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/*
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* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Implementation of the audio equalizer proxy class
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*
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*/
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// INCLUDE FILES
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#ifdef _DEBUG
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#include <e32svr.h>
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#endif
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#include "AudioEqualizerProxy.h"
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#include "AudioEqualizerEventObserver.h"
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#include <CustomInterfaceUtility.h>
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// ============================ MEMBER FUNCTIONS ===============================
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// -----------------------------------------------------------------------------
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// CAudioEqualizerProxy::CAudioEqualizerProxy
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// C++ default constructor can NOT contain any code, that
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// might leave.
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// -----------------------------------------------------------------------------
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//
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CAudioEqualizerProxy::CAudioEqualizerProxy(
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TMMFMessageDestinationPckg aMessageHandler,
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MCustomCommand& aCustomCommand,
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CCustomInterfaceUtility* aCustomInterfaceUtility )
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: iCustomCommand(&aCustomCommand),
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iMessageHandler(aMessageHandler),
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iCustomInterfaceUtility(aCustomInterfaceUtility)
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{
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}
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// Destructor
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CAudioEqualizerProxy::~CAudioEqualizerProxy()
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{
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// Remove the custom interface message handler before we destroy the proxy.
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if(iCustomInterfaceUtility)
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iCustomInterfaceUtility->RemoveCustomInterface(iMessageHandler);
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delete iAudioEqualizerEventObserver;
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delete iCustomInterfaceUtility;
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}
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// -----------------------------------------------------------------------------
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// CAudioEqualizerProxy::NewL
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// Static function for creating an instance of the Audio Equalizer object.
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// -----------------------------------------------------------------------------
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//
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EXPORT_C CAudioEqualizerProxy* CAudioEqualizerProxy::NewL(
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TMMFMessageDestinationPckg aMessageHandler,
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MCustomCommand& aCustomCommand,
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CCustomInterfaceUtility* aCustomInterfaceUtility )
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{
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CAudioEqualizerProxy* self = new (ELeave) CAudioEqualizerProxy(aMessageHandler, aCustomCommand, aCustomInterfaceUtility);
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop(self);
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return self;
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}
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// -----------------------------------------------------------------------------
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// CAudioEqualizerProxy::ConstructL
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// -----------------------------------------------------------------------------
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//
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void CAudioEqualizerProxy::ConstructL()
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{
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#ifdef _DEBUG
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RDebug::Print(_L("CAudioEqualizerProxy::ConstructL"));
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#endif
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iAudioEqualizerEventObserver = CAudioEqualizerEventObserver::NewL(iMessageHandler, *iCustomCommand, *this);
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StartObserver();
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// sends a message to fetch initial data.
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TEfAudioEqualizerDataPckg dataPckgFrom;
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iCustomCommand->CustomCommandSync(iMessageHandler, (TInt)EAefInitialize, KNullDesC8, KNullDesC8, dataPckgFrom);
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SetEffectData(dataPckgFrom);
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TUint8 band = 0;
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TPckgBuf<TUint8> bandPckg;
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bandPckg() = 0;
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iCustomCommand->CustomCommandSync(iMessageHandler, (TInt)EAefGetNumberOfBands, KNullDesC8, KNullDesC8, bandPckg);
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band = bandPckg();
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if ( !band ) // Number of bands should be > 0.
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{
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User::Leave(KErrNotReady);
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}
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TEfAudioEqualizerBand bandData;
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TEfAudioEqualizerBandDataPckg bandDataPckg;
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TInt8 numberOfBands = band;
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for(TInt i=1; i<=numberOfBands; i++)
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{
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band = i;
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bandPckg() = band;
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iCustomCommand->CustomCommandSync(iMessageHandler, (TInt)EAefInitializeBand, bandPckg, KNullDesC8, bandDataPckg);
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bandData = bandDataPckg();
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if(iBandsData.Append(bandData))
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{
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User::Leave(KErrNoMemory);
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}
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}
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}
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// -----------------------------------------------------------------------------
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// CAudioEqualizerProxy::ApplyL
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// Apply the Audio Equalizer settings.
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// -----------------------------------------------------------------------------
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//
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EXPORT_C void CAudioEqualizerProxy::ApplyL()
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{
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#ifdef _DEBUG
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RDebug::Print(_L("CAudioEqualizerProxy::Apply"));
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#endif
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if ( !iHaveUpdateRights )
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{
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User::Leave(KErrAccessDenied);
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}
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// TUint32 mask = 1;
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iAudioEqualizerData.iEnabled = iEnabled;
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iAudioEqualizerData.iEnforced = iEnforced;
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iAudioEqualizerData.iHaveUpdateRights = iHaveUpdateRights;
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iCustomCommand->CustomCommandSync(iMessageHandler, (TInt)EAefApply, DoEffectData(), KNullDesC8);
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#ifdef _DEBUG
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RDebug::Print(_L("CAudioEqualizerProxy::Apply - BandChange = %x"), iBandChange);
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#endif
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iCustomCommand->CustomCommandSync(iMessageHandler, (TInt)EAefApplyBand, DoBandDataL(1, ETrue), KNullDesC8);
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iBandChange = 0; // clear flags
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}
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// -----------------------------------------------------------------------------
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// CAudioEqualizerProxy::StartObserver
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// Starts the event observer. The event observer monitors asynchronous events
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// from the message handler.
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// -----------------------------------------------------------------------------
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//
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void CAudioEqualizerProxy::StartObserver()
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{
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#ifdef _DEBUG
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RDebug::Print(_L("CAudioEqualizerProxy::StartObserver"));
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#endif
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iAudioEqualizerEventObserver->Start();
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}
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// -----------------------------------------------------------------------------
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// CAudioEqualizerProxy::AudioEqualizerEvent
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// Checks which data member has changed and notify the observers.
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// -----------------------------------------------------------------------------
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//
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void CAudioEqualizerProxy::AudioEqualizerEventL(
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const TDesC8& aBuffer )
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{
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#ifdef _DEBUG
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RDebug::Print(_L("CAudioEqualizerProxy::AudioEqualizerEventL"));
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#endif
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TEfAudioEqualizerCombinedDataPckg dataPckgFrom;
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dataPckgFrom.Copy(aBuffer);
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TEfAudioEqualizerCombined newEqualizerCombinedData = dataPckgFrom();
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TUint8 event = 0;
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if ( newEqualizerCombinedData.iAudioEqualizerDataValid ) // Equalizer Data Changed
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{
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if ( newEqualizerCombinedData.iEnabled != iAudioEqualizerData.iEnabled )
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{
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iAudioEqualizerData.iEnabled = newEqualizerCombinedData.iEnabled;
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iEnabled = newEqualizerCombinedData.iEnabled;
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if ( iAudioEqualizerData.iEnabled )
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{
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event = MAudioEffectObserver::KEnabled;
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}
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else
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{
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event = MAudioEffectObserver::KDisabled;
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}
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}
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else if ( newEqualizerCombinedData.iEnforced != iAudioEqualizerData.iEnforced )
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{
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iAudioEqualizerData.iEnforced = newEqualizerCombinedData.iEnforced;
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iEnforced = newEqualizerCombinedData.iEnforced;
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if ( iAudioEqualizerData.iEnforced )
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{
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event = MAudioEffectObserver::KEnforced;
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}
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else
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{
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event = MAudioEffectObserver::KNotEnforced;
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}
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}
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else if ( newEqualizerCombinedData.iHaveUpdateRights != iAudioEqualizerData.iHaveUpdateRights )
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{
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iAudioEqualizerData.iHaveUpdateRights = newEqualizerCombinedData.iHaveUpdateRights;
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iHaveUpdateRights = newEqualizerCombinedData.iHaveUpdateRights;
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if ( iAudioEqualizerData.iHaveUpdateRights )
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{
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event = MAudioEffectObserver::KGainedUpdateRights;
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}
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else
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{
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event = MAudioEffectObserver::KLostUpdateRights;
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}
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}
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}
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else if ( newEqualizerCombinedData.iAudioEqualizerBandDataValid ) // Equalizer band data changed
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{
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TInt bandId = newEqualizerCombinedData.iBandId-1;
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iBandsData[bandId].iBandLevel = newEqualizerCombinedData.iBandLevel;
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iBandsData[bandId].iBandWidth = newEqualizerCombinedData.iBandWidth;
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iBandsData[bandId].iCenterFrequency = newEqualizerCombinedData.iCenterFrequency;
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iBandsData[bandId].iCrossoverFrequency = newEqualizerCombinedData.iCrossoverFrequency;
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event = MAudioEffectObserver::KSpecificEffectBase + newEqualizerCombinedData.iBandId;
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}
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if (!event)
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return;
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for ( TInt i = 0; i < iObservers.Count(); i++ )
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{
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iObservers[i]->EffectChanged(this, event);
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}
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}
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// ========================== OTHER EXPORTED FUNCTIONS =========================
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