/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: 
*
*/




#include<stdio.h>  
//#include<string.h> 
#include <dbus/dbus.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>

int var_arg_ret_val = -3;

#define LOG_FILE "c:\\logs\\dbus_connection_preallocate_send_log1.txt"
#include "std_log_result.h"
#define LOG_FILENAME_LINE __FILE__, __LINE__

void create_xml(int result)
	{
	if(result)
		assert_failed = 1;
	
	testResultXml("dbus_connection_preallocate_send");
    close_log_file();
	}

int handle_error(DBusError* error)
	{
	std_log(LOG_FILENAME_LINE,"%s", error->name);
	std_log(LOG_FILENAME_LINE,"%s", error->message);
	dbus_error_free(error);
	create_xml(1);
	return 1; 
	} 

int main()
{
	DBusConnection* connection;
		DBusError error;
		char error_name[40];
		char error_msg[40];
		DBusPreallocatedSend* resource; 
		dbus_error_init(&error);
		
		connection = dbus_bus_get(DBUS_BUS_SESSION, &error);

		if(!connection)
		{
			sprintf(error_name, "Error_name : %s", error.name);
			std_log(LOG_FILENAME_LINE, "Connection is not been established");
			sprintf(error_msg, "Error_msg : %s", error.message);
			create_xml(1);
			return 1;
		}  
		
	resource = dbus_connection_preallocate_send( connection ); 
	dbus_connection_free_preallocated_send(connection,resource);
	if(resource == NULL)
		{
			std_log(LOG_FILENAME_LINE, "Preallocates resources needed to send a message is failed ");
			std_log(LOG_FILENAME_LINE, "test case Failed");
			create_xml(1);
			return 1;
		}
	else 
		std_log(LOG_FILENAME_LINE, "Preallocation of  resources needed to send a message is been created ");
			
		std_log(LOG_FILENAME_LINE, "Success");
		create_xml(0);
		return 0;
			
 

}
