// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@publishedAll
@released
*/
#ifndef __IMAGE_PROCESSOR_OVERLAY_H__
#define __IMAGE_PROCESSOR_OVERLAY_H__
#include <e32base.h>
#include <gdi.h>
class CFbsBitmap;
class CImageFrame;
class RFile;
class TMMSource;
namespace ImageProcessor
{
class CImageProcessorImpl;
class CImageProcessorDrmInput;
namespace Plugin
{
class MOverlay;
}
/**
This class provides image overlay functionality.
Before overlay effects are applied, SetInputL should be called to specify the input overlay image.
The overlay effect can be applied by:
-# Begin overlay by calling BeginL().
-# Adjust overlay parameters (optional) by calling SetL(aSize, aPosition, aAngle), possibly several times.
-# Signal final placement of overlay by calling EndL().
.
Between step 1 and 3, no other effects or operations may be carried out i.e. the overlay has to be
concluded/ended before proceeding to apply other effects.
@publishedAll
@released
*/
class TOverlay
{
public:
IMPORT_C void SupportedInputFormatsL(RArray<TUid>& aFormats) const;
IMPORT_C void SupportedInputSubFormatsL(TUid aFormat, RArray<TUid>& aSubFormats) const;
IMPORT_C void SupportedInputImageFrameFormatsL(RArray<TUid>& aFormats) const;
IMPORT_C void SupportedInputDisplayModesL(RArray<TDisplayMode>& aDisplayModes) const;
IMPORT_C void SetInputL(const TDesC& aFilename, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid);
IMPORT_C void SetInputL(RFile& aFile, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid);
IMPORT_C void SetInputL(TMMSource& aDrmFile, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid);
IMPORT_C void SetInputL(const TDesC8& aBuffer, const TUid& aFormat = KNullUid, const TUid& aSubFormat = KNullUid);
IMPORT_C void SetInputL(const CFbsBitmap& aBitmap, const CFbsBitmap* aMask = NULL);
IMPORT_C void SetInputL(const CImageFrame& aPixelBuffer);
IMPORT_C void BeginL();
IMPORT_C void SetL(const TSize &aSize, const TPoint &aPosition = TPoint(0,0), TReal32 aAngle = 0);
IMPORT_C void SetL(TReal32 aScaleX = 1.0, TReal32 aScaleY = 1.0, const TPoint &aPosition = TPoint(0,0), TReal32 aAngle = 0);
IMPORT_C void EndL();
IMPORT_C void ResetL();
IMPORT_C TPoint PositionL() const;
IMPORT_C TSize SizeL() const;
IMPORT_C TReal32 AngleL() const;
IMPORT_C void GetScaleL(TReal32& aScaleX, TReal32& aScaleY) const;
private:
friend class CImageProcessorImpl;
TOverlay(Plugin::MOverlay& aOverlayImpl, CImageProcessorImpl& aImageProcessorImpl);
TBool iIsActive;
TBool iIsInputSet;
CImageProcessorImpl& iImageProcessorImpl;
Plugin::MOverlay& iOverlayImpl;
TInt iReserved; // future proof
};
}
#endif //__IMAGE_PROCESSOR_PREVIEW_H__