devsound/a3fdevsound/src/mmfdevsound/sounddevicebody.inl
author hgs
Thu, 07 Oct 2010 22:34:12 +0100
changeset 0 b8ed18f6c07b
permissions -rw-r--r--
2010wk40

/*
* Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/



#ifndef SOUNDDEVICEBODY_INL
#define SOUNDDEVICEBODY_INL

/*
*
*  Returns the supported Audio settings.
*
*  @return "TMMFCapabilities"
*          Device settings.
*/
inline TMMFCapabilities CMMFDevSound::CBody::Capabilities()
	{
	return iDevSoundProxy->Capabilities();
	}

/*
*  Returns the current audio settings.
*
*  @return "TMMFCapabilities"
*          Device settings.
*/
inline TMMFCapabilities CMMFDevSound::CBody::Config() const
	{
	return iDevSoundProxy->Config();
	}

/*
*  Configure CMMFDevSound::CBody object for the settings in aConfig.
*
*  Use this to set sampling rate, Encoding and Mono/Stereo.
*
*  @param  "aConfig"
*          Attribute values to which CMMFDevSound::CBody object will be
*          configured to.
*/
inline void CMMFDevSound::CBody::SetConfigL(const TMMFCapabilities& aConfig)
	{
	iDevSoundProxy->SetConfigL(aConfig);
	}

/*
*  Returns an integer representing the maximum volume.
*
*  This is the maximum value which can be passed to
*  CMMFDevSound::CBody::SetVolume.
*
*  @return "TInt"
*          The maximum volume. This value is platform dependent but is always
*          greater than or equal to one.
*
*/
inline TInt CMMFDevSound::CBody::MaxVolume()
	{
	return iDevSoundProxy->MaxVolume();
	}

/*
*  Returns an integer representing the current volume.
*
*  @return "TInt"
*          The current volume level.
*/
inline TInt CMMFDevSound::CBody::Volume()
	{
	return iDevSoundProxy->Volume();
	}

/*
*  Changes the current playback volume to a specified value.
*
*  The volume can be changed before or during playback and is effective
*  immediately.
*
*  @param  "aVolume"
*          The volume setting. This can be any value from zero to the value
*          returned by a call to CMMFDevSound::CBody::MaxVolume(). If the
*          volume is not within this range, the volume is automatically set to
*          minimum or maximum value based on the value that is being passed.
*          Setting a zero value mutes the sound. Setting the maximum value
*          results in the loudest possible sound.
*/
inline void CMMFDevSound::CBody::SetVolume(TInt aVolume)
	{
	iDevSoundProxy->SetVolume(aVolume);
	}

/*
*  Returns an integer representing the maximum gain.
*
*  This is the maximum value which can be passed to
*  CMMFDevSound::CBody::SetGain.
*
*  @return "TInt"
*          The maximum gain. This value is platform dependent but is always
*          greater than or equal to one.
*
*/
inline TInt CMMFDevSound::CBody::MaxGain()
	{
	return iDevSoundProxy->MaxGain();
	}

/*
*  Returns an integer representing the current gain.
*
*  @return "TInt"
*          The current gain level.
*/
inline TInt CMMFDevSound::CBody::Gain()
	{
	return iDevSoundProxy->Gain();
	}

/*
*  Changes the current recording gain to a specified value.
*
*  The gain can be changed before or during recording and is effective
*  immediately.
*
*  @param  "TInt aGain"
*          The gain setting. This can be any value from zero to the value
*          returned by a call to CMMFDevSound::CBody::MaxGain(). If the
*          volume is not within this range, the gain is automatically set to
*          minimum or maximum value based on the value that is being passed.
*          Setting a zero value mutes the sound. Setting the maximum value
*          results in the loudest possible sound.
*/
inline void CMMFDevSound::CBody::SetGain(TInt aGain)
	{
	iDevSoundProxy->SetGain(aGain);
	}

/*
*  Returns the speaker balance set for playing.
*
*  Leaves on failure.
*
*  @param  "aLeftPrecentage"
*          On return contains the left speaker volume percentage.
*
*  @param  "aRightPercentage"
*          On return contains the right speaker volume percentage.
*/
inline void CMMFDevSound::CBody::GetPlayBalanceL(TInt& aLeftPercentage,
						TInt& aRightPercentage)
	{
	iDevSoundProxy->GetPlayBalanceL(aLeftPercentage, aRightPercentage);
	}

/*
*  Sets the speaker balance for playing.
*
*  The speaker balance can be changed before or during playback and is
*  effective immediately.
*
*  @param  "aLeftPercentage"
*          On return contains left speaker volume perecentage. This can be any
*          value from zero to 100. Setting a zero value mutes the sound on left
*          speaker.
*
*  @param  "aRightPercentage"
*          On return contains right speaker volume perecentage. This can be any
*          value from zero to 100. Setting a zero value mutes the sound on
*          right speaker.
*/
inline void CMMFDevSound::CBody::SetPlayBalanceL(TInt aLeftPercentage,
						TInt aRightPercentage)
	{
	iDevSoundProxy->SetPlayBalanceL(aLeftPercentage, aRightPercentage);
	}

/*
*  Returns the microphone gain balance set for recording.
*
*  Leaves on failure.
*
*  @param  "aLeftPercentage"
*          On return contains the left microphone gain percentage.
*
*  @param  "aRightPercentage"
*          On return contains the right microphone gain percentage.
*/
inline void CMMFDevSound::CBody::GetRecordBalanceL(
				TInt& aLeftPercentage,
				TInt& aRightPercentage)
	{
	iDevSoundProxy->GetRecordBalanceL(aLeftPercentage, aRightPercentage);
	}

/*
*  Sets the microphone gain balance for recording.
*
*  The microphone gain balance can be changed before or during recording and
*  is effective immediately.
*
*  @param  "aLeftPercentage"
*          Left microphone gain precentage. This can be any value from zero to
*          100. Setting a zero value mutes the gain on left microphone.
*
*  @param  "aRightPercentage"
*          Right microphone gain precentage. This can be any value from zero to
*          100. Setting a zero value mutes the gain on right microphone.
*/
inline void CMMFDevSound::CBody::SetRecordBalanceL(TInt aLeftPercentage,
						TInt aRightPercentage)
	{
	iDevSoundProxy->SetRecordBalanceL(aLeftPercentage, aRightPercentage);
	}

/*
*  Initializes audio device and start play process. This method queries and
*  acquires the audio policy before initializing audio device. If there was an
*  error during policy initialization, PlayError() method will be called on
*  the observer with error code KErrAccessDenied, otherwise BufferToBeFilled()
*  method will be called with a buffer reference. After reading data into the
*  buffer reference passed, the client should call PlayData() to play data.
*
*  The amount of data that can be played is specified in
*  CMMFBuffer::RequestSize(). Any data that is read into buffer beyond this
*  size will be ignored.
*
*  Leaves on failure.
*/
inline void CMMFDevSound::CBody::PlayInitL()
	{
	iDevSoundProxy->PlayInitL();
	}

/*
*  Initializes audio device and start record process. This method queries and
*  acquires the audio policy before initializing audio device. If there was an
*  error during policy initialization, RecordError() method will be called on
*  the observer with error code KErrAccessDenied, otherwise BufferToBeEmptied()
*  method will be called with a buffer reference. This buffer contains recorded
*  or encoded data. After processing data in the buffer reference passed, the
*  client should call RecordData() to continue recording process.
*
*  The amount of data that is available is specified in
*  CMMFBuffer::RequestSize().
*
*  Leaves on failure.
*/
inline void CMMFDevSound::CBody::RecordInitL()
	{
	iDevSoundProxy->RecordInitL();
	}

/*
*  Plays data in the buffer at the current volume. The client should fill
*  the buffer with audio data before calling this method. The Observer gets
*  reference to buffer along with callback BufferToBeFilled(). When playing of
*  the audio sample is complete, successfully or otherwise, the method
*  PlayError() on observer is called.
*/
inline void CMMFDevSound::CBody::PlayData()
	{
	iDevSoundProxy->PlayData();
	}

/*
*  Contine the process of recording. Once the buffer is filled with recorded
*  data, the Observer gets reference to buffer along with callback
*  BufferToBeEmptied(). After processing the buffer (copying over to a
*  different buffer or writing to file) the client should call this
*  method to continue recording process.
*/
inline void CMMFDevSound::CBody::RecordData()
	{
	iDevSoundProxy->RecordData();
	}

/*
*  Stops the ongoing operation (Play, Record, TonePlay)
*/
inline void CMMFDevSound::CBody::Stop()
	{
	iDevSoundProxy->Stop();
	}

/*
*  Temporarily Stops the ongoing operation (Play, Record, TonePlay)
*/
inline void CMMFDevSound::CBody::Pause()
	{
	iDevSoundProxy->Pause();
	}

/*
*  Returns the sample recorded so far.
*
*  @return "TInt"
*          Returns the samples recorded.
*/
inline TInt CMMFDevSound::CBody::SamplesRecorded()
	{
	return iDevSoundProxy->SamplesRecorded();
	}

/*
*  Returns the sample played so far.
*
*  @return "TInt"
*          Returns the samples recorded.
*/
inline TInt CMMFDevSound::CBody::SamplesPlayed()
	{
	return iDevSoundProxy->SamplesPlayed();
	}


/*
*  Initializes audio device and start playing tone. Tone is played with
*  frequency and for duration specified.
*
*  Leaves on failure.
*
*  @param  "aFrequency"
*          Frequency at with the tone will be played.
*
*  @param  "aDuration"
*          The period over which the tone will be played. A zero value causes
*          the no tone to be played (Verify this with test app).
*/
inline void CMMFDevSound::CBody::PlayToneL(
				TInt aFrequency,
				const TTimeIntervalMicroSeconds& aDuration)
	{
	iDevSoundProxy->PlayToneL(aFrequency, aDuration);
	}

/*
*  Initializes audio device and start playing a dual tone.
*  The tone consists of two sine waves of different frequencies summed together
*  Dual Tone is played with specified frequencies and for specified duration.
*
*  @param  "aFrequencyOne"
*          First frequency of dual tone
*
*  @param  "aFrequencyTwo"
*          Second frequency of dual tone
*
*  @param  "aDuration"
*          The period over which the tone will be played. A zero value causes
*          the no tone to be played (Verify this with test app).
*/
inline void CMMFDevSound::CBody::PlayDualToneL(
				TInt aFrequencyOne,
				TInt aFrequencyTwo,
				const TTimeIntervalMicroSeconds& aDuration)
	{
	iDevSoundProxy->PlayDualToneL(aFrequencyOne, aFrequencyTwo, aDuration);
	}

/*
*  Initializes audio device and start playing DTMF string aDTMFString.
*
*  Leaves on failure.
*
*  @param  "aDTMFString"
*          DTMF sequence in a descriptor.
*/
inline void CMMFDevSound::CBody::PlayDTMFStringL(const TDesC& aDTMFString)
	{
	iDevSoundProxy->PlayDTMFStringL(aDTMFString);
	}

/*
*  Initializes audio device and start playing tone sequence.
*
*  Leaves on failure.
*
*  @param  "TDesC8& aData"
*          Tone sequence in a descriptor.
*/
inline void CMMFDevSound::CBody::PlayToneSequenceL(const TDesC8& aData)
	{
	iDevSoundProxy->PlayToneSequenceL(aData);
	}

/*
*  Defines the number of times the audio is to be repeated during the tone
*  playback operation.
*
*  A period of silence can follow each playing of tone. The tone playing can
*  be repeated indefinitely.
*
*  @param  " aRepeatCount"
*          The number of times the tone, together with the trailing silence,
*          is to be repeated. If this is set to KMdaRepeatForever, then the
*          tone, together with the trailing silence, is repeated indefinitely
*          or until Stop() is called. If this is set to zero, then the tone is
*          not repeated.
*
*          Supported only during tone playing.
*/
inline void CMMFDevSound::CBody::SetToneRepeats(
			TInt aRepeatCount,
			const TTimeIntervalMicroSeconds& aRepeatTrailingSilence)
	{
	iDevSoundProxy->SetToneRepeats(aRepeatCount, aRepeatTrailingSilence);
	}

/*
*  Defines the duration of tone on, tone off and tone pause to be used during
*  the DTMF tone playback operation.
*
*  Supported only during tone playing.
*
*  @param  "aToneOnLength"
*          The period over which the tone will be played. If this is set to
*          zero, then the tone is not played.
*
*  @param  "aToneOffLength"
*          The period over which the no tone will be played.
*
*  @param  "aPauseLength"
*          The period over which the tone playing will be paused.
*/
inline void CMMFDevSound::CBody::SetDTMFLengths(
			TTimeIntervalMicroSeconds32& aToneOnLength,
			TTimeIntervalMicroSeconds32& aToneOffLength,
			TTimeIntervalMicroSeconds32& aPauseLength)
	{
	iDevSoundProxy->SetDTMFLengths(aToneOnLength,
					aToneOffLength,
					aPauseLength);
	}

/*
*  Defines the period over which the volume level is to rise smoothly from
*  nothing to the normal volume level.
*
*  @param  "aRampDuration"
*          The period over which the volume is to rise. A zero value causes
*          the tone sample to be played at the normal level for the full
*          duration of the playback. A value, which is longer than the duration
*          of the tone sample, that the sample never reaches its normal
*          volume level.
*/
inline void CMMFDevSound::CBody::SetVolumeRamp(
					const TTimeIntervalMicroSeconds& aRampDuration)
	{
	iDevSoundProxy->SetVolumeRamp(aRampDuration);
	}

/*
*  Defines the priority settings that should be used for this instance.
*
*  @param  "aPrioritySettings"
*          An class type representing the client's priority, priority
*          preference and state.
*/
inline void CMMFDevSound::CBody::SetPrioritySettings(
					const TMMFPrioritySettings& aPrioritySettings)
	{
	iDevSoundProxy->SetPrioritySettings(aPrioritySettings);
	}


/*
*  Returns a list of supported input data types that can be sent to the
*  DevSound for playing audio.
*/
inline void CMMFDevSound::CBody::GetSupportedInputDataTypesL(
					RArray<TFourCC>& aSupportedDataTypes,
					const TMMFPrioritySettings& aPrioritySettings) const
	{
	iDevSoundProxy->GetSupportedInputDataTypesL(aSupportedDataTypes,
						aPrioritySettings);
	}


/*
*  Returns a list of supported output data types that can be received from
*  the DevSound for recording audio.
*/
inline void CMMFDevSound::CBody::GetSupportedOutputDataTypesL(
				RArray<TFourCC>& aSupportedDataTypes,
				const TMMFPrioritySettings& aPrioritySettings) const
	{
	iDevSoundProxy->GetSupportedOutputDataTypesL(aSupportedDataTypes,
							aPrioritySettings);
	}
	
/* Registers the client for notification
*/
inline TInt CMMFDevSound::CBody::RegisterAsClient(TUid aEventType, const TDesC8& aNotificationRegistrationData)
	{
	return iDevSoundProxy->RegisterAsClient(aEventType,aNotificationRegistrationData);
	}
/* Cancels the registered notification
*/
inline TInt CMMFDevSound::CBody::CancelRegisterAsClient(TUid aEventType)
	{
	return iDevSoundProxy->CancelRegisterAsClient(aEventType);
	}

/* Get the notification data to resume 
*/
inline TInt CMMFDevSound::CBody::GetResourceNotificationData(TUid aEventType,TDes8& aNotificationData)
	{
	return iDevSoundProxy->GetResourceNotificationData(aEventType,aNotificationData);
	}

/*if client need more than the default timeout period
*/
inline TInt CMMFDevSound::CBody::WillResumePlay()
	{
	return iDevSoundProxy->WillResumePlay();
	}

/*
 * Empties the buffers below DevSound without 
 * causing the codec to be deleted.
*/
inline TInt CMMFDevSound::CBody::EmptyBuffers()
	{
	return iDevSoundProxy->EmptyBuffers();
	}

/*
 * Cancels the initialization process
*/
inline TInt CMMFDevSound::CBody::CancelInitialize()
	{
	return iDevSoundProxy->CancelInitialize();
	}

/*
*  Queries about if Resume operation is supported
*/
inline TBool CMMFDevSound::CBody::IsResumeSupported()
	{
	return iDevSoundProxy->IsResumeSupported();
	}

/*
* Resume the temporarily stoppped ongoing operation (Play, Record, TonePlay)
*/
inline TInt CMMFDevSound::CBody::Resume()
	{
	return iDevSoundProxy->Resume();
	}

inline TInt CMMFDevSound::CBody::SyncCustomCommand(TUid aUid, const TDesC8& aParam1, const TDesC8& aParam2, TDes8* aOutParam)
	{
	return iDevSoundProxy->SyncCustomCommand(aUid, aParam1, aParam2, aOutParam);
	}

inline void CMMFDevSound::CBody::AsyncCustomCommand(TUid aUid, TRequestStatus& aStatus, const TDesC8& aParam1, const TDesC8& aParam2, TDes8* aOutParam)
	{
	iDevSoundProxy->AsyncCustomCommand(aUid, aStatus, aParam1, aParam2, aOutParam);
	}
	
#endif // SOUNDDEVICEBODY_INL

// End of File