--- a/mmresourcemgmt/mmresctrl/src/mmrcserver/mmrcserver.cpp Thu Aug 19 11:23:35 2010 +0300
+++ b/mmresourcemgmt/mmresctrl/src/mmrcserver/mmrcserver.cpp Tue Aug 31 16:43:06 2010 +0300
@@ -224,17 +224,6 @@
// Need to check that the server exists.
if ( findCountServer.Next(name) != KErrNone )
{
-#if (defined (__WINS__) || defined (__WINSCW__) )
- // Create the thread for the server. Don't allocate a separate
- // heap but use client thread's heap instead. This saves memory
- // space in the single process model used in the emulator.
- res = aServerThread.Create(KMMRCServerName,
- CMMRCServer::ThreadFunction,
- KMMRCServerStackSize,
- NULL,
- NULL
- );
-#else
// Create the thread for the server.
res = aServerThread.Create(KMMRCServerName,
CMMRCServer::ThreadFunction,
@@ -243,7 +232,6 @@
KMMRCServerMaxHeapSize,
NULL
);
-#endif
// The thread has been created OK so get it started - however
// we need to make sure that it has started before we continue.