/*
* Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef CDEVPLAYCONTROL_H
#define CDEVPLAYCONTROL_H
#include <e32base.h>
#include "cdevcommoncontrol.h"
#include <a3f/maudiodatasupplier.h>
#include <a3f/maudioprocessingunitobserver.h>
#include <a3f/a3f_trace_utils.h>
class MMMFBufferSource;
/**
* CDevPlayControl.
*
* ?description
*
* @lib mmfdevsoundadaptation.lib
* @since
*/
NONSHARABLE_CLASS(CDevPlayControl) :public CDevCommonControl,
public MMMFAudioDataSupplier
{
public:
/**
* Destructor.
* Releases all resources and deletes all objects owned by this instance.
*/
~CDevPlayControl();
static CDevPlayControl* NewL(CDevAudio* aDevAudio, MDevSoundAdaptationObserver& aDevSoundObserver);
void ConstructL(CDevAudio* aDevAudio, MDevSoundAdaptationObserver& aAdaptationObserver);
// from base class CDevAudioControl
/**
* Initialize playing state control components
* @since
* @return error code
*/
virtual TInt Initialize(TUid aFormat);
/**
* Initializes the audio device and starts the play process. This
* function queries and acquires the audio policy before initializing
* audio device. If there was an error during policy initialization,
* PlayError() function will be called on the observer with error code
* KErrAccessDenied, otherwise BufferToBeFilled() function will be called
* with a buffer reference. After reading data into the buffer reference
* passed, the client should call PlayData() to play data.
* The amount of data that can be played is specified in
* CMMFBuffer::RequestSize(). Any data that is read into buffer beyond
* this size will be ignored.
* Leaves on failure.
* @since
* @return void
*/
virtual TInt ProcessInit();
/**
* Plays data in the buffer at the current volume.
* The client should fill the buffer with audio data before calling this
* function. The observer gets a reference to the buffer along with the
* callback function BufferToBeFilled(). When playing of the audio sample
* is complete, successfully or otherwise, the function PlayError() on
* the observer is called.
* The last buffer of the audio stream being played should have the last
* buffer flag set using CMMFBuffer::SetLastBuffer(TBool). If a
* subsequent attempt to play the clip is made, this flag will need
* resetting by the client.
* @return void
*/
virtual void ProcessData();
/*
Call-back indicating that is the last buffer has been processed
*/
virtual void ProcessingFinished (MAudioStream& aStream);
// from base class MAudioDataSupplier
/**
* Request a buffer to be filled with audio data by the data supplier.
*
* The supplier should fill the buffer as quickly as possible and then call
* MBufferSource::BufferFilled() passing the filled buffer as a parameter.
*
* @param aSource a pointer to the source requesting the buffer
* @param aBuffer a pointer to the buffer to fill
*/
virtual void BufferToBeFilled(MMMFBufferSource* aSource, CMMFBuffer* aBuffer);
/**
* Indicates that all buffers previously requested by this source have become
* invalid and must not be used.
*
* @param aSource the source whose previous buffer requests should be ignored.
*/
virtual void DiscardBuffers(MMMFBufferSource* aSource);
// from base class CDevCommonControl
void FinishWithError(TInt aError);
/**
* Called when a ProcessingFinished callback is received
*
* @since
* @param TBool& aAyncCompletion
* @return an error code KErrNone if successful
*/
virtual TInt ProcessingFinishedReceived(TBool& aAyncCompletion);
/*
Used to send a stop call when there is a error in the buffer
*/
void BufferErrorEvent();
virtual TInt ProcessingError(TBool& aAyncCompletion);
private:
CDevPlayControl();
private: // data
/**
* Casted convenience pointer to DevAudio::iAudioSource
* Not own.
*/
MMMFBufferSource *iBufferSource;
};
#endif // CDEVPLAYCONTROL_H