mmlibs/mmfw/src/server/BaseClasses/mmfdatapath2.cpp
changeset 0 40261b775718
child 54 b68f3e90dca1
child 67 b35006be8823
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mmlibs/mmfw/src/server/BaseClasses/mmfdatapath2.cpp	Tue Feb 02 01:56:55 2010 +0200
@@ -0,0 +1,1106 @@
+// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// source\server\mmfdatapath2.cpp
+// 
+//
+
+#include <e32math.h>
+#include <mmf/common/mmffourcc.h>
+#include <mmf/common/mmfpaniccodes.h>
+#include <mmf/server/mmfaudiooutput.h>
+#include <mmf/server/mmfaudioinput.h>
+#include "mmfdatapath2.h"
+#include "mmfclientaudiostreamutils.h"
+#include <mmf/common/mmfaudio.h>
+#include <mmf/plugin/mmfcodecimplementationuids.hrh> // KUidMmfCodecAudioSettings
+#include <mmf/server/devsoundstandardcustominterfaces.h>
+#include <mmf/server/mmffile.h>
+#include <mda/client/resource.h>
+
+static void Panic(TMMFDataPathPanicCode aPanicCode, TInt aSourceLineNumber)
+	{
+	_LIT(KMMFDataPathPanicCategory, "MMFDataPath2");
+	User::Panic(KMMFDataPathPanicCategory, STATIC_CAST(TInt,aPanicCode) + aSourceLineNumber);
+	}
+
+/**
+Allocates and constructs a data path.
+
+Use this function if the codec UID is not already known by CMMFController
+and there is no data path ambiguity - ie only one data path is possible.
+
+Will create codec via fourCC.
+
+@param  aEventHandler
+        Installs an event handler to provide message passing between clients and sources/sinks.
+
+@return Newly constructed data path object.
+*/
+
+EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(MAsyncEventHandler& aEventHandler)
+	{
+	CMMFDataPath2* self = new(ELeave) CMMFDataPath2(TMediaId(), aEventHandler);
+	CleanupStack::PushL(self);
+	self->ConstructL();
+	CleanupStack::Pop();
+	return self;
+	}
+
+
+/**
+Allocates and constructs a data path according to the specified media ID.
+
+Use this function if the codec UID is not already known by CMMFController
+and there is ambiguity with the data path ie. there is more than one possible data path.
+
+@param  aMediaId
+        Optional media ID parameter when there are multiple media types.
+@param  aEventHandler
+        Installs an event handler to provide message passing between clients and sources/sinks.
+
+@return A newly constructed data path object.
+*/
+
+EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(TMediaId aMediaId, MAsyncEventHandler& aEventHandler)
+	{
+	CMMFDataPath2* self = new(ELeave) CMMFDataPath2(aMediaId, aEventHandler);
+	CleanupStack::PushL(self);
+	self->ConstructL();
+	CleanupStack::Pop();
+	return self;
+	}
+
+/**
+Allocates and constructs a data path according to the specified codec UID.
+
+Use this function if the codec UID is already known by CMMFController
+and there is no data path ambiguity ie. only one data path is possible
+will create codec explicitly using the supplied codec Uid
+
+@param  aCodecUid
+        Optional mediaID parameter when there are multiple media types
+@param  aEventHandler
+        Installs an event handler to provide message passing between clients and sources/sinks.
+
+@return A newly constructed data path object.
+*/
+
+EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(TUid aCodecUid, MAsyncEventHandler& aEventHandler)
+	{
+	CMMFDataPath2* self = new(ELeave) CMMFDataPath2(TMediaId(), aEventHandler);
+	CleanupStack::PushL(self);
+	self->ConstructL(aCodecUid);
+	CleanupStack::Pop();
+	return self;
+	}
+
+
+/**
+Allocates and constructs a data path according to the specified codec UID.
+
+Use this function if the codec UID is already known by CMMFController
+and there is ambiguity ie. more than one possible data path.
+TMediaId used to select the path.
+
+@param  aCodecUid
+		The codec UID.
+@param  aMediaId
+        Optional mediaID parameter when there are multiple media types.
+@param  aEventHandler
+        Installs an event handler to provide message passing between clients and sources/sinks.
+
+@return A newly constructed data path object.
+*/
+EXPORT_C CMMFDataPath2* CMMFDataPath2::NewL(TUid aCodecUid, TMediaId aMediaId, MAsyncEventHandler& aEventHandler)
+	{
+	CMMFDataPath2* self = new(ELeave) CMMFDataPath2(aMediaId, aEventHandler);
+	CleanupStack::PushL(self);
+	self->ConstructL(aCodecUid);
+	CleanupStack::Pop();
+	return self;
+	}
+
+CMMFDataPath2::CMMFDataPath2(TMediaId aMediaId, MAsyncEventHandler& aEventHandler) 
+	: CMMFDataPath(aMediaId, aEventHandler), iTimeLeftToPlayComplete(-1)
+	{
+	}
+		
+void CMMFDataPath2::ConstructL(TUid aCodecUid)
+	{
+	CMMFDataPath::ConstructL(aCodecUid);
+	iRepeatTrailingSilenceTimer = CPeriodic::NewL(CActive::EPriorityStandard); 
+	}
+	
+/**
+Standard destructor.
+*/
+
+CMMFDataPath2::~CMMFDataPath2()
+	{
+	if(iRepeatTrailingSilenceTimer)
+		{
+		iRepeatTrailingSilenceTimer->Cancel();
+		delete iRepeatTrailingSilenceTimer;
+		}
+	}
+
+TInt CMMFDataPath2::RepeatTrailingSilenceTimerComplete(TAny* aDataPath)
+	{
+	CMMFDataPath2* dataPath = static_cast<CMMFDataPath2*>(aDataPath);
+	
+	TRAPD(err, dataPath->DoRepeatTrailingSilenceTimerCompleteL());
+	if (err != KErrNone)
+		{
+		dataPath->DoSendEventToClient(KMMFEventCategoryPlaybackComplete, err);
+		}	
+	return KErrNone;
+	}
+	
+TInt CMMFDataPath2::DoRepeatTrailingSilenceTimerCompleteL()
+	{
+	//cancel this periodic timer
+	iRepeatTrailingSilenceTimer->Cancel();
+	if(iTimeLeftToPlayComplete.Int64()>0)
+		{
+		iTimeLeftToPlayComplete=0;
+		}
+		
+	if (iTrailingSilenceLeftToPlay.Int64() > 0)
+		{
+		PlaySilence();
+		}
+	else
+		{
+		SetPositionL(iPlayWindowStartPosition);
+		iTimeLeftToPlayComplete=-1;
+		FillSourceBufferL();		
+		}
+	return KErrNone;
+	}
+	
+void CMMFDataPath2::PlaySilence()
+	{		
+	// iRepeatTrailingSilenceTimer->After() takes a TTimeIntervalMicroSeconds32
+	// so for longer periods of silence call it repeatedly with KMaxTInt lengths
+	TTimeIntervalMicroSeconds32 silence;
+	if(iTimeLeftToPlayComplete.Int64() > 0)
+		{
+		silence = I64INT(iTimeLeftToPlayComplete.Int64());
+		}
+	else if (iTrailingSilenceLeftToPlay.Int64() > KMaxTInt)
+		{
+		silence = KMaxTInt;
+		iTrailingSilenceLeftToPlay = iTrailingSilenceLeftToPlay.Int64() - KMaxTInt;
+		}
+	else
+		{
+		silence = I64INT(iTrailingSilenceLeftToPlay.Int64());
+		iTrailingSilenceLeftToPlay = 0;
+		}
+	iRepeatTrailingSilenceTimer->Start(silence, silence , TCallBack(RepeatTrailingSilenceTimerComplete, this));
+	}
+
+/* 
+ *  FillSourceBufferL
+ * 
+ *	Function to get data from the datapath's iDataSource
+ */
+
+void CMMFDataPath2::DoFillSourceBufferL()
+	{
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::FillSourceBufferL tick-%d   (this 0x%x)\n"),User::TickCount(),this);
+#endif
+
+	__ASSERT_DEBUG((iState == EPlaying || iState == EConverting || iState == ERecording || (iState == EPrimed && iPauseCalled && iIsUsingResumeSupport)), Panic(EMMFDataPathPanicBadState,__LINE__)); 
+
+	// clear the no-more-source flag here (as well as in PlayL()) because 
+	// there may have been a re-position since the last call to BufferFilledL()
+	iNoMoreSourceData = EFalse;
+
+	if(!iObtainingAsyncSourceBuffer) 
+		{//this is a normal request for data. 
+		//If we are getting asynchronous buffers, then can't do this as iSourceBuffer == NULL
+		iSourceBuffer->SetFrameNumber(++iCurrentSourceFrameNumber); //so source knows which data to load buffer with
+		iSourceBuffer->SetStatus(EBeingFilled);
+		iSourceBuffer->SetLastBuffer(EFalse);
+		}
+
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP asking for buffer %d  - ptr=0x%x   (this 0x%x)\n"), iCurrentSourceFrameNumber, iSourceBuffer,this);	
+#endif
+
+	iSourceBufferWithSource = ETrue;
+
+	// wait for BufferFilled callback from source. Do this here as some sources cause
+	//re-entrancy into data path via BufferFilledL
+	ChangeDataPathTransferState(EWaitSource);  
+
+	iDataSource->FillBufferL(iSourceBuffer, this, iMediaId);
+
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::FillSourceBufferL - DONE tick-%d   (this 0x%x)\n"),User::TickCount(),this);
+#endif
+	}
+
+/**
+Runs the clip depending on the current data path and transfer state.
+
+For example, fills the sink buffer if TDataPathState is EPlaying and TTransferState is ENeedSinkData.
+*/
+void CMMFDataPath2::RunL()
+	{
+#ifdef _DP_DEBUG 
+	RDebug::Print(_L("DP::RunL transfer state %d, iPausedCalled %d, tick-%d   (this 0x%x)\n"),iTransferState, iPauseCalled, User::TickCount(),this);
+#endif
+	
+	switch (iState)
+		{
+	case EStopped:
+		break;
+	case EPrimed: // In the paused state we still continue to feed buffers to the sink. The sink (DevSound) handles the logic of whether the buffers should be emptied
+	    {
+	    if (!iPauseCalled || !iIsUsingResumeSupport)
+	        break;
+	    }	    
+	    // fall-through
+	case EPlaying:
+	case ERecording:
+	case EConverting:
+		switch (iTransferState)
+			{
+		case EWaitSink:
+		case EWaitSource:
+			break;
+		case EInitializeSink:
+			InitializeSinkL();
+			break;
+		case EInitializeSource:
+			InitializeSourceL();
+			break;
+		case ENeedSourceData:
+			FillSourceBufferL();
+			break;
+		case ENeedSinkData:
+			FillSinkBufferL();
+			break;
+		case ENeedToMatchSourceToSink:
+			FillSinkBufferL();
+			break;
+		case ESendDataToSink:
+			EmptySinkBufferL();
+			break;
+		case EEndOfData:
+			EndOfData();
+			break;
+			}
+		break;
+	default:
+		break;
+		}
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::RunL DONE\n"));
+#endif
+	}
+	
+/* 
+ *  FillSourceBufferL
+ * 
+ *	Function to get data from the datapath's iDataSource
+ */
+
+void CMMFDataPath2::FillSourceBufferL()
+	{
+	__ASSERT_DEBUG((iState == EPlaying || iState == EConverting || iState == ERecording || (iState == EPrimed && iPauseCalled && iIsUsingResumeSupport) ), Panic(EMMFDataPathPanicBadState,__LINE__)); 
+
+	//if the silence timer is active then dont propagate the request
+	if(iRepeatTrailingSilenceTimer->IsActive())
+		{
+		return;
+		}
+	
+	//play the silence period and dont propagate the request
+	if(iTrailingSilenceLeftToPlay>0 || iVerifyPlayComplete)
+		{
+		if(iVerifyPlayComplete)//case when the trailing silence is zero
+			{
+			if (!*iDisableAutoIntent && iDrmSource)
+				{
+				CMMFFile* file = static_cast<CMMFFile*>(iDrmSource);
+				TInt err = file->ExecuteIntent(ContentAccess::EPlay);
+				if (err != KErrNone)
+					{
+					DoSendEventToClient(KMMFEventCategoryPlaybackComplete, err);
+					return;
+					}
+				}
+			
+			//Retrieve the current play time and add "duration-currentplaytime" to the silence period
+			//This is to ensure that silence timer is not started before the previous play is actually completed by the devsound
+			TTimeIntervalMicroSeconds currentTime = CalculateAudioOutputPosition();
+			if(currentTime.Int64()>iPlayWindowStartPosition.Int64())
+				{
+				iTimeLeftToPlayComplete = iPlayWindowEndPosition.Int64()-currentTime.Int64();
+				}
+			else
+				{
+				iTimeLeftToPlayComplete = 0;
+				}
+
+			iVerifyPlayComplete = EFalse;
+			}
+		if(iTrailingSilenceLeftToPlay==0 && iTimeLeftToPlayComplete==0)
+			{
+			SetPositionL(iPlayWindowStartPosition);
+			iTimeLeftToPlayComplete=-1;
+			}
+		else
+			{
+			PlaySilence();
+			return;
+			}
+		}
+	
+	DoFillSourceBufferL();
+	}
+
+
+/** 
+Indicates the data source has filled the specified buffer.
+
+Called by the CMMFDataPath2's MDataSource when it has filled the buffer.
+
+@param aBuffer
+       A pointer to the filled buffer.
+*/
+void CMMFDataPath2::BufferFilledL(CMMFBuffer* aBuffer)
+	{	
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::BufferFilledL src has filled buffer %d (ptr=0x%x) with %d bytes EoF = %d  tick-%d    (this 0x%x)\n"),aBuffer->FrameNumber(),aBuffer, aBuffer->BufferSize(),aBuffer->LastBuffer(), User::TickCount(),this);
+#endif
+	
+	TBool isInTruePause = (iState == EPrimed  && iPauseCalled && iIsUsingResumeSupport);
+	//state only used if we are passing data
+	__ASSERT_DEBUG((iState == EPlaying || iState == EConverting || iState == ERecording || isInTruePause), Panic(EMMFDataPathPanicBadState,__LINE__));
+
+	__ASSERT_DEBUG((!iNoMoreSourceData), Panic(EMMFDataPathPanicBadState,__LINE__)); 
+	
+	//if we have been asked to repeat and this is the last buffer, reset last buffer flag and send to the device
+	if(aBuffer!= NULL && aBuffer->LastBuffer())
+		{
+		iNumberOfTimesPlayed++;
+		if ((iNumberOfTimesPlayed <= iNumberOfTimesToRepeat) || iNumberOfTimesToRepeat == KMdaRepeatForever)
+			{
+			aBuffer->SetLastBuffer(EFalse);
+			
+			//this will trigger the trailing silence timer next time a buffer is requested.
+			iTrailingSilenceLeftToPlay = iTrailingSilence;
+			iVerifyPlayComplete = ETrue;
+			}
+		}		
+		
+	iSourceBufferWithSource = EFalse;
+
+	//Has the datapath stopped running, if so were not interested in any callbacks.
+	if(iState == EStopped || (iState == EPrimed  && !isInTruePause))
+		{
+#ifdef _DP_DEBUG
+		RDebug::Print(_L("DP::BufferFilledL called while not expecting callback iState=%d  iPauseCalled=%d  (this 0x%x)\n"),iState, iPauseCalled,this);
+#endif
+		return;
+		}
+
+#ifdef REPOSITION_SPEEDUP
+	// if the source has been re-positioned, then go & get some more source data now
+	if (!iObtainingAsyncSourceBuffer && iSourceBuffer->FrameNumber() != iCurrentSourceFrameNumber)
+		{
+#ifdef _DP_DEBUG
+		RDebug::Print(_L("DP::BufferFilledL source was re-positioned re-requesting source data (this 0x%x)\n"),this);
+#endif
+		ChangeDataPathTransferState(ENeedSourceData);
+		return;
+		}
+#endif //REPOSITION_SPEEDUP
+
+	//bufer is NULL, indicating no more source data.
+	if (!aBuffer)
+		{
+		//If we only hold a reference to the source buffer, set that to NULL
+		if(iSnkBufRef)
+			{
+			iSourceBuffer = NULL;
+			}
+		
+		iNoMoreSourceData = ETrue;
+
+		if(!iCodec || //there's only one buffer and that has been returned as NULL, so must be end of data
+		  iSinkBufferWithSink) //buffer is with sink, we don't have any more data to put in it, so must be end of data
+			{
+			ChangeDataPathTransferState(EEndOfData);
+			}
+		else //sink buffer is with datapath, see if there is anything to send to sink
+			{
+			ChangeDataPathTransferState(ENeedToMatchSourceToSink);
+			}
+		
+#ifdef _DP_DEBUG
+		RDebug::Print(_L("DP::BufferFilledL DONE aBuffer==NULL tick-%d (this 0x%x)\n"),User::TickCount(),this);
+#endif
+		return;
+		} 
+
+	
+	//We were waiting for a response from the source to get an asynchronous buffer.
+	//We now have it, and we proceed to transfer this data to the sink.
+	if	(iObtainingAsyncSourceBuffer)
+		{
+		iObtainingAsyncSourceBuffer = EFalse;
+		}
+	
+
+	aBuffer->SetStatus(EFull);
+
+	if(iSourceBuffer != aBuffer)
+		{//buffer has been changed by the source
+		iSourceBuffer = aBuffer;
+		if (!(iBuffersToUse & ENeedSinkBuffer))
+			{//we only need one buffer and use source
+			iSinkBuffer = iSourceBuffer;
+			iSnkBufRef = ETrue;
+			}
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::BufferFilledL - iSourceBuffer=0x%x ref=%d   iSinkBuffer=0x%x ref=%d (this 0x%x)\n"),iSourceBuffer,iSrcBufRef,iSinkBuffer,iSnkBufRef, this);
+#endif	
+		}
+	//Is this the last buffer from the source (0 length or LastBuffer flag set)
+	//or have reached the end of the play window; we only look at the play window here
+	//if we are converting. For conversion we look at the data we have read. This is then passed onto 
+	//the source
+	if (!iSourceBuffer->BufferSize() || iSourceBuffer->LastBuffer() ||
+		(((iState == EConverting) || (iState == EPlaying)) && (iPlayWindowEndPosition < iCachedSourceDuration) && ( InputPosition() >= iPlayWindowEndPosition ))) 
+		{
+		iNumberOfTimesPlayed++;
+		if ((iNumberOfTimesPlayed <= iNumberOfTimesToRepeat) || iNumberOfTimesToRepeat == KMdaRepeatForever)
+			{
+			iSourceBuffer->SetLastBuffer(EFalse);
+			//this will trigger the trailing silence timer next time a buffer is requested.
+			iTrailingSilenceLeftToPlay = iTrailingSilence;
+			iVerifyPlayComplete = ETrue;
+			}
+		else
+			{		
+	#ifdef _DP_DEBUG
+			RDebug::Print(_L("DP::BufferFilledL end of input data  tick-%d   (this 0x%x)\n"),User::TickCount(),this);
+			RDebug::Print(_L("iSourceBuffer->BufferSize()=%d\n"),iSourceBuffer->BufferSize());
+			RDebug::Print(_L("iSourceBuffer->LastBuffer()=%d\n"),iSourceBuffer->LastBuffer());
+			RDebug::Print(_L("InputPosition()=%d  >= iPlayWindowEndPosition=%d\n"),I64INT(InputPosition().Int64()),I64INT(iPlayWindowEndPosition.Int64()));
+	#endif
+			iNoMoreSourceData = ETrue;
+			iSourceBuffer->SetLastBuffer(ETrue); //just in-case we are terminating on BufferSize == 0 or play window
+			}
+		}
+
+
+	if (!iCodec)
+		{
+		ChangeDataPathTransferState(ESendDataToSink);
+		}
+	else if(!iSinkBufferWithSink) //sink buffer is with data path, can try to fill it
+		{
+		ChangeDataPathTransferState(ENeedToMatchSourceToSink);	
+		}
+	//else wait for sink to return buffer BufferEmptied will send us into ENeedToMatchSourceToSink state
+
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::BufferFilledL - DONE tick-%d   (this 0x%x)\n"),User::TickCount(),this);
+#endif
+	}
+	
+/** 
+Sets the data path position.
+
+@param  aPosition
+		The data path position.
+*/
+void CMMFDataPath2::SetPositionL(const TTimeIntervalMicroSeconds& aPosition)
+	{//need to map to source position to frame position 
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::SetPositionL = %d  ticks-%d   (this 0x%x)\n"),I64INT(aPosition.Int64()), User::TickCount(),this);
+#endif
+
+	if (iState == EStopped)
+		{
+		User::Leave(KErrNotReady); //can only set position if primed
+		}
+	
+	if(iGetTimePlayedSupported)
+		{
+		TTimeIntervalMicroSeconds timePlayed(0);
+		if(iState == EPlaying && iDataSink->DataSinkType() == KUidMmfAudioOutput)
+			{
+			CMMFAudioOutput* audioOutput = STATIC_CAST(CMMFAudioOutput*,iDataSink);
+			CMMFDevSound& devSound = audioOutput->SoundDevice();
+			TInt err= devSound.GetTimePlayed(timePlayed);
+			if(err == KErrNone)
+				{
+				iDevSoundRepositionTime = timePlayed.Int64();
+				}
+			}
+		else
+			{
+			iDevSoundRepositionTime = 0;
+			}
+		}
+	else //roll back to samplesplayed
+		{
+		//As this will affect the position, we need to know how many bytes were 
+		//played when position was updated. Future Position() requests will
+		//then use this refernce to determine the current position.
+		iReferenceAudioSamplesPlayed = AudioSamplesPlayed();
+		}
+	
+	// Force the new position to be inside the play window (also within the file duration)
+	if ( aPosition < iPlayWindowStartPosition )
+		{
+		iStartPosition = iPlayWindowStartPosition;
+		}
+	else if ( aPosition > iPlayWindowEndPosition )
+		{
+		iStartPosition = iPlayWindowEndPosition; //clearly this will cause nothing to be played
+		}
+	else
+		{
+		iStartPosition = aPosition;
+		}
+	
+	TTimeIntervalMicroSeconds interval;
+
+	//can only set the position on an MDataSource that is a format object
+	//Note: position defaults to source if both source & sink are clips
+	if (iDataSource->DataSourceType() == KUidMmfFormatDecode)
+		{
+		//position is not beyond the end of file
+		interval = ((CMMFFormatDecode*)iDataSource)->FrameTimeInterval(iMediaId);
+
+		// for some reason this code won't compile without these intermediate steps
+		TInt64 position = iStartPosition.Int64();
+		TInt64 interval64 = interval.Int64();
+		if (interval64 == 0)
+			User::Leave(KErrDivideByZero); 
+		TInt64 datapos64 = position/interval64; 
+		iCurrentSourceFrameNumber = I64LOW(datapos64);
+
+
+        // Try to set the position directly on the format
+        TRAP_IGNORE(((CMMFFormatDecode*)iDataSource)->SetPositionL(iStartPosition));
+        //NB: don't worry about error, since we'll reposition anyway when we get the next buffer
+		}
+	else if (iDataSink->DataSinkType() == KUidMmfFormatEncode)
+		{			
+		//position is not beyond the end of file
+		interval = ((CMMFFormatEncode*)iDataSink)->FrameTimeInterval(iMediaId);
+
+		//convert to TUint - for some reason it won't compile without these intermediate steps
+		TInt64 position = iStartPosition.Int64();
+		TInt64 interval64 = interval.Int64();
+		if (interval64 == 0)
+			User::Leave(KErrDivideByZero); 
+		TInt64 datapos64 = position/interval64; 
+		iCurrentSinkFrameNumber = I64LOW(datapos64);
+
+
+        // Try to set the position directly on the format
+        TRAP_IGNORE(((CMMFFormatEncode*)iDataSink)->SetPositionL(iStartPosition));
+        //NB: don't worry about error, since we'll reposition anyway when we get the next buffer
+		}
+	else
+		{//can only set position if source or sink is a format
+		//If both source and sink are formats position is relative to the source
+		User::Leave(KErrNotSupported); //can't set position if neither source nor sink are clips
+		}
+
+	if(iCodec) //we have a real codec, must reset it
+		{
+		iCodec->ResetL(); // Need to preserve sync when resuming play
+		}
+		
+	// Once we've sent the last buffer to the sink it's too late to start
+	// changing the state since we may get a RunError(KErrUnderflow) at any time.
+	// Once this happens, the sound driver may have unloaded etc..and recovery
+	// would be complicated.
+	if (iAllDataSentToSink)
+		{
+		return;
+		}
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::SetPosition - Done iCurrentSourceFrameNumber=%d  iStartPosition=%d  ticks-%d   (this 0x%x)\n"),iCurrentSourceFrameNumber, I64INT(iStartPosition.Int64()), User::TickCount(),this);	
+#endif
+	}
+
+/** 
+Gets the data path position.
+
+@return The data path position.
+*/
+TTimeIntervalMicroSeconds CMMFDataPath2::Position() const
+	{
+	if ((iState == ERecording) || (iState == EConverting))
+		{
+		return InputPosition();
+		}
+	else if(iState == EPlaying)
+		{
+		return OutputPosition();
+		}
+	else
+		{
+		return iStartPosition;
+		}
+	}
+
+TTimeIntervalMicroSeconds CMMFDataPath2::OutputPosition() const
+	{
+	TTimeIntervalMicroSeconds interval;
+	TTimeIntervalMicroSeconds position;
+
+    if (iDataSink->DataSinkType() == KUidMmfAudioOutput)
+        {
+		position = CalculateAudioOutputPosition();
+#ifdef _DP_DEBUG
+		RDebug::Print(_L("DP::OutputPosition from audio output= %d\n"),I64INT(position.Int64()));
+#endif
+        }
+	else if (iDataSink->DataSinkType() == KUidMmfFormatEncode)
+		{
+		//note Encode format position takes priority if both source & sink are formats?
+        // try to get the position directly from the format. If that fails, work it out here
+        TRAPD(error, position = ((CMMFFormatEncode*)iDataSink)->PositionL());
+        if (error)//getting the position from the format didn't work so calculate it here
+            {
+		    interval = ((CMMFFormatEncode*)iDataSink)->FrameTimeInterval(iMediaId);
+			TInt64 position64 = interval.Int64() * iCurrentSinkFrameNumber;
+			position = position64;
+            }
+
+		TTimeIntervalMicroSeconds duration = CONST_CAST(CMMFDataPath2*,this)->Duration(); //need this to check position doesn't exceed duration
+		if (position > duration)//this can happen on last buffer 
+			{
+			position = duration;
+			}
+#ifdef _DP_DEBUG
+		RDebug::Print(_L("DP::OutputPosition  from format= %d\n"),I64INT(position.Int64()));
+#endif
+		}
+	else
+		{//can only read output position if sink is a format or an audio output
+		return TTimeIntervalMicroSeconds(0);
+		}
+
+	return position;
+	}
+			
+TTimeIntervalMicroSeconds CMMFDataPath2::CalculateAudioOutputPosition() const
+    {
+	//This operation can only be carried out on an Audio Output
+	__ASSERT_ALWAYS(iDataSink->DataSinkType() == KUidMmfAudioOutput, Panic(EMMFDataPathPanicProgrammingError,__LINE__));
+
+
+	//If we are not playing, simply return where we will play from
+	if(iState != EPlaying || iCurrentSinkFrameNumber == 0 || iStartPosition == iPlayWindowEndPosition )
+		{
+		return iStartPosition;
+		}
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::CalculateAudioOutputDuration from %d\n"),iReferenceAudioSamplesPlayed);
+#endif
+
+	CMMFAudioOutput* audioOutput = STATIC_CAST(CMMFAudioOutput*,iDataSink);
+	CMMFDevSound& devSound = audioOutput->SoundDevice();
+	
+	TTimeIntervalMicroSeconds devSoundTimePlayed(0);
+	TInt64 timePlayed(0);
+	TInt err = KErrNone;
+	if(iGetTimePlayedSupported)
+		{
+		err= devSound.GetTimePlayed(devSoundTimePlayed);
+		if(err == KErrNone)
+			{
+			timePlayed = devSoundTimePlayed.Int64()-iDevSoundRepositionTime.Int64();
+			}
+		}
+	else //Roll back to SamplesPlayed
+		{
+		TReal samplesPlayed = AudioSamplesPlayed() - iReferenceAudioSamplesPlayed;
+		TMMFCapabilities devSoundConfig = devSound.Config();
+		TInt samplingFreq = StreamUtils::SampleRateAsValue(devSoundConfig);
+	#ifdef _DP_DEBUG
+		RDebug::Print(_L("samplingFreq %d\n"),samplingFreq);
+	#endif
+		
+		TReal timePlayedSeconds = 0;
+		if(samplesPlayed)
+			{
+			timePlayedSeconds = samplesPlayed/samplingFreq;
+			}
+		timePlayed = I64DOUBLECAST(timePlayedSeconds * 1000000);
+
+	#ifdef _DP_DEBUG
+		RDebug::Print(_L("timePlayed %d\n"), I64LOW(timePlayed));
+	#endif
+		}
+	if(err == KErrNone)
+		{
+		// When Resume is not supported. Datapath simulates Pause() through DevSound's Stop
+		// the time played is lost. So we need to saved the last position
+		// On the opposite, when Resume is supported the time played returned by DevSound 
+		// reflects the real position, so there is no needed to recalculate at least playwindow is being used
+		// Finally, if Resume is supported but is not used the position also need to be saved
+		if(!iIsUsingResumeSupport || iPlayWindowStartPosition.Int64() > 0)
+			{
+			timePlayed = timePlayed + iStartPosition.Int64();	
+			}
+		
+		//During repeats. we need to reset the positin manually to playstart once playend is reached
+		//this is because the bytes returned by devsound are not accurate in all the cases
+		if(iRepeatTrailingSilenceTimer->IsActive() || iTimeLeftToPlayComplete==0)//loop play
+			{
+			if(iTimeLeftToPlayComplete==0)
+				{
+				timePlayed = iPlayWindowStartPosition.Int64();
+				}
+			}
+		else if(timePlayed>=(iPlayWindowEndPosition.Int64()+1))
+			{
+			timePlayed = iPlayWindowStartPosition.Int64();
+			}
+		}
+	
+	return TTimeIntervalMicroSeconds(timePlayed);
+    }
+   
+/** 
+Stops playing.
+
+Resets datapath position - currently does not clean up buffers. Sends KMMFErrorCategoryDataPathGeneralError 
+to the client if an error occurs.
+*/
+void CMMFDataPath2::Stop()
+	{ 
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::Stop current state=%d  tick-%d   (this 0x%x)\n"), iTransferState, User::TickCount(),this);
+#endif
+	if ((iDataPathCreated)  && (iState != EStopped))
+		{ 
+		TRAPD(err, DoStopL());
+		if (err)
+			{
+			DoSendEventToClient(KMMFErrorCategoryDataPathGeneralError, err);
+			}
+		}
+	}
+
+void CMMFDataPath2::DoStopL()
+	{
+	CMMFDataPath::DoStopL();
+	iRepeatTrailingSilenceTimer->Cancel();
+	iIsUsingResumeSupport = EFalse;
+	}
+	
+/** 
+Pauses playing.
+
+Sends KMMFErrorCategoryDataPathGeneralError to the client if an error occurs.
+*/
+void CMMFDataPath2::Pause()
+	{
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::Pause, on src buff %d  sink buf %d   (this 0x%x)\n"), iCurrentSourceFrameNumber, iCurrentSinkFrameNumber,this);			
+	RDebug::Print(_L("DP::Pause current state=%d  tick-%d    (this 0x%x)\n"),iTransferState, User::TickCount(),this);
+#endif
+
+	TRAPD(err, DoPauseL());
+	
+	if (err)
+		{
+		DoSendEventToClient(KMMFErrorCategoryDataPathGeneralError, err);
+		}
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::Pause - DONE tick-%d   (this 0x%x)\n"),User::TickCount(),this);
+#endif
+	}
+
+EXPORT_C void CMMFDataPath2::PreEmptionPause()
+    {
+    TRAPD(err, DoPreEmptionPauseL());
+    
+    if (err)
+        {
+        DoSendEventToClient(KMMFErrorCategoryDataPathGeneralError, err);
+        }
+    }
+
+/** 
+Pauses playing.
+
+Sends KMMFErrorCategoryDataPathGeneralError to the client if an error occurs.
+*/
+void CMMFDataPath2::DoPreEmptionPauseL()
+	{
+
+    if ((iDataPathCreated) && ((iState == EPlaying) || (iState == EConverting) && ( iDataSink->DataSinkType() == KUidMmfAudioOutput )))
+        {
+        iDataSource->SourcePauseL();        // propagate state change to source
+        SetPositionL(Position());
+        iIsUsingResumeSupport = EFalse;
+
+        iDataSink->SinkStopL();
+	    iPauseCalled = ETrue;               // indicate pause is called
+     
+	    iState = EPrimed;                   // go back to primed state (we're not playing)
+		
+		iSinkBufferWithSink = EFalse;
+		iSourceBufferWithSource = EFalse;
+  
+		ResetRefBuffers();                  // buffer references may not be valid any more
+  
+		Cancel(); //Stop the state machine		
+	    }
+	if(iState == ERecording)
+	     {
+	     User::Leave(KErrNotSupported);
+	     }
+	 iRepeatTrailingSilenceTimer->Cancel();
+	}
+	
+void CMMFDataPath2::DoPauseL()
+	{
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::DoPauseL tick-%d   (this 0x%x)\n"),User::TickCount(),this);
+#endif
+
+
+	if ((iDataPathCreated) && ((iState == EPlaying) || (iState == EConverting)))
+		{
+		if (iDataSink->DataSinkType() == KUidMmfAudioOutput && iIsResumeSupported)
+			{
+			iDataSink->SinkPauseL();
+			// When true pause is supported only the datapath's position 
+			// should be updated, MDataSource position should be changed
+			iStartPosition = Position();
+			iIsUsingResumeSupport = ETrue;
+			// If we wait for the sink to complete play, then we do not proceed with supplying the buffers to the sink
+			// In this case we need to reset the buffers so that InitializeSinkL won't attempt bringing in new ones
+			if (iTransferState == EWaitSink)
+				{
+				ResetRefBuffers();
+				}
+			}
+		else
+			{
+			// If we use resume support, then there is no need to pause source as we would continue to supply buffers to the sink
+			// Here we are not using resume support, thus we're pausing the source
+			iDataSource->SourcePauseL();		
+			SetPositionL(Position());
+			iDataSink->SinkStopL();
+			ResetRefBuffers();                  // buffer references may not be valid any more
+  
+			Cancel(); //Stop the state machine					
+			}
+		iPauseCalled = ETrue;				// indicate pause is called
+		
+		iState = EPrimed;					// go back to primed state (we're not playing)
+		}
+	else if(iState == ERecording)
+		{
+		iPauseCalled = ETrue;
+#ifdef _DP_DEBUG
+		RDebug::Print(_L("DP::DoPauseL Recording, pause datasource\n"));
+#endif
+		iDataSource->SourcePauseL();
+		}
+	iRepeatTrailingSilenceTimer->Cancel();
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::DoPauseL - Done iReferenceAudioSamplesPlayed = %d\n"),iReferenceAudioSamplesPlayed);
+	RDebug::Print(_L("DP::DoPauseL - Done restart at %d tick-%d   (this 0x%x)\n"),I64INT(iStartPosition.Int64()), User::TickCount(),this);
+#endif
+	}
+
+/**
+Cancels the silence timer.
+*/
+void CMMFDataPath2::DoCancel()
+	{
+	//cancel repeats
+	iRepeatTrailingSilenceTimer->Cancel();
+	iNumberOfTimesToRepeat=0;
+	}
+
+/**
+Allocates buffers in preparation to play.
+
+Must be called before calling PlayL().
+
+iSnkBufRef and iSrcBufRef contain ETrue if these buffers are created and owned by a MDataSource or MDataSink
+For clean-up purposes, datapath only cleans up buffers allocated directly by PrimeL().
+*/
+void CMMFDataPath2::PrimeL()
+	{
+	CMMFDataPath::PrimeL();
+	if(iDataSink->DataSinkType() == KUidMmfAudioOutput)
+		{
+		CMMFAudioOutput* audioOutput = STATIC_CAST(CMMFAudioOutput*,iDataSink);
+		CMMFDevSound& devSound = audioOutput->SoundDevice();
+		iGetTimePlayedSupported = devSound.IsGetTimePlayedSupported();
+		iIsResumeSupported = devSound.IsResumeSupported();
+		iIsUsingResumeSupport = EFalse;
+		}
+	}
+
+/**
+Starts an active scheduler 'play' loop.
+
+Can only play from the primed state.
+*/
+void CMMFDataPath2::PlayL()
+	{
+
+#if defined(__PROFILING)
+	RDebug::ProfileEnd(1);
+#endif  // defined(__PROFILING)
+
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::PlayL, on src buff %d  sink buf %d (this 0x%x)\n"), iCurrentSourceFrameNumber, iCurrentSinkFrameNumber,this);		
+	RDebug::Print(_L("iStartPosition = %d\n"), I64INT(iStartPosition.Int64()));		
+#endif
+
+	if ((iDataPathCreated) && (iState == EPrimed))
+		{
+		//can only play from the primed state
+
+		if(iPauseCalled) //sink and source will have been stopped, and we will not have been re-primed
+			{
+			iDataSink->SinkPrimeL(); //propagate change down to sink
+			iPauseCalled = EFalse;
+			}
+
+		iCurrentSourceFrameNumber = 0; //reset to beginning
+		iCurrentSinkFrameNumber = 0; //reset to beginning
+
+		iSourceBufferWithSource = EFalse;
+		iSinkBufferWithSink = EFalse;
+
+		iNoMoreSourceData = EFalse;
+		iAllDataSentToSink=EFalse;
+		iDataPathCompletedErrorCode=KErrNone;
+
+		if(!iIsResumeSupported || !iIsUsingResumeSupport)
+			{
+			SetPositionL( iStartPosition );
+			}
+		iReferenceAudioSamplesPlayed = 0;
+		iReferenceAudioSamplesRecorded = 0;
+		
+		//complete a request on iStatus to invoke play code
+		iDataSource->SourcePlayL(); //propagate state change to source
+
+		// This need to be done always since CMMFAudioOutput::EmptyBuffer
+		// doesn't start playback anymore
+		iDataSink->SinkPlayL(); //propogate state change to sink
+
+		if (iDataSink->DataSinkType() == KUidMmfAudioOutput)
+			iState = EPlaying;
+		else if(iDataSource->DataSourceType() == KUidMmfAudioInput)
+			iState = ERecording;
+		else
+			iState = EConverting;
+
+		//need to re-initialize any buffer(s) that we only own references to
+		ChangeDataPathTransferState(EInitializeSink);
+		}
+	iDevSoundRepositionTime = 0;
+	if(!iRetainRepeatInfo)
+		{
+		iNumberOfTimesPlayed = 0;
+		iTimeLeftToPlayComplete = -1;
+		iVerifyPlayComplete = EFalse;
+		}
+	iRetainRepeatInfo = EFalse;
+#ifdef _DP_DEBUG
+	RDebug::Print(_L("DP::Play - DONE\n"));		
+#endif
+	}
+
+/**
+Deletes buffers if this datapath's sources and sinks own the buffers returned by PrimeL().
+Typically if buffers are created asychronously, the datapath doesn't own the buffer
+so leaves cleanup handling to the owner sources/sinks.
+
+Called when source and sink needs to be de-referenced. Sets iDataPathCreated, iSinkCanReceive, 
+iSnkBufRef and iSrcBufRef to EFalse; sets iState to EStopped.
+*/
+void CMMFDataPath2::ResetL()
+	{
+	CMMFDataPath::ResetL();
+	iDrmSource = NULL;
+	}
+
+/**
+Sets the number of times the audio sample is to be repeated during the
+playback operation.
+
+A period of silence can follow each playing of the sample. The audio
+sample can be repeated indefinitely.
+
+@param   aRepeatNumberOfTimes
+         The number of times the audio sample, together with
+         the trailing silence, is to be repeated. If this is
+         set to KMdaRepeatForever, then the audio
+         sample, together with the trailing silence, is
+         repeated indefinitely or until Stop() is
+         called. If this is set to zero, then the audio sample
+         is not repeated.
+@param   aTrailingSilence
+         The time interval of the trailing silence in microseconds.
+
+*/
+EXPORT_C void CMMFDataPath2::SetRepeats(TInt aRepeatNumberOfTimes, const TTimeIntervalMicroSeconds& aTrailingSilence)
+	{
+	iNumberOfTimesToRepeat=aRepeatNumberOfTimes;
+	iTrailingSilence=aTrailingSilence;
+	}
+	
+/**
+Sets the Drm file source and the automatic execute intent flag. This method is used by the controller plugin
+to pass these to the datapath in order to execute the play intent during loop play.
+
+@param  aSource
+        Data Source on which the play intent needs to be executed. This is usually the CMMFFile source
+@param  aDisableAutoIntent
+		Boolean variable which states whether the controller plugin or the datapath needs to execute play intent
+		automatically or not.
+*/	
+EXPORT_C void CMMFDataPath2::SetDrmProperties(MDataSource* aSource, TBool *aDisableAutoIntent)
+	{
+	iDrmSource = aSource;
+	iDisableAutoIntent = aDisableAutoIntent;
+	}
+
+/**
+This call indicates PlayL not to reset the iNumberOfTimesPlayed property. This method is used by the controller plugin
+during repositioning. PlayL call during seeking should not reset the iNumberOfTimesPlayed property.
+*/
+EXPORT_C void CMMFDataPath2::RetainRepeatInfo()
+	{
+	iRetainRepeatInfo = ETrue;
+	}