Fixed "extra qualification" syntax errors.
// Copyright (c) 2001-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#include <e32base.h>
#include "MmfBtDevSoundSessionBody.h"
#include "MmfBtDevSoundSessionXtnd.h"
#include <mdaaudiotoneplayer.h>
#include <mmf/server/mmfdatabuffer.h>
#include <mmffourcc.h>
#include <mmfbthwdeviceimplementationuids.hrh>
#include <mmfbtswcodecwrappercustominterfacesuids.hrh> // KUidBtRefDevSoundTaskConfig
/*
* AO to handle RSD initialisation
*
*/
CRoutingSoundDeviceHandler* CRoutingSoundDeviceHandler::NewL(MDevSoundObserver* aObserver)
{
CRoutingSoundDeviceHandler* self = new(ELeave) CRoutingSoundDeviceHandler(aObserver);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
CRoutingSoundDeviceHandler::~CRoutingSoundDeviceHandler()
{
Cancel();
}
void CRoutingSoundDeviceHandler::RunL()
{
TInt err = iStatus.Int();
if (iObserver)
{
iObserver->InitializeComplete(err);
}
}
void CRoutingSoundDeviceHandler::DoCancel()
{
if (iObserver)
{
iObserver->InitializeComplete(KErrCancel);
}
}
CRoutingSoundDeviceHandler::CRoutingSoundDeviceHandler(MDevSoundObserver* aObserver) :
CActive(EPriorityStandard),
iObserver(aObserver)
{
CActiveScheduler::Add(this);
}
void CRoutingSoundDeviceHandler::ConstructL()
{
}
void CRoutingSoundDeviceHandler::Start()
{
if (!IsActive())
{
SetActive();
}
}
/*
*
* Default Constructor.
*
* No default implementation. CMMFDevSoundProxy implements 2-phase construction.
*
*/
CMMFDevSoundSvrImp::CMMFDevSoundSvrImp(CMMFDevSoundSessionXtnd* aParent)
: iParent(*aParent)
{
iMode= EMMFStateIdle;
//Set reasonable default values for DTMF
iDTMFGen.SetToneDurations(250000,50000,250000);
}
/*
*
* Destructor.
*
* Deletes all objects and releases all resource owned by this
* instance.
*
*/
CMMFDevSoundSvrImp::~CMMFDevSoundSvrImp()
{
delete iRSDHandler;
delete iToneBuffer1;
delete iToneBuffer2;
delete iDevSoundEventHandler;
if( iAudioPolicyProxy != NULL)
{
iAudioPolicyProxy->Close();
delete iAudioPolicyProxy;
}
delete iDevSoundUtil;
delete iFixedSequences;
delete iCMMFHwDevice;
}
/*
*
* Constructs, and returns a pointer to, a new CMMFDevSoundSvrImp object.
*
* Leaves on failure.
*
*/
CMMFDevSoundSvrImp* CMMFDevSoundSvrImp::NewL(CMMFDevSoundSessionXtnd* aParent)
{
CMMFDevSoundSvrImp* self = new (ELeave) CMMFDevSoundSvrImp(aParent);
return self;
}
/*
*
* 3rd phase constructor - assumes that iParent has already been set up properly
* (During ConstructL() it has yet to be
*
*/
void CMMFDevSoundSvrImp::Construct3L(RServer2& aPolicyServerHandle)
{
// all these data properties should be NULL, but add ASSERTs to verity
ASSERT(iAudioPolicyProxy==NULL);
iAudioPolicyProxy = new (ELeave) RMMFAudioPolicyProxy();
ASSERT(iDevSoundEventHandler==NULL);
iDevSoundEventHandler = CMMFDevSoundEventHandler::NewL(iAudioPolicyProxy);
User::LeaveIfError(iAudioPolicyProxy->Open(aPolicyServerHandle));
iDevSoundEventHandler->SetDevSoundInfo(&iParent);
iDevSoundUtil = CMMFDevSoundUtility::NewL();
// Initialize Fixed sequence related
iDevSoundUtil->InitializeFixedSequenceL(&iFixedSequences);
// Add RSD handler construction here.
iRSDHandler = CRoutingSoundDeviceHandler::NewL(&iParent);
PreInitializeL();
}
/**
* internal procedure to perform all initialization prior to setting the
* data type 4CC code
*/
void CMMFDevSoundSvrImp::PreInitializeL()
{
// Set default values for priority settings: Note: Client must
// over ride default settings by calling SetPrioirtySettings
iAudioPolicyPrioritySettings.iState = EMMFStateStopped;
iAudioPolicyPrioritySettings.iPref = EMdaPriorityPreferenceNone;
iAudioPolicyPrioritySettings.iPriority = 0;
// Get device capabilities and current settings from Audio Policy:
iAudioPolicyProxy->GetPlayFormatsSupported(iPlayFormatsSupported);
iAudioPolicyProxy->GetPlayFormat(iPlayFormat);
iAudioPolicyProxy->GetRecordFormatsSupported(iRecordFormatsSupported);
iAudioPolicyProxy->GetRecordFormat(iRecordFormat);
//default to play until we know we are recording
User::LeaveIfError(InitializeFormat(iPlayFormatsSupported, iPlayFormat));
}
/*
*
* Initializes CMMFDevSoundProxy object to play and record PCM16 raw audio data
* with sampling rate of 8 KHz.
*
* On completion of Initialization, calls InitializeComplete() on
* aDevSoundObserver.
*
* Leaves on failure.
*
* @param "MDevSoundObserver& aDevSoundObserver"
* A reference to DevSound Observer instance.
*
* @param "TMMFState aMode"
* Mode for which this object will be used.
*
*/
void CMMFDevSoundSvrImp::InitializeL(MDevSoundObserver& aDevSoundObserver, TMMFState aMode)
{
// if no HwDevice id specified, load default null implementation
TUid rawUid = {KMmfUidBtHwDevicePCM16ToPCM16};
InitializeL(aDevSoundObserver, rawUid, aMode);
}
/*
*
* Configure CMMFDevSoundProxy object for the settings in aConfig.
*
* Use this to set sampling rate, Encoding and Mono/Stereo.
*
* @param "TMMFCapabilities& aConfig"
* Attribute values to which CMMFDevSoundProxy object will be configured to.
*
* As part of defect 20796, the iRecordFormat has been set under the iPlayFormat,
* before it was not set at all.
*
*/
void CMMFDevSoundSvrImp::SetConfigL(const TMMFCapabilities& aConfig)
{
TUint attributeValue = aConfig.iRate;
// WINS supports from 8000 Hz to 96000 Hz
if (attributeValue & EMMFSampleRate96000Hz)
{
iPlayFormat().iRate = 96000;
iRecordFormat().iRate = 96000;
iDeviceConfig.iRate = EMMFSampleRate96000Hz;
}
else if (attributeValue & EMMFSampleRate88200Hz)
{
iPlayFormat().iRate = 88200;
iRecordFormat().iRate = 88200;
iDeviceConfig.iRate = EMMFSampleRate88200Hz;
}
else if (attributeValue & EMMFSampleRate64000Hz)
{
iPlayFormat().iRate = 64000;
iRecordFormat().iRate = 64000;
iDeviceConfig.iRate = EMMFSampleRate64000Hz;
}
else if (attributeValue & EMMFSampleRate48000Hz)
{
iPlayFormat().iRate = 48000;
iRecordFormat().iRate = 48000;
iDeviceConfig.iRate = EMMFSampleRate48000Hz;
}
else if (attributeValue & EMMFSampleRate44100Hz)
{
iPlayFormat().iRate = 44100;
iRecordFormat().iRate = 44100;
iDeviceConfig.iRate = EMMFSampleRate44100Hz;
}
else if (attributeValue & EMMFSampleRate32000Hz)
{
iPlayFormat().iRate = 32000;
iRecordFormat().iRate = 32000;
iDeviceConfig.iRate = EMMFSampleRate32000Hz;
}
else if (attributeValue & EMMFSampleRate24000Hz)
{
iPlayFormat().iRate =
iRecordFormat().iRate = 24000;
iDeviceConfig.iRate = EMMFSampleRate24000Hz;
}
else if (attributeValue & EMMFSampleRate22050Hz)
{
iPlayFormat().iRate = 22050;
iRecordFormat().iRate = 22050;
iDeviceConfig.iRate = EMMFSampleRate22050Hz;
}
else if (attributeValue & EMMFSampleRate16000Hz)
{
iPlayFormat().iRate = 16000;
iRecordFormat().iRate = 16000;
iDeviceConfig.iRate = EMMFSampleRate16000Hz;
}
else if (attributeValue & EMMFSampleRate12000Hz)
{
iPlayFormat().iRate =
iRecordFormat().iRate = 12000;
iDeviceConfig.iRate = EMMFSampleRate12000Hz;
}
else if (attributeValue & EMMFSampleRate11025Hz)
{
iPlayFormat().iRate = 11025;
iRecordFormat().iRate = 11025;
iDeviceConfig.iRate = EMMFSampleRate11025Hz;
}
else if (attributeValue & EMMFSampleRate8000Hz)
{
iPlayFormat().iRate = 8000;
iRecordFormat().iRate = 8000;
iDeviceConfig.iRate = EMMFSampleRate8000Hz;
}
else if (attributeValue)
{ //if no attribute value assume its not set
User::Leave(KErrNotSupported);
}
attributeValue = aConfig.iEncoding;
// Map from MMF Encoding enums to RMdaDevSound enum
if(attributeValue & EMMFSoundEncoding8BitPCM)
{
iPlayFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding8BitPCM;
iRecordFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding8BitPCM;
iDeviceConfig.iEncoding = EMMFSoundEncoding8BitPCM;
}
else if(attributeValue & EMMFSoundEncoding8BitALaw)
{
iPlayFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding8BitALaw;
iRecordFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding8BitALaw;
iDeviceConfig.iEncoding = EMMFSoundEncoding8BitALaw;
}
else if(attributeValue & EMMFSoundEncoding8BitMuLaw)
{
iPlayFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding8BitMuLaw;
iRecordFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding8BitMuLaw;
iDeviceConfig.iEncoding = EMMFSoundEncoding8BitMuLaw;
}
else if(attributeValue & EMMFSoundEncoding16BitPCM)
{
iPlayFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding16BitPCM;
iRecordFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding16BitPCM;
iDeviceConfig.iEncoding = EMMFSoundEncoding16BitPCM;
}
else if (attributeValue)
{ //if no attribute value assume its not set
User::Leave(KErrNotSupported);
}
// Mono/Stereo settings
attributeValue = aConfig.iChannels;
if(attributeValue & EMMFStereo)
{
iPlayFormat().iChannels = 2;
iRecordFormat().iChannels = 2;
iDeviceConfig.iChannels = EMMFStereo;
}
else if(attributeValue & EMMFMono)
{
iPlayFormat().iChannels = 1;
iRecordFormat().iChannels = 1;
iDeviceConfig.iChannels = EMMFMono;
}
else if (attributeValue)
{ //if no attribute value assume its not set
User::Leave(KErrNotSupported);
}
}
/*
*
* Changes the current playback volume to a specified value.
*
* The volume can be changed before or during playback and is effective
* immediately.
*
* @param "TInt aVolume"
* The volume setting. This can be any value from zero to the value
* returned by a call to CMdaAudioPlayerUtility::MaxVolume(). If the
* volume is not within this range, the volume is automatically set to
* minimum or maximum value based on the value that is being passed.
* Setting a zero value mutes the sound. Setting the maximum value
* results in the loudest possible sound.
*
*/
void CMMFDevSoundSvrImp::SetVolume(TInt aVolume)
{
// Check and make sure that the volume is in valid range
if (aVolume < 0)
aVolume = 0;
if (aVolume > MaxVolume())
aVolume = MaxVolume();
iVolume = aVolume;
SetDeviceVolume(iVolume);
}
/*
*
* Changes the current recording gain to a specified value.
*
* The gain can be changed before or during recording and is effective
* immediately.
*
* @param "TInt aGain"
* The volume setting. This can be any value from zero to the value
* returned by a call to CMdaAudioPlayerUtility::MaxVolume(). If the
* volume is not within this range, the gain is automatically set to
* minimum or maximum value based on the value that is being passed.
* Setting a zero value mutes the sound. Setting the maximum value
* results in the loudest possible sound.
*
*/
void CMMFDevSoundSvrImp::SetGain(TInt aGain)
{
// make sure it falls with the correct range
TInt maxGain = iRecordFormatsSupported().iMaxVolume;
if (aGain > maxGain)
aGain = maxGain;
else if (aGain < 0)
aGain = 0;
iGain = aGain;
SetDeviceRecordLevel(iGain);
}
/*
*
* Sets the speaker balance for playing.
*
* The speaker balance can be changed before or during playback and is
* effective immediately.
*
* @param "TInt& aLeftPercentage"
* On return contains left speaker volume perecentage. This can be any
* value from zero to 100. Setting a zero value mutes the sound on left
* speaker.
*
* @param "TInt& aRightPercentage"
* On return contains right speaker volume perecentage. This can be any
* value from zero to 100. Setting a zero value mutes the sound on
* right speaker.
*
*/
void CMMFDevSoundSvrImp::SetPlayBalanceL(TInt aLeftPercentage, TInt aRightPercentage)
{
if (aLeftPercentage < 0)
aLeftPercentage = 0;
else if (aLeftPercentage > 100)
aLeftPercentage = 100;
if (aRightPercentage < 0)
aRightPercentage = 0;
else if (aRightPercentage > 100)
aRightPercentage = 100;
iLeftPlayBalance = aLeftPercentage;
iRightPlayBalance = aRightPercentage;
}
/*
*
* Sets the microphone gain balance for recording.
*
* The microphone gain balance can be changed before or during recording and
* is effective immediately.
*
* @param "TInt aLeftPercentage"
* Left microphone gain precentage. This can be any value from zero to
* 100. Setting a zero value mutes the gain on left microphone.
*
* @param "TInt aRightPercentage"
* Right microphone gain precentage. This can be any value from zero to
* 100. Setting a zero value mutes the gain on right microphone.
*
*/
void CMMFDevSoundSvrImp::SetRecordBalanceL(TInt aLeftPercentage, TInt aRightPercentage)
{
if (aLeftPercentage < 0)
aLeftPercentage = 0;
else if (aLeftPercentage > 100)
aLeftPercentage = 100;
if (aRightPercentage < 0)
aRightPercentage = 0;
else if (aRightPercentage > 100)
aRightPercentage = 100;
iLeftRecordBalance = aLeftPercentage;
iRightRecordBalance = aRightPercentage;
}
/*
*
* Initializes audio device and start play process. This method queries and
* acquires the audio policy before initializing audio device. If there was an
* error during policy initialization, PlayError() method will be called on
* the observer with error code KErrAccessDenied, otherwise BufferToBeFilled()
* method will be called with a buffer reference. After reading data into the
* buffer reference passed, the client should call PlayData() to play data.
*
* The amount of data that can be played is specified in
* CMMFBuffer::RequestSize(). Any data that is read into buffer beyond this
* size will be ignored.
*
* Leaves on failure.
*
*/
void CMMFDevSoundSvrImp::PlayInitL()
{
if (!iDevSoundObserver)
User::Leave(KErrNotReady);
// Get audio policy
iAudioPolicyPrioritySettings.iState = EMMFStatePlayData;
RequestPolicy();
}
/*
*
* Initializes audio device and start record process.
* This method:
* 1. Queries and acquires the audio policy before initializing audio device.
* If there was an error during policy initialization, RecordError() method will
* be called on the observer with error code KErrAccessDenied, otherwise BufferToBeEmptied()
* method will be called with a buffer reference. This buffer contains recorded
* or encoded data. After processing data in the buffer reference passed, the
* client should call RecordData() to continue recording process.
*
* 2. Checks if the requesting client process has a UserEnvironment capability.
* If it does not, the audio device will not be initialized and an error
* code KErrAccessDenied will be sent to the client.
*
* The amount of data that is available is specified in
* CMMFBuffer::RequestSize().
*
* Leaves on failure.
*
*/
void CMMFDevSoundSvrImp::RecordInitL(const RMmfIpcMessage& aMessage)
{
if (!iDevSoundObserver)
User::Leave(KErrNotReady);
// Checkes if the client has the UserEnvironment capability
if (!aMessage.HasCapability(ECapabilityUserEnvironment))
{
User::Leave(KErrPermissionDenied);
}
// Get audio policy
iAudioPolicyPrioritySettings.iState = EMMFStateRecordData;
RequestPolicy();
}
/*
*
* Plays data in the buffer at the current volume. The client should fill
* the buffer with audio data before calling this method. The Observer gets
* reference to buffer along with callback BufferToBeFilled(). When playing of
* the audio sample is complete, successfully or otherwise, the method
* PlayError() on observer is called.
*
*/
void CMMFDevSoundSvrImp::PlayData()
{
ASSERT(iDevSoundObserver);
if (iMode== EMMFStateIdle)
return;
TInt error = KErrNone;
if(iCMMFHwDevice)
{
if (iPaused)
{
iPaused = EFalse;
//note PlayData does not leave or return an error code so the Start() fails we cannot
//report the error back at this point
error = iCMMFHwDevice->Start(EDevDecode, EDevOutFlow);//restart hw device after pause
}
else if(iMode== EMMFStatePlaying)
{
TInt len = iHwDeviceBuffer->Data().Length();
iPlayedBytesCount += len;
if (iHwDeviceBuffer->LastBuffer())
iLastBufferReceived = ETrue;
if (iMode== EMMFStatePlaying)
// Pass the data buffer to HwDevice
error = iCMMFHwDevice->ThisHwBufferFilled(*iHwDeviceBuffer);
}
}
if (error != KErrNone)
iDevSoundObserver->PlayError(error);
}
/*
*
* Stops the ongoing operation (Play, Record, TonePlay, Convert)
*
*/
void CMMFDevSoundSvrImp::Stop()
{
iPaused = EFalse;
if (iMode== EMMFStateIdle)
return;
// Stop the hw device first - this unloads sound drivers
if(iCMMFHwDevice)
iCMMFHwDevice->Stop();
iDevSoundEventHandler->CancelReceiveEvents();
iAudioPolicyPrioritySettings.iState = EMMFStateStopped;
UpdatePolicyState();
}
/*
*
* Temporarily Stops the ongoing operation (Play, Record, TonePlay, Convert)
*
*/
void CMMFDevSoundSvrImp::Pause()
{
iPaused = ETrue;
if (iMode== EMMFStateIdle)
return;
// Pause the HW device first
if(iCMMFHwDevice)
iCMMFHwDevice->Pause();
// defer policy update until buffers have been flushed
if ((iMode == EMMFStatePlaying) || (iMode == EMMFStateTonePlaying))
{
iDevSoundEventHandler->CancelReceiveEvents();
iAudioPolicyPrioritySettings.iState = EMMFStatePaused;
UpdatePolicyState();
}
}
/*
*
* Returns the sample recorded so far.
*
* @return "TInt"
* Returns the samples recorded.
*
*/
TInt CMMFDevSoundSvrImp::SamplesRecorded()
{
TInt samples = 0;
if(iRecordCustomInterface)
{
samples = iRecordCustomInterface->BytesRecorded();
if(NumberOfChannels() > 1)
{
samples /= NumberOfChannels();
}
if(BytesPerAudioSample() > 1)
{
samples /= BytesPerAudioSample();
}
}
return samples;
}
/*
*
* Returns the sample played so far.
*
* @return "TInt"
* Returns the samples recorded.
*
*/
TInt CMMFDevSoundSvrImp::SamplesPlayed()
{
TInt samples = 0;
if(iPlayCustomInterface)
{
TUint bytesPlayed = iPlayCustomInterface->BytesPlayed();
if (bytesPlayed)
iPlayedBytesCount = bytesPlayed;
samples = iPlayedBytesCount;
if(NumberOfChannels() > 1)
samples /= NumberOfChannels();
if(BytesPerAudioSample() > 1)
samples /= BytesPerAudioSample();
}
//note always pcm16 becuase the iPlayedBytesCount originates from
//RMdaDevSound which is always pcm16
return samples; //each sample is 2 bytes
}
/*
*
* Initializes audio device and start playing tone. Tone is played with
* frequency and for duration specified.
*
* Leaves on failure.
*
* @param "TInt aFrequency"
* Frequency at with the tone will be played.
*
* @param "TTimeIntervalMicroSeconds& aDuration"
* The period over which the tone will be played. A zero value causes
* the no tone to be played (Verify this with test app).
*
*/
void CMMFDevSoundSvrImp::PlayToneL(TInt aFrequency, const TTimeIntervalMicroSeconds& aDuration)
{
if (iMode!= EMMFStateTonePlaying)
User::Leave(KErrNotSupported); //tone playing only supported in tone play state
// Check whether frequency and duration is valid or not
TInt64 zeroInt64(0);
if ((aFrequency<0) || (aDuration.Int64() < zeroInt64))
User::Leave(KErrArgument);
if (!iDevSoundObserver)
User::Leave(KErrNotReady);
iToneGen.SetFrequencyAndDuration(aFrequency,aDuration);
// Get audio policy
iAudioPolicyPrioritySettings.iState = EMMFStatePlayTone;
RequestPolicy();
}
/*
* Initializes audio device and start playing a dual tone.
* The tone consists of two sine waves of different frequencies summed together
* Dual Tone is played with specified frequencies and for specified duration.
*
* @param "aFrequencyOne"
* First frequency of dual tone
*
* @param "aFrequencyTwo"
* Second frequency of dual tone
*
* @param "aDuration"
* The period over which the tone will be played. A zero value causes
* the no tone to be played (Verify this with test app).
*/
void CMMFDevSoundSvrImp::PlayDualToneL(TInt aFrequencyOne, TInt aFrequencyTwo, const TTimeIntervalMicroSeconds& aDuration)
{
// Check whether frequencies and duration are valid or not
TInt64 zeroInt64(0);
if ((aFrequencyOne<0) || (aFrequencyTwo<0) || (aDuration.Int64() < zeroInt64))
User::Leave(KErrArgument);
if (!iDevSoundObserver)
User::Leave(KErrNotReady);
iDualToneGen.SetFrequencyAndDuration(aFrequencyOne, aFrequencyTwo, aDuration);
// Get audio policy
iAudioPolicyPrioritySettings.iState = EMMFStatePlayDualTone;
RequestPolicy();
}
/*
*
* Initializes audio device and start playing DTMF string aDTMFString.
*
* Leaves on failure.
*
* @param "TDesC& aDTMFString"
* DTMF sequence in a descriptor.
*
*/
void CMMFDevSoundSvrImp::PlayDTMFStringL(const TDesC& aDTMFString)
{
if (!iDevSoundObserver)
User::Leave(KErrNotReady);
if (iMode!= EMMFStateTonePlaying)
User::Leave(KErrNotSupported); //tone playing only supported in tone play state
iDTMFGen.SetString(aDTMFString);
// Get audio policy
iAudioPolicyPrioritySettings.iState = EMMFStatePlayDTMFString;
RequestPolicy();
}
/*
*
* Initializes audio device and start playing tone sequence.
*
* Leaves on failure.
*
* @param "TDesC8& aData"
* Tone sequence in a descriptor.
*
*/
void CMMFDevSoundSvrImp::PlayToneSequenceL(const TDesC8& aData)
{
if (!iDevSoundObserver)
User::Leave(KErrNotReady);
if (iMode!= EMMFStateTonePlaying)
User::Leave(KErrNotSupported); //tone playing only supported in tone play state
// Check whether the sequence is valid or not
if (!iDevSoundUtil->RecognizeSequence(aData))
User::Leave(KErrCorrupt);
iSequenceGen.SetSequenceData(aData);
// Get audio policy
iAudioPolicyPrioritySettings.iState = EMMFStatePlayToneSequence;
RequestPolicy();
}
/*
*
* Initializes audio device and start playing the specified pre-defined tone
* sequence.
*
* Leaves on failure.
*
* @param "TInt aSequenceNumber"
* The index identifying the specific pre-defined tone sequence. Index
* values are relative to zero.
* This can be any value from zero to the value returned by a call to
* CMdaAudioPlayerUtility::FixedSequenceCount() - 1.
* The function raises a panic if sequence number is not within this
* range.
*
*/
void CMMFDevSoundSvrImp::PlayFixedSequenceL(TInt aSequenceNumber)
{
if (!iDevSoundObserver)
User::Leave(KErrNotReady);
if (iMode!= EMMFStateTonePlaying)
User::Leave(KErrNotSupported); //tone playing only supported in tone play state
ASSERT((aSequenceNumber >= 0)&&(aSequenceNumber < iFixedSequences->Count()));
iFixedSequence.Set(iFixedSequences->MdcaPoint(aSequenceNumber));
iSequenceGen.SetSequenceData(iFixedSequence);
// Get audio policy
iAudioPolicyPrioritySettings.iState = EMMFStatePlayToneSequence;
RequestPolicy();
}
/*
*
* Defines the duration of tone on, tone off and tone pause to be used during the
* DTMF tone playback operation.
*
* Supported only during tone playing.
*
* @param "TTimeIntervalMicroSeconds32& aToneOnLength"
* The period over which the tone will be played. If this is set to
* zero, then the tone is not played.
*
* @param "TTimeIntervalMicroSeconds32& aToneOffLength"
* The period over which the no tone will be played.
*
* @param "TTimeIntervalMicroSeconds32& aPauseLength"
* The period over which the tone playing will be paused.
*
*/
void CMMFDevSoundSvrImp::SetDTMFLengths(TTimeIntervalMicroSeconds32& aToneOnLength,
TTimeIntervalMicroSeconds32& aToneOffLength,
TTimeIntervalMicroSeconds32& aPauseLength)
{
if(aToneOnLength.Int() < KMdaInfiniteDurationDTMFToneOnLength)
aToneOnLength = TTimeIntervalMicroSeconds32(0);
if(aToneOffLength.Int() < 0)
aToneOffLength = TTimeIntervalMicroSeconds32(0);
if(aPauseLength.Int() < 0)
aPauseLength = TTimeIntervalMicroSeconds32(0);
iDTMFGen.SetToneDurations(aToneOnLength,aToneOffLength,aPauseLength);
}
/*
*
* Defines the period over which the volume level is to rise smoothly from
* nothing to the normal volume level.
*
* @param "TTimeIntervalMicroSeconds& aRampDuration"
* The period over which the volume is to rise. A zero value causes
* the tone sample to be played at the normal level for the full
* duration of the playback. A value, which is longer than the duration
* of the tone sample, that the sample never reaches its normal
* volume level.
*
*
*/
void CMMFDevSoundSvrImp::SetVolumeRamp(const TTimeIntervalMicroSeconds& aRampDuration)
{
// save ramp duration for tone generator
iRampDuration = aRampDuration;
SetDeviceVolumeRamp(iRampDuration);
}
/**
* Sets volume ramp on HwDevice.
*/
TInt CMMFDevSoundSvrImp::SetDeviceVolumeRamp(const TTimeIntervalMicroSeconds& aRampDuration)
{
TInt error = KErrNone;
if (iPlayCustomInterface)
iPlayCustomInterface->SetVolumeRamp(aRampDuration);
else
error = KErrNotReady;
return error;
}
/**
* @see sounddevice.h
*/
void CMMFDevSoundSvrImp::GetSupportedInputDataTypesL(RArray<TFourCC>& aSupportedDataTypes, const TMMFPrioritySettings& /*aPrioritySettings*/) const
{
//aPrioritySettings not used on ref DevSound
//search for playing datatypes
iDevSoundUtil->SeekHwDevicePluginsL(aSupportedDataTypes, EMMFStatePlaying);
}
/**
* @see sounddevice.h
*/
void CMMFDevSoundSvrImp::GetSupportedOutputDataTypesL(RArray<TFourCC>& aSupportedDataTypes, const TMMFPrioritySettings& /*aPrioritySettings*/) const
{
//aPrioritySettings not used on ref DevSound
// search for recording datatypes
iDevSoundUtil->SeekHwDevicePluginsL(aSupportedDataTypes, EMMFStateRecording);
}
TInt CMMFDevSoundSvrImp::RegisterAsClient(TUid aEventType, const TDesC8& aNotificationRegistrationData)
{
return iAudioPolicyProxy->RequestResourceNotification(aEventType,aNotificationRegistrationData);
}
TInt CMMFDevSoundSvrImp::CancelRegisterAsClient(TUid aEventType)
{
return iAudioPolicyProxy->CancelRequestResourceNotification(aEventType);
}
TInt CMMFDevSoundSvrImp::GetResourceNotificationData(TUid aEventType, TDes8& aNotificationData)
{
TInt err = KErrNone;
err = iAudioPolicyProxy->IsRegisteredResourceNotification(aEventType);
if(err == KErrNone)
{
aNotificationData.Num(SamplesPlayed());
}
return err;
}
TInt CMMFDevSoundSvrImp::WillResumePlay()
{
return iAudioPolicyProxy->StopNotification();
}
/********************************************************************************
* Implementations of Non Exported public functions begins here *
********************************************************************************/
//
// Audio Policy specific implementation begins here //
//
/*
*
* Called by Audio Policy Server when a request to play is approved by the
* Audio Policy Server.
*
* Leaves on failure??.
*
*/
void CMMFDevSoundSvrImp::StartPlayDataL()
{
ASSERT(iMode== EMMFStatePlaying);
TInt error = KErrNone;
if(iCMMFHwDevice)
{
// Set volume and play format values
error = SetPlayFormat(iPlayFormat);
if (error == KErrNone)
error = SetDeviceVolume(iVolume);
if (error == KErrNone)
error = SetDeviceVolumeRamp(iRampDuration);
// Initialize attribute values
iPlayedBytesCount = 0;
iLastBufferReceived = EFalse;
// Start HwDevice
if (error == KErrNone)
error = iCMMFHwDevice->Start(EDevDecode, EDevOutFlow);
}
else
error = KErrNotReady;
if (error != KErrNone)
iDevSoundObserver->PlayError(error);
}
/*
*
* Called by Audio Policy Server when a request to record is approved by the
* Audio Policy Server.
*
* Leaves on failure.
*
*/
void CMMFDevSoundSvrImp::StartRecordDataL()
{
ASSERT(iMode== EMMFStateRecording);
if(iCMMFHwDevice)
{
TInt error = KErrNone;
error = SetRecordFormat(iRecordFormat);
if (error != KErrNone)
{
iDevSoundObserver->RecordError(error);
return;
}
error = SetDeviceRecordLevel(iGain);
if (error != KErrNone)
{
iDevSoundObserver->RecordError(error);
return;
}
// Initialize attribute values
iRecordedBytesCount = 0;
error = iCMMFHwDevice->Start(EDevEncode, EDevInFlow);
if (iHwDeviceBuffer)
iHwDeviceBuffer->SetLastBuffer(EFalse);
if (error != KErrNone)
{
iDevSoundObserver->RecordError(error);
return;
}
}
else
iDevSoundObserver->RecordError(KErrNotReady);
}
/*
*
* Called by Audio Policy Server when a request to play tone is approved by
* the Audio Policy Server.
*
* Leaves on failure.
*
*/
void CMMFDevSoundSvrImp::StartPlayToneL()
{
ASSERT(iMode== EMMFStateTonePlaying);
if(iCMMFHwDevice)
{
TInt error = KErrNone;
// Set volume and play format values
error = SetPlayFormat(iPlayFormat);
if (error != KErrNone)
{
iDevSoundObserver->ToneFinished(error);
return;
}
if (iHwDeviceID.iUid == KMmfUidBtHwDevicePCM16ToPCM16)
error = SetDeviceVolume(iVolume);
else
error = KErrGeneral;//hw device should always be pcm16 for tone
// turn off volume ramping - this is done in software below
if (error == KErrNone)
error = SetDeviceVolumeRamp(TTimeIntervalMicroSeconds(0));
if (error != KErrNone)
{
iDevSoundObserver->ToneFinished(error);
return;
}
// Initialize attribute values
iPlayedBytesCount = 0;
// Configure tone generator
iToneGen.Configure(
iPlayFormat().iRate,
iPlayFormat().iChannels,
iRepeatCount,
I64LOW((iRepeatTrailingSilence.Int64()*iPlayFormat().iRate)/1000000),
I64LOW((iRampDuration.Int64()*iPlayFormat().iRate)/1000000)
);
iCurrentGenerator = &iToneGen;
// Start playback
DoPlayL();
}
else
iDevSoundObserver->ToneFinished(KErrNotReady);
}
/*
*
* Called by Audio Policy Server when a request to play a dual tone is approved by
* the Audio Policy Server.
*
*/
void CMMFDevSoundSvrImp::StartPlayDualToneL()
{
ASSERT(iMode== EMMFStateTonePlaying);
if(iCMMFHwDevice)
{
TInt error = KErrNone;
// Set volume and play format values
error = SetPlayFormat(iPlayFormat);
if (error != KErrNone)
{
iDevSoundObserver->ToneFinished(error);
return;
}
if (iHwDeviceID.iUid == KMmfUidBtHwDevicePCM16ToPCM16)
error = SetDeviceVolume(iVolume);
else
error = KErrGeneral;//hw device should always be pcm16 for tone
// turn off volume ramping - this is done in software below
if (error == KErrNone)
error = SetDeviceVolumeRamp(TTimeIntervalMicroSeconds(0));
if (error != KErrNone)
{
iDevSoundObserver->ToneFinished(error);
return;
}
// Initialize attribute values
iPlayedBytesCount = 0;
// Configure dual tone generator
iDualToneGen.Configure(
iPlayFormat().iRate,
iPlayFormat().iChannels,
iRepeatCount,
I64LOW((iRepeatTrailingSilence.Int64()*iPlayFormat().iRate)/KOneMillionMicroSeconds),
I64LOW((iRampDuration.Int64()*iPlayFormat().iRate)/KOneMillionMicroSeconds)
);
iCurrentGenerator = &iDualToneGen;
// Start playback
DoPlayL();
}
else
iDevSoundObserver->ToneFinished(KErrNotReady);
}
/*
*
* Called by Audio Policy Server when a request to play DTMF String is approved
* by the Audio Policy Server.
*
* Leaves on failure.
*
*/
void CMMFDevSoundSvrImp::StartPlayDTMFStringL()
{
ASSERT(iMode== EMMFStateTonePlaying);
if(iCMMFHwDevice)
{
TInt error = KErrNone;
// Set volume and play format values
error = SetPlayFormat(iPlayFormat);
if (error != KErrNone)
{
iDevSoundObserver->ToneFinished(error);
return;
}
error = SetDeviceVolume(iVolume);
// turn off volume ramping - this is done in software below
if (error == KErrNone)
error = SetDeviceVolumeRamp(TTimeIntervalMicroSeconds(0));
if (error != KErrNone)
{
iDevSoundObserver->ToneFinished(error);
return;
}
// Initialize attribute values
iPlayedBytesCount = 0;
iDTMFGen.Configure(
iPlayFormat().iRate,
iPlayFormat().iChannels,
iRepeatCount,
I64LOW((iRepeatTrailingSilence.Int64()*iPlayFormat().iRate)/1000000),
I64LOW((iRampDuration.Int64()*iPlayFormat().iRate)/1000000)
);
iCurrentGenerator = &iDTMFGen;
// Start playback
//need to trap this as we can leave with KErrUnderflow
//if there was no data to play - the error has already
//been sent to the observer and we don't want to call RunError
TRAP(error,DoPlayL());
if ((error != KErrUnderflow)&&(error != KErrNone))
{
User::Leave(error);
}
}
else
iDevSoundObserver->ToneFinished(KErrNotReady);
}
/*
*
* Called by Audio Policy Server when a request to play tone sequence is
* approved by the Audio Policy Server.
*
* Leaves on failure.
*
*/
void CMMFDevSoundSvrImp::StartPlayToneSequenceL()
{
ASSERT(iMode== EMMFStateTonePlaying);
if(iCMMFHwDevice)
{
TInt error = KErrNone;
// Set volume and play format values
if (iHwDeviceID.iUid == KMmfUidBtHwDevicePCM16ToPCM16)
error = SetPlayFormat(iPlayFormat);
else error = KErrGeneral;//hw device should always be pcm16 for tone
if (error != KErrNone)
{
iDevSoundObserver->ToneFinished(error);
return;
}
if (iHwDeviceID.iUid == KMmfUidBtHwDevicePCM16ToPCM16)
error = SetDeviceVolume(iVolume);
else
error = KErrGeneral;//hw device should always be pcm16 for tone
// turn off volume ramping - this is done in software below
if (error == KErrNone)
error = SetDeviceVolumeRamp(TTimeIntervalMicroSeconds(0));
if (error != KErrNone)
{
iDevSoundObserver->ToneFinished(error);
return;
}
// Initialize attribute values
iPlayedBytesCount = 0;
iSequenceGen.Configure(
iPlayFormat().iRate,
iPlayFormat().iChannels,
iRepeatCount,
I64LOW((iRepeatTrailingSilence.Int64()*iPlayFormat().iRate)/1000000),
I64LOW((iRampDuration.Int64()*iPlayFormat().iRate)/1000000)
);
iCurrentGenerator = &iSequenceGen;
// Start playback
DoPlayL();
}
else
iDevSoundObserver->ToneFinished(KErrNotReady);
}
/*
*
* Called by Audio Policy Server when the current DevSound instance looses the
* policy because of another instance with a higher priority wants the device.
*
*/
void CMMFDevSoundSvrImp::SendEventToClient(const TMMFEvent& aEvent)
{
switch (iMode)
{
case EMMFStatePlaying:
case EMMFStateTonePlaying:
case EMMFStatePlayToneSequence:
case EMMFStateRecording:
{
Error(aEvent.iErrorCode);//Updates Bytes played informs client
iCMMFHwDevice->Stop();//unloads sound device
Stopped();//Updates policy
iMode = EMMFStateIdle;
iAudioPolicyProxy->LaunchRequests();
break;
}
case EMMFStateIdle:
{
iMode = EMMFStatePlaying;
iDevSoundObserver->SendEventToClient(aEvent);
break;
}
default:
break;
}
// Have audio Policy launch higher priority request:
}
/**
*
* Sets volume on HwDevice.
*
* @return "TInt"
* Error value returned by HwDevice.
*
*/
TInt CMMFDevSoundSvrImp::SetDeviceVolume(TInt aVolume)
{
TInt error = KErrNone;
if (iPlayCustomInterface)
iPlayCustomInterface->SetVolume(aVolume);
else error = KErrNotReady;
return error;
}
/**
*
* Sets PlayFormat on HwDevice.
*
*
* @return "TInt"
* Error value returned by HwDevice.
*
*/
TInt CMMFDevSoundSvrImp::SetPlayFormat(RMdaDevSound::TCurrentSoundFormatBuf& aPlayFormat)
{
TInt error = KErrNone;
if (iCMMFHwDevice)
{
TTaskConfig taskConfig;
taskConfig.iUid = KUidBtRefDevSoundTaskConfig;
taskConfig.iRate = aPlayFormat().iRate;
if (aPlayFormat().iChannels == 1)
{
taskConfig.iStereoMode = ETaskMono;
}
else if (aPlayFormat().iChannels == 2)
{
taskConfig.iStereoMode = ETaskInterleaved;
}
else
{
return KErrArgument;
}
error = iCMMFHwDevice->SetConfig(taskConfig);
//note the iEncoding and iBufferSize are already determined by the
//CMMFHwDevice plugin and so are not set.
}
else
{
error = KErrNotReady;
}
return error;
}
/**
*
* Sets RecordFormat on HwDevice.
*
*
* @return "TInt"
* Error value returned by HwDevice.
*
*/
TInt CMMFDevSoundSvrImp::SetRecordFormat(RMdaDevSound::TCurrentSoundFormatBuf& aRecordFormat)
{
TInt error = KErrNone;
if (iCMMFHwDevice)
{
TTaskConfig taskConfig;
taskConfig.iUid = KUidBtRefDevSoundTaskConfig;
taskConfig.iRate = aRecordFormat().iRate;
if (aRecordFormat().iChannels == 1)
{
taskConfig.iStereoMode = ETaskMono;
}
else if (aRecordFormat().iChannels == 2)
{
taskConfig.iStereoMode = ETaskInterleaved;
}
else
{
return KErrArgument;
}
error = iCMMFHwDevice->SetConfig(taskConfig);
//note the iEncoding and iBufferSize are already determined by the
//CMMFHwDevice plugin and so are not set.
}
else
{
error = KErrNotReady;
}
return error;
}
/**
*
* Sets record level on HwDevice.
*
*
* @return "TInt"
* Error value returned by HwDevice.
*
*/
TInt CMMFDevSoundSvrImp::SetDeviceRecordLevel(TInt aGain)
{
TInt error = KErrNone;
if (iRecordCustomInterface)
iRecordCustomInterface->SetGain(aGain);
else error = KErrNotReady;
return error;
}
/**
*
* MMMFHwDeviceObserver mixin implementation.
*
* The CMMFHwDevice implementation object calls this method during decoding
* (playing), when it needs the encoded data in the buffer
* aHwDataBuffer.
*
* @return "TInt"
* Error code. KErrNone if success.
*
*/
TInt CMMFDevSoundSvrImp::FillThisHwBuffer(CMMFBuffer& aHwDataBuffer)
{
TInt err = KErrNone;
// Keep a reference to this Hw data Buffer. We need to send the
// reference back to HwDevice implementation
iHwDeviceBuffer = static_cast<CMMFDataBuffer*> (&aHwDataBuffer);
// Set the request length, From HwDevice this comes with buffer
// length.
TInt len = iHwDeviceBuffer->Data().MaxLength();
// Ignore error. since buffer size = Buffer Length
TRAP(err, iHwDeviceBuffer->SetRequestSizeL(len));
if (iMode== EMMFStatePlaying) // Get Data from Observer
{
if (iLastBufferReceived)
{
iHwDeviceBuffer->Data().SetLength(0);
// Pass the buffer to the he device
err = iCMMFHwDevice->ThisHwBufferFilled(*iHwDeviceBuffer);
}
else
// Pass the buffer to the observer
iDevSoundObserver->BufferToBeFilled(&aHwDataBuffer);
}
else if (iMode== EMMFStateTonePlaying)
{
// Hw device will call this method right after its Start was called.
// When it calls this for the first time it hasn't played one single
// buffer yet so check that.
// In this case there's no need to set the active buffer as it's already
// waiting to be played.
if (!iFirstCallFromHwDevice)
SetActiveToneBuffer();
// If there is no data in the active buffer, tone play is finished.
// DevSound just have to wait for completion event from audio device.
if (iActiveToneBuffer->Data().Length() > 0)
{
TInt tonelen = iActiveToneBuffer->Data().Length();
// don't enter more data than can be handled by the receiving buffer
if (len >= tonelen) len = tonelen;
// Copy data from tone buffer to hw device buffer
Mem::Copy((TAny*)(iHwDeviceBuffer->Data().Ptr()), (TAny*)(iActiveToneBuffer->Data().Ptr()), len);
iHwDeviceBuffer->Data().SetLength(len);
// Play data and try to generate next data block
err = iCMMFHwDevice->ThisHwBufferFilled(*iHwDeviceBuffer);
if (err != KErrNone)
return err;
// Check again whether this is the first call from Hw device.
// FillFreeToneBuffer assumes the iActiveToneBuffer has already
// been played.
if (!iFirstCallFromHwDevice)
err = FillFreeToneBuffer();
else
iFirstCallFromHwDevice = EFalse; // Reset flag
}
else if (iFirstCallFromHwDevice)
{//we have no data in the tone buffer and thus have no
//outstanding requests to play
err = KErrUnderflow; //simulate underrun
}
// If there was an error filling the buffer could be corrupt data
// notify the client and stop playing.Set err to KErrNone.
if (err != KErrNone)
{
Error(err);//Updates Bytes played informs client
err = KErrNone;
iCMMFHwDevice->Stop();//unloads sound device
Stopped();//Updates policy
}
}
else
{
err = KErrGeneral;
iDevSoundObserver->PlayError(KErrGeneral);
}
return err;
}
/**
*
* MMMFHwDeviceObserver mixin implementation.
*
* The CMMFHwDevice implementation object calls this method during encoding
* (recording), when it fills the buffer aHwDataBuffer with
* encoded data.
*
* @return "TInt"
* Error code. KErrNone if success.
*
*/
TInt CMMFDevSoundSvrImp::EmptyThisHwBuffer(CMMFBuffer& aHwDataBuffer)
{
TInt err = KErrNone;
if(iMode== EMMFStateRecording)
{
// Keep a reference to this Hw data Buffer. We need to send the
// reference back to HwDevice implementation
iHwDeviceBuffer = static_cast<CMMFDataBuffer*>(&aHwDataBuffer);
// Set the request length, From HwDevice this comes with buffer
// length. MMF will use RequestSize attribute of the buffer.
// We can avoid this by setting in HwDevice implemenation
TInt len = iHwDeviceBuffer->Data().Length();
iRecordedBytesCount += len;
TRAP(err, iHwDeviceBuffer->SetRequestSizeL(len));
// if we're pausing (i.e. flushing) set the last buffer flag
// when we get an empty buffer from the logical driver
if(iPaused && iHwDeviceBuffer->Data().Length() == 0)
{
iPaused = EFalse;
iHwDeviceBuffer->SetLastBuffer(ETrue);
iDevSoundEventHandler->CancelReceiveEvents();
iAudioPolicyPrioritySettings.iState = EMMFStateStopped;
UpdatePolicyState();
}
// Send Data from Observer
iDevSoundObserver->BufferToBeEmptied(iHwDeviceBuffer);
}
else
{
err = KErrGeneral;
iDevSoundObserver->RecordError(KErrGeneral);
}
return err;
}
/**
*
* MMMFHwDeviceObserver mixin implementation.
*
* The CMMFHwDevice implementation object calls this method when a message from
* the hardware device implementation is received.
*
* @return "TInt"
* Error code. KErrNone if success.
*
*/
TInt CMMFDevSoundSvrImp::MsgFromHwDevice(TUid aMessageType, const TDesC8& /*aMsg*/)
{
TInt result = KErrNotSupported;
if (aMessageType.iUid == KMmfHwDeviceObserverUpdateBytesPlayed)
{//this is used by sw codec wrapper to request a bytes played update
//bytes played won't be updated in Stopped() or Error() on sw cdoec wrapper
//as the sound device is closed. Non swCodec wrapper Hw device plugins
//can get there bytes updated on Stopped() and/or Error()
UpdateBytesPlayed();
result = KErrNone;
}
return result;
}
/**
*
* MMMFHwDeviceObserver mixin implementation.
*
* The CMMFHwDevice implementation object calls this method when the current
* encode or decode task is finished or stopped. The policy state is updated
*
*/
void CMMFDevSoundSvrImp::Stopped()
{
//for swcodec wrap hw devices bytes played updated in MsgFromHwDevice
//but non Swcodec wrappers hw devices may do it differently
//also don't know if non Swcodec wrap hw device will call Stopped or Error first
UpdateBytesPlayed();
iLastBufferReceived = EFalse;
iAudioPolicyPrioritySettings.iState = EMMFStateCompleted;
UpdatePolicyState();
}
/**
* MMMFHwDeviceObserver mixin implementation
* Processes error from hw device
*/
void CMMFDevSoundSvrImp::Error(TInt aError)
{
if (iMode== EMMFStatePlaying)
{
//for swcodec wrap hw devices bytes played updated in MsgFromHwDevice
//but non Swcodec wrappers hw devices may do it differently
//also don't know if non Swcodec wrap hw device will call Stopped or Error first
UpdateBytesPlayed();
iDevSoundObserver->PlayError(aError);
iAudioPolicyPrioritySettings.iState = EMMFStateStopped;
UpdatePolicyState();
}
else if (iMode== EMMFStateRecording)
{
iDevSoundObserver->RecordError(aError);
}
else if (iMode== EMMFStateTonePlaying)
{
iDevSoundObserver->ToneFinished(aError);
}
//else can't handle error
}
/********************************************************************************
* Non Exported public functions ends here *
********************************************************************************/
/********************************************************************************
* Private functions begins here *
********************************************************************************/
TInt CMMFDevSoundSvrImp::InitializeFormat(RMdaDevSound::TSoundFormatsSupportedBuf& aSupportedFormat,
RMdaDevSound::TCurrentSoundFormatBuf& aFormat)
{
// Choose an encoding
TUint32 enc = aSupportedFormat().iEncodings;
// Always defaults to this
if (enc & RMdaDevSound::EMdaSoundEncoding16BitPCM)
aFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding16BitPCM;
else if (enc & RMdaDevSound::EMdaSoundEncoding8BitALaw)
aFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding8BitALaw;
else if (enc & RMdaDevSound::EMdaSoundEncoding8BitMuLaw)
aFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding8BitMuLaw;
else if (enc & RMdaDevSound::EMdaSoundEncoding8BitPCM)
aFormat().iEncoding = RMdaDevSound::EMdaSoundEncoding8BitPCM;
// default to Monophonic playback:
aFormat().iChannels=1;
// Store the device capabilities (WINS supports from 8000 Hz to 44100 Hz)
if ((aSupportedFormat().iMinRate <= 8000) && (8000 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate = EMMFSampleRate8000Hz;
if ((aSupportedFormat().iMinRate <= 11025) && (11025 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate11025Hz;
if ((aSupportedFormat().iMinRate <= 12000) && (12000 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate12000Hz;
if ((aSupportedFormat().iMinRate <= 16000) && (16000 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate16000Hz;
if ((aSupportedFormat().iMinRate <= 22050) && (22050 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate22050Hz;
if ((aSupportedFormat().iMinRate <= 24000) && (24000 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate24000Hz;
if ((aSupportedFormat().iMinRate <= 32000) && (32000 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate32000Hz;
if ((aSupportedFormat().iMinRate <= 44100) && (44100 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate44100Hz;
if ((aSupportedFormat().iMinRate <= 48000) && (48000 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate48000Hz;
if ((aSupportedFormat().iMinRate <= 64000) && (64000 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate64000Hz;
if ((aSupportedFormat().iMinRate <= 88200) && (88200 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate88200Hz;
if ((aSupportedFormat().iMinRate <= 96000) && (96000 <= aSupportedFormat().iMaxRate))
iDeviceCapabilities.iRate |= EMMFSampleRate96000Hz;
// Store the encodings supported
iDeviceCapabilities.iEncoding = 0;
if (enc & RMdaDevSound::EMdaSoundEncoding16BitPCM)
iDeviceCapabilities.iEncoding |= EMMFSoundEncoding16BitPCM;
if (enc & RMdaDevSound::EMdaSoundEncoding8BitALaw)
iDeviceCapabilities.iEncoding |= EMMFSoundEncoding8BitALaw;
if (enc & RMdaDevSound::EMdaSoundEncoding8BitMuLaw)
iDeviceCapabilities.iEncoding |= EMMFSoundEncoding8BitMuLaw;
if (enc & RMdaDevSound::EMdaSoundEncoding8BitPCM)
iDeviceCapabilities.iEncoding |= EMMFSoundEncoding8BitPCM;
// Mono and Stereo support
if (aSupportedFormat().iChannels == 2)
iDeviceCapabilities.iChannels = EMMFStereo;
iDeviceCapabilities.iChannels |= EMMFMono;
iDeviceCapabilities.iBufferSize = aSupportedFormat().iMaxBufferSize;
// Default
iDeviceConfig.iRate = EMMFSampleRate8000Hz;
iDeviceConfig.iEncoding = EMMFSoundEncoding16BitPCM;
iDeviceConfig.iChannels = EMMFMono;
return KErrNone;
}
/*
*
* Makes request to Policy Server (asynchronous call)
*
*/
void CMMFDevSoundSvrImp::RequestPolicy()
{
iDevSoundEventHandler->CancelReceiveEvents();
iDevSoundEventHandler->ReceiveEvents();
iAudioPolicyPrioritySettings.iCapabilities = iParent.CheckClientCapabilities();
iAudioPolicyProxy->MakeRequest(iAudioPolicyPrioritySettings);
}
/*
*
* Creates buffer and begin playback using the specified tone generator.
*
*/
void CMMFDevSoundSvrImp::DoPlayL()
{
// Delete any buffer from previous call and try to create maximum buffer
// size. Double Buffer the Tone data.
if (iToneBuffer1)
{
delete iToneBuffer1;
iToneBuffer1 = NULL;
}
//note the tone buffer needs to be the same as the pcm16->pcm16 'null'
//hw device plugin
// Buffer size = (SampleRate * BytesPerSample * Channels) / 4
TInt useBufferOfSize = ((SamplingFrequency() * 2 * NumberOfChannels())/KDevSoundFramesPerSecond + (KDevSoundDeltaFrameSize-1)) &~ (KDevSoundDeltaFrameSize-1);
//clamp buffer to desired limits
if(useBufferOfSize < KDevSoundMinFrameSize)
useBufferOfSize = KDevSoundMinFrameSize;
else if(useBufferOfSize > KDevSoundMaxFrameSize)
useBufferOfSize = KDevSoundMaxFrameSize;
//clamp buffer to limits of hardware
if(useBufferOfSize < Max(iPlayFormatsSupported().iMinBufferSize, iRecordFormatsSupported().iMinBufferSize))
useBufferOfSize = Max(iPlayFormatsSupported().iMinBufferSize, iRecordFormatsSupported().iMinBufferSize);
else if(useBufferOfSize > Min(iPlayFormatsSupported().iMaxBufferSize, iRecordFormatsSupported().iMaxBufferSize))
useBufferOfSize = Min(iPlayFormatsSupported().iMaxBufferSize, iRecordFormatsSupported().iMaxBufferSize);
iToneBuffer1 = CMMFDataBuffer::NewL(useBufferOfSize);
User::LeaveIfError(iCurrentGenerator->FillBuffer(iToneBuffer1->Data()));
if (iToneBuffer2)
{
delete iToneBuffer2;
iToneBuffer2 = NULL;
}
iToneBuffer2 = CMMFDataBuffer::NewL(useBufferOfSize);
User::LeaveIfError(iCurrentGenerator->FillBuffer(iToneBuffer2->Data()));
// Assign active buffer
iActiveToneBuffer = iToneBuffer1;
// Hw device hasn't played anything yet so don't change
// active buffer. This is checked in FillThisHwBuffer.
iFirstCallFromHwDevice = ETrue;
// Start HwDevice to play data
User::LeaveIfError(iCMMFHwDevice->Start(EDevDecode, EDevOutFlow));
}
/*
*
* This method assigns the other buffer as active buffer. The tone audio
* generator should fill data in the other buffer by now.
*
*/
void CMMFDevSoundSvrImp::SetActiveToneBuffer()
{
if (iActiveToneBuffer == iToneBuffer1)
iActiveToneBuffer = iToneBuffer2;
else if (iActiveToneBuffer == iToneBuffer2)
iActiveToneBuffer = iToneBuffer1;
}
/*
*
* This method fills data into the free buffer.
*
* @return "TInt"
* Error code. KErrNone if success.
*
*/
TInt CMMFDevSoundSvrImp::FillFreeToneBuffer()
{
TInt err(KErrNone);
if (iActiveToneBuffer == iToneBuffer1)
err = iCurrentGenerator->FillBuffer(iToneBuffer2->Data());
else if (iActiveToneBuffer == iToneBuffer2)
err = iCurrentGenerator->FillBuffer(iToneBuffer1->Data());
return err;
}
/*
*
* Updates the policy state based on Audio policy settings of this devsound instance
*
*/
TInt CMMFDevSoundSvrImp::UpdatePolicyState()
{
TInt error = iAudioPolicyProxy->UpdateState(iAudioPolicyPrioritySettings);
return error;
}
/*
*
* Initializes audio device node by setting volume, and sampling rate.
*
* @return "TInt"
* Error Code. KErrNone if success.
*
*/
TInt CMMFDevSoundSvrImp::InitTask()
{
// No Implementation
return KErrNone;
}
/*
*
* Returns an integer representing Sampling Frequency the device is currently
* configured to.
*
* @return "TInt"
* Sampling Frequency.
*
*/
TInt CMMFDevSoundSvrImp::SamplingFrequency()
{
if(iDeviceConfig.iRate == EMMFSampleRate8000Hz)
return 8000;
else if(iDeviceConfig.iRate == EMMFSampleRate11025Hz)
return 11025;
else if(iDeviceConfig.iRate == EMMFSampleRate12000Hz)
return 12000;
else if(iDeviceConfig.iRate == EMMFSampleRate16000Hz)
return 16000;
else if(iDeviceConfig.iRate == EMMFSampleRate22050Hz)
return 22050;
else if(iDeviceConfig.iRate == EMMFSampleRate24000Hz)
return 24000;
else if(iDeviceConfig.iRate == EMMFSampleRate32000Hz)
return 32000;
else if(iDeviceConfig.iRate == EMMFSampleRate44100Hz)
return 44100;
else if(iDeviceConfig.iRate == EMMFSampleRate48000Hz)
return 48000;
else if(iDeviceConfig.iRate == EMMFSampleRate88200Hz)
return 88200;
else if(iDeviceConfig.iRate == EMMFSampleRate96000Hz)
return 96000;
else
return 8000; //default
}
/*
*
* Returns an integer representing number of channels the device is currently
* configured to.
*
* @return "TInt"
* Number of audio channels 1 if mono, 2 if stereo.
*
*/
TInt CMMFDevSoundSvrImp::NumberOfChannels()
{
if(iDeviceConfig.iChannels == EMMFMono)
return 1;
else
return 2;
}
/*
*
* Returns an integer representing number of bytes in each audio sample
*
*
* @return "TInt"
* Number of of bytes in each audio sample.
*
*/
TInt CMMFDevSoundSvrImp::BytesPerAudioSample()
{
TInt bytes=1;
switch (iDeviceConfig.iEncoding)
{
case EMMFSoundEncoding8BitPCM:
case EMMFSoundEncoding8BitALaw:
case EMMFSoundEncoding8BitMuLaw:
{
bytes=1;
}
break;
case EMMFSoundEncoding16BitPCM:
{
bytes=2;
}
break;
}
return bytes;
}
/********************************************************************************
* Private functions ends here *
********************************************************************************/