/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This is the definition of the source orientation effect class.
*
*/
#ifndef CSOURCEORIENTATION_H
#define CSOURCEORIENTATION_H
// INCLUDES
#include <e32base.h>
#include <OrientationBase.h>
#include <MCustomInterface.h>
const TUid KUidSourceOrientationEffect = {0x10203834};
// FORWARD DELCARATION
class CMdaAudioConvertUtility;
class CMdaAudioPlayerUtility;
class CMdaAudioRecorderUtility;
class CMdaAudioInputStream;
class CMdaAudioOutputStream;
class CMdaAudioToneUtility;
class CCustomCommandUtility;
class CCustomInterfaceUtility;
class CMMFDevSound;
class CMidiClientUtility;
class CDrmPlayerUtility;
class CVideoPlayerUtility;
// CLASS DECLARATION
/**
* This is the source orientation effect class for managing source orientation settings.
*
* @lib SourceOrientationEffect.lib
* @since 3.0
*/
class CSourceOrientation : public COrientation
{
public: // Constructors and Destructor
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param aDevSound A reference to a DevSound instance
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CMMFDevSound& aDevSound );
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param aUtility A reference to a convert utility
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CMdaAudioConvertUtility& aUtility );
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param aUtility A reference to an audio input stream utility
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CMdaAudioInputStream& aUtility );
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param aUtility A reference to an audio output stream utility
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CMdaAudioOutputStream& aUtility );
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param aUtility A reference to an audio player utility
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CMdaAudioPlayerUtility& aUtility );
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param aUtility A reference to an audio record utility
* @param aRecordStream ETrue if the effect is to be applied to the recording,
* EFalse if the effect is to be applied only to the playback
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CMdaAudioRecorderUtility& aUtility, TBool aRecordStream );
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param aUtility A reference to an audio tone utility
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CMdaAudioToneUtility& aUtility );
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param aUtility A reference to a custom command utility
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CCustomCommandUtility* aUtility );
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param aCustomInterface A reference to a custom interface
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( MCustomInterface& aCustomInterface );
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param aUtility A reference to a CMidiClientUtility
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CMidiClientUtility& aUtility );
/**
* Factory function for creating the source orientation object.
* @since 3.0
* @param CDrmPlayerUtility A reference to a CDrmPlayerUtility object
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CDrmPlayerUtility& aUtility );
/**
* Factory function for creating the source orientation object.
* @since 3.2
* @param CVideoPlayerUtility A reference to a CVideoPlayerUtility object
* @return pointer to CSourceOrientation object
*/
IMPORT_C static CSourceOrientation* NewL( CVideoPlayerUtility& aUtility );
/**
*
* Destructor
*/
IMPORT_C virtual ~CSourceOrientation();
public: // functions from base class
/*
* From CAudioEffect
* Get the unique identifier of the audio effect
* @since 3.0
* @return Unique identifier
*/
IMPORT_C TUid Uid() const;
protected:
/**
* Private C++ constructor for this class.
* @since 3.0
* @param aEffectObserver reference to event observer object
* @return -
*/
IMPORT_C CSourceOrientation();
protected: // Friend classes
friend class CSourceOrientationMessageHandler;
};
#endif // of CSOURCEORIENTATION_H
// End of File