--- a/devsound/a3fdevsound/src/devsoundadaptor/mmfdevsoundadaptationbody.h Tue Nov 02 12:13:59 2010 +0000
+++ b/devsound/a3fdevsound/src/devsoundadaptor/mmfdevsoundadaptationbody.h Tue Nov 02 12:28:51 2010 +0000
@@ -420,20 +420,6 @@
void PlayToneSequenceL(const TDesC8& aData);
/**
- * Initializes the audio device and starts playing the specified
- * pre-defined tone sequence.
- * Leaves on failure.
- * @since
- * @param TInt aSequenceNumber The index identifying the specific
- * pre-defined tone sequence. Index values are relative to zero.
- * This can be any value from zero to the value returned by a call
- * to FixedSequenceCount() - 1. The function raises a panic if the
- * sequence number is not within this range.
- * @return void
- */
- void PlayFixedSequenceL(TInt aSequenceNumber);
-
- /**
* Defines the number of times the audio is to be repeated during the
* tone playback operation. A period of silence can follow each playing
* of a tone. The tone playing can be repeated indefinitely
@@ -506,32 +492,6 @@
TAny* CustomInterface(TUid aInterfaceId);
/**
- * Returns the number of available pre-defined tone sequences.
- * This is the number of fixed sequence supported by DevSound by default.
- * @since
- * @return TInt The fixed sequence count. This value is implementation
- * dependent.
- */
- TInt FixedSequenceCount();
-
- /**
- * Returns the name assigned to a specific pre-defined tone sequence.
- * This is the number of the fixed sequence supported by DevSound by
- * default.
- * The function raises a panic if sequence number specified is invalid.
- * @since
- * @param TInt aSequenceNumber The index identifying the specific
- * pre-defined tone sequence. Index values are relative to zero.
- * This can be any value from zero to the value returned by a call
- * to CMdaAudioPlayerUtility::FixedSequenceCount() - 1. The
- * function raises a panic if sequence number is not within this
- * range.
- * @return const TDesC & A reference to a Descriptor containing the fixed
- * sequence name indexed by aSequenceNumber.
- */
- const TDesC& FixedSequenceName(TInt aSequenceNumber);
-
- /**
* Returns a list of the supported input datatypes that can be sent to
* DevSound for playing audio. The datatypes returned are those that the
* DevSound supports given the priority settings passed in