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// Copyright (c) 2002-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef __MDAAUDIOTONEPLAYER_H__
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#define __MDAAUDIOTONEPLAYER_H__
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#include <e32std.h>
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#include <mmf/common/mmfbase.h>
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#include <mmf/common/mmfstandardcustomcommands.h>
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#include <mmfclntutility.h>
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class CMdaServer;
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/**
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@publishedAll
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@released
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The state of the audio tone utility.
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*/
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enum TMdaAudioToneUtilityState
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{
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/** The audio tone utility has not been prepared to play a tone.
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*/
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EMdaAudioToneUtilityNotReady=0,
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/** The audio tone utility has been prepared to play a tone and is ready.
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*/
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EMdaAudioToneUtilityPrepared,
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/** The audio tone utility is currently playing a tone.
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*/
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EMdaAudioToneUtilityPlaying,
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/** The audio tone utility is currently paused.
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This state is only reached if underlying DevSound implementations supports resume.
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*/
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EMdaAudioToneUtilityPaused
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};
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const TInt KMdaInfiniteDurationDTMFToneOnLength = -1;
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const TInt KMdaAudioToneRepeatForever = -2;
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/**
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@publishedAll
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@released
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An interface to a set of audio tone player callback functions.
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The class is a mixin and is intended to be inherited by the client
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class which is observing the audio tone playing operation. The
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functions encapsulated by this class are called when specific events
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occur in the process of preparing to play a tone and during the
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playing of a tone. A reference to this object is passed as a
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parameter when constructing an audio tone player utility, using the
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CMdaAudioToneUtility interface.
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@since 5.0
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*/
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class MMdaAudioToneObserver
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{
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public:
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/**
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Defines required client behaviour when an attempt to configure the
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audio tone player utility has completed, successfully or otherwise.
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@param aError
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KErrNone if successful. One of the system
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wide error codes if the attempt failed. The possible
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values depend on the EPOC platform.
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*/
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virtual void MatoPrepareComplete(TInt aError) = 0;
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/**
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Defines required client behaviour when the tone playing operation has
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completed, successfully or otherwise.
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@param aError
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KErrNone if successful. One of the system
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wide error codes if the attempt failed. The possible
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values depend on the EPOC platform.
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*/
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virtual void MatoPlayComplete(TInt aError) = 0;
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};
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class MMdaAudioTonePlayStartObserver
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{
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public:
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/**
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Defines required client behaviour when the tone playing operation has
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started, successfully or otherwise.
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@param aError
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KErrNone if successful. One of the system
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wide error codes if the attempt failed. The possible
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values depend on the EPOC platform.
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*/
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virtual void MatoPlayStarted(TInt aError) = 0;
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};
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class CMMFMdaAudioToneUtility;
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/**
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@publishedAll
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@released
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Generates tones on an audio capable EPOC device.
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The class offers an interface for generating tones on all audio
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capable EPOC devices.
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To use the tone utility:
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1. Create an instance by calling NewL().
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2. Call the appropriate PrepareToPlay variant for the required tone type
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and wait for the callback indicating success.
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3. Call Play and either wait for the callback to indicate completion,
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or call CancelPlay to end playback early.
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4. Delete the instance.
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It is possible to call Play before calling any PrepareToPlay variant. This
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will result in a default fixed sequence tone being played.
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@since 5.0
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*/
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class CMdaAudioToneUtility : public CBase,
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public MMMFClientUtility
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{
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public:
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IMPORT_C static CMdaAudioToneUtility* NewL(MMdaAudioToneObserver& aObserver, CMdaServer* aServer = NULL);
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IMPORT_C static CMdaAudioToneUtility* NewL(MMdaAudioToneObserver& aObserver, CMdaServer* aServer,
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TInt aPriority,
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TInt aPref = EMdaPriorityPreferenceTimeAndQuality);
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~CMdaAudioToneUtility();
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virtual TMdaAudioToneUtilityState State();
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virtual TInt MaxVolume();
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virtual TInt Volume();
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virtual void SetVolume(TInt aVolume);
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virtual void SetPriority(TInt aPriority, TInt aPref);
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virtual void SetDTMFLengths(TTimeIntervalMicroSeconds32 aToneLength,
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TTimeIntervalMicroSeconds32 aToneOffLength,
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TTimeIntervalMicroSeconds32 aPauseLength);
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virtual void SetRepeats(TInt aRepeatNumberOfTimes, const TTimeIntervalMicroSeconds& aTrailingSilence);
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virtual void SetVolumeRamp(const TTimeIntervalMicroSeconds& aRampDuration);
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virtual TInt FixedSequenceCount();
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virtual const TDesC& FixedSequenceName(TInt aSequenceNumber);
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virtual void PrepareToPlayTone(TInt aFrequency, const TTimeIntervalMicroSeconds& aDuration);
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virtual void PrepareToPlayDTMFString(const TDesC& aDTMF);
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virtual void PrepareToPlayDesSequence(const TDesC8& aSequence);
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virtual void PrepareToPlayFileSequence(const TDesC& aFileName);
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virtual void PrepareToPlayFixedSequence(TInt aSequenceNumber);
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virtual void CancelPrepare();
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virtual void Play();
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virtual void CancelPlay();
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IMPORT_C TInt Pause();
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IMPORT_C TInt Resume();
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IMPORT_C void SetBalanceL(TInt aBalance=KMMFBalanceCenter);
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IMPORT_C TInt GetBalanceL();
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IMPORT_C void PrepareToPlayDualTone(TInt aFrequencyOne, TInt aFrequencyTwo, const TTimeIntervalMicroSeconds& aDuration);
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IMPORT_C void PrepareToPlayFileSequence(RFile& aFile);
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IMPORT_C TAny* CustomInterface(TUid aInterfaceId);
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IMPORT_C void RegisterPlayStartCallback(MMdaAudioTonePlayStartObserver& aObserver);
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protected:
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/**
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This member is internal and not intended for use.
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*/
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CMMFMdaAudioToneUtility* iProperties;
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};
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#endif
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