/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
* This file contains headers of synchronziation objects. These classes are Mutex, Semaphore and
* Event classes. Implementation of TimeoutException is defined.
*/
#ifndef SYNC_H
#define SYNC_H
#include <windows.h>
#include <process.h>
#include <string>
using namespace std;
//**********************************************************************************
// Class TimeoutException
//
//**********************************************************************************
class TimeoutException
{
public:
TimeoutException(const char* s = "") { m_Message.assign(s); }
const string& GetMessage() const { return m_Message; }
private:
string m_Message;
};
//**********************************************************************************
// Class Mutex
//
// This class implements a Mutex using Windows API synchronization mechanism
//**********************************************************************************
class Mutex
{
public:
Mutex(void);
~Mutex(void);
void Lock(void);
void Unlock(void);
private:
CRITICAL_SECTION m_Lock;
};
//**********************************************************************************
// Class Semaphore
//
// This class encapsulates Windows API Semaphore functionality
//**********************************************************************************
class Semaphore
{
public:
Semaphore(void);
Semaphore(int available);
~Semaphore(void);
DWORD Wait(DWORD timeout = INFINITE);
void Notify(void);
void Notify(int how_many);
private:
HANDLE m_Semaphore;
};
//**********************************************************************************
// Class Event
//
// This class encapsulates Windows API Event functionality
//**********************************************************************************
class Event
{
public:
Event(bool manual_reset = false);
~Event(void);
void Set(void);
void Reset(void);
DWORD Wait(DWORD timeout = INFINITE);
HANDLE EventHandle() const;
private:
HANDLE m_Event;
};
#endif
// End of the file