devsoundextensions/effects/Loudness/LoudnessMessageHandler/src/LoudnessMessageHandler.cpp
/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation of the Loudness effect message handler class.
*
*/
// INCLUDE FILES
#include "LoudnessMessageHandler.h"
#include "LoudnessMessageTypes.h"
#include <LoudnessBase.h>
#include "EffectDataQueItem.h"
#ifdef _DEBUG
#include <e32svr.h>
#endif
// ================= MEMBER FUNCTIONS =======================
// C++ default constructor can NOT contain any code, that
// might leave.
//
CLoudnessMessageHandler::CLoudnessMessageHandler(CLoudness* aLoudness)
: CMMFObject(KUidLoudnessEffect),
iLoudness(NULL),
iMessage(NULL),
iRegistered(EFalse),
iEffectDataQue(NULL)
{
iLoudness = aLoudness;
}
EXPORT_C CLoudnessMessageHandler* CLoudnessMessageHandler::NewL(
TAny* aCustomInterface )
{
CLoudness* aLoudness = (CLoudness*)aCustomInterface;
CLoudnessMessageHandler* self = new (ELeave) CLoudnessMessageHandler(aLoudness);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CLoudnessMessageHandler::ConstructL
// Symbian 2nd phase constructor can leave.
// Create and initializes the effect data queue.
// -----------------------------------------------------------------------------
//
void CLoudnessMessageHandler::ConstructL()
{
iEffectDataQue = new(ELeave) TSglQue<CEffectDataQueItem>(_FOFF(CEffectDataQueItem, iLink));
}
// -----------------------------------------------------------------------------
// CLoudnessMessageHandler::~CLoudnessMessageHandler
// Before going away, unregister with the CI Loudness object.
// The observation message must be completed if outstanding.
// The effect data queue must be emptied and destroyed.
// -----------------------------------------------------------------------------
//
CLoudnessMessageHandler::~CLoudnessMessageHandler()
{
#ifdef _DEBUG
RDebug::Print(_L("CLoudnessMessageHandler::~CLoudnessMessageHandler"));
#endif
if(iLoudness)
iLoudness->UnRegisterObserver(*this);
iRegistered = EFalse;
if(iMessage)
{
if ( !iMessage->IsCompleted() )
{
iMessage->Complete(KErrCancel);
delete iMessage;
}
}
if ( iEffectDataQue )
{
CEffectDataQueItem* queItem;
while ( !iEffectDataQue->IsEmpty() )
{
queItem = iEffectDataQue->First();
iEffectDataQue->Remove(*queItem);
delete queItem;
}
delete iEffectDataQue;
}
delete iLoudness;
}
// ---------------------------------------------------------
// CLoudnessMessageHandler::HandleRequest
// (other items were commented in a header).
// ---------------------------------------------------------
//
void CLoudnessMessageHandler::HandleRequest(
TMMFMessage& aMessage )
{
ASSERT(aMessage.Destination().InterfaceId() == KUidLoudnessEffect);
TRAPD(error,DoHandleRequestL(aMessage));
if ( error )
{
aMessage.Complete(error);
}
}
// ---------------------------------------------------------
// CLoudnessMessageHandler::DoHandleRequestL
// Dispatches the message to the appropriate handler.
// ---------------------------------------------------------
//
void CLoudnessMessageHandler::DoHandleRequestL(
TMMFMessage& aMessage )
{
switch( aMessage.Function() )
{
case ELefInitialize:
{
DoInitializeL(aMessage);
break;
}
case ELefApply:
{
DoApplyL(aMessage);
break;
}
case ELefObserve:
{
DoObserveL(aMessage);
break;
}
default:
{
aMessage.Complete(KErrNotSupported);
}
}
}
// ---------------------------------------------------------
// CLoudnessMessageHandler::DoInitializeL
// ---------------------------------------------------------
//
void CLoudnessMessageHandler::DoInitializeL(TMMFMessage& aMessage)
{
#ifdef _DEBUG
RDebug::Print(_L("CLoudnessMessageHandler::DoInitializeL"));
#endif
aMessage.WriteDataToClient(iLoudness->DoEffectData());
aMessage.Complete(KErrNone);
}
// ---------------------------------------------------------
// CLoudnessMessageHandler::DoApplyL
// Extracts the data from the message. The client Loudness
// data is applied to the CI Loudness object.
// ---------------------------------------------------------
//
void CLoudnessMessageHandler::DoApplyL(
TMMFMessage& aMessage )
{
#ifdef _DEBUG
RDebug::Print(_L("CLoudnessMessageHandler::DoApplyL"));
#endif
TEfLoudnessDataPckg loudnessPckgFromClient;
aMessage.ReadData1FromClient(loudnessPckgFromClient);
iLoudness->SetEffectData(loudnessPckgFromClient);
iLoudness->ApplyL();
aMessage.Complete(KErrNone);
}
// ---------------------------------------------------------
// CLoudnessMessageHandler::DoObserveL
// Receives the observation request message and depending
// on the status of the effect data queue, the message is
// completed immediately or saved for later completion.
// ---------------------------------------------------------
//
void CLoudnessMessageHandler::DoObserveL(
TMMFMessage& aMessage )
{
#ifdef _DEBUG
RDebug::Print(_L("CLoudnessMessageHandler::DoObserveL"));
#endif
if ( !iRegistered )
{
iLoudness->RegisterObserverL(*this);
iRegistered = ETrue;
}
if ( iEffectDataQue->IsEmpty() )
{
//iMessage = &aMessage;
iMessage = new(ELeave) TMMFMessage(aMessage);
}
else
{
TEfLoudnessDataPckg dataPckg;
CEffectDataQueItem* item = iEffectDataQue->First();
dataPckg.Copy(item->EffectData());
aMessage.WriteDataToClient(dataPckg);
aMessage.Complete(KErrNone);
iEffectDataQue->Remove(*item);
delete item;
}
}
// ---------------------------------------------------------
// CLoudnessMessageHandler::EffectChanged
// The CI Loudness object has changed state.
// The observation message is completed if no data has been
// queued up. Otherwise, the CI Loudness object's data is
// packaged and queued.
// ---------------------------------------------------------
//
void CLoudnessMessageHandler::EffectChanged(
const CAudioEffect* aAudioEffect,
TUint8 /*aEvent*/ )
{
#ifdef _DEBUG
RDebug::Print(_L("CLoudnessMessageHandler::EffectChanged"));
#endif
if ( iMessage && !iMessage->IsCompleted() && iEffectDataQue->IsEmpty() )
{
iMessage->WriteDataToClient(((CLoudness*)aAudioEffect)->DoEffectData());
iMessage->Complete(KErrNone);
delete iMessage;
iMessage = NULL;
}
else
{
// Saves the data and complete an observation message next time around.
HBufC8* data = NULL;
TRAPD(err1,data = ((CLoudness*)aAudioEffect)->DoEffectData().AllocL());
if(!err1)
{
//CleanupStack::PushL(data);
CEffectDataQueItem* item = NULL;
TRAPD(err2,item = CEffectDataQueItem::NewL(data));
if(!err2)
{
iEffectDataQue->AddLast(*item);
}
else
{
delete data;
}
}
else
{
#ifdef _DEBUG
RDebug::Print(_L("CLoudnessMessageHandler::EffectChanged Error Allocating Memory %d"),err1);
#endif
}
}
}
// ========================== OTHER EXPORTED FUNCTIONS =========================
// End of File