#include <mmf/server/mmfformat.h>
+#include <mmf/server/mmfsubthreadbase.h>
+#include <mmf/server/mmfdatapath.h>
+
+/**
+
+This class is an extended version of CMMFDataPath. CMMFDataPath is extended to implement the loop play
+functionality in the controller. This class overrides some of the virual functions of CMMFDataPath in order to
+implement the loop play functionality. All the controller plugins that require loop play functionality should
+use CMMFDataPath2 in place of CMMFDataPath.
+
+@see CMMFDataPath
+*/
+class CMMFDataPath2 : public CMMFDataPath
+ {
+public:
+ //CMMFDataPath2 constructor if codec Uid is not already known by CMMFController
+ //and there is no data path ambiguity - ie only one data path is possible
+ IMPORT_C static CMMFDataPath2* NewL(MAsyncEventHandler& aEventHandler);
+
+ //CMMFDataPath2 constructor if codec Uid is not already known by CMMFController
+ //and there is ambiguity ie more than one possible data path TMediaId used to select path
+ IMPORT_C static CMMFDataPath2* NewL(TMediaId aMediaId, MAsyncEventHandler& aEventHandler);
+
+ //CMMFDataPath2 constructor if codec Uid is already known by CMMFController
+ //and there is no data path ambiguity - ie only one data path is possible
+ IMPORT_C static CMMFDataPath2* NewL(TUid aCodecUid, MAsyncEventHandler& aEventHandler);
+
+ //CMMFDataPath2 constructor if codec Uid is already known by CMMFController
+ //and there is ambiguity ie more than one possible data path TMediaId used to select path
+ IMPORT_C static CMMFDataPath2* NewL(TUid aCodecUid, TMediaId aMediaId, MAsyncEventHandler& aEventHandler);
+
+ virtual ~CMMFDataPath2();
+ virtual void BufferFilledL(CMMFBuffer* aBuffer); //called by the CMMFDataPath's MDataSource when it has filled the buffer
+
+ virtual void PrimeL();
+ virtual void PlayL();
+ virtual void Pause();
+ virtual void Stop();
+ virtual void SetPositionL(const TTimeIntervalMicroSeconds& aPosition);
+ virtual TTimeIntervalMicroSeconds Position() const;
+ // Called when source and sink needs to be de-referenced
+ virtual void ResetL();
+ void RunL();
+ // Set Repeats.
+ IMPORT_C void SetRepeats(TInt aRepeatNumberOfTimes, const TTimeIntervalMicroSeconds& aTrailingSilence);
+ IMPORT_C void SetDrmProperties(MDataSource* iDrmSource, TBool *aDisableAutoIntent);
+ IMPORT_C void RetainRepeatInfo();
+ IMPORT_C void PreEmptionPause();
+
+protected:
+ CMMFDataPath2(TMediaId aMediaId, MAsyncEventHandler& aEventHandler);
+ void ConstructL(TUid aCodecUid = KNullUid);
+ void FillSourceBufferL();
+ void DoFillSourceBufferL();
+ TTimeIntervalMicroSeconds CalculateAudioOutputPosition() const;
+ //called when trailing silence playback is complete
+ static TInt RepeatTrailingSilenceTimerComplete(TAny* aDataPath);
+ TInt DoRepeatTrailingSilenceTimerCompleteL();
+ void PlaySilence();
+ void DoStopL();
+ void DoPauseL();
+ void DoCancel();
+ TTimeIntervalMicroSeconds OutputPosition() const;
+ void DoPreEmptionPauseL();
+
+
+protected:
+ /**
+ The number of times to repeat the audio sample.
+ */
+ TInt iNumberOfTimesToRepeat;
+
+ /**
+ The number of times played.
+ */
+ TInt iNumberOfTimesPlayed;
+ /**
+ The time interval of the trailing silence in microseconds.
+ */
+ TTimeIntervalMicroSeconds iTrailingSilence;
+
+ /**
+ The time interval of the trailing silence left to play in microseconds.
+ */
+ TTimeIntervalMicroSeconds iTrailingSilenceLeftToPlay;
+
+ /**
+ The time left for the play to be completed in a particular repeat
+ */
+ TTimeIntervalMicroSeconds iTimeLeftToPlayComplete;
+
+ /**
+ Timer used for trailing silences when repeating
+ */
+ CPeriodic* iRepeatTrailingSilenceTimer;
+ //This variable stores the devsound time played when the play is repositioned
+ TTimeIntervalMicroSeconds iDevSoundRepositionTime;
+ //states when the silence period between repeats needs to be verified
+ TBool iVerifyPlayComplete;
+
+ //For Drm implementation during repeats
+ MDataSource* iDrmSource;
+ TBool* iDisableAutoIntent;
+ TBool iRetainRepeatInfo;
+ TBool iGetTimePlayedSupported;
+ TBool iIsResumeSupported;
+ TBool iIsUsingResumeSupport;
+ };
+
+#endif