devsound/a3fdevsound/src/mmfdevsoundproxy/mmfdevsoundcallbackhandler.cpp
changeset 0 b8ed18f6c07b
child 2 5c1df44f2eed
equal deleted inserted replaced
-1:000000000000 0:b8ed18f6c07b
       
     1 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 
       
    17 
       
    18 // INCLUDE FILES
       
    19 #include "mmfdevsoundproxy.h"
       
    20 #include "mmfdevsoundcallbackhandler.h"
       
    21 #ifdef _DEBUG
       
    22 #include <e32debug.h>
       
    23 
       
    24 #define SYMBIAN_DEBPRN0(str)                RDebug::Print(str, this)
       
    25 #define SYMBIAN_DEBPRN1(str, val1)          RDebug::Print(str, this, val1)
       
    26 #define SYMBIAN_DEBPRN2(str, val1, val2)    RDebug::Print(str, this, val1, val2)
       
    27 #else
       
    28 #define SYMBIAN_DEBPRN0(str)
       
    29 #define SYMBIAN_DEBPRN1(str, val1)
       
    30 #define SYMBIAN_DEBPRN2(str, val1, val2)
       
    31 #endif //_DEBUG
       
    32 
       
    33 // ============================ MEMBER FUNCTIONS ==============================
       
    34 
       
    35 // ----------------------------------------------------------------------------
       
    36 // CMsgQueueHandler::NewL
       
    37 // Two-phased constructor.
       
    38 // ----------------------------------------------------------------------------
       
    39 //
       
    40 CMsgQueueHandler* CMsgQueueHandler::NewL(
       
    41 						RMMFDevSoundProxy* aDevSoundProxy,
       
    42 						MDevSoundObserver& aDevSoundObserver,
       
    43 						RMsgQueue<TMMFDevSoundQueueItem>* aMsgQueue,
       
    44 						MMMFDevSoundCustomInterfaceObserver& aDevSoundCIObserver)
       
    45 	{
       
    46 	CMsgQueueHandler* self = new(ELeave) CMsgQueueHandler(aDevSoundProxy,
       
    47 														aDevSoundObserver,
       
    48 														aMsgQueue,
       
    49 														aDevSoundCIObserver);
       
    50 	CleanupStack::PushL(self);
       
    51 	self->ConstructL();
       
    52 	CleanupStack::Pop(self);
       
    53 	return self;
       
    54 	}
       
    55 
       
    56 // ----------------------------------------------------------------------------
       
    57 // CMsgQueueHandler::CMsgQueueHandler
       
    58 // C++ default constructor can NOT contain any code, that might leave.
       
    59 // ----------------------------------------------------------------------------
       
    60 //
       
    61 CMsgQueueHandler::CMsgQueueHandler (RMMFDevSoundProxy* aDevSoundProxy,
       
    62 									MDevSoundObserver& aDevSoundObserver,
       
    63 									RMsgQueue<TMMFDevSoundQueueItem>* aMsgQueue,
       
    64 									MMMFDevSoundCustomInterfaceObserver& aDevSoundCIObserver)
       
    65 :	CActive(EPriorityStandard),
       
    66 	iDevSoundProxy(aDevSoundProxy),
       
    67 	iDevSoundObserver(aDevSoundObserver),
       
    68 	iMsgQueue(aMsgQueue),
       
    69 	iChunkDataPtr(0, 0, 0),
       
    70 	iDevSoundCIObserver(aDevSoundCIObserver)
       
    71 	{
       
    72 	CActiveScheduler::Add(this);
       
    73 	}
       
    74 
       
    75 // ----------------------------------------------------------------------------
       
    76 // CMsgQueueHandler::ConstructL
       
    77 // Symbian 2nd phase constructor can leave.
       
    78 // ----------------------------------------------------------------------------
       
    79 //
       
    80 void CMsgQueueHandler::ConstructL()
       
    81 	{
       
    82 	iEmptyBuffer = CMMFDescriptorBuffer::NewL(0);
       
    83 	iAsyncQueueFinish = new (ELeave) CAsyncCallBack(CActive::EPriorityStandard);
       
    84 	TCallBack asyncCallback(AsyncQueueFinishCallback, this);
       
    85 	iAsyncQueueFinish->Set(asyncCallback);
       
    86 	}
       
    87 
       
    88 // ----------------------------------------------------------------------------
       
    89 // CMsgQueueHandler::~CMsgQueueHandler
       
    90 // Destructor.
       
    91 // ----------------------------------------------------------------------------
       
    92 //
       
    93 CMsgQueueHandler::~CMsgQueueHandler()
       
    94 	{
       
    95 	Cancel();
       
    96 	if ( iMsgQueue )
       
    97 		{
       
    98 		iMsgQueue->Close();
       
    99 		}
       
   100 	iChunk.Close();
       
   101 	
       
   102 	delete iDataBuffer;
       
   103 	delete iEmptyBuffer;
       
   104 	delete iAsyncQueueFinish;
       
   105 	}
       
   106 
       
   107 // ----------------------------------------------------------------------------
       
   108 // CMsgQueueHandler::ReceiveEvents
       
   109 // Subscribes for Play Error event from the DevSound server.
       
   110 // ----------------------------------------------------------------------------
       
   111 //
       
   112 void CMsgQueueHandler::ReceiveEvents()
       
   113 	{
       
   114     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::ReceiveEvents - Enter"));	
       
   115     if (!IsActive())
       
   116 		{
       
   117 		iMsgQueue->NotifyDataAvailable(iStatus);
       
   118 		SetActive();
       
   119 		}
       
   120     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::ReceiveEvents - Exit"));
       
   121 	}
       
   122 
       
   123 // ----------------------------------------------------------------------------
       
   124 // CMsgQueueHandler::RunL
       
   125 // Handles active object’s request completion event.
       
   126 //
       
   127 // ----------------------------------------------------------------------------
       
   128 //
       
   129 void CMsgQueueHandler::RunL()
       
   130 	{
       
   131     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::RunL - Enter"));
       
   132     TInt err = iMsgQueue->Receive(iCurrentItem);
       
   133 
       
   134 	if (err == KErrNone || err == KErrUnderflow)
       
   135 		{
       
   136 		// Signal that we're ready to process the next message
       
   137 		ReceiveEvents();
       
   138 		}
       
   139 
       
   140 	if (err == KErrNone)
       
   141 		{
       
   142 		switch (iCurrentItem.iRequest)
       
   143 			{
       
   144 			case EMMFDevSoundProxyICEvent:
       
   145 				{
       
   146 				DoInitComplete();
       
   147 				break;
       
   148 				}
       
   149 			case EMMFDevSoundProxyBTBFEvent:
       
   150 				{
       
   151 				iAsyncQueueFinish->Cancel(); // if still active, means previous cycle did not Finish(). Cancel.
       
   152 				TRAP(err, DoBTBFCompleteL());
       
   153 				if (err)
       
   154 					{
       
   155 					iAsyncQueueFinish->CallBack(); // async call to Finish()
       
   156 					iDevSoundObserver.PlayError(err);
       
   157 					}
       
   158 				}
       
   159 				break;
       
   160 			case EMMFDevSoundProxyBTBEEvent:
       
   161 				{
       
   162 				iAsyncQueueFinish->Cancel(); // if still active, means previous cycle did not Finish(). Cancel.
       
   163 				TRAP(err, DoBTBECompleteL());
       
   164 				if (err)
       
   165 					{
       
   166 					iAsyncQueueFinish->CallBack(); // async call to Finish()
       
   167 					iDevSoundObserver.RecordError(err);
       
   168 					}
       
   169 				}
       
   170 				break;
       
   171 			case EMMFDevSoundProxyPEEvent:
       
   172 				{
       
   173 				if (iCurrentItem.iErrorCode == KErrDied ||
       
   174 					iCurrentItem.iErrorCode == KErrNotReady)
       
   175 					{ 
       
   176 					DoPlayErrorComplete();
       
   177 					// "this" pointer is no longer valid here as the associated
       
   178 					// instance of the DevSound has been deleted along with this
       
   179 					// CMsgQueueHandler object. So, we can only return here.
       
   180 					return;
       
   181 					}
       
   182 				else
       
   183 					{
       
   184 					DoPlayErrorComplete();
       
   185 					break;
       
   186 					}
       
   187 				}
       
   188 			case EMMFDevSoundProxyREEvent:
       
   189 				{
       
   190 				DoRecordErrorComplete();
       
   191 				break;
       
   192 				}
       
   193 			case EMMFDevSoundProxyTFEvent:
       
   194 				{
       
   195 				DoToneFinishedComplete();
       
   196 				break;
       
   197 				}
       
   198 			case EMMFDevSoundProxySETCEvent:
       
   199 				{
       
   200 				DoSendEventToClientComplete();
       
   201 				break;
       
   202 				}
       
   203 			case EMMFDevSoundCustomCommandCloseMuxDemuxPair:
       
   204 				{
       
   205 				TMMFEvent pckgevent = iCurrentItem.iEventPckg();
       
   206 				TInt handle = pckgevent.iEventType.iUid;
       
   207 				iDevSoundCIObserver.CloseCustomInterface(handle);
       
   208 				break;
       
   209 				}
       
   210 			case EMMFDevSoundProxyPausedRecordCompleteEvent:
       
   211 				{
       
   212 				DoPausedRecordComplete();
       
   213 				break;
       
   214 				}
       
   215 			default:
       
   216 				{
       
   217 				break;
       
   218 				}
       
   219 			}
       
   220 		}
       
   221 	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::RunL - Exit"));
       
   222 	}
       
   223 
       
   224 // ----------------------------------------------------------------------------
       
   225 // CMsgQueueHandler::RunError
       
   226 // Called by CActive object framework if RunL leaves.
       
   227 // ----------------------------------------------------------------------------
       
   228 //
       
   229 TInt CMsgQueueHandler::RunError(TInt aError)
       
   230 	{
       
   231     SYMBIAN_DEBPRN1(_L("CMsgQueueHandler[0x%x]::RunError - Enter. Error [%d]"), aError);
       
   232     TMMFEvent event;
       
   233 	event.iErrorCode = aError;
       
   234 	iDevSoundObserver.SendEventToClient(event);
       
   235 	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::RunError - Exit"));
       
   236 	return KErrNone;
       
   237 	}
       
   238 
       
   239 // ----------------------------------------------------------------------------
       
   240 // CMsgQueueHandler::DoCancel
       
   241 // Called when client cancels the wait for a completion of an outstanding
       
   242 // request.
       
   243 // ----------------------------------------------------------------------------
       
   244 //
       
   245 void CMsgQueueHandler::DoCancel()
       
   246 	{
       
   247     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoCancel - Enter"));
       
   248     iMsgQueue->CancelDataAvailable();
       
   249     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoCancel - Exit"));
       
   250 	}
       
   251 
       
   252 // ----------------------------------------------------------------------------
       
   253 // CMsgQueueHandler::DoInitComplete
       
   254 // Handles initialization completion event.
       
   255 // ----------------------------------------------------------------------------
       
   256 //
       
   257 void CMsgQueueHandler::DoInitComplete()
       
   258 	{
       
   259     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoInitComplete - Enter"));
       
   260     iDevSoundObserver.InitializeComplete(iCurrentItem.iErrorCode);
       
   261     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoInitComplete - Exit"));
       
   262 	}
       
   263 
       
   264 // ----------------------------------------------------------------------------
       
   265 // CMsgQueueHandler::DoPlayErrorComplete
       
   266 // Handles play completion or cancel event.
       
   267 // ----------------------------------------------------------------------------
       
   268 //
       
   269 void CMsgQueueHandler::DoPlayErrorComplete()
       
   270 	{
       
   271     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoPlayErrorComplete - Enter"));
       
   272     iAsyncQueueFinish->CallBack(); // async call to Finish()
       
   273 	iDevSoundObserver.PlayError(iCurrentItem.iErrorCode);
       
   274 	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoPlayErrorComplete - Exit"));
       
   275 	}
       
   276 
       
   277 // ----------------------------------------------------------------------------
       
   278 // CMsgQueueHandler::DoBTBFCompleteL
       
   279 // Handles CMMFDevSound object's data request event to supply CMMFDevSound
       
   280 // with the buffer that it needs to play.
       
   281 // ----------------------------------------------------------------------------
       
   282 //
       
   283 void CMsgQueueHandler::DoBTBFCompleteL()
       
   284 	{
       
   285     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoBTBFCompleteL - Enter"));
       
   286     // Returns either chunk handle or NULL
       
   287 	// any error is assumed to be due to a pending PlayError(), so the error here is ignored - the PlayError() call will ensure the client remains lively
       
   288 	// the chunk has been closed by the server. No action should be taken.
       
   289 	TBool requestChunk = iDataBuffer==NULL; // if we have no buffer, tell server we need a chunk handle
       
   290 	TInt handle = iDevSoundProxy->BufferToBeFilledData(requestChunk, iSetPckg);
       
   291 	if(handle >= KErrNone)
       
   292 		{
       
   293 		if ( iSetPckg().iChunkOp == EOpen )
       
   294 			{
       
   295 			AssignDataBufferToChunkL(handle);
       
   296 			}
       
   297 		else
       
   298 			{
       
   299 			UpdateDataBufferL();
       
   300 			}
       
   301 		iDataBuffer->SetStatus(EAvailable);
       
   302 		
       
   303 		// Let the MMF fill the buffer with data
       
   304 		
       
   305 		iDevSoundObserver.BufferToBeFilled(iDataBuffer);
       
   306 		}
       
   307 	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoBTBFCompleteL - Exit"));
       
   308 	}
       
   309 
       
   310 // ----------------------------------------------------------------------------
       
   311 // CMsgQueueHandler::DoBTBECompleteL
       
   312 // Handles CMMFDevSound object's data request event to supply CMMFDevSound
       
   313 // with the buffer that it needs to record.
       
   314 // ----------------------------------------------------------------------------
       
   315 //
       
   316 void CMsgQueueHandler::DoBTBECompleteL()
       
   317 	{
       
   318     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoBTBECompleteL - Enter"));
       
   319     // Returns either chunk handle or NULL
       
   320 	// any error is assumed to be due to a pending RecordError(), so the error here is ignored - the RecordError() call will ensure the client remains lively
       
   321 	// the chunk has been closed by the server. No action should be taken.
       
   322 	TInt handle = iDevSoundProxy->BufferToBeEmptiedData(iSetPckg);
       
   323 	if(handle >= KErrNone)
       
   324 		{
       
   325 		if ( iSetPckg().iChunkOp == EOpen )
       
   326 			{
       
   327 			AssignDataBufferToChunkL(handle);
       
   328 			}
       
   329 		iDataBuffer->SetStatus(EFull);	
       
   330 		iDataBuffer->Data().SetLength(iSetPckg().iRequestSize);
       
   331 		iDevSoundObserver.BufferToBeEmptied(iDataBuffer);
       
   332 		}
       
   333 	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoBTBECompleteL - Exit"));
       
   334 	}
       
   335 
       
   336 // ----------------------------------------------------------------------------
       
   337 // CMsgQueueHandler::DoRecordErrorComplete
       
   338 // Handles record completion or cancel event.
       
   339 // ----------------------------------------------------------------------------
       
   340 //
       
   341 void CMsgQueueHandler::DoRecordErrorComplete()
       
   342 	{
       
   343     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoRecordErrorComplete - Enter"));
       
   344     iAsyncQueueFinish->CallBack(); // async call to Finish()
       
   345 	iDevSoundObserver.RecordError(iCurrentItem.iErrorCode);
       
   346 	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoRecordErrorComplete - Exit"));
       
   347 	}
       
   348 
       
   349 // ----------------------------------------------------------------------------
       
   350 // CMsgQueueHandler::DoToneFinishedComplete
       
   351 // Handles tone play completion event.
       
   352 // ----------------------------------------------------------------------------
       
   353 //
       
   354 void CMsgQueueHandler::DoToneFinishedComplete()
       
   355 	{
       
   356     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoToneFinishedComplete - Enter"));
       
   357     iDevSoundObserver.ToneFinished(iCurrentItem.iErrorCode);
       
   358     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoToneFinishedComplete - Exit"));
       
   359 	}
       
   360 
       
   361 // ----------------------------------------------------------------------------
       
   362 // CMsgQueueHandler::DoSendEventToClientComplete
       
   363 // Sends DevSound server event completion notification to the client.
       
   364 // ----------------------------------------------------------------------------
       
   365 //
       
   366 void CMsgQueueHandler::DoSendEventToClientComplete()
       
   367 	{
       
   368     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoSendEventToClientComplete - Enter"));
       
   369     iDevSoundObserver.SendEventToClient(iCurrentItem.iEventPckg());
       
   370     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoSendEventToClientComplete - Exit"));
       
   371 	}
       
   372 
       
   373 // ----------------------------------------------------------------------------
       
   374 // CMsgQueueHandler::DoPausedRecordComplete
       
   375 // Handles CMMFDevSound object's data request event to supply CMMFDevSound
       
   376 // with the last buffer that it needs to record.
       
   377 // ----------------------------------------------------------------------------
       
   378 //
       
   379 void CMsgQueueHandler::DoPausedRecordComplete()
       
   380 	{
       
   381     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoPausedRecordComplete - Enter"));
       
   382     ASSERT(iEmptyBuffer);
       
   383 	iEmptyBuffer->SetLastBuffer(ETrue);
       
   384 	iDevSoundObserver.BufferToBeEmptied(iEmptyBuffer);
       
   385 	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoPausedRecordComplete - Exit"));
       
   386 	}
       
   387 
       
   388 // ----------------------------------------------------------------------------
       
   389 // CMsgQueueHandler::AssignDataBufferToChunkL
       
   390 // Updates chunk handle.
       
   391 // ----------------------------------------------------------------------------
       
   392 //
       
   393 void CMsgQueueHandler::AssignDataBufferToChunkL(TInt aHandle)
       
   394 	{
       
   395     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::AssignDataBufferToChunkL - Enter"));
       
   396     if ( iChunk.Handle() )
       
   397 		{
       
   398 		iChunk.Close();
       
   399 		}
       
   400 	User::LeaveIfError(iChunk.SetReturnedHandle(aHandle));
       
   401 	// Adjust ptr to map only requested size
       
   402 	// The existing clients should handle TPtr with length zero and max length
       
   403 	// iSetPckg().iBufferSize.
       
   404 	// When we make sure every client handles it, replace second parameter with
       
   405 	// zero.
       
   406 	//iChunkDataPtr.Set(iChunk.Base(), 0, iSetPckg().iBufferSize);
       
   407 	iChunkDataPtr.Set(iChunk.Base(), iSetPckg().iBufferSize, iSetPckg().iBufferSize);
       
   408 	if (!iDataBuffer)
       
   409 		{
       
   410 		iDataBuffer = CMMFPtrBuffer::NewL();	
       
   411 		}
       
   412 	UpdateDataBufferL();
       
   413 	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::AssignDataBufferToChunkL - Exit"));
       
   414 	}
       
   415 	
       
   416 void CMsgQueueHandler::UpdateDataBufferL()
       
   417 	{
       
   418     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::UpdateDataBufferL - Enter"));
       
   419     ASSERT(iDataBuffer); // to get here, we should have a data buffer
       
   420 	iDataBuffer->SetPtr(iChunkDataPtr);
       
   421 	iDataBuffer->SetRequestSizeL(iSetPckg().iRequestSize);
       
   422 	iDataBuffer->SetLastBuffer(EFalse);
       
   423 	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::UpdateDataBufferL - Exit"));
       
   424 	}
       
   425 	
       
   426 void CMsgQueueHandler::Finish()
       
   427 	{
       
   428     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::Finish - Enter"));
       
   429     if (iDataBuffer)
       
   430 		{
       
   431 		delete iDataBuffer;
       
   432 		iDataBuffer = NULL;
       
   433 		}
       
   434 	if (iChunk.Handle())
       
   435 		{
       
   436 		iChunk.Close();
       
   437 		}
       
   438 	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::Finish - Exit"));
       
   439 	}
       
   440 
       
   441 // 	AsyncQueueStartCallback
       
   442 
       
   443 
       
   444 TInt CMsgQueueHandler::AsyncQueueFinishCallback(TAny* aPtr)
       
   445 	{
       
   446     CMsgQueueHandler* self = static_cast<CMsgQueueHandler*>(aPtr);
       
   447 	self->DoAsyncQueueFinishCallback();
       
   448 	return KErrNone;
       
   449 	}
       
   450 	
       
   451 void CMsgQueueHandler::DoAsyncQueueFinishCallback()
       
   452 	{
       
   453     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoAsyncQueueFinishCallback - Enter"));
       
   454     Finish();
       
   455     SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoAsyncQueueFinishCallback - Exit"));
       
   456 	}
       
   457 
       
   458 
       
   459 // End of File