tcpiputils/dnd/src/node.cpp
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     1 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // node.cpp - structures to hold node information
       
    15 // CDndNode object acts as a node in the tree that represents the cache for the DNS responses.
       
    16 // TDndNodeList is a linked list of CDndNode objects.
       
    17 //
       
    18 
       
    19 #include "node.h"
       
    20 #include "engine.h"
       
    21 #include <networking/dnd_err.h>
       
    22 #include "inet6log.h"
       
    23 
       
    24 const TInt CDndNode::iOffset = _FOFF(CDndNode, iDlink);
       
    25 
       
    26 // CDndNode::CDndNode
       
    27 // ******************
       
    28 CDndNode::CDndNode(CDndNode *const aParent, const TInt aLevel, const TNodeLabel &aLabel)
       
    29 : iParent(aParent), iLevel(aLevel), iLabel(aLabel)
       
    30 	{
       
    31 	}
       
    32 
       
    33 // CDndNode::~CDndNode
       
    34 // *******************
       
    35 CDndNode::~CDndNode()
       
    36 	{
       
    37 	//
       
    38 	// Node can NEVER be deleted, if it has children or records!
       
    39 	//
       
    40 	__ASSERT_ALWAYS(IsEmpty(), User::Panic(_L("DND"), 0));
       
    41 	}
       
    42 
       
    43 // CDndNode::Cleanup
       
    44 // *****************
       
    45 /**
       
    46 // Starting from current node, delete nodes in the path
       
    47 // if they have no records and no children.
       
    48 //
       
    49 // Maintain the "cache invariant": whenever control is outside
       
    50 // the cache implementation, the cache must not contain any
       
    51 // nodes that have no child nodes and no records (with exception
       
    52 // of the root nodes at level 0, iParent == NULL)
       
    53 */
       
    54 void CDndNode::Cleanup()
       
    55 	{
       
    56 	CDndNode *current = this;
       
    57 	while (current->iParent && current->IsEmpty())
       
    58 		{
       
    59 		CDndNode *parent = current->iParent;
       
    60 		parent->DeleteNode(current);
       
    61 		current = parent;
       
    62 		}
       
    63 	}
       
    64 
       
    65 // CDndNode::DeleteNode
       
    66 // ********************
       
    67 void CDndNode::DeleteNode(CDndNode *const aNode)
       
    68 	{
       
    69 	iChildren.DeleteNode(aNode);
       
    70 	}
       
    71 
       
    72 
       
    73 // CDndNode::DeleteRecord
       
    74 // **********************
       
    75 /**
       
    76 // This method must not be called by anyone else except the
       
    77 // CDndRecord::Delete().
       
    78 //
       
    79 // The call will detach the record instance from this node,
       
    80 // deletes the record instance, and also activates the
       
    81 // cleanup, which deletes a path of nodes, if they have
       
    82 // no records and no children. 
       
    83 //
       
    84 // @param	aRecord
       
    85 //		specifies the record to be deleted. This record must
       
    86 //		exist and be owned by the node 
       
    87 */
       
    88 void CDndNode::DeleteRecord(CDndRecord *const aRecord)
       
    89 	{
       
    90 	iRecordList.Delete(aRecord);
       
    91 	Cleanup();
       
    92 	}
       
    93 
       
    94 
       
    95 
       
    96 // CDndNode::FindL
       
    97 // ***************
       
    98 /**
       
    99 // Split the dotted name into components labels and locate the
       
   100 // node at the end of the path defined by those labels. The
       
   101 // search starts from the current node. If necessary, the path
       
   102 // is created (aFlag != 0).
       
   103 //
       
   104 // After the end node of the path is located (or created), a
       
   105 // matching record is located (or created).
       
   106 //
       
   107 // @param	aName	defines the domain name
       
   108 // @param	aFlag
       
   109 //		if value is FALSE, only search is performed and a NULL returned if node
       
   110 //		is not found. If value is TRUE, the necessary path and final node is
       
   111 //		created, if they don't exist yet.
       
   112 // @param	aType	the type of the record
       
   113 // @param	aClass	the class of the record
       
   114 // @param	aLRU	the LRU list into which the record will belong
       
   115 //					(only used if record is created by this call).
       
   116 // @param	aReqTime	the current time (of the query)
       
   117 // @returns	a pointer to the newly created record
       
   118 //	@li	NULL, if node does not exist (can only happen, if aFlag == 0!
       
   119 //	@li	non-NULL pointer to the record matching the aName, aClass and aType
       
   120 // @leave KErrNoMemory
       
   121 //		The function leaves for non-recoverable error (out of memory).
       
   122 //		Can occur only if aFlag != 0.
       
   123 // @leave KErrDndBadQuery
       
   124 //		The query name is not valid as DNS domain name.
       
   125 */
       
   126 CDndRecord *CDndNode::FindL(const TDesC8 &aName, const TBool aFlag,
       
   127 							const EDnsQType aType, const EDnsQClass aClass,
       
   128 							TDndRecordLRU &aLRU, const TTime &aReqTime)
       
   129 	{
       
   130 	CDndNode *current = this;
       
   131 	TPtrC8 remaining(aName);
       
   132 
       
   133 	while (remaining.Length() > 0)
       
   134 		{
       
   135 		// extract the next name segment
       
   136 		TPtrC8 currentLabel;
       
   137 		TInt index = remaining.LocateReverse('.');
       
   138 		if (index == KErrNotFound)
       
   139 			{
       
   140 			currentLabel.Set(remaining);
       
   141 			index = 0;	// Desired node is reached
       
   142 			}
       
   143 		else
       
   144 			{
       
   145 			if (index <= 0)
       
   146 				User::Leave(KErrDndBadQuery);	// a name starting with "." is not valid
       
   147 			currentLabel.Set(remaining.Mid(index + 1));
       
   148 			}
       
   149 
       
   150 		if (currentLabel.Length() == 0)
       
   151 			User::Leave(KErrDndBadQuery);			// bad name, empty labels "foo..bar" not legal!
       
   152 		if (currentLabel.Length() > KDnsMaxLabel)	// this should be 63! (DNS hard limit)
       
   153 			User::Leave(KErrDndBadQuery);
       
   154 
       
   155 		CDndNode *node = current->iChildren.Find(currentLabel);
       
   156 
       
   157 		if (node == NULL)
       
   158 			{
       
   159 			if (!aFlag)
       
   160 				return NULL;	// Do not insert!
       
   161 			node = new CDndNode(current, current->iLevel + 1, currentLabel);
       
   162 			if (node == NULL)
       
   163 				{
       
   164 				current->Cleanup();
       
   165 				User::Leave(KErrNoMemory);
       
   166 				}
       
   167 			current->iChildren.AddNode(*node);
       
   168 			}
       
   169 		remaining.Set(remaining.Left(index));
       
   170 		current = node;
       
   171 		}
       
   172 
       
   173 	CDndRecord *record = current->iRecordList.Find(aType, aClass, aReqTime);
       
   174 	if (!aFlag || record != NULL)
       
   175 		return record;
       
   176 
       
   177 	//
       
   178 	// The looked record does not exist yet, create it here
       
   179 	//
       
   180 	record = new CDndRecord(aLRU, *current, aType, aClass);
       
   181 	if (record == NULL)
       
   182 		{
       
   183 		// This may invalidate 'this' pointer, so careful here!
       
   184 		current->Cleanup();
       
   185 		User::Leave(KErrNoMemory);
       
   186 		}
       
   187 	else
       
   188 		current->iRecordList.Add(*record);
       
   189 	return record;
       
   190 	}
       
   191 
       
   192 #ifdef _LOG
       
   193 // CDndNode::Print
       
   194 // ***************
       
   195 void CDndNode::Print(CDndEngine &aControl)
       
   196 	{
       
   197 
       
   198 	// Just for Unicode, need to "widen" the label!
       
   199 	TBuf<63> label;
       
   200 	label.Copy(iLabel);
       
   201 
       
   202 	aControl.ShowTextf(_L("Node: Level = %d, Label = %S"), iLevel, &label);
       
   203  
       
   204 	iRecordList.Print(aControl);
       
   205 	iChildren.Print(aControl);
       
   206 	}
       
   207 #endif
       
   208 
       
   209 // TDndNodeList.:TDndNodeList
       
   210 // **************************
       
   211 TDndNodeList::TDndNodeList() : TDblQue<CDndNode>(CDndNode::iOffset) 
       
   212 	{}
       
   213 
       
   214 
       
   215 // TDndNodeList::Find
       
   216 // ******************
       
   217 CDndNode * TDndNodeList::Find(const TNodeLabel &aLabel)
       
   218 	{
       
   219 	CDndNode *node;
       
   220 	TDblQueIter<CDndNode> iter(*this);
       
   221 	while ((node = iter++) != NULL)
       
   222 		if (DnsCompareNames(node->iLabel, aLabel))
       
   223 			return node;
       
   224 
       
   225 	return NULL;
       
   226 	}
       
   227 
       
   228 
       
   229 // TDndNodeList::AddNode
       
   230 // *********************
       
   231 void TDndNodeList::AddNode(CDndNode &aNode)
       
   232 	{
       
   233 	AddFirst(aNode);
       
   234 	}
       
   235 
       
   236 // TDndNodeList::DeleteNode
       
   237 // ************************
       
   238 void TDndNodeList::DeleteNode(CDndNode *const aNode)
       
   239 	{
       
   240 	aNode->iDlink.Deque();
       
   241 	delete aNode;
       
   242 	}
       
   243 
       
   244 #ifdef _LOG
       
   245 // TDndNodeList::Print
       
   246 // *******************
       
   247 void TDndNodeList::Print(CDndEngine &aControl)
       
   248 	{
       
   249 	aControl.ShowText(_L("Node list: "));
       
   250 	if (IsEmpty())
       
   251 		aControl.ShowText(_L(" - No nodes"));
       
   252 	else
       
   253 		{
       
   254 		CDndNode *node;
       
   255 		TDblQueIter<CDndNode> iter(*this);
       
   256 		while((node = iter++) != NULL)
       
   257 			node->Print(aControl);
       
   258 		}
       
   259 	}
       
   260 #endif