Bug 3673 - Seeking via grabbing the Music Player progress bar does not work.
//mmfaudioserver.cpp
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Portions Copyright Nokia-Symbian * Nokia Core OS *
// INCLUDE FILES
//
#include <e32math.h>
#include <mmf/common/mmfbase.hrh>
#include "mmfaudioserver.h"
#include "mmfaudioserverdecs.h"
#include "mmfdevsoundsession.h"
#include "mmfaudioserversession.h"
#include "mmfdevsoundserver.h"
#include "mmfdevsoundserverstart.h"
#include "mmfaudioserverfactory.h"
#include "devsoundsvrthreadpriorityconsts.h"
#ifdef _DEBUG
#include "e32debug.h"
#define SYMBIAN_DEBPRN0(str) RDebug::Print(str, this)
#else
#define SYMBIAN_DEBPRN0(str)
#endif //_DEBUG
// Time delay that the audio server wait before shutdown itself when is detected that the last DevSoundSession is closed
const TInt KAudioServerShutDownDelay = 50000000; //50 sec
// ======== LOCAL FUNCTIONS ========
void Panic(TInt aPanicCode)
{
_LIT(KAudioServerPanicCategory, "mmfaudioserver");
User::Panic(KAudioServerPanicCategory, aPanicCode);
}
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CMMFAudioServer::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CMMFAudioServer* CMMFAudioServer::NewL()
{
CMMFAudioServer* self = new(ELeave) CMMFAudioServer();
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::CMMFAudioServer
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CMMFAudioServer::CMMFAudioServer()
: CMmfIpcServer(EPriorityStandard)
{
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::ConstructL()
{
SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::ConstructL - enter"));
SetPinClientDescriptors(ETrue);
// Call base class to Start server
StartL(KAudioServerName);
iFourCCConvertor = CFourCCConvertor::NewL();
iDelayAudioServerShutDown = CDelayAudioServerShutDown::NewL();
iFactory = CMMFAudioServerFactory::NewL();
iFactory->StartL(*this);
SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::ConstructL - exit"));
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::~CMMFAudioServer
// Destructor
// -----------------------------------------------------------------------------
//
CMMFAudioServer::~CMMFAudioServer()
{
if (iDelayAudioServerShutDown)
{
iDelayAudioServerShutDown->Cancel();
delete iDelayAudioServerShutDown;
iDelayAudioServerShutDown = NULL;
}
for(TInt i=(iDevSoundServList.Count()-1); i >=0 ; i--)
{
CStartAndMonitorDevSoundThread* devSoundMonitorThread = iDevSoundServList[i];
iDevSoundServList.Remove(i);
delete devSoundMonitorThread;
}
iDevSoundServList.Close();
delete iFourCCConvertor;
if (iFactory)
{
iFactory->Stop(*this);
delete iFactory;
}
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::NewSessionL
// Creates a new session to handle requests by the client and returns it to the
// client server framework.
// -----------------------------------------------------------------------------
//
CMmfIpcSession* CMMFAudioServer::NewSessionL(const TVersion& aVersion) const
{
SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::NewSessionL - enter"));
TVersion v(KMMFAudioServerVersion,
KMMFAudioServerMinorVersionNumber,
KMMFAudioServerBuildVersionNumber);
if(!User::QueryVersionSupported(v, aVersion))
{
User::Leave(KErrNotSupported);
}
for(TInt i=(iDevSoundServList.Count()-1); i >=0 ; i--)
{
CStartAndMonitorDevSoundThread* devSoundMonitorThread = iDevSoundServList[i];
if(!devSoundMonitorThread->IsActive())
{
iDevSoundServList.Remove(i);
delete devSoundMonitorThread;
}
iDevSoundServList.Compress();
}
RMMFDevSoundServerProxy devSoundSessionHandle;
User::LeaveIfError(StartDevSoundServer(devSoundSessionHandle));
CMMFAudioServerSession* audioServerSession = CMMFAudioServerSession::NewL(devSoundSessionHandle);
SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::NewSessionL - session created"));
return audioServerSession;
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::IncrementSessionId
// Increment the session Id.
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::IncrementSessionId()
{
iAudioServerSessionId++;
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::DecrementSessionId
// Decrement the session Id.
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::DecrementSessionId()
{
iAudioServerSessionId--;
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::IncrementDevSoundCount
// Increment the DevSound server counter. If there is atleast one DevSound
// server, it will cancel its shutdown timer.
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::IncrementDevSoundCount()
{
iDevSoundCount++;
//in the case we started the shutdown due to no more DevSound
if(iDevSoundCount)
{
ASSERT(iDelayAudioServerShutDown);
if (iDelayAudioServerShutDown)
{
iDelayAudioServerShutDown->Cancel();
}
}
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::DecrementDevSoundCount
// Decrement the DevSound server counter. Once the number of DevSound server's
// instances becomes zero, Audio Server will start its shutdown routine.
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::DecrementDevSoundCount()
{
iDevSoundCount--;
if (iDevSoundCount == 0)
{
ASSERT(iDelayAudioServerShutDown);
if (iDelayAudioServerShutDown)
{
iDelayAudioServerShutDown->SetDelay(TTimeIntervalMicroSeconds32(KAudioServerShutDownDelay));
}
}
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::SendEventToClient
// Sends Event to DevSound client.
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::SendEventToClient(TInt aSessionToAlert, TInt /*aSessionToBeLaunched*/)
{
// For the session requested, send event to client
iSessionIter.SetToFirst();
CMMFAudioServerSession* session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
while (session)
{
if (session->AudioServerSessionId() == aSessionToAlert)
{
break; // Finished
}
session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
}
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::LaunchRequest
// Launches the DevSound servers waiting for Audio Policy.
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::LaunchRequest(TInt aSessionId)
{
iSessionIter.SetToFirst();
CMMFAudioServerSession* session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
while (session)
{
if (session->AudioServerSessionId() == aSessionId)
{
break; // Finished
}
session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
}
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::StartDevSoundServer
// Starts a new DevSound server instance.
// -----------------------------------------------------------------------------
//
TInt CMMFAudioServer::StartDevSoundServer(RMMFDevSoundServerProxy& aDevSoundSessionHandle) const
{
SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::StartDevSoundServer - enter"));
RMessage2 message(Message());
CStartAndMonitorDevSoundThread* monitorDevSound = NULL;
TRAPD(err, monitorDevSound = CStartAndMonitorDevSoundThread::NewL(const_cast<CMMFAudioServer*>(this)));
if(err != KErrNone)
{
delete monitorDevSound;
return err;
}
err = iDevSoundServList.Append(monitorDevSound);
if(err != KErrNone)
{
delete monitorDevSound;
return err;
}
SYMBIAN_DEBPRN0(_L("CMMFAudioServer[0x%x]::StartDevSoundServer - exit"));
return monitorDevSound->StartDevSoundServer(message, aDevSoundSessionHandle);
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::CDelayAudioServerShutDown::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CMMFAudioServer::CDelayAudioServerShutDown*
CMMFAudioServer::CDelayAudioServerShutDown::NewL()
{
CDelayAudioServerShutDown* self = new(ELeave) CDelayAudioServerShutDown;
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// Constructor.
// -----------------------------------------------------------------------------
//
CMMFAudioServer::CDelayAudioServerShutDown::CDelayAudioServerShutDown()
: CActive(0)
{
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::CDelayAudioServerShutDown::ConstructL
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::CDelayAudioServerShutDown::ConstructL()
{
User::LeaveIfError(iShutDownTimer.CreateLocal());
CActiveScheduler::Add(this);
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::CDelayAudioServerShutDown::~CDelayAudioServerShutDown
// -----------------------------------------------------------------------------
//
CMMFAudioServer::CDelayAudioServerShutDown::~CDelayAudioServerShutDown()
{
Cancel();
iShutDownTimer.Close();
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::CDelayAudioServerShutDown::SetDelay
// Request a timeout after aDelay
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::CDelayAudioServerShutDown::SetDelay(
TTimeIntervalMicroSeconds32 aDelay)
{
__ASSERT_ALWAYS(!IsActive(), Panic(EMMFAudioServerIsActive));
iShutDownTimer.After(iStatus, aDelay);
SetActive();
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::CDelayAudioServerShutDown::RunL
// Called by Active object framework when timer times out.
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::CDelayAudioServerShutDown::RunL()
{
CActiveScheduler::Stop();
}
// -----------------------------------------------------------------------------
// CMMFAudioServer::CDelayAudioServerShutDown::DoCancel
// Called by the Active object framework when user cancels active object.
// -----------------------------------------------------------------------------
//
void CMMFAudioServer::CDelayAudioServerShutDown::DoCancel()
{
iShutDownTimer.Cancel();
}
// -----------------------------------------------------------------------------
// CStartAndMonitorDevSoundThread::NewL
// -----------------------------------------------------------------------------
//
CStartAndMonitorDevSoundThread* CStartAndMonitorDevSoundThread::NewL(
CMMFAudioServer* aAudioServer)
{
CStartAndMonitorDevSoundThread* self = new(ELeave) CStartAndMonitorDevSoundThread(aAudioServer);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CStartAndMonitorDevSoundThread::ConstructL
// -----------------------------------------------------------------------------
//
void CStartAndMonitorDevSoundThread::ConstructL()
{
CActiveScheduler::Add(this);
}
// -----------------------------------------------------------------------------
// CStartAndMonitorDevSoundThread::StartDevSoundServer
// Starts a new DevSound server.
// -----------------------------------------------------------------------------
//
TInt CStartAndMonitorDevSoundThread::StartDevSoundServer(
RMessage2& aMessage,
RMMFDevSoundServerProxy& aDevSoundSessionHandle)
{
SYMBIAN_DEBPRN0(_L("CStartAndMonitorDevSoundThread[0x%x]::StartDevSoundServer - enter"));
RThread clientThread;
TInt err(KErrNone);
// Open handle to client thread
err = aMessage.Client(clientThread);
if (err != KErrNone)
{
clientThread.Close();
return err;
}
// Open a process-relative handle to the process which owns clientThread.
RProcess clientProcess;
err = clientThread.Process(clientProcess);
if (err != KErrNone)
{
// Close client thread handle and return error
clientThread.Close();
return err;
}
// Get the client process id
TProcessId clientProcessId(clientProcess.Id());
// Close client thread and client process handles
clientThread.Close();
clientProcess.Close();
RServer2 devSoundServerHandle;
devSoundServerHandle.SetReturnedHandle(0);
//Pass to DevSoundServer the clien't process ID
TDevSoundServerStart start(iAudioServer,
clientProcessId,
devSoundServerHandle);
TThreadFunction serverFunc=CMMFDevSoundServer::StartThread;
// To deal with the unique thread (+semaphore!) naming in EPOC,
// and that we may be trying to restart a server that has just
// exited we attempt to create a unique thread name for the server.
#ifdef SYMBIAN_USE_SEPARATE_HEAPS
err = iServer.Create(KNullDesC,serverFunc,KDevSoundServerStackSize*2,
KDevSoundServerInitHeapSize,
KDevSoundServerMaxHeapSize,
&start,
EOwnerProcess);
#else
err = iServer.Create(KNullDesC,
serverFunc,
(KDevSoundServerStackSize*2),
NULL,
&start,
EOwnerProcess);
#endif // SYMBIAN_USE_SEPARATE_HEAPS
if(err != KErrNone)
{
return err;
}
iServer.SetPriority(KDevsoundSvrPriority);
// Synchronise with the server
TRequestStatus reqStatus;
iServer.Rendezvous(reqStatus);
if (reqStatus!=KRequestPending)
{
iServer.Kill(0);
}
else
{
// Start the test harness
iServer.Resume();
// Server will call the reciprocal static synchronise call
}
// note devSoundServerHandle really "owned" by client thread - just copied here
User::WaitForRequest(reqStatus); // wait for start or death
if(reqStatus.Int() != KErrNone)
{
// close our handle to the thread. If we reach here, the thread should have
// closed anyway as continue Rendezvous is always KErrNone()
iServer.Close();
return reqStatus.Int();
}
err = aDevSoundSessionHandle.Open(devSoundServerHandle);
if(err != KErrNone)
{
// close our handle to the thread. If we reach here, this means that NewSessionL() failed
// on server, and that action itself will asynchronously stop the thread
iServer.Close();
return err;
}
aDevSoundSessionHandle.ShareProtected();
iServer.Logon(iStatus);
SetActive();
iAudioServer->IncrementDevSoundCount();
SYMBIAN_DEBPRN0(_L("CStartAndMonitorDevSoundThread[0x%x]::StartDevSoundServer - exit"));
return KErrNone;
}
// -----------------------------------------------------------------------------
// CStartAndMonitorDevSoundThread::CStartAndMonitorDevSoundThread
// Constructor
// -----------------------------------------------------------------------------
//
CStartAndMonitorDevSoundThread::CStartAndMonitorDevSoundThread(
CMMFAudioServer* aAudioServer)
: CActive(EPriorityStandard),iAudioServer(aAudioServer)
{
}
// Desctructor
CStartAndMonitorDevSoundThread::~CStartAndMonitorDevSoundThread()
{
Cancel();
}
// -----------------------------------------------------------------------------
// CStartAndMonitorDevSoundThread::RunL
// Called by Active Object framework when DevSound server is destroyed.
// -----------------------------------------------------------------------------
//
void CStartAndMonitorDevSoundThread::RunL()
{
iServer.Close();
iAudioServer->DecrementDevSoundCount();
}
// -----------------------------------------------------------------------------
// CStartAndMonitorDevSoundThread::DoCancel
// Called by Active Object framework when client cancels active object.
// -----------------------------------------------------------------------------
//
void CStartAndMonitorDevSoundThread::DoCancel()
{
iServer.LogonCancel(iStatus);
}
// -----------------------------------------------------------------------------
// RMMFDevSoundServerProxy::Open
// Creates new audio server session for the devsound server.
// -----------------------------------------------------------------------------
//
TInt RMMFDevSoundServerProxy::Open(RServer2& aDevSoundServerHandle)
{
SYMBIAN_DEBPRN0(_L("RMMFDevSoundServerProxy[0x%x]::Open - enter"));
TInt err = CreateSession(aDevSoundServerHandle, TVersion(KMMFDevSoundServerVersion,
KMMFDevSoundServerMinorVersionNumber,
KMMFDevSoundServerBuildVersionNumber),
-1, EIpcSession_GlobalSharable);
SYMBIAN_DEBPRN0(_L("RMMFDevSoundServerProxy[0x%x]::Open - exit"));
return err;
}
// End of File