devsoundextensions/effects/AudioEqualizer/AudioEqualizerMessageHandler/src/AudioEqualizerMessageHandler.cpp
/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation of the AudioEqualizer effect message handler class.
*
*/
// INCLUDE FILES
#include "AudioEqualizerMessageHandler.h"
#include "AudioEqualizerMessageTypes.h"
#include <AudioEqualizerBase.h>
#include "EffectDataQueItem.h"
#ifdef _DEBUG
#include <e32svr.h>
#endif
// ================= MEMBER FUNCTIONS =======================
// C++ default constructor can NOT contain any code, that
// might leave.
//
CAudioEqualizerMessageHandler::CAudioEqualizerMessageHandler(
CAudioEqualizer* aAudioEqualizer )
: CMMFObject(KUidAudioEqualizerEffect),
iAudioEqualizer(NULL),
iMessage(NULL),
iRegistered(EFalse),
iEffectDataQue(NULL)
{
iAudioEqualizer = aAudioEqualizer;
}
EXPORT_C CAudioEqualizerMessageHandler* CAudioEqualizerMessageHandler::NewL(
TAny* aCustomInterface )
{
CAudioEqualizer* audioEqualizer = (CAudioEqualizer*)aCustomInterface;
CAudioEqualizerMessageHandler* self = new (ELeave) CAudioEqualizerMessageHandler(audioEqualizer);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CAudioEqualizerMessageHandler::ConstructL
// Symbian 2nd phase constructor can leave.
// Create and initializes the effect data queue.
// -----------------------------------------------------------------------------
//
void CAudioEqualizerMessageHandler::ConstructL()
{
iEffectDataQue = new(ELeave) TSglQue<CEffectDataQueItem>(_FOFF(CEffectDataQueItem, iLink));
}
// -----------------------------------------------------------------------------
// CAudioEqualizerMessageHandler::~CAudioEqualizerMessageHandler
// Before going away, unregister with the CI AudioEqualizer object.
// The observation message must be completed if outstanding.
// The effect data queue must be emptied and destroyed.
// -----------------------------------------------------------------------------
//
CAudioEqualizerMessageHandler::~CAudioEqualizerMessageHandler()
{
#ifdef _DEBUG
RDebug::Print(_L("CAudioEqualizerMessageHandler::~CAudioEqualizerMessageHandler"));
#endif
if(iAudioEqualizer)
iAudioEqualizer->UnRegisterObserver(*this);
iRegistered = EFalse;
if(iMessage)
{
if ( !iMessage->IsCompleted() )
{
iMessage->Complete(KErrCancel);
delete iMessage;
}
}
if ( iEffectDataQue )
{
CEffectDataQueItem* queItem;
while ( !iEffectDataQue->IsEmpty() )
{
queItem = iEffectDataQue->First();
iEffectDataQue->Remove(*queItem);
delete queItem;
}
delete iEffectDataQue;
}
delete iAudioEqualizer;
}
// ---------------------------------------------------------
// CAudioEqualizerMessageHandler::HandleRequest
// (other items were commented in a header).
// ---------------------------------------------------------
//
void CAudioEqualizerMessageHandler::HandleRequest(
TMMFMessage& aMessage )
{
ASSERT(aMessage.Destination().InterfaceId() == KUidAudioEqualizerEffect);
TRAPD(error,DoHandleRequestL(aMessage));
if ( error )
{
aMessage.Complete(error);
}
}
// ---------------------------------------------------------
// CAudioEqualizerMessageHandler::DoHandleRequestL
// Dispatches the message to the appropriate handler.
// ---------------------------------------------------------
//
void CAudioEqualizerMessageHandler::DoHandleRequestL(
TMMFMessage& aMessage )
{
switch( aMessage.Function() )
{
case EAefInitialize:
{
DoInitializeL(aMessage);
break;
}
case EAefInitializeBand:
{
DoInitializeBandL(aMessage);
break;
}
case EAefGetNumberOfBands:
{
DoGetNumberOfBandsL(aMessage);
break;
}
case EAefApply:
{
DoApplyL(aMessage);
break;
}
case EAefApplyBand:
{
DoApplyBandL(aMessage);
break;
}
case EAefObserve:
{
DoObserveL(aMessage);
break;
}
default:
{
aMessage.Complete(KErrNotSupported);
}
}
}
// ---------------------------------------------------------
// CAudioEqualizerMessageHandler::DoInitializeL
// ---------------------------------------------------------
//
void CAudioEqualizerMessageHandler::DoInitializeL(TMMFMessage& aMessage)
{
#ifdef _DEBUG
RDebug::Print(_L("CAudioEqualizerMessageHandler::DoInitializeL"));
#endif
aMessage.WriteDataToClient(iAudioEqualizer->DoEffectData());
aMessage.Complete(KErrNone);
}
// ---------------------------------------------------------
// CAudioEqualizerMessageHandler::DoInitializeBandL
// ---------------------------------------------------------
//
void CAudioEqualizerMessageHandler::DoInitializeBandL(TMMFMessage& aMessage)
{
#ifdef _DEBUG
RDebug::Print(_L("CAudioEqualizerMessageHandler::DoInitializeBandL"));
#endif
TUint8 band = 0;
TPckgBuf<TUint8> bandPckg;
aMessage.ReadData1FromClient(bandPckg);
band = bandPckg();
aMessage.WriteDataToClient(iAudioEqualizer->DoBandDataL(band, EFalse));
aMessage.Complete(KErrNone);
}
// ---------------------------------------------------------
// CAudioEqualizerMessageHandler::DoGetNumberOfBandsL
// ---------------------------------------------------------
//
void CAudioEqualizerMessageHandler::DoGetNumberOfBandsL(TMMFMessage& aMessage)
{
#ifdef _DEBUG
RDebug::Print(_L("CAudioEqualizerMessageHandler::DoGetNumberOfBandsL"));
#endif
TUint8 band = iAudioEqualizer->NumberOfBands();
TPckgBuf<TUint8> bandPckg(band);
aMessage.WriteDataToClient(bandPckg);
aMessage.Complete(KErrNone);
}
// ---------------------------------------------------------
// CAudioEqualizerMessageHandler::DoApplyL
// Extracts the data from the message. The client AudioEqualizer
// data is applied to the CI AudioEqualizer object.
// ---------------------------------------------------------
//
void CAudioEqualizerMessageHandler::DoApplyL(
TMMFMessage& aMessage )
{
#ifdef _DEBUG
RDebug::Print(_L("CAudioEqualizerMessageHandler::DoApplyL"));
#endif
TEfAudioEqualizerDataPckg audioEqualizerPckgFromClient;
aMessage.ReadData1FromClient(audioEqualizerPckgFromClient);
iAudioEqualizer->SetEffectData(audioEqualizerPckgFromClient);
// iAudioEqualizer->ApplyL();
aMessage.Complete(KErrNone);
}
// ---------------------------------------------------------
// CAudioEqualizerMessageHandler::DoApplyBandL
// Extracts the data from the message. The client Audio Equalizer
// band data is applied to the CI AudioEqualizer object.
// ---------------------------------------------------------
//
void CAudioEqualizerMessageHandler::DoApplyBandL(
TMMFMessage& aMessage )
{
#ifdef _DEBUG
RDebug::Print(_L("CAudioEqualizerMessageHandler::DoApplyBandL"));
#endif
TEfAudioEqualizerBandDataPckg audioEqualizerBandDataPckgFromClient;
HBufC8* bandDataBuf = HBufC8::NewL(iAudioEqualizer->NumberOfBands() * sizeof(TEfAudioEqualizerBand));
TPtr8 des = bandDataBuf->Des();
des.SetLength(bandDataBuf->Size());
aMessage.ReadData1FromClient(des);
//aMessage.ReadData1FromClient(audioEqualizerBandDataPckgFromClient);
//iAudioEqualizer->SetBandDataL(1,audioEqualizerBandDataPckgFromClient);
iAudioEqualizer->SetBandDataL(2,des);
delete bandDataBuf;
iAudioEqualizer->ApplyL();
aMessage.Complete(KErrNone);
}
// ---------------------------------------------------------
// CAudioEqualizerMessageHandler::DoObserveL
// Receives the observation request message and depending
// on the status of the effect data queue, the message is
// completed immediately or saved for later completion.
// ---------------------------------------------------------
//
void CAudioEqualizerMessageHandler::DoObserveL(
TMMFMessage& aMessage )
{
#ifdef _DEBUG
RDebug::Print(_L("CAudioEqualizerMessageHandler::DoObserveL"));
#endif
if ( !iRegistered )
{
iAudioEqualizer->RegisterObserverL(*this);
iRegistered = ETrue;
}
if ( iEffectDataQue->IsEmpty() )
{
//iMessage = &aMessage;
iMessage = new(ELeave) TMMFMessage(aMessage);
}
else
{
TEfAudioEqualizerCombinedDataPckg dataPckg;
CEffectDataQueItem* item = iEffectDataQue->First();
dataPckg.Copy(item->EffectData());
aMessage.WriteDataToClient(dataPckg);
aMessage.Complete(KErrNone);
iEffectDataQue->Remove(*item);
delete item;
}
}
// ---------------------------------------------------------
// CAudioEqualizerMessageHandler::EffectChanged
// The CI AudioEqualizer object has changed state.
// The observation message is completed if no data has been
// queued up. Otherwise, the CI AudioEqualizer object's data is
// packaged and queued.
// ---------------------------------------------------------
//
void CAudioEqualizerMessageHandler::EffectChanged(
const CAudioEffect* aAudioEffect,
TUint8 aEvent )
{
#ifdef _DEBUG
RDebug::Print(_L("CAudioEqualizerMessageHandler::EffectChanged"));
#endif
TEfAudioEqualizerCombined data;
data.iAudioEqualizerDataValid = EFalse;
data.iAudioEqualizerBandDataValid = EFalse;
if ( aEvent < MAudioEffectObserver::KSpecificEffectBase )
{
data.iEnabled = ((CAudioEqualizer*)aAudioEffect)->IsEnabled();
data.iHaveUpdateRights = ((CAudioEqualizer*)aAudioEffect)->HaveUpdateRights();
data.iEnforced = ((CAudioEqualizer*)aAudioEffect)->IsEnforced();
data.iAudioEqualizerDataValid = ETrue;
}
else
{
TUint8 band = aEvent - MAudioEffectObserver::KSpecificEffectBase;
data.iBandId = band;
data.iBandLevel = ((CAudioEqualizer*)aAudioEffect)->BandLevel(band);
data.iBandWidth = ((CAudioEqualizer*)aAudioEffect)->BandWidth(band);
data.iCenterFrequency = ((CAudioEqualizer*)aAudioEffect)->CenterFrequency(band);
data.iCrossoverFrequency = ((CAudioEqualizer*)aAudioEffect)->CrossoverFrequency(band);
data.iAudioEqualizerBandDataValid = ETrue;
}
TEfAudioEqualizerCombinedDataPckg dataPckg(data);
if ( iMessage && !iMessage->IsCompleted() && iEffectDataQue->IsEmpty() )
{
iMessage->WriteDataToClient(dataPckg);
iMessage->Complete(KErrNone);
delete iMessage;
iMessage = NULL;
}
else
{
// Saves the data and complete an observation message next time around.
HBufC8* data = NULL;
TRAPD(err1,data = dataPckg.AllocL());
if(!err1)
{
//CleanupStack::PushL(data);
CEffectDataQueItem* item = NULL;
TRAPD(err2,item = CEffectDataQueItem::NewL(data));
if(!err2)
{
iEffectDataQue->AddLast(*item);
}
else
{
delete data;
}
}
else
{
#ifdef _DEBUG
RDebug::Print(_L("CAudioEqualizerMessageHandler::EffectChanged Error Allocating Memory %d"),err1);
#endif
}
}
}
// ========================== OTHER EXPORTED FUNCTIONS =========================
// End of File