author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 11 Jun 2010 15:29:22 +0300 | |
changeset 25 | 63532cdadd44 |
parent 0 | 08ec8eefde2f |
permissions | -rw-r--r-- |
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/* |
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** 2001 September 15 |
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** |
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** The author disclaims copyright to this source code. In place of |
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** a legal notice, here is a blessing: |
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** |
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** May you do good and not evil. |
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** May you find forgiveness for yourself and forgive others. |
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** May you share freely, never taking more than you give. |
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** |
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************************************************************************* |
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** This file contains code to implement a pseudo-random number |
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** generator (PRNG) for SQLite. |
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** |
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** Random numbers are used by some of the database backends in order |
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** to generate random integer keys for tables or random filenames. |
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** |
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** $Id: random.c,v 1.26 2008/09/02 00:52:52 drh Exp $ |
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*/ |
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#include "sqliteInt.h" |
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|
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|
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/* All threads share a single random number generator. |
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** This structure is the current state of the generator. |
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*/ |
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static SQLITE_WSD struct sqlite3PrngType { |
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unsigned char isInit; /* True if initialized */ |
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unsigned char i, j; /* State variables */ |
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unsigned char s[256]; /* State variables */ |
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} sqlite3Prng = { 0, }; |
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|
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/* |
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** Get a single 8-bit random value from the RC4 PRNG. The Mutex |
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** must be held while executing this routine. |
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** |
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** Why not just use a library random generator like lrand48() for this? |
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** Because the OP_NewRowid opcode in the VDBE depends on having a very |
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** good source of random numbers. The lrand48() library function may |
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** well be good enough. But maybe not. Or maybe lrand48() has some |
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** subtle problems on some systems that could cause problems. It is hard |
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** to know. To minimize the risk of problems due to bad lrand48() |
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** implementations, SQLite uses this random number generator based |
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** on RC4, which we know works very well. |
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** |
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** (Later): Actually, OP_NewRowid does not depend on a good source of |
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** randomness any more. But we will leave this code in all the same. |
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*/ |
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static int randomByte(void){ |
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unsigned char t; |
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|
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|
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/* The "wsdPrng" macro will resolve to the pseudo-random number generator |
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** state vector. If writable static data is unsupported on the target, |
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** we have to locate the state vector at run-time. In the more common |
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** case where writable static data is supported, wsdPrng can refer directly |
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** to the "sqlite3Prng" state vector declared above. |
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*/ |
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#ifdef SQLITE_OMIT_WSD |
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struct sqlite3PrngType *p = &GLOBAL(struct sqlite3PrngType, sqlite3Prng); |
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# define wsdPrng p[0] |
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#else |
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# define wsdPrng sqlite3Prng |
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#endif |
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|
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|
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/* Initialize the state of the random number generator once, |
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** the first time this routine is called. The seed value does |
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** not need to contain a lot of randomness since we are not |
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** trying to do secure encryption or anything like that... |
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** |
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** Nothing in this file or anywhere else in SQLite does any kind of |
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** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random |
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** number generator) not as an encryption device. |
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*/ |
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if( !wsdPrng.isInit ){ |
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int i; |
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char k[256]; |
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wsdPrng.j = 0; |
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wsdPrng.i = 0; |
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sqlite3OsRandomness(sqlite3_vfs_find(0), 256, k); |
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for(i=0; i<256; i++){ |
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wsdPrng.s[i] = i; |
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} |
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for(i=0; i<256; i++){ |
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wsdPrng.j += wsdPrng.s[i] + k[i]; |
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t = wsdPrng.s[wsdPrng.j]; |
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wsdPrng.s[wsdPrng.j] = wsdPrng.s[i]; |
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wsdPrng.s[i] = t; |
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} |
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wsdPrng.isInit = 1; |
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} |
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|
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/* Generate and return single random byte |
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*/ |
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wsdPrng.i++; |
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t = wsdPrng.s[wsdPrng.i]; |
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wsdPrng.j += t; |
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wsdPrng.s[wsdPrng.i] = wsdPrng.s[wsdPrng.j]; |
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wsdPrng.s[wsdPrng.j] = t; |
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t += wsdPrng.s[wsdPrng.i]; |
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return wsdPrng.s[t]; |
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102 |
} |
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103 |
|
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/* |
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** Return N random bytes. |
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106 |
*/ |
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SQLITE_EXPORT void sqlite3_randomness(int N, void *pBuf){ |
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unsigned char *zBuf = pBuf; |
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#ifndef SQLITE_MUTEX_NOOP |
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sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG); |
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#endif |
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sqlite3_mutex_enter(mutex); |
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while( N-- ){ |
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*(zBuf++) = randomByte(); |
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} |
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sqlite3_mutex_leave(mutex); |
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} |
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118 |
|
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#ifndef SQLITE_OMIT_BUILTIN_TEST |
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/* |
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** For testing purposes, we sometimes want to preserve the state of |
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** PRNG and restore the PRNG to its saved state at a later time, or |
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** to reset the PRNG to its initial state. These routines accomplish |
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** those tasks. |
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** |
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** The sqlite3_test_control() interface calls these routines to |
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** control the PRNG. |
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*/ |
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static SQLITE_WSD struct sqlite3PrngType sqlite3SavedPrng = { 0, }; |
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void sqlite3PrngSaveState(void){ |
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memcpy( |
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&GLOBAL(struct sqlite3PrngType, sqlite3SavedPrng), |
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&GLOBAL(struct sqlite3PrngType, sqlite3Prng), |
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sizeof(sqlite3Prng) |
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); |
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} |
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void sqlite3PrngRestoreState(void){ |
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memcpy( |
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&GLOBAL(struct sqlite3PrngType, sqlite3Prng), |
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&GLOBAL(struct sqlite3PrngType, sqlite3SavedPrng), |
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sizeof(sqlite3Prng) |
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); |
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} |
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void sqlite3PrngResetState(void){ |
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GLOBAL(struct sqlite3PrngType, sqlite3Prng).isInit = 0; |
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} |
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#endif /* SQLITE_OMIT_BUILTIN_TEST */ |