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* INSTALL file for STLport 5.0 *
* *
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STLport is a full ANSI C++ Standard library.
This distribution contains STLport sources only, no binaries.
To use STLport iostreams, locale and complex numbers, you have to build STLport
library from sources in "build/lib" directory and link your programs with it.
Starting with 5.0 the 'wrapper' mode is not supported anymore. You cannot use native
compiler iostreams implementation with STLport STL (see doc/FAQ for explanations).
Now you have to choose between STLport iostreams or no iostreams.
==== Unpacking and installing STLport ==========
1) Unpack STLport archive to a directory accessible during compilation.
NOTE: DO NOT overwrite header files coming with the compiler, even if you made
a backup - this won't work! Most probably, you've already unpacked the archive before
reading this file though ;)
2) Make sure "stlport" directory of this distribution comes before compiler's one
in your include paths when you compile the project.
Note: for SunPro CC 5.0 and higher, there used to be special directory "stlport/SC5"
this is now obsolete, please make sure you do not use it anymore.
3) Make sure you do not rename this "stlport" subdirectory -
that may result in compilation errors.
NOTE: Your compiler should be recognized by STLport source code with no configuring.
Please edit appropriate configuration header for your compiler
directly if you have to make compiler-specific configuration changes
(see stlport/config).
4) Go to "build/lib" subdirectory. It contains various makefiles for different
compilers and 'make' utilities (GNU Make and Microsoft's nmake supported).
If you are not able to find makefile for your particular
compiler, please use one that looks most similar to your make engine to
create your own.
Verify you can do command line compiles. IDE users may have to do something
special, like add environment variables (for Microsoft) or install
additional compiler components (for Metrowerks), before they can use their
command line compilers (see doc/README.xxxx for additionnal inrformation).
IMPORTANT:
If you DO NOT plan to use STLport iostreams and/or locale implementation but just
the STL, you do not have to build the library.
If you have decided to disable STLport iostreams and locale using _STLP_NO_IOSTREAMS
configuration macro in stlport/stl/config/user_config.h, you may stop reading here.
==== Building STLport iostreams library ==========
Below are step-by-step instructions to build STLport streams library. This is a general
build process description, for a more detailed one check README files in the doc folder:
5) Using appropriate makefile, do
make -f <compiler name>.mak clean
make -f <compiler name>.mak install
to build the STLport libraries. Makefiles are set up to build several different
flavors - debug/nondebug, static/dynamic versions. But not all flavors will be build
by default. See build/lib/README and build/lib/README.options for other make tagets.
Note: your "make" program may have different name, like "nmake" for Visual C++.
Examples :
1. If you are building STLport for just one compiler, you may do something like that
(DOS syntax for Visual C++ below):
nmake /fnmake-vc6.mak clean
nmake /fnmake-vc6.mak install
2. If you plan to build STLport with multiple compilers, use "make -f" :
make -f gcc.mak clean install
make -f sunpro.mak clean install
Note: 'install' target work slightly different than usual - it installs libraries into
<STLport root dir>/lib and bin catalog, NOT IN SYSTEM CATALOG. You can do the system
install by just copying stlport and lib folder to the destination of your choise. For
example on UNIX-like platforms this can be done with the following commands:
su
tar cf - stlport | (cd /usr/local/include; tar xf -)
chmod -R a+r /usr/local/include/stlport
chown -R root:root /usr/local/include/stlport
(cd lib; tar cf - --exclude=CVS --exclude=.cvsignore .) | (cd /usr/local/lib; tar xf -)
chown -R root:root /usr/local/lib/libstlport*
exit
Note: System install is optional, most of compilers/linkers support searching for includes
and libs throught out the whole filesystem, just check your documentation on how to achieve
this.
If you use cross-compiler, you can find libraries in the <STLport root dir>/lib/<target platform>
catalog.
6) If build fails, you may choose to :
- try fixing the build ;)
- wait until somebody else will submit corresponding changes to be incorporated in next STLport
release/snapshot.
In case you do patch STLport, please submit your patches to
https://sourceforge.net/tracker/?atid=766246&group_id=146814&func=browse
==== Linking your application with STLport library ==========
7) Check the build:
Example:
- under Linux and other Unixes:
cd build/test/unit
make -f <compiler name>.mak install
../../../bin/stl_unit_test
../../../bin-g/stl_unit_test
- under Windows:
cd build\test\unit
nmake /fnmake-<compiler name>.mak install
cd ..\..\..\bin
stl_unit_test_r50
stl_unit_test_d50
stl_unit_test_stld50
8) Supply the "lib" subdirectory to the library search path and add desired
library to the list of libraries to link with.
Examples (imagine you have mytest.cpp in the same directory as this file is):
With GCC : g++ -pthread -I./stlport mytest.cpp -L./lib/ -lstlport
With DEC CC : cxx -I./stlport mytest.cpp -L./lib/ -lstlport
With SUN CC : CC -mt -I./stlport mytest.cpp -L./lib/ -lstlport
.....
[ Visual C++ specific ] For (embedded) VC++, you do not have to specify
"stlport_XXX.lib" explicitly, as it is being choosen and forced to link
automatically by "#pragma"'s in compiler config file in
stlport/config/stl_msvc.h. Appropriate version is being selected based on
/MD[d] vs /MT[d] options and _STLP_DEBUG setting. All you have to do is
to set library search path for the linker.
Example :
cl.exe /I.\stlport mytest.cpp /link /libpath:.\lib /MD
9) If you linked your application with shared STLport library (.so or .dll), please
make your .so or .dll can be found by the dynamic linker.
Under Windows, the paths searched depend on the particular flavor, see the MSDN
documentation for LoadLibrary at http://msdn.microsoft.com. Easiest ways are to
either modify the PATH environment variable or copy all .dll's next to the
executable.
Under Linux, the environment variable LD_LIBRARY_PATH can be adjusted to point
to the dir containing. See the manpage for ld.so for more info.
10) STLport builds only multithreaded libraries, so your application should be compiled
as multithreaded, too. Use -pthread (or -pthreads on Solaris) option for GCC, -mt for SunPro,
/MT for VC, and so on. Sometimes you should define _REENTRANT or something else, depends
upon platform/compiler. See compiler's and linker's options on command line when you build
unit tests (build/test/unit) for reference. The last is useful for ANY platform (special
attention for Windows users).
11) Don't hesitate to read READMEs (doc/README*, build/lib/README*, build/test/unit/README*)
and doc/FAQ.
12) Have fun!